Search found 343 matches
- Fri Dec 09, 2011 4:39 am
- Forum: Playtest Feedback: Other
- Topic: Old School versus 4E
- Replies: 13
- Views: 35530
Re: Old School versus 4E
When I first read this post, I confess that I bristled a bit, so I waited a few days before responding. On the off chance that any of this is directed in my general vicinity... I'd like to say a few things in my defense. ... An example: We are playing DCC and here is a rule book for you to catch up ...
- Fri Dec 09, 2011 2:31 am
- Forum: Actual Play Reports
- Topic: DCC Beta Campaign test: Portland, OR
- Replies: 48
- Views: 152947
Re: DCC Beta Campaign test: Portland, OR
@finarvyn> I finally finished “Dwellers in the Mirage” (Merrit), and I definitely think the authors original ending is better than the one the publisher insisted on using. Very well written, and once the story gets going things are really interesting. I realize that at the time he was writing, he wa...
- Thu Dec 08, 2011 5:54 am
- Forum: Actual Play Reports
- Topic: DCC Beta Campaign test: Portland, OR
- Replies: 48
- Views: 152947
Re: DCC Beta Campaign test: Portland, OR
Starting positions for session 10: http://myaereth.blogspot.com/2011/12/game-support-post-11.html *** {Game clock resumes at 02/17/3200; @ 11:46am} … as Bob finishes his sweep of the immediate area for traps he notices that this hallway has barely recognizable frescos and they surmise that this hall...
- Wed Nov 23, 2011 6:00 am
- Forum: Actual Play Reports
- Topic: DCC Beta Campaign test: Portland, OR
- Replies: 48
- Views: 152947
Re: DCC Beta Campaign test: Portland, OR
Game report: session 9: Fallout: Kasi agrees to take on Milo, Because I need him for the story. James takes on Balinor & Thingerlun for as long as he can keep them alive. Mikki can’t make Saturdays until after the first of the year, so Pat the Green Maiden disappeared just after the surprise rou...
- Tue Nov 15, 2011 8:58 pm
- Forum: DCC RPG General
- Topic: Suggested pre-built module
- Replies: 5
- Views: 7453
Re: Suggested pre-built module
I know you said you don't have much time for construction... but if you have access to an AD&D DM Guide, you could use the tables in the back to create a random dungeon for your randomly generated 0-lvl PC's. :D I've not done one of those in a long time, but it was a lot of fun. Don't plan anyth...
- Sun Nov 13, 2011 9:54 am
- Forum: Actual Play Reports
- Topic: DCC Beta Campaign test: Portland, OR
- Replies: 48
- Views: 152947
Re: DCC Beta Campaign test: Portland, OR
Game report: session 8 Game clock resumes at 02/16/3200; 7:02pm… Link> Photo of the characters starting positions: http://myaereth.blogspot.com/2011/11/game-support-post-7.html Starting right in with the desperate struggle for survival… The goblins press forward and begin their attack from the south...
- Thu Nov 10, 2011 7:18 am
- Forum: Playtest Feedback: Other
- Topic: Mithril Chain Shirt
- Replies: 12
- Views: 33430
Re: Mithril Chain Shirt
You just said "Elves can produce mithril cheaper", which is not so much different from "an elf get its first mithril set as a heirloom, or from his people as a farewell gift". But it is very different from "Elves can buy mithril cheaper". That's a false equivalency... ...
- Wed Nov 09, 2011 10:36 pm
- Forum: Playtest Feedback: Other
- Topic: Mithril Chain Shirt
- Replies: 12
- Views: 33430
Re: Mithril Chain Shirt
it doesn't make any sense that the same thing costs differently for elves than for other races. Just make it expensive - it will be the most desired piece of equipment for elves. You're kidding right... *reads further down the thread* I supposed that meant that an elf gets some heirloom, to make up...
- Tue Nov 08, 2011 1:47 am
- Forum: DCC RPG General
- Topic: Help me design a couple patrons
- Replies: 6
- Views: 10976
Re: Help me design a couple patrons
I'm looking for some guidelines to design patrons. I love design work... so I'll take a crack at it, but some of these questions only you can answer; all anyone can really do is give advice. As I've read the development on the chat board, the appendix N resources, and in the beta, patrons were not ...
- Fri Nov 04, 2011 10:04 am
- Forum: Actual Play Reports
- Topic: DCC Beta Campaign test: Portland, OR
- Replies: 48
- Views: 152947
Re: DCC Beta Campaign test: Portland, OR
OK, so I’ve spent the time since the last game session muddling through several projects… finished painting and photographing several Mini’s and such, re-wrote the first level room descriptions for DCC#1 Mine Level 1 into DCC terms and weaving in elements of the larger story-line from DCC#14, finish...
- Thu Oct 27, 2011 2:24 am
- Forum: Playtest Feedback: Characters
- Topic: Class & Racial Class
- Replies: 13
- Views: 34768
Re: Class & Racial Class
I.e. a Dwarf that has no ability to craft, work with stone, see in the dark, etc. isn't a Dwarf. It's a short Human with body-hair issues. Maybe that dwarf was raised by humans, or among them, so he really never had the chance to use and learn his racial abilities. That's a 'Nature Vs Nurture' argu...
- Wed Oct 26, 2011 8:06 pm
- Forum: Playtest Feedback: Characters
- Topic: Class & Racial Class
- Replies: 13
- Views: 34768
Re: Class & Racial Class
@ raskal> seems to me like you have a nearly perfect opportunity for some advanced Beta-testing. What if you promoted everyone to 2nd level and let the player with 2 Halflings play one as: Halfling 2, and the other as; Halfling 1/ (other class) 1? The player can get a side-by-side comparison of how ...
- Tue Oct 25, 2011 11:55 pm
- Forum: DCC RPG General
- Topic: Why differing experience advancement
- Replies: 11
- Views: 15946
Re: Why differing experience advancement
I'm sorry, i'm not sure I understand the point of your post :? Are you suggesting to put an XP-cap on classes, rather than a level cap? Like : the max amount of XP you can obtain is 100'000 (random number i picked), by then elves will have reached 8th level, wizards 9th level, warriors 10th level, ...
- Tue Oct 25, 2011 4:06 am
- Forum: DCC RPG General
- Topic: Why differing experience advancement
- Replies: 11
- Views: 15946
Re: Why differing experience advancement
Whats the reasoning behind differing experience advancement different classes? Seems the amounts are pretty close simplicity would say make advance the same for all classes. Thanx for starting this thread, this topic was only part of the discussion on that threat and this one can let us discuss the...
- Sun Oct 23, 2011 2:29 am
- Forum: DCC RPG General
- Topic: Occupations you'd like to see
- Replies: 24
- Views: 31159
Re: Occupations you'd like to see
Most of what I would suggest has already been posted, but I think if they leave the racial occupations on the chart, then: Human Artisan, Human Forester, Human Miner would be nice... I'd like to see: Acolyte .......club......Holy Scrolls of the faith Gladiator ....short sword, or 20% chance pf spear...
- Sun Oct 23, 2011 1:35 am
- Forum: DCC RPG General
- Topic: Class Conversions for DCC
- Replies: 37
- Views: 62670
Re: Class Conversions for DCC
The Bard Class is open only to human ? Do you think that a halfling can access to this class ? I see no reasons why the "classes" should be restricted to humans only... that idea is one of the few aspects of DCCRPG that I really just can't go along with. For the beta test I'm keeping to t...
- Thu Oct 20, 2011 3:44 pm
- Forum: DCC RPG General
- Topic: Monster Resources for those Still Tinkering with DCC
- Replies: 3
- Views: 6281
Re: Monster Resources for those Still Tinkering with DCC
Thanx for the awesome resources!
- Sun Oct 16, 2011 10:18 am
- Forum: Actual Play Reports
- Topic: DCC Beta Campaign test: Portland, OR
- Replies: 48
- Views: 152947
Re: DCC Beta Campaign test: Portland, OR
Session 7 report: Ok… we had another short session again, The Order of Chicken is currently experiencing a mild case of Schedule Flux. This time one of the players has a new job whose schedule conflicts, and another player is being sent out of town on business. While these are wonderful things and I...
- Wed Oct 12, 2011 11:03 pm
- Forum: Playtest Feedback: Combat
- Topic: again about MDoA ...
- Replies: 49
- Views: 106208
Re: again about MDoA ...
Hey Tortog, Just wanted to say I really like your approach with multi-classing and the Occupational Class concept. Very cool ideas. Thanks! I'd forgotten that I posted this. I know its off topic, but I really do think that a DCC sanctioned form of multi-classing could solve so many of the arguments...
- Mon Oct 10, 2011 6:34 am
- Forum: Playtest Feedback: Characters
- Topic: Alternative to "3d6, in order"
- Replies: 36
- Views: 89962
Re: Alternative to "3d6, in order"
@ abk108> By 1st and 4th wizard I assume you mean these: 5, 9, 6, 9, 11, 9 9, 10, 14, 14, 11, 10 9, 9, 5, 10, 8, 14 13, 13, 12, 15, 11, 12 10, 6, 11, 11, 7, 13 7, 8, 9, 12, 12, 10 When I generated these numbers they weren't assigned to stats, but using the previous assignments: I like to play wizard...
- Mon Oct 10, 2011 1:24 am
- Forum: DCC RPG General
- Topic: Loot=XP
- Replies: 40
- Views: 46482
Re: Loot=XP
In an effort to cover the subject, I'm going to ask: If you (anyone) don't use an XP table, do you feel that you still developed your sense of "when" to level up characters based on having used an XP table (or tables)? An interesting question. I have 3 ways to respond: 1. For me the answe...
- Sun Oct 09, 2011 7:04 pm
- Forum: Playtest Feedback: Characters
- Topic: Alternative to "3d6, in order"
- Replies: 36
- Views: 89962
Re: 3d6, in order
And if anyone was wondering, I think the idea could be applied with lower base values, to create proper "3d6" characters. I think 10,9,8,7,6,5 could do. Or 9,8,7,6,5,4 if you feel really hardcore. At least you won't get a warrior with a STR or STA penalty. I've been playing around with th...
- Sat Oct 08, 2011 11:31 pm
- Forum: DCC RPG General
- Topic: Will we see the next updated draft?
- Replies: 18
- Views: 26914
Re: Will we see the next updated draft?
... {#4}* ... Second, the wizard can burn a point of Luck to nullify any corruption that does occur. {#5}* Finally, I'm playing with the "failure rates." Level 1 spells fail and are lost on a roll of 1-11. Level 2 spells used to fail and be lost on 1-13. I'm playing with level 2 spells su...
- Wed Oct 05, 2011 10:27 pm
- Forum: DCC RPG General
- Topic: Loot=XP
- Replies: 40
- Views: 46482
Re: Loot=XP
Whether I use the no XP system, or a meticulous track of per kill XP, or story/achievement awards depends entirely upon my sense of what the players want. If I'm running a game for my old high school / college group (they Guys I grew up with) I have established bonds of trust with the players, so th...
- Tue Oct 04, 2011 11:56 pm
- Forum: DCC RPG General
- Topic: Loot=XP
- Replies: 40
- Views: 46482
Re: Loot=XP
... The problem that I see with GP=XP is simply that the gold is a reward of its own , so by giving out lots of gold and giving out XP you sort of double the bonus. I prefer to give out XP based on game sessions played, regardless of whether they get lots of loot or not. I think that the key comes ...