Search found 3159 matches
- Thu Oct 01, 2020 6:22 am
- Forum: Rules discussion
- Topic: Color Spray spell keeps winning battles
- Replies: 21
- Views: 82669
Re: Color Spray spell keeps winning battles
As a 3rd level wizard with an intelligence of 13, he only needs to roll an 8 to blind the target if it fails a save, and a 14 to knock it unconscious if it fails 2 saves. Since the target has to make a save with a DC equal to the spell roll, the blinding save is at least a 20, which is tough to mak...
- Tue Sep 29, 2020 1:45 pm
- Forum: Rules discussion
- Topic: Color Spray spell keeps winning battles
- Replies: 21
- Views: 82669
Re: Color Spray spell keeps winning battles
I seem to be in this situation where one of my players keeps using Color Spray to devastating effect. Everytime there's a Big Bad, he casts the spell, gets them unconscious, and bang, that's it, end of what would have been big interesting battle. Anyone else come across this problem? I know DCC is ...
- Sat Sep 12, 2020 10:48 am
- Forum: Rules discussion
- Topic: Adjusting dice chain
- Replies: 10
- Views: 20096
Re: Adjusting dice chain
I was not intending on adjusting the NPC/Monster's action die, only PCs. But after reading responses, I don't think it is practical. Right now there is DCC Lankhmar and DCC Empire of the East is very close to being available. DCC Dying Earth is within sight. If you wanted to do a DCC Cthulhu Mythos...
- Sat Sep 12, 2020 10:30 am
- Forum: Rules discussion
- Topic: Adjusting dice chain
- Replies: 10
- Views: 20096
Re: Adjusting dice chain
Have you tried a funnel with 0-level characters? It's a really interesting experiment especially players who are used to D&D. It has so many advantages but the main ones are: - Breaking the mold of previous RPGs (D&D). - It's easy to learn the game since you aren't using all the character a...
- Sat Sep 12, 2020 9:00 am
- Forum: Rules discussion
- Topic: Adjusting dice chain
- Replies: 10
- Views: 20096
Re: Adjusting dice chain
I would personally avoid doing something like that. While DCC doesn't follow the same kind of math as Pathfinder of WotC-era D&D, you would still be making those higher-HD monsters a lot tougher. The PCs hit less often, and need to do more damage. Combat would become a sort of slog. Remember tha...
- Sat Aug 22, 2020 7:44 am
- Forum: Judges' Forum
- Topic: Restoring STA Points -- Potions? Spells?
- Replies: 10
- Views: 62065
Re: Restoring STA Points -- Potions? Spells?
An NPC caster (or monster) has the ability to do this, but wants something from you first. Eating the liver of a particular monster can restore 1d3 points of lost Stamina. Bonding yourself (via patron bond) to a particular being restores your health, it is said. A servant of that patron dwells in a ...
- Tue Aug 18, 2020 4:45 am
- Forum: Mutant Crawl Classics RPG
- Topic: On Shamans and How They Can be Played (Superseded and Replaced by New Post)
- Replies: 3
- Views: 15684
Re: On Shamans and How They Can be Played
Enchiridion of the Computarchs is a great resource for Shamans. You can read about the preview following the link below, and the full version is now available.
https://dcctreasures.blogspot.com/2020/ ... eview.html
https://dcctreasures.blogspot.com/2020/ ... eview.html
- Sun Aug 16, 2020 8:48 am
- Forum: Rules discussion
- Topic: Spell power progression scale
- Replies: 24
- Views: 46635
Re: Spell power progression scale
1 (missfire) 2-11 (fail) 12-13 (+2 values above the fail threshold) 14-17 (+4 values) 18-19 (+2) 20-23 (+4) 24-27 (+4) 28-29 (+2) 30-31 (+2) 32+ ... At a guess, it is assumed that a character with an average attribute at 1st level has a 50% chance of success (+1 for level, succeeds on roll of 11+)....
- Sat Aug 15, 2020 10:58 am
- Forum: Rules discussion
- Topic: Question about recovering missile weapon ammunition
- Replies: 5
- Views: 15615
Re: Question about recovering missile weapon ammunition
Same.jblittlefield wrote: ↑Fri Aug 14, 2020 11:05 am I just let them spend the time to recover 50% (round odd numbers in PCs favor) of the misses. No die roll required.
- Fri Aug 07, 2020 5:50 am
- Forum: DCC College - New Judges Start Here
- Topic: mighty deed disadvantage
- Replies: 14
- Views: 66947
Re: mighty deed disadvantage
Yes. And damage, both whether or not the Deed succeeds.Tabulazero II wrote: ↑Fri Aug 07, 2020 3:05 am Actually, when you call for a Mighty Deed and roll your Mighty Dice... do you get to add the result to you attack score to hit ?
- Fri Aug 07, 2020 5:50 am
- Forum: DCC RPG Third Party Publishers
- Topic: quick question
- Replies: 2
- Views: 12391
Re: quick question
When I work on a 3pp project, I know that Goodman Games has to approve it. That makes the question moot.
- Mon Jul 27, 2020 3:13 am
- Forum: DCC College - New Judges Start Here
- Topic: Very basic question about Luck and modifiers
- Replies: 9
- Views: 30711
Re: Very basic question about Luck and modifiers
IMHO, yes.
The purpose of calling out when modifiers do not change is, I believe, the assumption that they otherwise do.
The purpose of calling out when modifiers do not change is, I believe, the assumption that they otherwise do.
- Sat Jul 25, 2020 11:33 am
- Forum: Rules discussion
- Topic: Two weapon fighting backstab
- Replies: 6
- Views: 22491
Re: Two weapon fighting backstab
Now that I think about it, this situation has come up and the way I ran it is that you can only roll 1 crit die, even if both attacks hit. The weapon damage bonus if using an appropriate weapon still applies, but that felt like a good middle ground. If the Thief was higher level and had 2 action di...
- Sat Jul 25, 2020 7:56 am
- Forum: Magic and Spells
- Topic: What am I missing about Find Familiar?
- Replies: 8
- Views: 33546
Re: What am I missing about Find Familiar?
I see. The 4th printing spell description reads: This lengthy ritual prepares the caster to bond with a familiar. The familiar makes itself known during the ceremony 50% of the time; otherwise, the caster makes its acquaintance sometime in the weeks following the ritual. The spell check is made upon...
- Sat Jul 25, 2020 7:49 am
- Forum: Rules discussion
- Topic: Two weapon fighting backstab
- Replies: 6
- Views: 22491
Re: Two weapon fighting backstab
I would run it that you can Backstab with two weapons. Rolling a d16 as an attack puts you at a pretty big disadvantage as the average roll is 9, which is under most ACs. It can obviously be juiced up with Luck easily enough but that's a lot of resources going into a single attack: a round to get i...
- Fri Jul 24, 2020 4:10 pm
- Forum: Magic and Spells
- Topic: What am I missing about Find Familiar?
- Replies: 8
- Views: 33546
Re: What am I missing about Find Familiar?
As a general rule, the higher you roll, the more powerful the familiar.
However, alignment has an effect on what you get.....or, rather, what gets you.
However, alignment has an effect on what you get.....or, rather, what gets you.
- Wed Jul 22, 2020 4:41 am
- Forum: DCC College - New Judges Start Here
- Topic: Mighty Deeds for Monster
- Replies: 7
- Views: 32617
Re: Mighty Deeds for Monster
Do whatever best makes the monster work for you. That can be an emulation of a PC ability, such as a Mighty Deed, or something completely our of your head. At the end of the day, what works for you is the only thing that is important. In terms of making DCC monsters, this may help: https://ravencrow...
- Sun Jul 19, 2020 12:03 pm
- Forum: Magic and Spells
- Topic: Patronized Patronees?
- Replies: 4
- Views: 21373
Re: Patronized Patronees?
In relation to the Man in the Green Velvet Coat, since he's immortal and is fond of humanoids but doesn't see them as intelligent, they are 'pets' in the same way as some folks consider their dogs and cats. https://www.drivethrurpg.com/product/151691/Patrons-Extraordinary-The-Unpretty-Preview-DCC-R...
- Tue Jul 14, 2020 12:12 pm
- Forum: Judges' Forum
- Topic: core book (images of women) really bad for me. Don't want players to lose their characters. Ideas?
- Replies: 12
- Views: 59462
Re: core book (images of women) really bad for me. Don't want players to lose their characters. Ideas?
Find art you prefer. Print it on fairly thick paper or tab stock, at a size that matches the images you find offensive. Then, image by image, replace the art. Well, that's clever and kind. Plus much, much better than post-its. Thank you for the actionable, effective idea. You are very welcome!
- Mon Jul 13, 2020 2:16 pm
- Forum: Judges' Forum
- Topic: core book (images of women) really bad for me. Don't want players to lose their characters. Ideas?
- Replies: 12
- Views: 59462
Re: core book (images of women) really bad for me. Don't want players to lose their characters. Ideas?
Find art you prefer. Print it on fairly thick paper or tab stock, at a size that matches the images you find offensive. Then, image by image, replace the art.
- Wed Jun 24, 2020 6:33 pm
- Forum: Magic and Spells
- Topic: guide to making DCC gods/patrons?
- Replies: 3
- Views: 13858
Re: guide to making DCC gods/patrons?
My pleasure!
- Wed Jun 24, 2020 11:46 am
- Forum: Magic and Spells
- Topic: guide to making DCC gods/patrons?
- Replies: 3
- Views: 13858
- Wed Jun 24, 2020 8:29 am
- Forum: Judges' Forum
- Topic: building largish NPC groups: how to do this efficiently?
- Replies: 6
- Views: 17047
Re: building largish NPC groups: how to do this efficiently?
brief update: first session, with lots of yeti, went well! This was my "session 0" + intro to adventure. I clearly have a lot to learn, so that's humbling! and the players had a good time with the yeti + went gloriously off-script. I had to call a bio-break and brainstorm with mu husband,...
- Fri Jun 19, 2020 2:06 pm
- Forum: Judges' Forum
- Topic: building largish NPC groups: how to do this efficiently?
- Replies: 6
- Views: 17047
Re: building largish NPC groups: how to do this efficiently?
You may find this useful as well: http://dcctreasures.blogspot.ca/2018/03 ... yaroo.html
- Wed Jun 17, 2020 5:13 am
- Forum: Rules discussion
- Topic: Rounds vs turns and timekeeping
- Replies: 10
- Views: 24924
Re: Rounds vs turns and timekeeping
My pleasure!