Search found 768 matches

by reverenddak
Fri Jul 08, 2011 10:29 am
Forum: DCC RPG General
Topic: Monster exp done yet?
Replies: 14
Views: 19664

Re: Monster exp done yet?

I'd like to see progression every 3 or 4 sessions. My group had a super short (2-hour) session last night, and there was tons of role-playing and three fights. A ton of things happen in Old-School play, but it was the third session and they're still Zeroes. With the rate of XP I've been giving them,...
by reverenddak
Thu Jul 07, 2011 11:35 pm
Forum: DCC RPG General
Topic: Just reading through the rules and I am loving the DCC RPG
Replies: 34
Views: 37804

Re: Just reading through the rules and I am loving the DCC R

I finally figured out what to call this: Race as Race. Just because DCCRPG uses Race as Class does not prevent DCCRPG from ALSO using Race as Race. The Race as Race section of the rulebook would explain the difference between 0-level humans, 0-level elves, 0-level dwarves and 0-level halflings. Ans...
by reverenddak
Thu Jul 07, 2011 2:55 pm
Forum: DCC RPG General
Topic: Halflings & 2 weapons
Replies: 21
Views: 28221

Re: Halflings & 2 weapons

I don't like 2-weapon fighting in general. No one really does it. If they do, they use the off-hand for parrying. Even in Krull, Prince-whats-his-face was always parrying with one-hand and attacking with the other. I think it's a movie thing, and this game isn't supposed to emulate movies, it's sup...
by reverenddak
Thu Jul 07, 2011 11:47 am
Forum: DCC RPG General
Topic: Halflings & 2 weapons
Replies: 21
Views: 28221

Re: Halflings & 2 weapons

I don't like 2-weapon fighting in general. No one really does it. If they do, they use the off-hand for parrying. Even in Krull, Prince-whats-his-face was always parrying with one-hand and attacking with the other. I think it's a movie thing, and this game isn't supposed to emulate movies, it's supp...
by reverenddak
Thu Jul 07, 2011 11:43 am
Forum: DCC RPG General
Topic: Monster exp done yet?
Replies: 14
Views: 19664

Re: Monster exp done yet?

If you're interested, I've been using S&W standards. Which loosely coincides with D&D 3x. S&W has a slower progression only because the XP needed is higher per level (2000 XP for a fighter, while only 1000 in 3x) and S&W give XP per GP "recovered." I do like the XP per GP s...
by reverenddak
Thu Jul 07, 2011 11:34 am
Forum: DCC RPG General
Topic: Just reading through the rules and I am loving the DCC RPG
Replies: 34
Views: 37804

Re: Just reading through the rules and I am loving the DCC R

Dragon Age does an interesting thing with races. It uses them strictly as a background, with restrictions on Classes. I think it would be a good idea to expand the Starting Occupations with a larger list and a bit more detailed information, with some sort of Ability or Racial Bonus. Here are a coupl...
by reverenddak
Wed Jul 06, 2011 7:10 pm
Forum: DCC RPG General
Topic: Hugh the Barbarian
Replies: 20
Views: 33918

Re: Hugh the Barbarian

NIIIIIIIIIIIICE. Makes me giddy.
by reverenddak
Sun Jul 03, 2011 2:03 am
Forum: DCC RPG General
Topic: Suggested Published Adventures That Would Make for Good DCC
Replies: 21
Views: 29393

Re: Suggested Published Adventures That Would Make for Good

I've been running Frog God Games's "Splinters of Faith #1, It started with a Chicken," the S&W version. http://www.talesofthefroggod.com/index.php/products/splinters-of-faith It's an intro adventure, with simple traps, tons of un-dead and some elementals in the local dungeon. This work...
by reverenddak
Sun Jul 03, 2011 1:39 am
Forum: Actual Play Reports
Topic: Rev. Dak's Los Angeles, CA, play-test report
Replies: 6
Views: 22284

SESSION 2

Session 2. Setup This is the second DCC RPG Beta Play-test session. One experienced player was replaced by a novice player. 4 players total. The new participant created 3 brand-new Zeros and the 3 living characters of the absent player was divided among the 3 returning players for a total of 15 cha...
by reverenddak
Thu Jun 30, 2011 11:13 am
Forum: Playtest Feedback: Other
Topic: no magic items--shouldn't those be playtested?
Replies: 47
Views: 104547

Re: no magic items--shouldn't those be playtested?

This is where I have issue with Appendix N, in place of just Sword & Sorcery, when we justify Elves and Dwarves because of Tolkien, we can't just dismiss mundane magic items like the Cloaks of Elvenkind, Brooches of Defence, Sting and that light-thing. Believe you-me, I want magic items to be da...
by reverenddak
Tue Jun 28, 2011 4:22 pm
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 136142

Re: Demi-human classes...

I learned a new term today, Fantasy Heartbreaker. Basically means a D&D rip-off, but not necessarily in a bad way. Which, in my opinion, is what DCC is trying NOT to be, but if it keeps tropes like Elves, Dwarves and Halflings it will fall into that trap--whether it wants to or not. Ditching tho...
by reverenddak
Tue Jun 28, 2011 10:36 am
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 60583

Re: Would you use the DCC RPG for long term campaign play ?

It would probably be in the best interest for DCC to have viable wizards (and clerics). It's pretty clear that Warriors are fine, Thieves... I don't know about that class anymore. The Demi-humans? I don't know why they're there. They should be optional, and examples, and possibly found in the Judge'...
by reverenddak
Tue Jun 28, 2011 10:20 am
Forum: DCC RPG General
Topic: Great Flavor Text
Replies: 9
Views: 12567

Re: Great Flavor Text

I'm going to house rule that there are only 666 spells in my campaign. (See what I did there?)
by reverenddak
Sun Jun 26, 2011 9:56 pm
Forum: Playtest Feedback: Other
Topic: Idea: Remove most negative penalties from DCCRPG
Replies: 34
Views: 77231

Re: Idea: Remove most negative penalties from DCCRPG

The irony that is DCC RPG: A pre-D&D Sword & Sorcery Roleplaying Game built on d20, i.e. D&D.
by reverenddak
Sun Jun 26, 2011 9:26 pm
Forum: DCC RPG General
Topic: Great Flavor Text
Replies: 9
Views: 12567

Re: Great Flavor Text

There should be similar text explaining the number for Mighty Deeds of Arms that can possibly done aside from the "standard 7".
by reverenddak
Fri Jun 24, 2011 11:17 pm
Forum: Playtest Feedback: Characters
Topic: Starting languages
Replies: 12
Views: 17482

Re: Starting languages

I thought there weren't going to be any generic monsters? That language list suggests otherwise.
by reverenddak
Fri Jun 24, 2011 9:53 pm
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 60583

Re: Would you use the DCC RPG for long term campaign play ?

jamescbennett wrote: For a more Appendix N solution to the problem, I would most likely introduce alchemical ability-enhancing drugs, a la Elric.
Just like IRL, I can see those drugs being abused.
by reverenddak
Fri Jun 24, 2011 6:08 pm
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24963

Re: Options for non-mages

Yeah, no. It's unfortunate that Wizards (and Elves) only have access to 716 spells. But for a Warrior (or Dwarf) to be limited to 15, 20 or even 100 or so Mighty Deeds would be a shame. I like that the 7 example MDoA are just that, examples. A 3rd Party book on 716 MDoAs would, on the other hand, be...
by reverenddak
Fri Jun 24, 2011 5:39 pm
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 151662

Re: Dice...

FWIW, at my play-test last night, no one at my table had an issue with the funky dice. d3, easy. no one had the "opportunity" to roll a d7 or d14, but they had to roll d16s and d24s and d30s. No one had an issue rolling (albeit they were confused at first, but they got it) rolling a d8 wit...
by reverenddak
Fri Jun 24, 2011 12:12 pm
Forum: Actual Play Reports
Topic: Rev. Dak's Los Angeles, CA, play-test report
Replies: 6
Views: 22284

Rev. Dak's Los Angeles, CA, play-test report

Intro I decided to not start with "Portal" and convert an intro S&W (OD&D) module (Splinters of Faith #1: It Started With A Chicken by Frog God Games) instead. I did this for two reasons. I wanted to see how an OSR mod would play with DCC and I wanted to use OD&D XP values as ...
by reverenddak
Thu Jun 23, 2011 12:25 pm
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 60583

Re: Would you use the DCC RPG for long term campaign play ?

Ability score increases of some sort would definitely help in long term play. d20 increases an ability every few levels. Since 10th is considered tip of the top, maybe 2 abilities increase at 5 and 2 more at 10th? or some smaller increases in between? There are clearly more cases of ability drain an...
by reverenddak
Thu Jun 23, 2011 11:37 am
Forum: DCC RPG General
Topic: "Funky Dice" DCC-themed Dice Roller
Replies: 7
Views: 11659

Re: "Funky Dice" DCC-themed Dice Roller

claytonian wrote:good work. Does it do smart phones too?
It's Flash based, so it should work on Android.

Awesome job JMarr! You did it again!
by reverenddak
Thu Jun 23, 2011 11:35 am
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 60583

Re: Would you use the DCC RPG for long term campaign play ?

I have hopes for some relatively long-term play. When I played D&D for the first time, AD&D in the 80s, we cheated and fudged A LOT, and had some really high level characters. Probably about 6-8 years worth of play. I played 3.0 and we reached 10th after about 3 years of fairly consistent we...
by reverenddak
Thu Jun 23, 2011 10:25 am
Forum: Playtest Feedback: Other
Topic: Scrap the XP table. One table to rule them all
Replies: 47
Views: 102543

Re: Scrap the XP table. One table to rule them all

Surely missing the game due to something in 'real life' is punishment enough without having your character fall behind everyone elses as well? Everyone is on the same boat. One PC's punishment is another PC's reward. There ain't a perfect solution. But it works for the most part with my group and i...
by reverenddak
Wed Jun 22, 2011 3:23 pm
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24963

Re: Options for non-mages

Those "seven" MDoA are just suggestions, examples. MDoAs are intended to make Warriors (and Dwarves) special. Sharing them would dilute the class.

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