Search found 660 matches
- Fri Nov 16, 2012 2:04 pm
- Forum: Judges' Forum
- Topic: Extra occupation as a racial trait?
- Replies: 8
- Views: 15264
Re: Extra occupation as a racial trait?
To be clear: I don't think your proposition would have a significant impact on game enjoyment. If you feel it will help your game's story, I wouldn't hesitate a second. My comment stems from my short experience with DCC where level 0 characters are defined mostly by their occupation, if not almost e...
- Thu Nov 15, 2012 2:24 pm
- Forum: Judges' Forum
- Topic: Extra occupation as a racial trait?
- Replies: 8
- Views: 15264
Re: Extra occupation as a racial trait?
I'm not really looking for opinions on whether an extra, bar or crime related occupation is "fair" as a trait when compared to something else (like elven sleep immunity), but more whether you as a player would hear "You get a bonus occupation from this list," and think "Coo...
- Wed Nov 14, 2012 2:21 pm
- Forum: Rules discussion
- Topic: Skill use vs ability check use
- Replies: 12
- Views: 21821
Re: Skill use vs ability check use
Have you seen this on page 66? It's an important little rule, and I always think about it when having to decide what die type I'll let them roll: "Finally, if the skill is something that any adult could have a reasonable chance of attempting, then any character can make a trained skill check.&...
- Wed Nov 14, 2012 2:00 pm
- Forum: Rules discussion
- Topic: Skill use vs ability check use
- Replies: 12
- Views: 21821
Re: Skill use vs ability check use
The Ability Check is kind of a hold-over from D&D (any edition), Yeah, I've used it for a few decades :) basically, forget about ability checks unless you're talking about luck, and stick to Trained & Untrained skills, and remember that all characters with a level or more are adventurers, a...
- Wed Nov 14, 2012 10:31 am
- Forum: Rules discussion
- Topic: Skill use vs ability check use
- Replies: 12
- Views: 21821
Re: Skill use vs ability check use
Keep in mind one of the principle "rules" for DCC RPG, is to keep things loose. And one of the "natural" principles is that one group, or Judge or player, may disagree on things, such as whether knocking down a door is pure "ability", skill or a class feature. I would ...
- Wed Nov 14, 2012 8:42 am
- Forum: Rules discussion
- Topic: Skill use vs ability check use
- Replies: 12
- Views: 21821
Re: Skill use vs ability check use
This is how I do it. Role play it out first. It might resolve itself. If it's a routine task, or even non-consequential, keep it to a narrative element. i.e. Warrior with 18 STR will not have an issue killing a chicken. On the other hand, catching it would be an issue. Yeah, I'm clear on that, that...
- Tue Nov 13, 2012 2:53 pm
- Forum: Rules discussion
- Topic: Skill use vs ability check use
- Replies: 12
- Views: 21821
Skill use vs ability check use
Hi, Copied from another thread where this question might have been lost (thanks to the one poster that replied): My understanding on resolving any particular non-combat situation where you feel a die roll is warranted: Option 1: ability check : 1d20 + ability modifier vs a set DC (or, alternately, 1...
- Fri Nov 09, 2012 1:04 pm
- Forum: Rules discussion
- Topic: A few questions about skills
- Replies: 7
- Views: 11403
Re: A few questions about skills
OKay, as a newbie, I'll add a bit to this experienced player's reply. Each PC starts with a basic occupation. This will influence your PC's training. Skill rolls are either untrained (1d10 + stat bonus) or trained (1d20 + stat bonus). The training depends on whether the DM and player feel that the P...
- Wed Nov 07, 2012 8:25 am
- Forum: DCC RPG General
- Topic: House Rules We Love
- Replies: 40
- Views: 66353
Re: House Rules We Love
In fact, the characters that my group of players just can't stop talking about are the "loser" characters with the low stats - the ones that they threw at the initial dungeon like fodder that somehow managed to make it through. I hear a lot of "I tried to kill him, but he just wouldn...
- Tue Nov 06, 2012 7:30 am
- Forum: DCC RPG General
- Topic: DCC Play-by-post CLOSED
- Replies: 27
- Views: 33625
Re: DCC Play-by-post CLOSED
Cool, looking forward to starting this. I note that everyone posted a text of their PCs... Sounds like a good idea to allow easyier modifications as penalties or, most importantly, bonuses (!) occur :) I'll probably do that eventually. Raven: if I might suggest something, you could create a TEMPESTA...
- Fri Nov 02, 2012 10:56 am
- Forum: DCC RPG General
- Topic: DCC Play-by-post CLOSED
- Replies: 27
- Views: 33625
Re: DCC Play-by-post
Alrighty, email sent.
- Fri Nov 02, 2012 10:18 am
- Forum: DCC RPG General
- Topic: DCC Play-by-post CLOSED
- Replies: 27
- Views: 33625
Re: DCC Play-by-post
Alright! My login is "Skyscraper" (no quotes) on The Unseen Servant. I'll make a set of PCs. I'm not sure I understand why I should post them myself if I generate them myself, and email them to you if I generated them with PS, since in the end I'll end up with a PDF file or an image file i...
- Fri Nov 02, 2012 9:26 am
- Forum: DCC RPG General
- Topic: DCC Play-by-post CLOSED
- Replies: 27
- Views: 33625
Re: DCC Play-by-post
Your expectations are roughly what I strive for. I try to post when I can, and that may be several times a day, or it may be slower, based on what time I get, and how fast responses come in. If somebody makes a plan, and a reasonable amount of time passes without anyone posting an objection, I assu...
- Fri Nov 02, 2012 9:14 am
- Forum: DCC RPG General
- Topic: DCC Play-by-post CLOSED
- Replies: 27
- Views: 33625
Re: DCC Play-by-post
Hi Raven, I would be interested in joining your online game, if you would have me. Thanks for offering. Before I offer to join, I wonder: what are your posting expectations? What commitments do you ask of participants? How often do you plan on posting yourself? (I ask the latter since you mention in...
- Mon Oct 29, 2012 9:42 am
- Forum: DCC RPG General
- Topic: The DCC RPG Economy. I think the prices are off.
- Replies: 47
- Views: 68137
Re: The DCC RPG Economy. I think the prices are off.
If the lowest wage earner was making say 2 coppers a day, which is accurate per research, how much does a minimum wage earner in recent times make in a day (take home!)? I'd compare the two numbers as the base. Say pick a take home pay as $5/hour, 8 hours is $40. That makes a copper equal to $20 bu...
- Mon Oct 29, 2012 9:17 am
- Forum: Judges' Forum
- Topic: Varying the types of treasures, beyond just gold
- Replies: 26
- Views: 53398
Re: Varying the types of treasures, beyond just gold
Great stuff there Colin. I might use this 
- Thu Oct 25, 2012 7:06 am
- Forum: Rules discussion
- Topic: Secret Doors and Surprise
- Replies: 5
- Views: 13935
Re: Secret Doors and Surprise
Secret doors: if players specifically mention they search for one in a specific area where there is one, such as under the carpet or behind the cabinet, they find it, no roll. If they quicly sweep through a room or a corridor without any specific indication as to their search, not thinking of findin...
- Thu Oct 25, 2012 6:51 am
- Forum: DCC RPG General
- Topic: The DCC RPG Is So Awesome, that...
- Replies: 12
- Views: 21362
Re: The DCC RPG Is So Awesome, that...
The coincidence is pretty darn impressive.
- Wed Oct 24, 2012 1:16 pm
- Forum: Rules discussion
- Topic: Reading and writing
- Replies: 5
- Views: 8030
Re: Reading and writing
Thank you.TheNobleDrake wrote:It is the last sentence regarding Intelligence on page 18, in case you wanted to know where it says thatSkyscraper wrote:It does? I have forgotten that then.
- Wed Oct 24, 2012 1:14 pm
- Forum: DCC RPG General
- Topic: The DCC RPG Economy. I think the prices are off.
- Replies: 47
- Views: 68137
Re: The DCC RPG Economy. I think the prices are off.
This is a bunch of stuff off the top of my head. Someday I hope to rework the cost charts to reflect some of these ideas. I have this general sense in my brain that a dollar is roughly a CP. (And 100 CP = 10 SP = 1 GP.) That helps my players estimate costs without having to look things up. A fast f...
- Tue Oct 23, 2012 1:35 pm
- Forum: Rules discussion
- Topic: Deed actions that would insta-kill an enemy
- Replies: 39
- Views: 56543
Re: Deed actions that would insta-kill an enemy
As a side note, I understand your concern. In D&D 4E, the wizard player wanted to use his Light cantrip every round to blind enemies, to provide an advantage to his colleagues. (For those that haven't played 4E, "Light" is a minor cantrip that takes a minor action to cast, i.e. you can...
- Tue Oct 23, 2012 1:24 pm
- Forum: Rules discussion
- Topic: Reading and writing
- Replies: 5
- Views: 8030
Re: Reading and writing
The book says that only characters with a 5 or lower Intelligence are illiterate - so that's what I go with. It does? I have forgotten that then. I was under the impression that the book suggested a world where most people were not able to read, and I thought this was inclusive of PCs. Hmm. I'll ha...
- Tue Oct 23, 2012 10:15 am
- Forum: DCC RPG General
- Topic: The DCC RPG Economy. I think the prices are off.
- Replies: 47
- Views: 68137
Re: The DCC RPG Economy. I think the prices are off.
When an exploding fireball hits your equipment, you need to know how to get new stuff.
- Tue Oct 23, 2012 10:00 am
- Forum: Rules discussion
- Topic: Deed actions that would insta-kill an enemy
- Replies: 39
- Views: 56543
Re: Deed actions that would insta-kill an enemy
I have yet to play my first game (thursday, yay!), but from a lot of other RPGing, my take on this is to allow dire consequences when the environment allows. It's really fun for the players to manage something like that. In a D&D game 20 years ago, one of my players killed a marilith demon, the ...
- Tue Oct 23, 2012 9:52 am
- Forum: Rules discussion
- Topic: Reading and writing
- Replies: 5
- Views: 8030
Reading and writing
How do you play reading and writing for PCs in your campaigns? Are they able to? How do you handle that at character creation? Is there a rule about this, such as random determination? I don't recall seeing one. Presently, I'm leaning towards letting anyone with intelligence 11 or over decide whethe...