Search found 5 matches

by Kathorus
Mon Jun 20, 2011 11:50 pm
Forum: Actual Play Reports
Topic: Dicehead Playtest with Joseph 6/17/2011
Replies: 2
Views: 7090

Dicehead Playtest with Joseph 6/17/2011

So I show up to Dicehead Games at the appointed time. I had thought we were going to have around 5 people playing but, many last minute people decided that it would be a great idea to get in on the game. As each came forward, tables were rearranged, chairs were added, the whole time 'the more the me...
by Kathorus
Mon May 02, 2011 7:37 am
Forum: DCC RPG General
Topic: When will the dice sets be available?
Replies: 29
Views: 33328

Re: When will the dice sets be available?

I have got two more dice to color in.

I really want to use these in a game and can't wait for the beta rules.

It will be nice if they start making matching sets.
by Kathorus
Mon Apr 25, 2011 7:32 am
Forum: DCC RPG General
Topic: A plug for two book stores (Appendix N readers take note)
Replies: 5
Views: 10812

Re: A plug for two book stores (Appendix N readers take note

The next time you're in Chattanooga (seems like you're there fairly often), you must go to McKays. I live outside Chattanooga, McKays is AWESOME - I picked up my first batch of Appendix N books there about a month ago. I have also chanced upon a few nice RPG buys there as well, got a Moldvay Expert...
by Kathorus
Mon Apr 25, 2011 7:17 am
Forum: DCC RPG General
Topic: Welcome New DCC RPG Fans
Replies: 21
Views: 27218

Re: Welcome New DCC RPG Fans

A fast, exciting and user-friendly role playing game is what this world needs. I want to help in any way I can. Thank you Goodman games! That is what I am hoping for, at times I think fondly of the 'Old School' (pre 3e) days when things were quick because there weren't many rules, only to have that...
by Kathorus
Wed Apr 20, 2011 6:40 am
Forum: DCC RPG General
Topic: Planar Travel
Replies: 17
Views: 19365

Re: Planar Travel

I mean, couldn't the PCs get transported somewhere, adventure a little bit, come back, and call it a day? I like that, more room for the DM to inject a sense of mystery and wonder, bend 'rules', and not have to explain 'mechanics' to rules-heavy players. Examples - Ravenloft, Dungeonland, The Land ...

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