Search found 358 matches

by abk108
Sat Jun 25, 2011 3:10 am
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 236409

Re: Higher Level Spells for BETA

Balancing ability by limiting access is totally necessary, or it becomes a game where if you're playing a wizard you're actually playing a completely different game to other classes. They're playing low-level Warhammer, you're playing Exalted. In DCC a 1st level WIZARD knows only 4 spells, and gets...
by abk108
Sat Jun 25, 2011 3:01 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 302326

Re: "Limiting" Corruption

The designer intended players to feel tension about whether they use magic or not, and I don't think most players of wizard characters are going to feel any tension. I know what you're talking about, but i think that DMs and players should share the same feelings about the game. If you like a lot o...
by abk108
Fri Jun 24, 2011 11:45 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 236409

Re: Higher Level Spells for BETA

Thanks Finarvyn :) that's really going to be useful. Now we have two example for offensive spells, like Magic Missile & Fireball. Creating something stronger or in between the two won't be that hard. :mrgreen: You have Scorching Ray too, from the playtests: Great! Thanks for this Geordie! Hmmm ...
by abk108
Fri Jun 24, 2011 5:55 pm
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 151352

Re: Dice...

wavemotion wrote: I'm guessing that the 1d7 rolls could be turned into 1d6 in some places and 1d8 in others
+ 9,000

On that i agree COMPLETELY. And most tables could just require a d%.
by abk108
Fri Jun 24, 2011 5:48 pm
Forum: DCC RPG General
Topic: Halflings & 2 weapons
Replies: 21
Views: 28183

Re: Halflings & 2 weapons

jmucchiello wrote:What would you do to make Halflings interesting instead?
Hairy Feet of Arms. There you go. :lol:
by abk108
Fri Jun 24, 2011 5:45 pm
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24938

Re: Options for non-mages

Please no. Meinvt has some decent ideas but we don't need this. I agree, defining lists just sets limits +1 and I think that Warriors will be different from each other; one has 16 STR and uses and Axe, another 17 DEX and uses a Bow... they'll have a different approach to fights for sure. Getting a ...
by abk108
Fri Jun 24, 2011 5:36 pm
Forum: Playtest Feedback: Other
Topic: no magic items--shouldn't those be playtested?
Replies: 47
Views: 104439

Re: no magic items--shouldn't those be playtested?

I'm playtesting DCC with 5 players. They're on a quest to purge the evil in the Caves of the Black Scepter, a dungeon a wizard built for himself and his wife after having been corrupted by the dark energy of the artifact: the Black Scepter. The PCs will retrieve it in the end, but it's not like some...
by abk108
Fri Jun 24, 2011 5:22 pm
Forum: DCC RPG General
Topic: Zocchi DIce Poll
Replies: 37
Views: 57846

Re: Zocchi DIce Poll

I voted 8-10$. I'm from Europe, and I found them only in the US, so should i buy them, i'd have to take into account International Airmail, that can be something like 10$ :( and takes weeks! For now, I just modified a d6 and a d8 (filling with white paint the dots in the d6, sanding and painting the...
by abk108
Fri Jun 24, 2011 5:15 pm
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 302326

Re: "Limiting" Corruption

I know a way to limit corruption. Limit your spellcasting. The problem is that gonzo spellcasters will embrace Corruption. You'll get guys casting as often as possible because they want to play freaks with tentacles. I can picture in my mind NPCs that just don't care for mutations 'cos they live al...
by abk108
Fri Jun 24, 2011 5:09 pm
Forum: Playtest Feedback: Characters
Topic: Wizard Spell checks
Replies: 8
Views: 14609

Re: Wizard Spell checks

I had a thought the other day about corruption. evidently people are concernedthat higher level wizard will be monstrs. what if, corruption is permanent if you use a d20. it' lasts a month if you use a d16, it lasts a week if you use a d12. so, if you have really good bonuses, you'd use a lower die...
by abk108
Fri Jun 24, 2011 4:59 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 236409

Re: Higher Level Spells for BETA

I'll start with Fireball now, then add another one later. I kind of like the suggestion of posting a cleric spell. Have to ponder it further. 8) Fireball Thanks Finarvyn :) that's really going to be useful. Now we have two example for offensive spells, like Magic Missile & Fireball. Creating so...
by abk108
Fri Jun 24, 2011 2:49 am
Forum: Playtest Feedback: Spells and Magic
Topic: Homebrew Spells and Conversions
Replies: 31
Views: 88830

Re: Homebrew Spells and Conversions

B) assign % numbers to each entry to use a d100 (...) All of these methods use 2 dice, so they will all have "clustering" issues D100 (i assume you mean rolling the classic two d10) has no clustering issues, you have exactly the same chance of getting 03 rather than 51 or 76. That's becau...
by abk108
Fri Jun 24, 2011 2:37 am
Forum: Playtest Feedback: Spells and Magic
Topic: Homebrew Spells and Conversions
Replies: 31
Views: 88830

Re: Homebrew Spells and Conversions

2d20-1 is non-linear. Do you really intend for the player's spells to cluster around the 19 +/- 7 or so. I had 34 entries to deal with so I could: A) get rid of 4 spells and roll 1d30 B) assign % numbers to each entry to use a d100 C) add 5 items and use 2d20-1 using a d% seemed fine, since you had...
by abk108
Fri Jun 24, 2011 2:32 am
Forum: DCC RPG General
Topic: Bards, Warlords and Burning Personality.
Replies: 20
Views: 31445

Re: Bards, Warlords and Burning Personality.

I like everything said so far. I'm of the mind that this entire fiction-inspired-game genre -- and DCC's Appendix N focus in particular -- is really about just two adventuring classes (meaning PCs inspired by the protagonists of novels and short stories): Sword/Warriors and Sorcery/Wizards. Every o...
by abk108
Fri Jun 24, 2011 2:24 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

Hi everyone. I suggest: 1) Few Core Spells - even fewer than we have now. Like 10 Level 1, 6 level 2, 4 level 3, 2 level 4 and 1 level 5 spells in the Core Book. This could be accomplished by moving certain spells to higher levels. Maybe Magic Missile, since it seems to be deemed powerful, you can s...
by abk108
Fri Jun 24, 2011 2:05 am
Forum: Playtest Feedback: Characters
Topic: Wizard Spell checks
Replies: 8
Views: 14609

Re: Wizard Spell checks

Has anyone brought up the point about Wizard spell checks being so high at upper levels that they basically never lose a spell? Hmm... how exactly? I mean, a INT 14 Wizard would get his level+1 to spell checks. At level 5 you still have a beefy 25% chance of losing a first level spell upon casting....
by abk108
Thu Jun 23, 2011 3:14 pm
Forum: Playtest Feedback: Other
Topic: "roll" weird die by turning pages in the DCC RPG?
Replies: 10
Views: 29179

Re: "roll" weird die by turning pages in the DCC RPG?

Sorry, I didn't mean for a boxed set to be the only version; more of a "Collector's Edition" version, which I would certainly be interested in. Lol i figured that out, but i wanted to make it clear ;) by the way, i wish i was blessed with "fund-sharing" players... I'm always the...
by abk108
Thu Jun 23, 2011 3:12 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 236409

Re: Higher Level Spells for BETA

Fly is one of the module-breaking spells (like Teleportation, Invisibility, Time Stop, Polymorph etc) so I'm interested to see how it's handled - is it a condensed Feather Fall/Levitate/Fly and what's the speed/duration like ? Maybe the "haste" like spells could be all part of a fly-theme...
by abk108
Thu Jun 23, 2011 10:04 am
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 302326

Re: "Limiting" Corruption

I know a way to limit corruption. Limit your spellcasting. +1 I was thinking of allowing a Will Save between adventures, when PCs usually level up, for each Corruption aquired. Save DC = 10+ Wizard level. If you pass the Will save, the Corruption recedes (tentacles fall of, or claws split back into...
by abk108
Thu Jun 23, 2011 9:53 am
Forum: Playtest Feedback: Other
Topic: "roll" weird die by turning pages in the DCC RPG?
Replies: 10
Views: 29179

Re: "roll" weird die by turning pages in the DCC RPG?

I'd certainly be in for a boxed set with the Rulebook, dice, GM screen, etc. Throw in a special edition adventure and you're golden :) My group paid $100 for the WFRP 3e boxed set without a second thought. If you're giving us value for the cost then the actual cost really doesn't matter to us, espe...
by abk108
Thu Jun 23, 2011 9:51 am
Forum: Actual Play Reports
Topic: Caves of the Black Scepter - first session with DCC
Replies: 3
Views: 8272

Re: Caves of the Black Scepter - first session with DCC

A guy's Elf Artisan had 3 Int, he hated him and they all made fun of the "idiot". Basically they conned him to open every door and stay upfront. At door 2, he got an arrow through his neck*. No surprise there, hm? A dwarf, sent to scout ahead in a corridor. I gave him 3 chances to notice ...
by abk108
Thu Jun 23, 2011 9:43 am
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 236409

Re: Higher Level Spells for BETA

I've gotten approval from Joseph to post 1-2 spells. For now, just post 1 or 2 -- not too many. I still need to figure out a couple things on spells -- first, to make sure they're balanced across levels, and second, to think through exactly how many and which ones to include. So a few examples, sur...
by abk108
Thu Jun 23, 2011 3:34 am
Forum: Playtest Feedback: Characters
Topic: Semi-permanent ability loss
Replies: 0
Views: 5005

Semi-permanent ability loss

I had this idea while playing, when a guy sprung a trap that poisoned him. He lost 1 point of Agility. I guess I wouldn't like a character to regain 1 ability point after 1 night of sleep. That's videogamey, as I can figure parties sleeping off days in dungeon to regain lost ability points. That's n...
by abk108
Thu Jun 23, 2011 3:23 am
Forum: Actual Play Reports
Topic: Caves of the Black Scepter - first session with DCC
Replies: 3
Views: 8272

Caves of the Black Scepter - first session with DCC

I started playing this little adventure (10 pages worth of .doc) I wrote for DCC, starting at level 0. Here's a brief report - and my thoughts. Synopsis - PCs are villagers from West Farbury, a small hamlet that has suffered several goblin raids in the last couple of months. People got kidnapped, an...
by abk108
Wed Jun 22, 2011 12:12 am
Forum: DCC RPG General
Topic: 1st level adventure for playtest?
Replies: 1
Views: 4439

Re: 1st level adventure for playtest?

My group plans on playing the 0-level intro from Free RPG Day tomorrow. I'd like to have something for 1st level available for next week. I don't currently have any old school adventures, and I don't have the time to create something from scratch. Any recommendations for something of the proper ton...

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