Search found 358 matches
- Sat Jun 25, 2011 3:10 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Higher Level Spells for BETA
- Replies: 106
- Views: 236409
Re: Higher Level Spells for BETA
Balancing ability by limiting access is totally necessary, or it becomes a game where if you're playing a wizard you're actually playing a completely different game to other classes. They're playing low-level Warhammer, you're playing Exalted. In DCC a 1st level WIZARD knows only 4 spells, and gets...
- Sat Jun 25, 2011 3:01 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 302326
Re: "Limiting" Corruption
The designer intended players to feel tension about whether they use magic or not, and I don't think most players of wizard characters are going to feel any tension. I know what you're talking about, but i think that DMs and players should share the same feelings about the game. If you like a lot o...
- Fri Jun 24, 2011 11:45 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Higher Level Spells for BETA
- Replies: 106
- Views: 236409
Re: Higher Level Spells for BETA
Thanks Finarvyn :) that's really going to be useful. Now we have two example for offensive spells, like Magic Missile & Fireball. Creating something stronger or in between the two won't be that hard. :mrgreen: You have Scorching Ray too, from the playtests: Great! Thanks for this Geordie! Hmmm ...
- Fri Jun 24, 2011 5:55 pm
- Forum: DCC RPG General
- Topic: Dice...
- Replies: 100
- Views: 151352
Re: Dice...
+ 9,000wavemotion wrote: I'm guessing that the 1d7 rolls could be turned into 1d6 in some places and 1d8 in others
On that i agree COMPLETELY. And most tables could just require a d%.
- Fri Jun 24, 2011 5:48 pm
- Forum: DCC RPG General
- Topic: Halflings & 2 weapons
- Replies: 21
- Views: 28183
Re: Halflings & 2 weapons
Hairy Feet of Arms. There you go.jmucchiello wrote:What would you do to make Halflings interesting instead?
- Fri Jun 24, 2011 5:45 pm
- Forum: Playtest Feedback: Characters
- Topic: Options for non-mages
- Replies: 18
- Views: 24938
Re: Options for non-mages
Please no. Meinvt has some decent ideas but we don't need this. I agree, defining lists just sets limits +1 and I think that Warriors will be different from each other; one has 16 STR and uses and Axe, another 17 DEX and uses a Bow... they'll have a different approach to fights for sure. Getting a ...
- Fri Jun 24, 2011 5:36 pm
- Forum: Playtest Feedback: Other
- Topic: no magic items--shouldn't those be playtested?
- Replies: 47
- Views: 104439
Re: no magic items--shouldn't those be playtested?
I'm playtesting DCC with 5 players. They're on a quest to purge the evil in the Caves of the Black Scepter, a dungeon a wizard built for himself and his wife after having been corrupted by the dark energy of the artifact: the Black Scepter. The PCs will retrieve it in the end, but it's not like some...
- Fri Jun 24, 2011 5:22 pm
- Forum: DCC RPG General
- Topic: Zocchi DIce Poll
- Replies: 37
- Views: 57846
Re: Zocchi DIce Poll
I voted 8-10$. I'm from Europe, and I found them only in the US, so should i buy them, i'd have to take into account International Airmail, that can be something like 10$ :( and takes weeks! For now, I just modified a d6 and a d8 (filling with white paint the dots in the d6, sanding and painting the...
- Fri Jun 24, 2011 5:15 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 302326
Re: "Limiting" Corruption
I know a way to limit corruption. Limit your spellcasting. The problem is that gonzo spellcasters will embrace Corruption. You'll get guys casting as often as possible because they want to play freaks with tentacles. I can picture in my mind NPCs that just don't care for mutations 'cos they live al...
- Fri Jun 24, 2011 5:09 pm
- Forum: Playtest Feedback: Characters
- Topic: Wizard Spell checks
- Replies: 8
- Views: 14609
Re: Wizard Spell checks
I had a thought the other day about corruption. evidently people are concernedthat higher level wizard will be monstrs. what if, corruption is permanent if you use a d20. it' lasts a month if you use a d16, it lasts a week if you use a d12. so, if you have really good bonuses, you'd use a lower die...
- Fri Jun 24, 2011 4:59 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Higher Level Spells for BETA
- Replies: 106
- Views: 236409
Re: Higher Level Spells for BETA
I'll start with Fireball now, then add another one later. I kind of like the suggestion of posting a cleric spell. Have to ponder it further. 8) Fireball Thanks Finarvyn :) that's really going to be useful. Now we have two example for offensive spells, like Magic Missile & Fireball. Creating so...
- Fri Jun 24, 2011 2:49 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Homebrew Spells and Conversions
- Replies: 31
- Views: 88830
Re: Homebrew Spells and Conversions
B) assign % numbers to each entry to use a d100 (...) All of these methods use 2 dice, so they will all have "clustering" issues D100 (i assume you mean rolling the classic two d10) has no clustering issues, you have exactly the same chance of getting 03 rather than 51 or 76. That's becau...
- Fri Jun 24, 2011 2:37 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Homebrew Spells and Conversions
- Replies: 31
- Views: 88830
Re: Homebrew Spells and Conversions
2d20-1 is non-linear. Do you really intend for the player's spells to cluster around the 19 +/- 7 or so. I had 34 entries to deal with so I could: A) get rid of 4 spells and roll 1d30 B) assign % numbers to each entry to use a d100 C) add 5 items and use 2d20-1 using a d% seemed fine, since you had...
- Fri Jun 24, 2011 2:32 am
- Forum: DCC RPG General
- Topic: Bards, Warlords and Burning Personality.
- Replies: 20
- Views: 31445
Re: Bards, Warlords and Burning Personality.
I like everything said so far. I'm of the mind that this entire fiction-inspired-game genre -- and DCC's Appendix N focus in particular -- is really about just two adventuring classes (meaning PCs inspired by the protagonists of novels and short stories): Sword/Warriors and Sorcery/Wizards. Every o...
- Fri Jun 24, 2011 2:24 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Spells, and what to do with them.... [long]
- Replies: 68
- Views: 168295
Re: Spells, and what to do with them.... [long]
Hi everyone. I suggest: 1) Few Core Spells - even fewer than we have now. Like 10 Level 1, 6 level 2, 4 level 3, 2 level 4 and 1 level 5 spells in the Core Book. This could be accomplished by moving certain spells to higher levels. Maybe Magic Missile, since it seems to be deemed powerful, you can s...
- Fri Jun 24, 2011 2:05 am
- Forum: Playtest Feedback: Characters
- Topic: Wizard Spell checks
- Replies: 8
- Views: 14609
Re: Wizard Spell checks
Has anyone brought up the point about Wizard spell checks being so high at upper levels that they basically never lose a spell? Hmm... how exactly? I mean, a INT 14 Wizard would get his level+1 to spell checks. At level 5 you still have a beefy 25% chance of losing a first level spell upon casting....
- Thu Jun 23, 2011 3:14 pm
- Forum: Playtest Feedback: Other
- Topic: "roll" weird die by turning pages in the DCC RPG?
- Replies: 10
- Views: 29179
Re: "roll" weird die by turning pages in the DCC RPG?
Sorry, I didn't mean for a boxed set to be the only version; more of a "Collector's Edition" version, which I would certainly be interested in. Lol i figured that out, but i wanted to make it clear ;) by the way, i wish i was blessed with "fund-sharing" players... I'm always the...
- Thu Jun 23, 2011 3:12 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Higher Level Spells for BETA
- Replies: 106
- Views: 236409
Re: Higher Level Spells for BETA
Fly is one of the module-breaking spells (like Teleportation, Invisibility, Time Stop, Polymorph etc) so I'm interested to see how it's handled - is it a condensed Feather Fall/Levitate/Fly and what's the speed/duration like ? Maybe the "haste" like spells could be all part of a fly-theme...
- Thu Jun 23, 2011 10:04 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 302326
Re: "Limiting" Corruption
I know a way to limit corruption. Limit your spellcasting. +1 I was thinking of allowing a Will Save between adventures, when PCs usually level up, for each Corruption aquired. Save DC = 10+ Wizard level. If you pass the Will save, the Corruption recedes (tentacles fall of, or claws split back into...
- Thu Jun 23, 2011 9:53 am
- Forum: Playtest Feedback: Other
- Topic: "roll" weird die by turning pages in the DCC RPG?
- Replies: 10
- Views: 29179
Re: "roll" weird die by turning pages in the DCC RPG?
I'd certainly be in for a boxed set with the Rulebook, dice, GM screen, etc. Throw in a special edition adventure and you're golden :) My group paid $100 for the WFRP 3e boxed set without a second thought. If you're giving us value for the cost then the actual cost really doesn't matter to us, espe...
- Thu Jun 23, 2011 9:51 am
- Forum: Actual Play Reports
- Topic: Caves of the Black Scepter - first session with DCC
- Replies: 3
- Views: 8272
Re: Caves of the Black Scepter - first session with DCC
A guy's Elf Artisan had 3 Int, he hated him and they all made fun of the "idiot". Basically they conned him to open every door and stay upfront. At door 2, he got an arrow through his neck*. No surprise there, hm? A dwarf, sent to scout ahead in a corridor. I gave him 3 chances to notice ...
- Thu Jun 23, 2011 9:43 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Higher Level Spells for BETA
- Replies: 106
- Views: 236409
Re: Higher Level Spells for BETA
I've gotten approval from Joseph to post 1-2 spells. For now, just post 1 or 2 -- not too many. I still need to figure out a couple things on spells -- first, to make sure they're balanced across levels, and second, to think through exactly how many and which ones to include. So a few examples, sur...
- Thu Jun 23, 2011 3:34 am
- Forum: Playtest Feedback: Characters
- Topic: Semi-permanent ability loss
- Replies: 0
- Views: 5005
Semi-permanent ability loss
I had this idea while playing, when a guy sprung a trap that poisoned him. He lost 1 point of Agility. I guess I wouldn't like a character to regain 1 ability point after 1 night of sleep. That's videogamey, as I can figure parties sleeping off days in dungeon to regain lost ability points. That's n...
- Thu Jun 23, 2011 3:23 am
- Forum: Actual Play Reports
- Topic: Caves of the Black Scepter - first session with DCC
- Replies: 3
- Views: 8272
Caves of the Black Scepter - first session with DCC
I started playing this little adventure (10 pages worth of .doc) I wrote for DCC, starting at level 0. Here's a brief report - and my thoughts. Synopsis - PCs are villagers from West Farbury, a small hamlet that has suffered several goblin raids in the last couple of months. People got kidnapped, an...
- Wed Jun 22, 2011 12:12 am
- Forum: DCC RPG General
- Topic: 1st level adventure for playtest?
- Replies: 1
- Views: 4439
Re: 1st level adventure for playtest?
My group plans on playing the 0-level intro from Free RPG Day tomorrow. I'd like to have something for 1st level available for next week. I don't currently have any old school adventures, and I don't have the time to create something from scratch. Any recommendations for something of the proper ton...