Search found 215 matches
- Wed May 18, 2011 10:43 pm
- Forum: DCC RPG General
- Topic: How could we forget this...???
- Replies: 23
- Views: 13180
Re: How could we forget this...???
Detective work at its best.
- Mon May 16, 2011 11:19 pm
- Forum: DCC RPG General
- Topic: Maps
- Replies: 22
- Views: 14172
Re: Maps
That is fan-flippin-tastic!
But it does look like a lot of work for each map. Can you keep it up over a whole series of dungeon modules? If so, I'm sure Doug Kovacs is mighty glad to have a regular gig!
But it does look like a lot of work for each map. Can you keep it up over a whole series of dungeon modules? If so, I'm sure Doug Kovacs is mighty glad to have a regular gig!
- Thu May 05, 2011 6:06 am
- Forum: DCC RPG General
- Topic: Elric's plate armor and Gandalf's sword
- Replies: 77
- Views: 40383
Re: Elric's plate armor and Gandalf's sword
Hang on a minute, his cloak is blowing one way, his/her hair is blowing another way and the tassels on the staff are blowing slightly in between the two. Must be magic around!
- Thu May 05, 2011 6:03 am
- Forum: DCC RPG General
- Topic: Economics in DCC...Gold! Gold! Gold!
- Replies: 36
- Views: 21487
Re: Economics in DCC...Gold! Gold! Gold!
Two of the six PCs survived the adventure... That got me very worried about the long-term usefulness of the DCC RPG until I read your qualifier; Now that might still be a little TOO harsh (and this is partly my own DM style; I do seem to kill off more PCs than Harley or Tavis or Dieter) and I may n...
- Tue Apr 26, 2011 5:18 am
- Forum: DCC RPG General
- Topic: Changes due to playtests
- Replies: 13
- Views: 8898
Re: Changes due to playtests
Actually, the examples you mentioned were originally written as short stories with no particular order. It was only later that they were collected into book form and an "order" for the stories was established. So, while a modern reader might think that these characters "progressed th...
- Tue Apr 26, 2011 12:51 am
- Forum: DCC RPG General
- Topic: Changes due to playtests
- Replies: 13
- Views: 8898
Re: Changes due to playtests
Also out of interest, how is campaign play being playtested? When you think of Appendix N literature (e.g., Elric, Cudgel, Farhad and the Grey Mouser, Conan, etc.) we know them in shorthand by the characters, because they progress through the novels, from one adventure to another. They don't die at ...
- Fri Apr 22, 2011 12:52 am
- Forum: DCC RPG General
- Topic: When will the dice sets be available?
- Replies: 29
- Views: 17034
Re: When will the dice sets be available?
Hmmm, where in Europe can we get these dice? I don't think I like having to pay more in postage than the dice themselves are worth.
- Thu Apr 14, 2011 1:08 am
- Forum: DCC RPG General
- Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
- Replies: 113
- Views: 66272
Re: Have your attitudes towards DCC RPG changed since Jan. 3
As for recent discussions on the matter, I hope geordie and Stainless are cool by this. I don't see how it could be a negative for any of us. I think we all win here. I'm completely cool on this. I was never objecting to a system that has more levels, just voicing my opinion that I couldn't see wha...
- Thu Apr 14, 2011 1:02 am
- Forum: DCC RPG General
- Topic: [Design Question] DCC RPG and 10 Levels
- Replies: 140
- Views: 72094
Re: [Design Question] DCC RPG and 10 Levels
Each title could confer one "bonus of choice" from the next level (choose hit points, attack mod, spell, save, whatever), and then the third and final advancement carries the rest of the "full level benefit." This is an excellent idea. Considering the artificiality of the whole ...
- Wed Apr 13, 2011 12:51 am
- Forum: DCC RPG General
- Topic: Rulebook efficiency: A pitch for using flowcharts
- Replies: 16
- Views: 14654
Re: Rulebook efficiency: A pitch for using flowcharts
The thing that rulebooks need more of is examples. There should be an example for just about every rule. I agree. Just give us a good example. If it still doesn't make sense we will just house rule it and move on. But what if viewing a flowchart makes the rules "make sense"? They are simp...
- Wed Apr 13, 2011 12:47 am
- Forum: DCC RPG General
- Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
- Replies: 113
- Views: 66272
Re: Have your attitudes towards DCC RPG changed since Jan. 3
Personally I have no problem with the level range as I'm more attuned to Traveller (no levels), Trail of Cthulhu (no levels) and Call of Cthulhu (slow progression). In those games it's about roleplaying not leveling up like some sort of computer game. I remember the awe of playing when I first start...
- Tue Apr 12, 2011 7:42 am
- Forum: DCC RPG General
- Topic: Questions about the Beta version
- Replies: 13
- Views: 8385
Re: Questions about the Beta version
Well, the beta version went off to the editor a couple days ago, so I'd say it's pretty complete. :) Of course it's a document that is designed to be "fiddled with," since there will be lots of player input once it's released. So don't consider it "done" - just "frozen in t...
- Thu Apr 07, 2011 9:49 am
- Forum: DCC RPG General
- Topic: The forgotten class...
- Replies: 42
- Views: 23026
Re: The forgotten class...
I appreciate the suggestions and agree that the thief needs to feel more special. Just not sure yet how to do it. I have no mechanics details to suggest, but when I think "thief", I think; Backstab Garrote Sap Throw knife Move silently Shadow Evade Listen Limited night vision Climb Tumbli...
- Fri Apr 01, 2011 12:12 am
- Forum: DCC RPG General
- Topic: Rulebook efficiency: A pitch for using flowcharts
- Replies: 16
- Views: 14654
Re: Rulebook efficiency: A pitch for using flowcharts
With the paucity of rules that we know of so far, I think it's too early to know just how simple/streamlined the system will be (despite the design goal of KISS). Also, the Mongoose Traveller combat system is very simple and streamlined (one of its often mentioned good points), yet the flowchart I u...
- Thu Mar 31, 2011 4:23 am
- Forum: DCC RPG General
- Topic: Rulebook efficiency: A pitch for using flowcharts
- Replies: 16
- Views: 14654
Re: Rulebook efficiency: A pitch for using flowcharts
That's a cool chart, but it looks a lot more intimidating and complex than actually just reading the rules did IMO. I certainly don't remember combat in MT being so complicated. I think the only way a flowchart should be used is in conjunction with the written rules (I'm not suggesting them as the ...
- Thu Mar 31, 2011 4:17 am
- Forum: DCC RPG General
- Topic: Cosmology & Setting
- Replies: 42
- Views: 24518
Re: Cosmology & Setting
Although the rules are an attempt to embody all of the Appendix N fiction, I can't see how a single setting can do the same (unless it's effectively not a setting at all but just a multiverse concept). Thus, I would agree that setting details should not feature in the DCC RPG. Some generic guidance ...
- Thu Mar 31, 2011 1:49 am
- Forum: DCC RPG General
- Topic: Rulebook efficiency: A pitch for using flowcharts
- Replies: 16
- Views: 14654
Rulebook efficiency: A pitch for using flowcharts
I've read multiple playtest reports so far for the DCC RPG and it is often commented that the rules will need to have a good layout in order to make the game easy to use. That's obvious for any game (and sadly much neglected by RPG publishers), but it looks like it might be more so for the DCC RPG. ...
- Tue Mar 29, 2011 8:57 am
- Forum: DCC RPG General
- Topic: dcc rpg at garycon
- Replies: 50
- Views: 32046
Re: dcc rpg at garycon
Wow, those module covers really do scream, "Glam '70s!" They'll certainly stand out on store shelves, but I may have to wrap them in brown paper at games otherwise my players are going to P themselves laughing.
- Wed Mar 23, 2011 5:56 am
- Forum: DCC RPG General
- Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
- Replies: 113
- Views: 66272
Re: Have your attitudes towards DCC RPG changed since Jan. 3
MSHensley, You just need to broaden you horizon regarding hit points. At first level, that axe will hurt and most likely drop most characters with one "hit." What you should do is have the players keep track of just how many hit points their character had at first level. That's the charac...
- Tue Mar 22, 2011 6:17 am
- Forum: DCC RPG General
- Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
- Replies: 113
- Views: 66272
Re: Have your attitudes towards DCC RPG changed since Jan. 3
I hadn't heard of the DCC RPG until after the second designer note was posted, thus I'm a late comer. Having no experience with 2e, 3e, 3.5e or 4e (other than by reputation), much of the first designer note passed over me but I persisted in reading playtest reports, etc. and slowly I've educated mys...
- Sun Mar 20, 2011 6:57 am
- Forum: DCC RPG General
- Topic: Jim Roslof, R.I.P.
- Replies: 25
- Views: 22434
- Sun Mar 20, 2011 2:46 am
- Forum: DCC RPG General
- Topic: questions about combat
- Replies: 38
- Views: 21757
Re: questions about combat
It's an interesting topic (although heading off on a tangent from the OP). There's lots of info here; http://www.cdc.gov/niosh/docs/2000-116/pdfs/2000-116b.pdf Page 17 has an interesting distribution which is quite asymmetric, but keep in mind the sample space is quite small. So clearly you can die ...
- Sat Mar 19, 2011 1:24 am
- Forum: DCC RPG General
- Topic: questions about combat
- Replies: 38
- Views: 21757
- Wed Mar 16, 2011 12:15 pm
- Forum: DCC RPG General
- Topic: Designer's Blog #3: What Do You Mean, "Vancian"?
- Replies: 102
- Views: 107960
Re: Designer's Blog #3: What Do You Mean, "Vancian"?
OK everyone, all together now, and make sure you hit the high notes....Machpants wrote:... just hurry up and release the thing! LOL
- Mon Mar 14, 2011 3:21 am
- Forum: DCC RPG General
- Topic: Death & Dying in DCC RPG
- Replies: 54
- Views: 30794
Re: Death & Dying in DCC RPG
Judges Guild Ready Ref sheets is what I started playing D&D with. None of us had access to Basic D&D and I think the AD&D books were just about to be published, or at least hadn't made it to Australia by then. We really had no idea what we were doing and so much had to be inferred from s...