Search found 162 matches
- Fri Jan 04, 2013 3:43 pm
- Forum: Rules discussion
- Topic: Two House Rules
- Replies: 13
- Views: 15461
Re: Two House Rules
What about a mercurial use of magic roll every time the spell is relearned?
- Thu Dec 20, 2012 6:31 pm
- Forum: Judges' Forum
- Topic: Patron Pagnyr'Parkus
- Replies: 3
- Views: 10102
Re: Patron Pagnyr'Parkus
no more like involuntary burn.
yes, basically giving three rounds of touch attack.
My main concern was that I dont want patrons and deities to suffer from power creep. Anything I jinn up I want to be flavorfull, but not more or less powerful.
yes, basically giving three rounds of touch attack.
My main concern was that I dont want patrons and deities to suffer from power creep. Anything I jinn up I want to be flavorfull, but not more or less powerful.
- Sat Dec 01, 2012 7:03 am
- Forum: Judges' Forum
- Topic: Patron Pagnyr'Parkus
- Replies: 3
- Views: 10102
Patron Pagnyr'Parkus
Folks, I used the temple encoutner in Kenzer's Little Keep on the Borderlands on my party as a random encounter. Well one of my players decided to make an offering to the Demon when no one was looking and I figured I would write the guy up on the cover of the First Edition PHB as a patron. What do y...
- Sat Dec 01, 2012 6:58 am
- Forum: Judges' Forum
- Topic: Dropping hints for how to get an advantage in a battle
- Replies: 9
- Views: 14206
Re: Dropping hints for how to get an advantage in a battle
Dungeon Crawl Darwinism. You learn or you die.
- Mon Nov 19, 2012 6:47 pm
- Forum: DCC RPG General
- Topic: So if you had to pick a belt buckle...
- Replies: 48
- Views: 115730
- Wed Nov 07, 2012 8:17 am
- Forum: DCC RPG General
- Topic: DCC Play-by-post CLOSED
- Replies: 27
- Views: 33572
Re: DCC Play-by-post CLOSED
Sweet, I'll have my Purple Sorcerer PCs uplaoded this evening
.
.
- Mon Nov 05, 2012 6:37 pm
- Forum: DCC RPG General
- Topic: DCC Play-by-post CLOSED
- Replies: 27
- Views: 33572
Re: DCC Play-by-post
I'm willing to give this a try as well.
Rostranor is my name both here and there.
Rostranor is my name both here and there.
- Wed Oct 17, 2012 3:35 pm
- Forum: Rules discussion
- Topic: Two Weapon Fighting
- Replies: 29
- Views: 68397
Re: Two Weapon Fighting
Yeah, I'm with Pesky, one deed die per round. I then FBI redacted my PHB so that it agrees with me.
- Thu Oct 11, 2012 4:38 pm
- Forum: DCC RPG General
- Topic: Now that things seem to be caught up....where is Aerteh
- Replies: 2
- Views: 5009
Re: Now that things seem to be caught up....where is Aerteh
well will then be now?
- Sun Oct 07, 2012 5:40 am
- Forum: Judges' Forum
- Topic: Basic Rules PDF?
- Replies: 10
- Views: 17462
Re: Basic Rules PDF?
Dibs on the wheel of Cheese!
- Sat Oct 06, 2012 7:47 am
- Forum: DCC RPG General
- Topic: House Rules We Love
- Replies: 40
- Views: 66208
Re: House Rules We Love
I have been kicking the following idea around HouseRule: Heart of the Warrior. A warrior may rest after combat to regain lost hit points. The warrior must spend 10 minutes of uninterrupted rest after a fight in order for this to be effective and the Warrior must have sustained injury in the current ...
- Fri Oct 05, 2012 7:55 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors on the Starless Sea: Session Write up by Stefan Poag
- Replies: 8
- Views: 15301
Re: Sailors on the Starless Sea: Session Write up by Stefan
Great account so far, I really like it.
- Fri Oct 05, 2012 7:43 am
- Forum: Judges' Forum
- Topic: Basic Rules PDF?
- Replies: 10
- Views: 17462
Re: Basic Rules PDF?
My interest in the BETA is that rumor has it the spells are all listed as single one pagers. I like this idea for spell book building.
- Tue Oct 02, 2012 5:12 pm
- Forum: Rules discussion
- Topic: More "pulp" like armor
- Replies: 11
- Views: 18380
Re: More "pulp" like armor
Deed die for armor option... I like it.
- Thu Sep 27, 2012 6:08 pm
- Forum: Rules discussion
- Topic: Deed Die rolls
- Replies: 34
- Views: 90804
Re: Deed Die rolls
So typo or not a typo?
- Thu Sep 27, 2012 4:21 am
- Forum: Rules discussion
- Topic: More "pulp" like armor
- Replies: 11
- Views: 18380
Re: More "pulp" like armor
Damage absorption for the shield would be a good idea. Also the Shield and Helmet rules in CRAWL! may be a good base line to expand into a limited armor system.
- Wed Sep 26, 2012 6:21 pm
- Forum: DCC RPG General
- Topic: Is This Hugh???
- Replies: 10
- Views: 17027
Re: Is This Hugh???
Green Arrow Aquaman
- Tue Sep 25, 2012 5:32 pm
- Forum: Rules discussion
- Topic: Deed Die rolls
- Replies: 34
- Views: 90804
Re: Deed Die rolls
P44: A warrior’s attack modifier is rolled anew, according to the appropriate die, with each attack I think 'each attack' here is intended as 'the set of attacks each round'. Page 42 does a much thorough job of explaining the Might Deeds system, where as this blurb in the table isn't meant to expla...
- Mon Sep 24, 2012 7:07 pm
- Forum: Rules discussion
- Topic: Deed Die rolls
- Replies: 34
- Views: 90804
Re: Deed Die rolls
ok, so has anyone scared up the thread by Mr. Goodman where he talks about this and clearly states one deed per round?
- Mon Sep 24, 2012 8:23 am
- Forum: Rules discussion
- Topic: Deed Die rolls
- Replies: 34
- Views: 90804
Re: Deed Die rolls
So what about dual weapons?
One action Die or two?
One action Die or two?
- Fri Sep 21, 2012 10:36 am
- Forum: Magic and Spells
- Topic: Using the Beta for Spell Cards
- Replies: 9
- Views: 21776
Re: Using the Beta for Spell Cards
I dig those. Not to get too retro, but a spell book of single one page loose leaf paper would be bad @ss! Retro harn, Monster Manual type. so that a player could literally build a spell book. havign the ability to have the mecurial effects in there would be super cool, but might be to unique for a m...
- Fri Sep 21, 2012 10:32 am
- Forum: Rules discussion
- Topic: Skill checks involving multiple characters
- Replies: 22
- Views: 28111
Re: Skill checks involving multiple characters
thats possible. I like to keep things streamlined as much as possible. The players will know if their character can help or not with the skill check. There is also the common sense factor. The fighter with a aid of the halfling was able to dead lift the porculis. The fighter type wanted to hold it u...
- Thu Sep 20, 2012 4:11 pm
- Forum: Rules discussion
- Topic: Skill checks involving multiple characters
- Replies: 22
- Views: 28111
Re: Skill checks involving multiple characters
perhpas my commentary has been proscribed and I havent been notified yet. Dice chain sounds like a good idea too. Maybe each supporting character with a positive str modifier could add +1D, characters with no mod or a negative one may help, but are to feeble really to make a difference. AS an exampl...
- Mon Sep 17, 2012 5:29 pm
- Forum: DCC RPG Adventure Modules
- Topic: first run of Starless Sea
- Replies: 10
- Views: 19586
Re: first run of Starless Sea
I ran the adventure and it took two four hour sessions. The first session included group character creation and the second session included a PC on PC alpha dog gang brawl that slowed things down. I do think that this is a great advenure all in all.
- Mon Sep 17, 2012 5:12 pm
- Forum: Rules discussion
- Topic: Skill checks involving multiple characters
- Replies: 22
- Views: 28111
Re: Skill checks involving multiple characters
If you go by only the modifier than a character could actually hinder you by trying to lift with you. That doesnt really seem like it should work that way. What I did was I set a DC for the feat of strength and then a also annotated what combined STR score would be needed to get an auto success. I l...