Search found 5 matches

by teknologik
Thu Jan 16, 2014 5:50 pm
Forum: DCC RPG General
Topic: Can anyone suggest a module to me based on this criteria?
Replies: 6
Views: 9995

Can anyone suggest a module to me based on this criteria?

I am running a 1 shot soon with about 5-6 players. Two of those players have never played DCC before, the others love it and know the game. I am looking for a fun level 0 adventure. My regular players have played Starless Sea, Pit People and are going through Frozen in Time, so I can't run those. I ...
by teknologik
Sun Jun 23, 2013 10:51 am
Forum: DCC RPG Adventure Modules
Topic: Using the adventure modules, low player count.
Replies: 6
Views: 12687

Re: Using the adventure modules, low player count.

I have no problem adjusting things as we go. I am just curious how easy it is to adjust to a smaller amount of players. Why do they recommend 6-8 players? Is it because the combat is so hard it almost always kills a guy or two? I just want to know how it is tuned to that many players before I order ...
by teknologik
Sun Jun 23, 2013 10:30 am
Forum: DCC RPG Adventure Modules
Topic: Using the adventure modules, low player count.
Replies: 6
Views: 12687

Re: Using the adventure modules, low player count.

I guess I'm wondering if the traps etc rely on a heavy amount of players..

Can I just edit the fight encounters or does the challenge run much deeper then that, and affect how many characters are needed to have a good chance?
by teknologik
Sun Jun 23, 2013 7:04 am
Forum: DCC RPG Adventure Modules
Topic: Using the adventure modules, low player count.
Replies: 6
Views: 12687

Using the adventure modules, low player count.

I would really like to use the adventure modules so I can get a good sense of how I should run DCC. However, I checked the pdf previews online (DRIVE THRU RPG, I think) and saw them mention that most of the adventures are made for 6-10 people each. Is there a good way to adjust these adventures so t...
by teknologik
Sun Jun 23, 2013 6:51 am
Forum: DCC RPG Adventure Modules
Topic: A DCC "modules in order" campaign
Replies: 9
Views: 22952

Re: A DCC "modules in order" campaign

This is kind of what I wanted to do.. the only issue I see is I was looking at the PDF previews online and it mentions that most adventures are for like 6-10 people or something. I'll only have 3-4 players. Is it worth it to kind of run it with npcs helping them? Is it possible to scale it down accu...

Go to advanced search