Search found 317 matches
- Mon Feb 28, 2011 6:46 am
- Forum: DCC RPG General
- Topic: Class/Alignment combo mechanics?
- Replies: 14
- Views: 30022
Re: Class/Alignment combo mechanics?
I hope that turning gets a cool effects chart just like spells do. I've never really like how turning undead works in d&d. Too often it makes undead easy to defeat and not as scary as they should be.
- Sat Feb 26, 2011 6:45 am
- Forum: DCC RPG General
- Topic: Damage Reduction in DCC RPG
- Replies: 43
- Views: 50234
Re: Damage Reduction in DCC RPG
DR requires careful handling or it relegates combat to 'whoever has shopped for the best armour' . Too true. I found this out the hard way when I was running wfrp 2e. As soon as most of the party could get their hands on plate armor, they could beat damn near anything. If you have dr, armor also ne...
- Sat Feb 26, 2011 6:36 am
- Forum: DCC RPG General
- Topic: Origins of D&D ideas: monsters, classes, spells, etc.
- Replies: 44
- Views: 55281
Re: Origins of D&D ideas: monsters, classes, spells, etc.
Would the ghost army in LotR count for this? Or the Barrow Wights? Or, heck, Beorn as a were-bear? For certain Hobbits, and the term Elves, Dwarves, I think. Tolkien was a huge influence on D&D. Also from LotR- ents, wraiths, balrogs, orcs, goblins, half-orcs, half-elves, magic swords that glow...
- Thu Feb 24, 2011 6:00 am
- Forum: DCC RPG General
- Topic: DCC RPG DunDraCon Play Tests, 2010 & 2011
- Replies: 4
- Views: 7895
Re: DCC RPG DunDraCon Play Tests, 2010 & 2011
It's best not to name them until they get to 2nd level.Machpants wrote:Haha sounds like crazy fun... methinks DM's Rule Zero in DCC RPG should be joined with a new Player's Rule Zero "Don't get too attached to your PC!"
- Thu Feb 24, 2011 5:59 am
- Forum: DCC RPG General
- Topic: Alignment and Religion
- Replies: 17
- Views: 20320
Re: Alignment and Religion
Cleric healing is based around the similarities in alignment between the healer and the healed: the closer the alignments, the more beneficial the healing. It will play into the rules of DCC RPG, not in a huge way, but enough that players, and entire parties, will have to think a little more about ...
- Wed Feb 23, 2011 5:34 pm
- Forum: DCC RPG General
- Topic: DCCRPG Playtest at GenghisCon 2011
- Replies: 48
- Views: 49561
Re: DCCRPG Playtest at GenghisCon 2011
Agreed. I just think that making spell misfires impact the entire party could easily change the dynamic from "Oh wow that was an awesome experience" to "*&^*% &^%&^$$# The stupid #$*&ing wizard killed the entire party again!" There has to be a balance. So far the...
- Wed Feb 23, 2011 1:24 pm
- Forum: DCC RPG General
- Topic: Warrior mechanics
- Replies: 70
- Views: 86809
Re: Warrior mechanics
High level pc's who achieve immortal status is definitely a D&D thing, but is it an Appendix N thing? How tough was Conan really in D&D terms? He certainly wasn't killing Set. Elric? - pretty lame without his artifact level sword. Anybody in LotR? Yeah, Gandalf beat a Balrog but he started o...
- Wed Feb 23, 2011 10:28 am
- Forum: DCC RPG General
- Topic: Warrior mechanics
- Replies: 70
- Views: 86809
Re: Warrior mechanics
If my memory serves correctly (and it rarely does), 10th level was "name level" in AD&D. It was also the uppermost level in B/X. BECMI expanded the levels upwards but 10th was the dividing point between roaming around as a Fighter and making a choice between becoming a Knight, Avenger...
- Wed Feb 23, 2011 5:20 am
- Forum: DCC RPG General
- Topic: DCCRPG Playtest at GenghisCon 2011
- Replies: 48
- Views: 49561
Re: DCCRPG Playtest at GenghisCon 2011
Agreed. I wouldn't want to see a party devolve into infighting because the mage had too many mishaps. One of the worst thing I could imagine is the caster causing the death of a party member due to a spell misfiring on a bad roll. C'mon, party infighting makes for the most memorable sessions. :wink...
- Tue Feb 22, 2011 8:41 pm
- Forum: DCC RPG General
- Topic: Warrior mechanics
- Replies: 70
- Views: 86809
Re: Warrior mechanics
Define "high levels." :) I see "high levels" in this game as being in the 7-9 range. Back in 1982, did ANYONE have a character that legitimately survived past 9th level? And even that character took three summers of daily play plus weekly during school hours to make it to 9th......
- Tue Feb 22, 2011 7:01 pm
- Forum: DCC RPG General
- Topic: Warrior mechanics
- Replies: 70
- Views: 86809
Re: Warrior mechanics
This sounds a lot like the stunt system in Dragon Age which was probably the best thing about that game. Cool stuff.
- Tue Feb 22, 2011 6:54 pm
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 82120
Re: Elric's plate armor and Gandalf's sword
Check it out when you get a chance to run it (w/ the beta rules or at a con) and see for yourself. Open to suggestions if it doesn't go as well as I'm describing. :) Oh, I definitely will check it out. From most of what I read here, it will be worth it. I don't mind some complexity as long as it ac...
- Tue Feb 22, 2011 6:50 pm
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 82120
Re: Elric's plate armor and Gandalf's sword
FWIW, changes to dexterity in pre-3rd edition A/D&D also can affect a character's AC and missile attack bonus, and changes in constitution can cause loss of hp in pre-3rd edition AD&D. It seems that the only difference is that such attribute changes will also affect saving throws, but consi...
- Tue Feb 22, 2011 6:44 pm
- Forum: DCC RPG General
- Topic: DCCRPG Playtest at GenghisCon 2011
- Replies: 48
- Views: 49561
Re: DCCRPG Playtest at GenghisCon 2011
And not to be persnickety, but why would you deal 3d6 damage, -2 to all ability scores, including Luck, and THEN drag them to Hell? Hell's not bad enough? ;-) An observation: While this stuff is fun to play and hear about in the format of short one-shots, does anyone here have doubts about the life...
- Tue Feb 22, 2011 10:00 am
- Forum: DCC RPG General
- Topic: DCC RPG and Free RPG Day
- Replies: 16
- Views: 19937
DCC RPG and Free RPG Day
I just noticed this on the Free RPG Day site (http://www.freerpgday.com/)-
I certainly hope this is ready by then.Goodman Games
Silver (5 per box), DCC RPG Quickstart
- Tue Feb 22, 2011 5:21 am
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 82120
Re: Elric's plate armor and Gandalf's sword
In 3.x it would be a pain, because of skills but ... we don't have skills! (Or rather, they are wrapped into the 0-level occupation). There's not a ton of dependent numbers. And again, spellburning doesn't happen lightly. Over the course of an adventure lasting several sessions, it might happen onc...
- Mon Feb 21, 2011 8:26 pm
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 82120
Re: Elric's plate armor and Gandalf's sword
Is the loss of attribute points permanent? According to Joe at the DunDraCon demo, the answer is no. Spellburnt attributes recover at the rate of 1/day. (Not sure if it's 1/day on each depleted attribute vs. 1/day to a single depleted attribute.) hmm... that kinda sounds like a pain. You'd have to ...
- Mon Feb 21, 2011 2:23 pm
- Forum: Dungeon Crawl Classics - General
- Topic: Short Review of DCC #59 Mists of Madness
- Replies: 6
- Views: 25590
Re: Short Review of DCC #59 Mists of Madness
But as for the final battle, there should have been weapons in and among the lich's loot. I need to go back and check the manuscript on that one. That's very possible. This review is really about a year old, so I don't remember now. In any case, we had fun and your stuff is still far better than an...
- Mon Feb 21, 2011 2:19 pm
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 82120
Re: Elric's plate armor and Gandalf's sword
The penalty for casting in armor can be temporarily offset by spellburn (MtnJeff's elf sacrificed a whopping 12 attribute points this past weekend to get a crucial spell off), ala Elric and his patron Arioch, but just like in Melniboné, magic always comes at a price. Is the loss of attribute points...
- Sat Feb 19, 2011 6:59 am
- Forum: DCC RPG General
- Topic: DCCRPG Playtest at GenghisCon 2011
- Replies: 48
- Views: 49561
- Fri Feb 18, 2011 5:05 am
- Forum: DCC RPG General
- Topic: Experience
- Replies: 43
- Views: 47508
Re: Experience
I think if you go back and look closely you'll see that Conan et al. usually lost the treasure they were seeking most of the time. They usually are just happy to be alive by the end of the story and have remained poor.
- Thu Feb 17, 2011 9:50 am
- Forum: DCC RPG General
- Topic: Zocchi Dice - Seek out our own or for sale here?
- Replies: 35
- Views: 44132
Re: Zocchi Dice - Seek out our own or for sale here?
The 10 Most Shameful RPG Dice
http://www.toplessrobot.com/2009/04/the ... g_dice.php
http://www.toplessrobot.com/2009/04/the ... g_dice.php
- Thu Feb 17, 2011 8:18 am
- Forum: DCC RPG General
- Topic: Zocchi Dice - Seek out our own or for sale here?
- Replies: 35
- Views: 44132
Re: Zocchi Dice - Seek out our own or for sale here?
Those certainly are strange shaped dice. I've seen those before but haven't ever owned or actually used any. Regular dice have a certain "feel" to them (the way they bounce and roll on the table). Do these have a similar feel? I have a few of them, but I don't like to use them as they fee...
- Thu Feb 17, 2011 5:30 am
- Forum: DCC RPG General
- Topic: Experience
- Replies: 43
- Views: 47508
Re: Experience
Fantasy Craft has the best down time system that I have ever seen. You have a Prudence score which wittles away your cash between adventures, you get recovery from stress etc by debauchery and wine. It is very crunchy but once you get into it the FC rules are an awesome toolset (which does low fant...
- Wed Feb 16, 2011 5:26 am
- Forum: DCC RPG General
- Topic: Zocchi Dice - Seek out our own or for sale here?
- Replies: 35
- Views: 44132
Re: Zocchi Dice - Seek out our own or for sale here?
I still don't see how this could give you anywhere near a fair distribution. The flat sides are entirely different than the rest of the die. Fair? We don't need fair results! This is the DCC RPG! We want to upset game balance. We want to upset statistical probability. We want to make your game inte...