Search found 233 matches
- Fri Oct 05, 2012 8:44 pm
- Forum: Judges' Forum
- Topic: A Sword and Planet citystate...
- Replies: 7
- Views: 13520
Re: A Sword and Planet citystate...
I like the widening circles and their hierarchy of sophistication. Presumably, if you're really treading similar ground to your cited source material, beyond the sprawling shantytown mire there lie vast wildernesses dotted with bizarre and isolated cultures long forgotten by the folk of the metropol...
- Fri Oct 05, 2012 8:57 am
- Forum: Magic and Spells
- Topic: Wizards, Known Spells, & Spellbooks
- Replies: 24
- Views: 71521
Re: Wizards, Known Spells, & Spellbooks
I agree that the instantaneous leveling approach is actually more realistic for wizards than for warriors or thieves. Which strains credibillity more ... the idea that three or four strenuous combats would permit someone to go from being able to sustain 4 hit points worth of damage as a 0 level peas...
- Tue Sep 18, 2012 12:47 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23603
Re: Sailors of the Charred Astrologer
I didn't want them to think I was coddling them. In the future I'll announce the morale DC beforehand, and just make it relatively high if I'm hoping the monsters fail.
- Tue Sep 18, 2012 8:54 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23603
Re: Sailors of the Charred Astrologer
Depends on what your party wants to do... but I'd allow the guy without any chars to pull in 4 0-levels in Hirot or on the outskirts of the Pit, depending which way you go. If they're amenable to running through another funnel and then magically joining forces later on, that works well too. Good po...
- Tue Sep 18, 2012 8:48 am
- Forum: Rules discussion
- Topic: Wizards who never cast spells
- Replies: 31
- Views: 51079
Re: Wizards who never cast spells
I think a distinction needs to be made between bending the rules to promote character survival (which I agree conflicts with the letter and spirit of the DCC rulebook) and working with a player to create story situations that allow low-stat characters to be playable and fun. There's no reason you ca...
- Mon Sep 17, 2012 7:44 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23603
Re: Sailors of the Charred Astrologer
I skipped it in the write-up, but they rolled a 15 on their morale check at that point.cthulhudarren wrote:Sweet! I would have thought the beastmen would break and run as soon as the chaos lord went down.
- Mon Sep 17, 2012 4:42 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23603
Re: Sailors of the Charred Astrologer
I would swear I replied to some of these earlier in the week. Sorry about that -- good comments and suggestions, all. We finished off the adventure last night, and let me tell you, the finale was brutal. With Hurricane the Warrior in the lead, the party arrived at the pool chamber fourteen strong. A...
- Mon Sep 17, 2012 3:29 pm
- Forum: Rules discussion
- Topic: Wizards who never cast spells
- Replies: 31
- Views: 51079
Re: Wizards who never cast spells
Wait, so this player chose to make her borderline retarded character a wizard and now she's mad that the wizard is inept? And you're looking for a way to make that wizard not inept? Why would a dumb wizard be any good at casting spells? It doesn't seem that she cares about role playing at all -- a ...
- Sat Sep 15, 2012 4:13 pm
- Forum: Rules discussion
- Topic: Wizards who never cast spells
- Replies: 31
- Views: 51079
Re: Wizards who never cast spells
Or get the wizard to take some action in her own defense, i.e., figure out how to survive in the world by augmenting what she's got. If I caught a cold everywhere I went, I'd start figuring out how to get done what I need to get done while protecting myself from germs. The wizard needs to figure ou...
- Sat Sep 15, 2012 3:13 pm
- Forum: Rules discussion
- Topic: Wizards who never cast spells
- Replies: 31
- Views: 51079
Re: Wizards who never cast spells
I'm thinking the problem is less that the wizard keeps failing rolls than that the party has no warriors. With a strong front line, the wizard could at least hang back and lob missile weapons once the spells dry up. That would keep the character from feeling completely useless, and as 2nd level star...
- Sat Sep 15, 2012 8:10 am
- Forum: Rules discussion
- Topic: Skill checks involving multiple characters
- Replies: 22
- Views: 28111
Re: Skill checks involving multiple characters
I think the mechanics of teaming up have to be figured out on a case by case basis. If there's a barred door to be broken down, it's much harder to effectively collaborate than if there's a stuck door to be pushed open. The barred door requires the simultaneous application of sudden force, whereas t...
- Sat Sep 15, 2012 3:36 am
- Forum: Appendix N
- Topic: Appendix N Comic Books
- Replies: 56
- Views: 217617
Re: Appendix N Comic Books
Is anyone reading Brandon Graham's current series Prophet? It really has a great 70's Heavy Metal magazine science fantasy feel. Appendix N as it gets. Agreed! I've been following it since it started. Well, re-started. Very 1970's "weird sci-fi." I just finished the compilation of the fir...
- Thu Sep 13, 2012 4:20 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23603
Re: Sailors of the Charred Astrologer
I agree, and I was a little conflicted about how to deal with the situation. But at the time, the extremely broad phrasing of the question (it was along the lines of, "Do I see any way to climb the wall?") just stymied me, since I didn't want to reply that the climb DC was 15. Now, I could...
- Thu Sep 13, 2012 9:59 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23603
Re: Sailors of the Charred Astrologer
Great play report! I have to say, one of my most irksome pet peeves is when a player asks: "Can I ....?" I have taken to responding, "You can do...\/\/hatever you want." They've finally started to get the picture. I don't remember this being a problem in older editions. I just w...
- Thu Sep 13, 2012 9:54 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23603
Re: Sailors of the Charred Astrologer
Awesome play report, Bilge! You had me laughing all the way through. I'll really glad the players enjoyed the game. And these portions are priceless: "The door bursts inward, revealing ..." (I describe the interior of the tower, and initiative is rolled and goes to the party.) "Uh, c...
- Wed Sep 12, 2012 4:34 pm
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Charred Astrologer
- Replies: 19
- Views: 23603
Sailors of the Charred Astrologer
We played our second session of Sailors earlier this week in my "real" gaming group. Amusingly, the first play session had ended exactly where my kids ended their first session, right after the initial encounter with the Vine Horrors. Like my kids, the grownups went right across the moat a...
- Mon Sep 10, 2012 9:32 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Starless TPK...
- Replies: 19
- Views: 28628
Re: Sailors of the Starless TPK...
I had a patron of my own design show up and send the characters into the future as a test. The players weren't very happy with the digression. One of them said it felt like an episode where Q shows up on Star Trek, and he's not a fan of arbitrary trumps. The cleric in the party made an appeal of Di...
- Sun Sep 09, 2012 7:35 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 208468
Re: Regaining Luck
It's kind of surprising to see my question dragged up again here and used as a means of making an argument. From my perspective, it's been asked and answered and is a dead issue. You're right, I'm one of the guys with a stick beating up that dead horse, sorry 'bout that. Plus, your initial intent (...
- Sun Sep 09, 2012 7:47 am
- Forum: Rules discussion
- Topic: Halfling Lucky Charms
- Replies: 30
- Views: 75935
Re: Halfling Lucky Charms
I agree, the text could have been worded a little better to avoid the possibility that someone could misinterpret the rules this way, but as I've stated elsewhere I think that anytime you can interpret the letter of the rules two ways, and one way makes sense and the other doesn't, you should alway...
- Sun Sep 09, 2012 7:08 am
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 208468
Re: Regaining Luck
Just to make sure everyone is clear, I never described a house rule about using the halfling's Luck modifier for the whole party. I merely asked whether people thought that might be a legitimate interpretation of the wording of the rules, since the rules do in fact use the literal words, "Luck ...
- Sun Sep 09, 2012 3:31 am
- Forum: DCC RPG Adventure Modules
- Topic: Sailors of the Starless TPK...
- Replies: 19
- Views: 28628
Re: Sailors of the Starless TPK...
I'm thinking of diverging from the module quite a bit now because the ritual was in progress and they left. The most Appendix N thing I can think of would be for some Neutral deity to be dismayed at the PC's lack of courage and so he sends them into the future to see the nearby village after it's b...
- Thu Sep 06, 2012 12:51 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 208468
Re: Regaining Luck
I think that, when thinking about this question, thieves and halflings must be considered. If you allow PCs to increase their luck over their initial score, then thieves and halflings will be able to increase their luck scores significantly over time. As others may receive a luck increase that more...
- Tue Sep 04, 2012 6:48 pm
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 208468
Re: Regaining Luck
If Luck can increase above the starting score, then Luck largely becomes an irrelevant ability at character creation. Yes, I know that one randomly determined birth augur is locked in at character creation, but it is very likely that the randomly determined augur will not have an impact to the char...
- Sat Sep 01, 2012 7:39 pm
- Forum: DCC RPG Adventure Modules
- Topic: My kids play Sailors on the Starless Sea
- Replies: 0
- Views: 4468
My kids play Sailors on the Starless Sea
As I mentioned in another thread, I'm running Sailors for my kids. We got through the first encounter in our initial session, with the vine horrors killing off 3 out of 12 characters. Today, they made it into the keep and managed to only kill off one more. Last session, the party consisted of four c...
- Sat Sep 01, 2012 7:02 pm
- Forum: Rules discussion
- Topic: Mithril and Spell Check Penalty
- Replies: 7
- Views: 18496
Re: Mithril and Spell Check Penalty
My inclination would be to follow TND's philosophy for the most part. However, if a player's only character to survive the funnel is an elf with these stats ... Str 10 Agil 6 Sta 13 Per 10 Int 7 Luck 12 ... I would probably give the character a break and say that his initial mithril freebie armor wa...