Search found 155 matches

by oncelor
Thu Apr 04, 2013 8:11 am
Forum: DCC RPG General
Topic: Walking into the Den of Bias ;)
Replies: 12
Views: 17054

Re: Walking into the Den of Bias ;)

I'm running a campaign with players who only had very little role-playing experience with "Labyrinth Lord." I introduced the DCC elements gradually, over several sessions. I gave the spellcasters only two very simple spells each, I gave the warrior a couple concrete things to do with MDoA ...
by oncelor
Tue Apr 02, 2013 4:06 pm
Forum: Judges' Forum
Topic: Raskal's monsters
Replies: 4
Views: 10299

Re: Raskal's monsters

Sort of... Bearwulf is a former great hero who became corrupted and turned into a bad-guy. I think I remember reading that Beowulf means "bee-wolf" but that bee-wolf is an Anglo-Saxon riddle for a bear.
by oncelor
Tue Apr 02, 2013 11:15 am
Forum: Rules discussion
Topic: DCC saves
Replies: 5
Views: 9527

Re: DCC saves

I don't mind "reflex, fortitude, will" but I do like that AD&D saves have some bigger differences between the classes: fighters have a spell save of 17, whereas magic-users only need a 12. Rather than just house-rulling a bump in the DCC saves of some classes, I was thinking of a house...
by oncelor
Tue Apr 02, 2013 10:24 am
Forum: Judges' Forum
Topic: Raskal's monsters
Replies: 4
Views: 10299

Re: Raskal's monsters

Very nice. "Bearwulf" is the name of one of the main villains in my mythic Northumbrian campaign. If the party ever finds him I'll have to make him protected by a sleuth (or a pack? a sleuthpack?) of your bearwolfs.
by oncelor
Sat Mar 09, 2013 8:28 am
Forum: DCC RPG General
Topic: Fear & Loathing in DCC
Replies: 8
Views: 13787

Re: Fear & Loathing in DCC

One of the players in my group has been running a wizard since last June, has recently reached 4th level, and has yet to roll any corruption. He's not shy about casting spells -- he's always slinging Color Spray and Magic Missile. I've been tempted to homerule more frequent corruption results. Has ...
by oncelor
Sat Mar 02, 2013 11:11 am
Forum: Rules discussion
Topic: My homebrewed DCC classes
Replies: 13
Views: 34311

Re: My homebrewed DCC classes

Thanks for posting these. I'm working on an Atlantean class right now and these have inspired me to finish it up.
by oncelor
Sat Mar 02, 2013 11:08 am
Forum: DCC RPG General
Topic: Fear & Loathing in DCC
Replies: 8
Views: 13787

Re: Fear & Loathing in DCC

One of the players in my group has been running a wizard since last June, has recently reached 4th level, and has yet to roll any corruption. He's not shy about casting spells -- he's always slinging Color Spray and Magic Missile. I've been tempted to homerule more frequent corruption results. Has a...
by oncelor
Sat Mar 02, 2013 10:59 am
Forum: DCC RPG General
Topic: Is ddc for me?
Replies: 16
Views: 24109

Re: Is ddc for me?

I've run dungeon-crawl type campaigns using LL and then DCC with the same group: LL with "Barrowmaze" and DCC with "Palace of the Silver Princess" (and we've since moved on to "Castle Amber"). They do prefer the DCC system. It was a little more working teaching them the...
by oncelor
Sun Feb 24, 2013 3:56 pm
Forum: Judges' Forum
Topic: Almuric Adventures Parts 1-3!
Replies: 4
Views: 9012

Re: Almuric Adventures Parts 1-3!

Thanks for posting these. I think I'm going to have my party face too many hill bears next session. I'll drop hints that the bears have poor eyesight and I'll see whether they're smart enough to figure out they should stop fighting and let the bears move along.
by oncelor
Wed Feb 13, 2013 12:59 pm
Forum: DCC RPG General
Topic: XP Average ?
Replies: 6
Views: 16599

Re: XP Average ?

We've been playing nearly weekly since last May. Characters are just hitting 4th level. Sessions last from 3-5 hours. Average XP is probably a little less than 10 XP per session, 8 or 9 XP on average perhaps. We had one 12 point and one 15 point session, both of which were memorable for the level of...
by oncelor
Sat Nov 03, 2012 4:57 pm
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 66230

Re: House Rules We Love

I'm going to do my best to run my first campaign RAW, but there were a few things that I decided to change. 1. I let them do 4d6 and drop lowest to generate ability scores. Blasphemy, I know, but this is a group that has been playing with alternate rolling rules for over a decade. They've been cond...
by oncelor
Sat Oct 13, 2012 10:54 am
Forum: Characters
Topic: Crawl! New Class Challenge: RANGER!
Replies: 31
Views: 91554

Re: Crawl! New Class Challenge: RANGER!

I hadn't intended this as an entry in the class challenge, but here's the ranger I've recently introduced in my campaign. We haven't done any play-testing with this yet, so it probably will undergo many tweaks. Sorry if it isn't in the right format. I was never a big fan of rangers casting flashy ma...
by oncelor
Sat Oct 13, 2012 7:48 am
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 66230

Re: House Rules We Love

I also toyed with an idea like this but finally decided to make it a "protection" MDoA for warriors. Hmm, I wonder if I'm being too tough on my players... We started doing withdrawal protection with MDoA's, but even with that it seemed that the wizard was still dying every combat. Maybe I...
by oncelor
Fri Oct 12, 2012 9:14 am
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 66230

Re: House Rules We Love

We've started playing with a "cover my withdrawal" rule in which a character can move away from a monster without incurring a free-whack if there is an active ally in melee adjacent both to the character and the monster. This is subject to some Judge-fiat, so that extraordinary monsters li...
by oncelor
Tue Oct 02, 2012 10:11 am
Forum: Judges' Forum
Topic: Patron: Marcus Tertius
Replies: 5
Views: 12866

Re: Patron: Marcus Tertius

Nicely done. I think the spell strength is right on the money, for what it's worth. Having recently begun to work on some patrons, I can appreciate how much work is involved. The 5 little steps listed out on page 321 makes it sound like a simple task, but it takes quite a while to lay out something...
by oncelor
Mon Oct 01, 2012 3:28 pm
Forum: Judges' Forum
Topic: Patron: Marcus Tertius
Replies: 5
Views: 12866

Re: Patron: Marcus Tertius

Thanks. In my campaigns, law/chaos are mainly about one's attitude toward civilization. In this sense, Marcus would be neutral, since he is more concerned with what he regards as larger, more-cosmic struggles than with the concerns of tribes and cities. As his cosmic struggles have been against vari...
by oncelor
Mon Oct 01, 2012 2:59 pm
Forum: Judges' Forum
Topic: Patron: Marcus Tertius
Replies: 5
Views: 12866

Patron: Marcus Tertius

I just finished the draft for a new patron in my mythic Northumbrian campaign. Let me know if you have any clever ideas or think any of the spell or taint effects are over- or under- powered. I think I might switch the 3rd level spell to something involving scrying, e.g. using pools of water as crys...
by oncelor
Sat Sep 22, 2012 8:58 am
Forum: Judges' Forum
Topic: distribution of magic weapons
Replies: 17
Views: 23866

Re: distribution of magic weapons

Currently I am trying to distribute expendable magic items or wizard scrolls (or just new spells) at an average of about 1 ever 2 or 3 sessions, and permanent magic items about 1 every 4 or 5 sessions. When they find expendable items, they sometimes find multiple doses. However, I made the party afr...
by oncelor
Sat Sep 22, 2012 8:12 am
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 66230

Re: House Rules We Love

Wizards can swap out a known spell for another known spell that they have learned of equal or lesser level. This requires a casting check of DC 15+spell level, and generally takes at least 1/day per spell level to make one attempt, though the caster can try to do it in less time at a DC penalty. Me...
by oncelor
Thu Sep 20, 2012 5:10 pm
Forum: DCC RPG General
Topic: House Rules We Love
Replies: 40
Views: 66230

Re: House Rules We Love

Warriors without armor can use their Agility score in lieu of their armor class. Warriors in armor have damage reduction based on the armor type (in the range of 1-3 h.p.), but damage reduction is per round, not per attack. Clerics get a new spell-known customized by the Judge/player to reflect the ...
by oncelor
Sat Sep 15, 2012 5:56 pm
Forum: Characters
Topic: Crawl! New Class Challenge: PALADIN!
Replies: 25
Views: 103650

Re: Crawl! New Class Challenge: PALADIN!

I hadn't intended to make a paladin for the class challenge, but this is the paladin class that we have been using in our campaign, so I'll paste it here if anyone is interested. I have some vague notion to make a custom divine disapproval table for paladins (which will include a possibility for the...
by oncelor
Sat Sep 15, 2012 5:04 pm
Forum: DCC RPG General
Topic: So who here uses mini's in their DCC game?
Replies: 24
Views: 27668

Re: So who here uses mini's in their DCC game?

We've been playing DCC with minis on a table and in MapTool for a few months. We have very few house-rules: * Attackers get a +2 to hit bonus when flanking an opponent. * Creatures cannot move diagonally around corners. * Moving through party members costs one additional movement point per character...
by oncelor
Sat Sep 01, 2012 2:19 pm
Forum: Rules discussion
Topic: Reflexive Defense
Replies: 9
Views: 22324

Re: Reflexive Defense

In our campaign we've been experimenting with a house-rule to allow thieves to burn luck to reduce damage taken. Damage from any one source is reduced by an amount equal to the total on the luck dice, but any one source of damage cannot be reduced by more than 50% in this manner (and in this case, e...
by oncelor
Sat May 19, 2012 10:38 am
Forum: DCC RPG General
Topic: DCC RPG- having problems getting it to work for me/us.
Replies: 63
Views: 89156

Re: DCC RPG- having problems getting it to work for me/us.

I've run three sessions of DCC with a new group of players and I found it easier not to play with all the rules at first. I taught the warrior about how his mighty deed die works and gave him three deed effects to use as a starting point (knock-backwards, disarm, defense). Taught the thief about the...
by oncelor
Wed Jun 22, 2011 2:23 pm
Forum: DCC RPG General
Topic: Funky Dice & Weapon Damage?
Replies: 10
Views: 13625

Re: Funky Dice & Weapon Damage?

I had wondered that as well.

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