Search found 233 matches
- Tue May 09, 2017 3:04 am
- Forum: Rules discussion
- Topic: Familiar Questions
- Replies: 3
- Views: 9818
Re: Familiar Questions
I feel like these questions have been asked before.
- Sat May 06, 2017 4:03 pm
- Forum: DCC Dying Earth
- Topic: Just started Jack Vance's Dying Earth
- Replies: 11
- Views: 50328
Re: Just started Jack Vance's Dying Earth
George R.R. Martin edited a Dying Earth tribute collection called Songs of the Dying Earth a few years back. About half of it consists of famous F&SF writers making fools of themselves and demonstrating how hard it is to write like Vance. But several of the stories are very good, and a couple ar...
- Sat May 06, 2017 3:55 pm
- Forum: DCC Dying Earth
- Topic: Just started Jack Vance's Dying Earth
- Replies: 11
- Views: 50328
Re: Just started Jack Vance's Dying Earth
That's another of my favorites.Griffith wrote:Michael Shea's work is top-notch. His In Yana, the Touch of Undying is also a great read.
- Thu May 04, 2017 3:30 pm
- Forum: DCC Dying Earth
- Topic: Just started Jack Vance's Dying Earth
- Replies: 11
- Views: 50328
Re: Just started Jack Vance's Dying Earth
Michael Shea's authorized sequel to Eyes of the Overworld is really good as well. Not as incredibly good as Cugel's Saga or Shea's later Nifft the Lean books, but well worth reading.
- Thu May 04, 2017 2:59 pm
- Forum: Rules discussion
- Topic: Trying to get back into the game - a question and some ideas
- Replies: 14
- Views: 29658
Trying to get back into the game - a question and some ideas
I hauled out my stash of DCC stuff recently after several years of it lying fallow. Delightful reading as always, and I'm champing at the bit to run a new game. But I've never resolved the head-scratcher of high-DC skill checks. Do characters ever have any hope of increasing their chances of success...
- Fri Feb 01, 2013 10:21 am
- Forum: Everything Else
- Topic: Background music for gaming
- Replies: 9
- Views: 21195
Re: Background music for gaming
My favorite Appendix N type song of the century (so far) is Turisas' Miklagard Overture.
It's 8 minutes long, but well worth listening through to the end.
A very close runner up is Therion's Three Ships of Berik.
(The song names are links.)
It's 8 minutes long, but well worth listening through to the end.
A very close runner up is Therion's Three Ships of Berik.
(The song names are links.)
- Sat Jan 26, 2013 9:17 am
- Forum: DCC RPG General
- Topic: Mystery Map Adventure Design Competition
- Replies: 80
- Views: 482930
Re: Mystery Map Adventure Design Competition
Well done, Jobe! Since I thought mine was really good, and yours was obviously even better, I can't wait to see it!
- Sat Jan 05, 2013 2:10 pm
- Forum: Rules discussion
- Topic: Deed actions that would insta-kill an enemy
- Replies: 39
- Views: 56429
Re: Deed actions that would insta-kill an enemy
Since the deed die adds to damage, a successful deed is already almost certain to kill one of those cultists. So why not allow the extra fun of having them sail screaming over the cliff? I think everyone benefits from the added imagery, as opposed to the warrior's player saying, "I rolled one p...
- Thu Nov 29, 2012 5:27 pm
- Forum: DCC RPG General
- Topic: How do you define min/max?
- Replies: 75
- Views: 95818
Re: How do you define min/max?
This more or less guaranteed that most of us were pretty crappy characters and made things pretty terrifying when the zombies came after us. I'll bet this game was a blast to play! Any time you have a zombie attack, the characters should at least start out pretty crappy. Say ... maybe you guys are ...
- Sat Nov 24, 2012 8:20 am
- Forum: DCC RPG General
- Topic: How do you define min/max?
- Replies: 75
- Views: 95818
Re: How do you define min/max?
I totally abused the rules. I created a villian who wore power armor (and could get extra stuff because the powers were in an external item rather than in the hero) and set it up so that I was a quadriplegic whose life was being sustained by the armor so that if the good guys tried to take it from ...
- Fri Nov 23, 2012 10:42 pm
- Forum: DCC RPG General
- Topic: How do you define min/max?
- Replies: 75
- Views: 95818
Re: How do you define min/max?
My favorite min-max character ever was in a 3.0 Epic-Level game. I think the DM gave us 20 or 25 levels to work with, and instead of building a level 20 base-race character, I built a level 2 Paragon human rogue. The Paragon racial characteristics gave him absolutely absurd bonuses to hit, to armor ...
- Sun Nov 11, 2012 11:55 am
- Forum: DCC RPG Adventure Modules
- Topic: Doom of the Savage Kings - Our Group's First TPK ... EVER!
- Replies: 2
- Views: 6895
Re: Doom of the Savage Kings - Our Group's First TPK ... EVE
That is a seriously epic TPK. I hope it doesn't discourage your player, but wow, what a badass way to go down. //H Thanks, Harley. I'm thinking I'll start the session off tonight by reminding guys of the Luck mechanic ... and telling them this is the last time I plan to remind them about it! The sa...
- Sat Nov 10, 2012 8:54 am
- Forum: DCC RPG Adventure Modules
- Topic: Doom of the Savage Kings - Our Group's First TPK ... EVER!
- Replies: 2
- Views: 6895
Doom of the Savage Kings - Our Group's First TPK ... EVER!
My group has been gaming almost every week since WOTC published 3.0. In that time, through 3.0, 3.5, 4.0, Pathfinder, Gamma World, Werewolf: The Apocalypse, All Flesh Must Be Eaten, OG!, Traveller, and The Dying Earth Roleplaying Game, we have never had a TPK. Thank you, DCC, for a brand-new experie...
- Fri Oct 19, 2012 3:19 am
- Forum: Magic and Spells
- Topic: Question about Automatic Critical via Spellburn
- Replies: 31
- Views: 61717
Re: Question about Automatic Critical via Spellburn
I'd also note that I would prefer some limit to spellburn via things like this: (nicked from that linked thread) 1 point: cut on your forearm 2 points: notch on your cheek 4 points: pry all hair from head 5 points: cut off a finger 10 points: cut off a hand 20 points: cut off a leg What characters ...
- Tue Oct 16, 2012 4:10 pm
- Forum: Rules discussion
- Topic: Two Weapon Fighting
- Replies: 29
- Views: 68397
Re: Two Weapon Fighting
You're getting ahead of yourself. Based on my group's experiences with great fresh-rolled characters, that guy's going to die with 9 xp in the last scene of the funnel.
- Mon Oct 15, 2012 11:08 am
- Forum: Rules discussion
- Topic: Two Weapon Fighting
- Replies: 29
- Views: 68397
Re: Two Weapon Fighting
So we're both right!cthulhudarren wrote:
For halflings only. Otherwise you need a very high agility.
- Mon Oct 15, 2012 10:15 am
- Forum: Rules discussion
- Topic: Two Weapon Fighting
- Replies: 29
- Views: 68397
Re: Two Weapon Fighting
A 16 is not an auto-hit for non-halflings, but it is a crit if you hit.cthulhudarren wrote:You do not crit on a 16 on a d16.Bilgewriggler wrote:And since you crit on a 16, you actually have a better chance of critting than if you're single-wielding.
- Sun Oct 14, 2012 11:17 am
- Forum: Rules discussion
- Topic: Two Weapon Fighting
- Replies: 29
- Views: 68397
Re: Two Weapon Fighting
I was half-forgetting the deed die and half-ignoring it because at higher levels you're probably fighting stuff with higher armor classes, so you need the bigger deed die to be able to hit. Although of course not interested in min-maxing at all, I decided to make a spreadsheet to calculate the proba...
- Fri Oct 12, 2012 9:26 am
- Forum: Rules discussion
- Topic: Two Weapon Fighting
- Replies: 29
- Views: 68397
Re: Two Weapon Fighting
I would have to revisit the wording of the rulebook, but I would tend to think that two-weapon fighting gives you one extra attack per round, not per action die. If your action dice are d20 + d16, then even with a pretty good agility, you're not going to get much mileage out of that second action di...
- Thu Oct 11, 2012 9:04 am
- Forum: Magic and Spells
- Topic: Question about Automatic Critical via Spellburn
- Replies: 31
- Views: 61717
Re: Question about Automatic Critical via Spellburn
I'm pretty happy with the RAW. If you spellburn 19 points, you've got a 5% chance of blowing the spell and wasting your spellburn for no reason, but (for a level 1 caster with intelligence modifier +1) a 50% chance of getting the maximum result for a 1st level spell. OTOH, if you spellburn 20 points...
- Mon Oct 08, 2012 7:20 pm
- Forum: Magic and Spells
- Topic: Wizards, Known Spells, & Spellbooks
- Replies: 24
- Views: 71521
Re: Wizards, Known Spells, & Spellbooks
If only I could come up with those explanations on the fly when the characters are leveling up!beermotor wrote:Those should actually be put into a future revision of the text, they're great examples for people to use.
You sir are made of win.
Thanks!
- Mon Oct 08, 2012 7:19 pm
- Forum: Judges' Forum
- Topic: A Sword and Planet citystate...
- Replies: 7
- Views: 13520
Re: A Sword and Planet citystate...
A second idea I had was an ancient, self aware (and extremely powerful) war machine (Are you thinking OGRE? I'm thinking OGRE) that still patrols the desert of Gol-Than. A camp of fanatical followers have attached themselves to it and in exchange for maintaining their 'god' it provides direct and v...
- Mon Oct 08, 2012 5:52 am
- Forum: Magic and Spells
- Topic: Wizards, Known Spells, & Spellbooks
- Replies: 24
- Views: 71521
Re: Wizards, Known Spells, & Spellbooks
Thanks for the kind words, guys!
- Mon Oct 08, 2012 5:49 am
- Forum: Rules discussion
- Topic: Regaining Luck
- Replies: 125
- Views: 208468
Re: Regaining Luck
Also, if a thief or halfling has luck go above starting value due to a luck reward, does the new value represent the new maximum that can be regained by daily regeneration of luck, or is the starting value the permanent cap for thief/halfling luck regeneration?
- Fri Oct 05, 2012 8:52 pm
- Forum: Magic and Spells
- Topic: Wizards, Known Spells, & Spellbooks
- Replies: 24
- Views: 71521
Re: Wizards, Known Spells, & Spellbooks
Glad you like those ones ... And maybe a butcher once cut the head off a pig, only to have it start babbling incomprehensible speech for an hour before going silent. In the deadly clutches of the encounter that brings him to 10 x.p., something suddenly clicks in the butcher's mind and makes him real...