Search found 5 matches
- Mon Jun 20, 2011 11:50 pm
- Forum: Actual Play Reports
- Topic: Dicehead Playtest with Joseph 6/17/2011
- Replies: 2
- Views: 7090
Dicehead Playtest with Joseph 6/17/2011
So I show up to Dicehead Games at the appointed time. I had thought we were going to have around 5 people playing but, many last minute people decided that it would be a great idea to get in on the game. As each came forward, tables were rearranged, chairs were added, the whole time 'the more the me...
- Mon May 02, 2011 7:37 am
- Forum: DCC RPG General
- Topic: When will the dice sets be available?
- Replies: 29
- Views: 33328
Re: When will the dice sets be available?
I have got two more dice to color in.
I really want to use these in a game and can't wait for the beta rules.
It will be nice if they start making matching sets.
I really want to use these in a game and can't wait for the beta rules.
It will be nice if they start making matching sets.
- Mon Apr 25, 2011 7:32 am
- Forum: DCC RPG General
- Topic: A plug for two book stores (Appendix N readers take note)
- Replies: 5
- Views: 10812
Re: A plug for two book stores (Appendix N readers take note
The next time you're in Chattanooga (seems like you're there fairly often), you must go to McKays. I live outside Chattanooga, McKays is AWESOME - I picked up my first batch of Appendix N books there about a month ago. I have also chanced upon a few nice RPG buys there as well, got a Moldvay Expert...
- Mon Apr 25, 2011 7:17 am
- Forum: DCC RPG General
- Topic: Welcome New DCC RPG Fans
- Replies: 21
- Views: 27218
Re: Welcome New DCC RPG Fans
A fast, exciting and user-friendly role playing game is what this world needs. I want to help in any way I can. Thank you Goodman games! That is what I am hoping for, at times I think fondly of the 'Old School' (pre 3e) days when things were quick because there weren't many rules, only to have that...
- Wed Apr 20, 2011 6:40 am
- Forum: DCC RPG General
- Topic: Planar Travel
- Replies: 17
- Views: 19365
Re: Planar Travel
I mean, couldn't the PCs get transported somewhere, adventure a little bit, come back, and call it a day? I like that, more room for the DM to inject a sense of mystery and wonder, bend 'rules', and not have to explain 'mechanics' to rules-heavy players. Examples - Ravenloft, Dungeonland, The Land ...