Search found 4 matches
- Sat Apr 20, 2013 6:07 am
- Forum: DCC RPG General
- Topic: The adventures seem cool, but how's the campaign?
- Replies: 19
- Views: 31659
Re: The adventures seem cool, but how's the campaign?
I changed the introduction so that the entire village had been wiped out. The players were the only able bodied survivors, and a few of their friends and family had been taken by the Beastmen back to the old keep. Ooo, I like this. The 0-level funnel is pretty unique, but I need a certain kind of l...
- Sat Apr 13, 2013 10:08 am
- Forum: DCC RPG General
- Topic: The adventures seem cool, but how's the campaign?
- Replies: 19
- Views: 31659
Re: The adventures seem cool, but how's the campaign?
I've *heard* that Aereth is still the setting for GG's DCC RPG adventures, but it doesn't seem gonzo enough.
I'm eyeballing the Tales from the Fallen Empire because it sounds a bit like the Conan/Thundar the Barbarian setting DCC makes me think of.
I'm eyeballing the Tales from the Fallen Empire because it sounds a bit like the Conan/Thundar the Barbarian setting DCC makes me think of.
- Fri Apr 12, 2013 10:58 pm
- Forum: DCC RPG General
- Topic: The adventures seem cool, but how's the campaign?
- Replies: 19
- Views: 31659
The adventures seem cool, but how's the campaign?
I totally dig Goodman Games' publishing plan of minimal rule updates and swarms of awesome modules. How are you, other players, developing a campaign around the awesome modules, though? Are your PCs just wandering from isolated town to isolated town encountering bizarre monsters? Is there a theme or...
- Sat Feb 02, 2013 6:20 am
- Forum: Rules discussion
- Topic: Siege-scale combat
- Replies: 3
- Views: 6521
Siege-scale combat
Has anybody here played the old WEG version of the Star Wars RPG? I was inspired the other day by a vague memory of the scaling rule for vehicle and starship combat and how that might be used in siege-scale or mass combat in DCC. The basic gist was that, as a craft got larger, it gained an increase ...