Search found 779 matches

by jmucchiello
Mon May 02, 2011 10:38 am
Forum: DCC RPG General
Topic: Appendix N Recommendations and Adventuring Parties
Replies: 15
Views: 18680

Re: Appendix N Recommendations and Adventuring Parties

trancejeremy wrote:I just don't think adventure fiction works very well with groups.
Superhero groups are as close as you get.

And they don't map onto adventuring very well. Adventuring is pro-active: Let's go into the Tomb of Doom and find some loot. Superheroes are reactive: Doc Doom is doing what? Let's stop him.
by jmucchiello
Sun May 01, 2011 10:59 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 80605

Re: Kill the Cleric?

If you do domains in the 2e mode, you need more cleric spells to really differentiate the spell list by deity. In the KISS mode, I'd say that deity only affects the Anathema Turning ability and "might" restrict some spells (the whole fire gods don't create water, thing). Perhaps each spell...
by jmucchiello
Mon Apr 25, 2011 2:23 pm
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 80605

Re: Kill the Cleric?

Sure, there are a good collection of roguish types in Appendix N but there's also a good collection of heroic fantasy where do-gooders save the day for little reward. I fail to understand how anyone could say doing heroic deeds is outside the "roots of D&D". That's the dilemma of tryi...
by jmucchiello
Mon Apr 25, 2011 10:27 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 80605

Re: Kill the Cleric?

What priest would take part in tomb robbing for example? One dedicated to a 'rival' god, if history is to be believed. Like recovering a relic for his church, or destroying one of the enemies. But people did worse things for their religion, than tomb robbing. And the cleric is a templar-like class,...
by jmucchiello
Mon Apr 25, 2011 10:18 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 80605

Re: Kill the Cleric?

What priest would take part in tomb robbing for example? IMO, the cleric and the paladin were the driving force behind pushing D&D from its roots of being a game about a band of roguish cutthroats to being a game of fantasy superheroes that spend their day rescuing villages from the Forces of E...
by jmucchiello
Mon Apr 25, 2011 7:43 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 80605

Re: Kill the Cleric?

In my experience, the best characters to "tut tut" the party are the barbarians: "That now we do it in Kralimoran, or Dark Steppes as you call it." Any "outsider" will do, but barbarians are always fun for that. "No, you must not take his (dead guy's) sword. He fou...
by jmucchiello
Fri Apr 22, 2011 12:11 pm
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 80605

Re: Kill the Cleric?

What were the magic costs for Harold Shea and the Professor? What higher powers did they call on? None. Their magic was mathematically grounded. I'm not saying all Appendix N magic is the same. There's a trade off between the high fantasy of Appendix N and the sword & sorcery. For every Harold ...
by jmucchiello
Fri Apr 22, 2011 9:41 am
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 80605

Re: Kill the Cleric?

What were the magic costs for Harold Shea and the Professor? What higher powers did they call on? None. Their magic was mathematically grounded.
by jmucchiello
Tue Apr 19, 2011 5:24 pm
Forum: DCC RPG General
Topic: Planar Travel
Replies: 17
Views: 19363

Re: Planar Travel

Given the response here maybe I should pitch it elsewhere :wink: What's been said can be taken a couple of ways. One is that people around here don't like planar travel in their games. Two is that nothing's come along to inspire them with the awesomeness of planar travel. I'd assume the latter. Or ...
by jmucchiello
Mon Apr 18, 2011 6:54 pm
Forum: DCC RPG General
Topic: Encounter Levels and Random Encounters
Replies: 18
Views: 20940

Re: Encounter Levels and Random Encounters

Far more important for creating balanced encounters is having a good DM who knows what his players' characters can handle. And that holds true for just about all RPGs in existence. No RPG that I know of has a good "how to design an encounters" tool that works for below average game masters...
by jmucchiello
Mon Apr 18, 2011 6:48 pm
Forum: DCC RPG General
Topic: Wizards versus Warriors. Can Balance be found in Appendix N?
Replies: 29
Views: 31584

Re: Wizards versus Warriors. Can Balance be found in Appendi

kataskicana wrote:We can revel in the sheer greatness of the 'unbalancedness' of it.
<exhale> Fweeee!!!! <noise maker spinning in left hand>
by jmucchiello
Mon Apr 18, 2011 6:46 pm
Forum: DCC RPG General
Topic: Planar Travel
Replies: 17
Views: 19363

Re: Planar Travel

I don't think DCC needs rules for this. Planar travel is entirely in the domain of the DM, I think.
by jmucchiello
Thu Apr 14, 2011 2:15 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 138648

Re: [Design Question] DCC RPG and 10 Levels

Joe, I think a lot of people are going to be very, very pleased to read this post. I know I am. :D And honestly, I think things like building keeps and facing off against patrons is perfect supplementary material... In my 30 years of playing D&D (damn, i'm getting old), I've never once played o...
by jmucchiello
Thu Apr 14, 2011 2:04 pm
Forum: DCC RPG General
Topic: Equipment
Replies: 11
Views: 13723

Re: Equipment

GnomeBoy wrote:Awww -- but I've always wanted to see how Easley would render a ten-foot pole and coil of rope... :cry:
More Pitons!!
by jmucchiello
Thu Apr 14, 2011 2:03 pm
Forum: DCC RPG General
Topic: Equipment
Replies: 11
Views: 13723

Re: Equipment

I'm actually something of a fan of "your weapon does 1d6 damage" and leaving it at that. Games that feature guns, I don't care about the differences (and don't care about hearing people complain that the real world differences are not accurate/there at all). Games with pole-arms, swords, ...
by jmucchiello
Wed Apr 13, 2011 8:25 am
Forum: DCC RPG General
Topic: Equipment
Replies: 11
Views: 13723

Equipment

I certainly hope 5-6 pages are spent on mundane equipment for this game. If the spells are illustrated, I hope the equipment page is too.
by jmucchiello
Wed Apr 13, 2011 8:22 am
Forum: DCC RPG General
Topic: Questions about the Beta version
Replies: 13
Views: 16606

Re: Questions about the Beta version

How about levels 1-7? Please. God. This. If nothing else. I suspect he can't as long as spells are one per page. Adding two levels increases the spell spaces requirements by 33% and monster space requirements by at least 28% (depending on the complexity of higher level monsters). Even if there are ...
by jmucchiello
Wed Apr 13, 2011 8:16 am
Forum: DCC RPG General
Topic: Porting Spellcasting to, say, Pathfinder?
Replies: 3
Views: 7578

Re: Porting Spellcasting to, say, Pathfinder?

Well, playing E6, you only have to convert cantrips to 3rd level spells so your task is already cut down to 1/3 of the spell list. Since you know what spells your players tend to memorize, just start converting those spells and some outlying spells rather than doing them all. You probably would tie ...
by jmucchiello
Wed Apr 13, 2011 8:13 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 130517

Re: Have your attitudes towards DCC RPG changed since Jan. 3

I would rather see a 1-10 level range in one book if possible. I really would not be a fan of the first book having spells of levels 1-3... the second book having spell levels 4&5. Plus, what would really be in a second book? There are no feats... no skills... Joseph indicated earlier he wanted...
by jmucchiello
Wed Apr 13, 2011 8:10 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 130517

Re: Have your attitudes towards DCC RPG changed since Jan. 3

And we haven't had any solid explanation for why that's so... other than "I think it will work better this way". Why? I'm guessing that the spell tables and crit tables take up a whole lot more space than they first expected and now they need to chop the game down to make it fit into the ...
by jmucchiello
Wed Apr 13, 2011 7:57 am
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 23524

Re: Rulebook efficiency: A pitch for using flowcharts

But what if viewing a flowchart makes the rules "make sense"? Even with 25+ years of computer programming I've never found flowcharts more sensible than a good outline list. YMMV. A flowchart can only handle so much detail before it gets bogged down. And a flowchart with only a couple dec...
by jmucchiello
Tue Apr 12, 2011 1:37 pm
Forum: DCC RPG General
Topic: Resurrection ?
Replies: 24
Views: 26901

Re: Resurrection ?

2) Gandalf was never killed. He was cast down by the Balrog and his form was taken away. Gandalf was literally a Gawd... or demi-gawd technically. Not a PC, not a mortal, or even an immortal Elf... a gawd... one of the Maia. Gandalf's gawd status isn't really mentioned in LOTR. You to read the Silm...
by jmucchiello
Tue Apr 12, 2011 1:28 pm
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 130517

Re: Have your attitudes towards DCC RPG changed since Jan. 3

The "recommended levels" were not originally a part of the standard cover layout. The monochrome modules, e.g., seldom mention them, and not generally as a numerical range. The monochrome G modules, e.g., all suggest "average level of 9th" (though holding the door open to charac...
by jmucchiello
Tue Apr 12, 2011 11:09 am
Forum: DCC RPG General
Topic: What would a 3rd level DCC look like in 3e?
Replies: 11
Views: 14927

Re: What would a 3rd level DCC look like in 3e?

mshensley wrote:nah, it's friendly enough: FTFY means Fixed That For You.
There are places on the Internet where FTFY is always considered snarky, sarcastic or condescending (you idiot, I had to fix that for you). So be careful using it and don't assume it is always friendly.
by jmucchiello
Tue Apr 12, 2011 10:58 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 130517

Re: Have your attitudes towards DCC RPG changed since Jan. 3

I was going to post a new thread titled "Have your attitudes toward DCC RPG changed since Apr 3rd?" But I guess I don't need to. The level 5 talk has cooled my jets a bit as well.

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