Search found 215 matches

by Stainless
Wed May 18, 2011 10:43 pm
Forum: DCC RPG General
Topic: How could we forget this...???
Replies: 23
Views: 13180

Re: How could we forget this...???

Detective work at its best.
by Stainless
Mon May 16, 2011 11:19 pm
Forum: DCC RPG General
Topic: Maps
Replies: 22
Views: 14172

Re: Maps

That is fan-flippin-tastic!

But it does look like a lot of work for each map. Can you keep it up over a whole series of dungeon modules? If so, I'm sure Doug Kovacs is mighty glad to have a regular gig!
by Stainless
Thu May 05, 2011 6:06 am
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 40383

Re: Elric's plate armor and Gandalf's sword

Hang on a minute, his cloak is blowing one way, his/her hair is blowing another way and the tassels on the staff are blowing slightly in between the two. Must be magic around!
by Stainless
Thu May 05, 2011 6:03 am
Forum: DCC RPG General
Topic: Economics in DCC...Gold! Gold! Gold!
Replies: 36
Views: 21487

Re: Economics in DCC...Gold! Gold! Gold!

Two of the six PCs survived the adventure... That got me very worried about the long-term usefulness of the DCC RPG until I read your qualifier; Now that might still be a little TOO harsh (and this is partly my own DM style; I do seem to kill off more PCs than Harley or Tavis or Dieter) and I may n...
by Stainless
Tue Apr 26, 2011 5:18 am
Forum: DCC RPG General
Topic: Changes due to playtests
Replies: 13
Views: 8898

Re: Changes due to playtests

Actually, the examples you mentioned were originally written as short stories with no particular order. It was only later that they were collected into book form and an "order" for the stories was established. So, while a modern reader might think that these characters "progressed th...
by Stainless
Tue Apr 26, 2011 12:51 am
Forum: DCC RPG General
Topic: Changes due to playtests
Replies: 13
Views: 8898

Re: Changes due to playtests

Also out of interest, how is campaign play being playtested? When you think of Appendix N literature (e.g., Elric, Cudgel, Farhad and the Grey Mouser, Conan, etc.) we know them in shorthand by the characters, because they progress through the novels, from one adventure to another. They don't die at ...
by Stainless
Fri Apr 22, 2011 12:52 am
Forum: DCC RPG General
Topic: When will the dice sets be available?
Replies: 29
Views: 17034

Re: When will the dice sets be available?

Hmmm, where in Europe can we get these dice? I don't think I like having to pay more in postage than the dice themselves are worth.
by Stainless
Thu Apr 14, 2011 1:08 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 66272

Re: Have your attitudes towards DCC RPG changed since Jan. 3

As for recent discussions on the matter, I hope geordie and Stainless are cool by this. I don't see how it could be a negative for any of us. I think we all win here. I'm completely cool on this. I was never objecting to a system that has more levels, just voicing my opinion that I couldn't see wha...
by Stainless
Thu Apr 14, 2011 1:02 am
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 72094

Re: [Design Question] DCC RPG and 10 Levels

Each title could confer one "bonus of choice" from the next level (choose hit points, attack mod, spell, save, whatever), and then the third and final advancement carries the rest of the "full level benefit." This is an excellent idea. Considering the artificiality of the whole ...
by Stainless
Wed Apr 13, 2011 12:51 am
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 14654

Re: Rulebook efficiency: A pitch for using flowcharts

The thing that rulebooks need more of is examples. There should be an example for just about every rule. I agree. Just give us a good example. If it still doesn't make sense we will just house rule it and move on. But what if viewing a flowchart makes the rules "make sense"? They are simp...
by Stainless
Wed Apr 13, 2011 12:47 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 66272

Re: Have your attitudes towards DCC RPG changed since Jan. 3

Personally I have no problem with the level range as I'm more attuned to Traveller (no levels), Trail of Cthulhu (no levels) and Call of Cthulhu (slow progression). In those games it's about roleplaying not leveling up like some sort of computer game. I remember the awe of playing when I first start...
by Stainless
Tue Apr 12, 2011 7:42 am
Forum: DCC RPG General
Topic: Questions about the Beta version
Replies: 13
Views: 8385

Re: Questions about the Beta version

Well, the beta version went off to the editor a couple days ago, so I'd say it's pretty complete. :) Of course it's a document that is designed to be "fiddled with," since there will be lots of player input once it's released. So don't consider it "done" - just "frozen in t...
by Stainless
Thu Apr 07, 2011 9:49 am
Forum: DCC RPG General
Topic: The forgotten class...
Replies: 42
Views: 23026

Re: The forgotten class...

I appreciate the suggestions and agree that the thief needs to feel more special. Just not sure yet how to do it. I have no mechanics details to suggest, but when I think "thief", I think; Backstab Garrote Sap Throw knife Move silently Shadow Evade Listen Limited night vision Climb Tumbli...
by Stainless
Fri Apr 01, 2011 12:12 am
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 14654

Re: Rulebook efficiency: A pitch for using flowcharts

With the paucity of rules that we know of so far, I think it's too early to know just how simple/streamlined the system will be (despite the design goal of KISS). Also, the Mongoose Traveller combat system is very simple and streamlined (one of its often mentioned good points), yet the flowchart I u...
by Stainless
Thu Mar 31, 2011 4:23 am
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 14654

Re: Rulebook efficiency: A pitch for using flowcharts

That's a cool chart, but it looks a lot more intimidating and complex than actually just reading the rules did IMO. I certainly don't remember combat in MT being so complicated. I think the only way a flowchart should be used is in conjunction with the written rules (I'm not suggesting them as the ...
by Stainless
Thu Mar 31, 2011 4:17 am
Forum: DCC RPG General
Topic: Cosmology & Setting
Replies: 42
Views: 24518

Re: Cosmology & Setting

Although the rules are an attempt to embody all of the Appendix N fiction, I can't see how a single setting can do the same (unless it's effectively not a setting at all but just a multiverse concept). Thus, I would agree that setting details should not feature in the DCC RPG. Some generic guidance ...
by Stainless
Thu Mar 31, 2011 1:49 am
Forum: DCC RPG General
Topic: Rulebook efficiency: A pitch for using flowcharts
Replies: 16
Views: 14654

Rulebook efficiency: A pitch for using flowcharts

I've read multiple playtest reports so far for the DCC RPG and it is often commented that the rules will need to have a good layout in order to make the game easy to use. That's obvious for any game (and sadly much neglected by RPG publishers), but it looks like it might be more so for the DCC RPG. ...
by Stainless
Tue Mar 29, 2011 8:57 am
Forum: DCC RPG General
Topic: dcc rpg at garycon
Replies: 50
Views: 32046

Re: dcc rpg at garycon

Wow, those module covers really do scream, "Glam '70s!" They'll certainly stand out on store shelves, but I may have to wrap them in brown paper at games otherwise my players are going to P themselves laughing.
by Stainless
Wed Mar 23, 2011 5:56 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 66272

Re: Have your attitudes towards DCC RPG changed since Jan. 3

MSHensley, You just need to broaden you horizon regarding hit points. At first level, that axe will hurt and most likely drop most characters with one "hit." What you should do is have the players keep track of just how many hit points their character had at first level. That's the charac...
by Stainless
Tue Mar 22, 2011 6:17 am
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 66272

Re: Have your attitudes towards DCC RPG changed since Jan. 3

I hadn't heard of the DCC RPG until after the second designer note was posted, thus I'm a late comer. Having no experience with 2e, 3e, 3.5e or 4e (other than by reputation), much of the first designer note passed over me but I persisted in reading playtest reports, etc. and slowly I've educated mys...
by Stainless
Sun Mar 20, 2011 2:46 am
Forum: DCC RPG General
Topic: questions about combat
Replies: 38
Views: 21757

Re: questions about combat

It's an interesting topic (although heading off on a tangent from the OP). There's lots of info here; http://www.cdc.gov/niosh/docs/2000-116/pdfs/2000-116b.pdf Page 17 has an interesting distribution which is quite asymmetric, but keep in mind the sample space is quite small. So clearly you can die ...
by Stainless
Wed Mar 16, 2011 12:15 pm
Forum: DCC RPG General
Topic: Designer's Blog #3: What Do You Mean, "Vancian"?
Replies: 102
Views: 107960

Re: Designer's Blog #3: What Do You Mean, "Vancian"?

Machpants wrote:... just hurry up and release the thing! LOL
OK everyone, all together now, and make sure you hit the high notes....
by Stainless
Mon Mar 14, 2011 3:21 am
Forum: DCC RPG General
Topic: Death & Dying in DCC RPG
Replies: 54
Views: 30794

Re: Death & Dying in DCC RPG

Judges Guild Ready Ref sheets is what I started playing D&D with. None of us had access to Basic D&D and I think the AD&D books were just about to be published, or at least hadn't made it to Australia by then. We really had no idea what we were doing and so much had to be inferred from s...

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