Search found 317 matches

by mshensley
Thu Mar 31, 2011 4:02 am
Forum: DCC RPG General
Topic: Alignment & Clerics
Replies: 46
Views: 46651

Re: Alignment & Clerics

jmucchiello wrote:Hey, how about random rolls on the NPC personality charts on pages 100-101 of the DMG? :) :)
I'd prefer that over alignments.
by mshensley
Thu Mar 31, 2011 3:57 am
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 47939

Re: Cosmology & Setting

joela wrote:Pathfinder? The Core book doesn't have a specific setting info any more than the 3.x core books.
Which still has too much setting info IMO. I don't want official gods. I much prefer the way they handled clerics and deities in the AD&D 2e phb.
by mshensley
Thu Mar 31, 2011 3:49 am
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 23524

Re: Rulebook efficiency: A pitch for using flowcharts

That's a cool chart, but it looks a lot more intimidating and complex than actually just reading the rules did IMO. I certainly don't remember combat in MT being so complicated. The thing that rulebooks need more of is examples. There should be an example for just about every rule. And the absolute ...
by mshensley
Wed Mar 30, 2011 4:26 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

some more stuff in this forum thread-

http://www.therpghaven.com/viewtopic.php?p=20773#p20773
by mshensley
Tue Mar 29, 2011 10:24 am
Forum: DCC RPG General
Topic: Alignment & Clerics
Replies: 46
Views: 46651

Re: Alignment & Clerics

That settles it, my next character will have an alignment of "decepticon". :lol:
by mshensley
Tue Mar 29, 2011 9:00 am
Forum: DCC RPG General
Topic: Alignment & Clerics
Replies: 46
Views: 46651

Re: Alignment & Clerics

There was no Chaotic Good in OD&D. Only Chaotic. Where almost everyone read as Lawful = Good and Chaotic = Evil. Just dump the whole bit into the dump along with alignment language. It's bloody useless. How about instead of writing Chaotic on your character sheet, you just write Hippy Elf? That...
by mshensley
Mon Mar 28, 2011 10:59 am
Forum: DCC RPG General
Topic: Alignment & Clerics
Replies: 46
Views: 46651

Re: Alignment & Clerics

I'd rather that alignments were optional altogether. They were only part of a couple of Appendix N books and most Sword & Sorcery is very morally grey. Of course, I could do without clerics altogether as well. :P
by mshensley
Mon Mar 28, 2011 9:42 am
Forum: DCC RPG General
Topic: Noob question about Appendix N
Replies: 4
Views: 7972

Re: Noob question about Appendix N

here's the list- Anderson, Poul: THREE HEARTS AND THREE LIONS; THE HIGH CRUSADE; THE BROKEN SWORD Bellairs, John: THE FACE IN THE FROST Brackett, Leigh Brown, Frederic Burroughs, Edgar Rice: "Pellucidar" series; Mars series; Venus series Carter, Lin: "World's End" series de Camp,...
by mshensley
Mon Mar 28, 2011 8:48 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

Yeah, those covers rock!
by mshensley
Mon Mar 28, 2011 6:52 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

by mshensley
Mon Mar 28, 2011 6:02 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

another report from the con-

http://bravehalfling.com/?p=580
by mshensley
Mon Mar 28, 2011 4:44 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

Image
by mshensley
Mon Mar 28, 2011 4:43 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

Image
by mshensley
Mon Mar 28, 2011 4:41 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

Image


Wizards can use bows? That seems very odd, especially being able to use a longbow which historically required great strength and a lifetime of training. Crossbows seem like a lot better choice.
by mshensley
Mon Mar 28, 2011 4:38 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

Image
by mshensley
Mon Mar 28, 2011 4:37 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

Image
by mshensley
Mon Mar 28, 2011 4:36 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

Re: dcc rpg at garycon

Image
by mshensley
Mon Mar 28, 2011 4:36 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 59753

dcc rpg at garycon

Did you play it at garycon? Let us know the details!

I just found a post by Jeff with some cool pics-

http://jrients.blogspot.com/2011/03/few ... mages.html
by mshensley
Thu Mar 24, 2011 7:07 am
Forum: DCC RPG General
Topic: Resurrection ?
Replies: 24
Views: 26901

Re: Resurrection ?

Since Raise Dead is a spell, it would have an affects table. I've posted this one I made for D&D before, but here it is in DCC form. Something like this would add a lot of flavor, and trepidation, to the event. 1: Failure, something else comes through - (1d4) 1-Demon, 2-Invisible Stalker, 3-Shad...
by mshensley
Thu Mar 24, 2011 3:58 am
Forum: DCC RPG General
Topic: Professions and Races
Replies: 7
Views: 11313

Re: Professions and Races

Have any of you looked at the Dragon Age RPG (by Green Ronin?) I had it. It's a nice system that's too limited by the DA setting IMO. I also didn't like how high hit points were - it's impossible to kill anything with one hit even with the stunts. The way crits work in the DCC game sounds a lot lik...
by mshensley
Wed Mar 23, 2011 10:33 am
Forum: DCC RPG General
Topic: Counterspells ?
Replies: 54
Views: 85477

Re: Counterspells ?

GnomeBoy wrote:I like that idea, and have used it at times, but not usually each round... would it bog things down too much?
It works great in Basic D&D, but of course we're also using group initiative which I also prefer. I hate rolling initiative and keeping track of it.
by mshensley
Wed Mar 23, 2011 9:20 am
Forum: DCC RPG General
Topic: Counterspells ?
Replies: 54
Views: 85477

Re: Counterspells ?

With Josephs earlier desire not to add attack of opportunities to the game, it makes it nearly impossible to disrupt a spell via melee combat without going back to the old segmented casting method. Nah, all you need to do is go back to declaring actions before rolling init. If you say you're castin...
by mshensley
Wed Mar 23, 2011 9:14 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 130526

Re: Have your attitudes towards DCC RPG changed since Jan. 3

smathis wrote:I think it's exacerbated in 3e because of inflated hit point values.
And made ridiculous in 4e.

This is why I prefer older versions of D&D and even those only at low levels.
by mshensley
Wed Mar 23, 2011 6:10 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 130526

Re: Have your attitudes towards DCC RPG changed since Jan. 3

MSHensley, You just need to broaden you horizon regarding hit points. At first level, that axe will hurt and most likely drop most characters with one "hit." What you should do is have the players keep track of just how many hit points their character had at first level. That's the charac...
by mshensley
Wed Mar 23, 2011 4:28 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 130526

Re: Have your attitudes towards DCC RPG changed since Jan. 3

I don't quite know what that means because you haven't been very specific as to exactly what you don't like. :? My biggest problems with D&D are how hit points and armor work. They work well in a game sense as they are easy to use and allow for lots of combat but fail in a roleplaying sense as ...

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