Search found 215 matches

by Stainless
Sun Jun 12, 2011 10:33 pm
Forum: DCC RPG General
Topic: Links to DCC RPG Resources, updated 6/21
Replies: 121
Views: 416233

Re: Links to DCC RPG Resources, updated 6/12

Other than the afore-used box.net, does anyone have a hosting site to recommend...? Pros? Cons? I'm not 100% sure what my self-hosting capacity is going to be at the moment, and would like to put up a beta character sheet of my own soon... Google Docs is probably the easiest and most reliable. And ...
by Stainless
Sun Jun 12, 2011 4:26 am
Forum: Playtest Feedback: Characters
Topic: [Suggestion] Halflings as luck "charm"
Replies: 1
Views: 2662

[Suggestion] Halflings as luck "charm"

This may have been suggested/discussed elsewhere but I'm afraid I can't find it with search. It's not a very major point, but I thought I'd share it. I've just read the section on halflings being good luck charms and that only one halfling can have this function and that it must remain as this speci...
by Stainless
Sun Jun 12, 2011 2:37 am
Forum: DCC RPG General
Topic: Skill Checks: Dice as a last resort (DCC Gets it RIGHT!)
Replies: 2
Views: 3166

Re: Skill Checks: Dice as a last resort (DCC Gets it RIGHT!)

Those of us who play with the GUMSHOE system (e.g., Trail of Cthulhu) are a step ahead here....
by Stainless
Sun Jun 12, 2011 2:32 am
Forum: DCC RPG General
Topic: Tricks & Tips for Judges
Replies: 8
Views: 8357

Re: Tricks & Tips for Judges

For me, Doug Kovacs' point 3. about music was spot on. I read all of The Lord of the Rings with Mike Oldfield albums playing in the background, and so now, if I want to instantly travel back to the late 70's and early 80's or get into a heroic fantasy mood, I just need to listen to those or his late...
by Stainless
Sun Jun 12, 2011 2:12 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 51817

Re: Dice...

Treebore, this is not the most convenient, but if you happen to game with a PC or some other Internet/web browsing capacity, you could use random.org (absolutely fab site by the way).

http://www.random.org/integers/

Perhaps GG could host their own web page with a dice roller on it...
by Stainless
Sun Jun 12, 2011 1:44 am
Forum: DCC RPG General
Topic: Links to DCC RPG Resources, updated 6/21
Replies: 121
Views: 416233

Re: Links to DCC RPG Resources, updated 6/11

In Europe you can get the dice from here;

http://www.thediceshoponline.com/default.asp
by Stainless
Sat Jun 11, 2011 9:03 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 51817

Re: Dice...

Yes, thanks for that insight Joseph. I for one, had not heard of these other dice until I started reading about the DCC RPG. Then I bought a set just out of interest without feeling the need to ever use them. And I paid a premium for them here in the UK. If anything, they're worth their price just s...
by Stainless
Sat Jun 11, 2011 12:35 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 51817

Re: Dice...

The thought has occurred to me, why doesn't some one make a d6 with 1 - 3 repeated, a d10 with the numbers 1-5 repeated and a d14 with the numbers 1-7 repeated? The last two would certainly allay some people's fear that the d5 and d7 can't roll evenly for all numbers because of the different sized/s...
by Stainless
Fri Jun 10, 2011 10:49 am
Forum: Playtest Feedback: Other
Topic: Un-dead vs. Undead nitpick
Replies: 7
Views: 5376

Re: Un-dead vs. Undead nitpick

I still write it as e-mail, but hey, I also write Internet with a capital I.
by Stainless
Fri Jun 10, 2011 5:47 am
Forum: Playtest Feedback: Other
Topic: what you really like at first glance
Replies: 39
Views: 41376

Re: what you really like at first glance

I just read this on page 19;

"What man calls free will is but the options remaining after destiny and the gods have made their plays."

Well played Mr Goodman. Worthy of the Romantic poets and should be on a T-shirt!
by Stainless
Thu Jun 09, 2011 10:57 pm
Forum: Playtest Feedback: Other
Topic: Scrap the XP table. One table to rule them all
Replies: 47
Views: 45196

Re: Scrap the XP table. One table to rule them all

The last time I checked the DCC RPG beta rules does have a single table to consult. It's Table 1-4 on page 19.

Next we'll have non-competitive sports days at schools...err, hang on....
by Stainless
Thu Jun 09, 2011 10:24 am
Forum: Playtest Feedback: Other
Topic: Scrap the XP table. One table to rule them all
Replies: 11
Views: 13482

Re: Scrap the XP table. One table to rule them all

My players want simplicity. They want to know without having to check a table that 3,000 is XP for 3rd level for everyone not 3rd for Warrior, 2nd for Wizards, and 4th for Rogues (examples not real). OK, I understand. They want to know the experience point thresholds in their heads without having t...
by Stainless
Thu Jun 09, 2011 9:24 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 51817

Re: Dice...

Dictatorial? Have they read Gygax? Maybe there's a couple of humorless schmoes out there who read the "thou shalts" and took it the wrong way. Interesting you should say that because someone on theRPGsite forum in fact speculated that the tone was trying to emulate Gygax or be a humerous ...
by Stainless
Thu Jun 09, 2011 9:21 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 51817

Re: Dice...

Hey, don't shoot the messenger! I like the DCC RPG so far. :D It's just the impression I'm getting from forums posts like those at theRPGsite; http://www.therpgsite.com/showthread.php?t=20241 Granted, that particular forum tends to be no-holds-barred and revels in savaging all and sundary. I also ag...
by Stainless
Thu Jun 09, 2011 6:06 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 51817

Re: Dice...

the main stated turn-offs for the game are; the dice, the 0-level character funnel, the dictatorial tone of the writing and the heavy reliance on tables. Sadly, I expect all of these will have serious impacts on sales. Is character funnel a turn off? Man, this is not a game for daisies: there's not...
by Stainless
Thu Jun 09, 2011 2:28 am
Forum: Playtest Feedback: Other
Topic: no magic items--shouldn't those be playtested?
Replies: 47
Views: 47568

Re: no magic items--shouldn't those be playtested?

Thus, magic items alone (researching their history, dungeon delving for them, etc.) will be a potent source of adventure seeds. I like it. Really, this is a low-magic fantasy system despite the proportion of the rules devoted to the mechanics of magic and spell details.
by Stainless
Thu Jun 09, 2011 2:22 am
Forum: Playtest Feedback: Other
Topic: Typo
Replies: 6
Views: 4469

Re: Typo

It had me stumped for a few seconds before I twigged.

Of course, this warrants an airing of the clip for the young-uns here who may not know this classic;

http://www.youtube.com/watch?v=grbSQ6O6kbs
by Stainless
Thu Jun 09, 2011 2:19 am
Forum: Playtest Feedback: Other
Topic: Scrap the XP table. One table to rule them all
Replies: 11
Views: 13482

Re: Scrap the XP table. One table to rule them all

I don't see a problem with this. If you have a single experience table, as suggested, then you need to consult one table. If you use the rules as written here, you have to consult...one table! Or you saying your players are too thick to be able to identify the correct table column to consult? The di...
by Stainless
Thu Jun 09, 2011 2:00 am
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 51817

Re: Dice...

It's true that the use of Zocci dice will immediately cull off easily 25% of potential sales. If not more. It was a brave (fool-hardy?) choice to include them. So far, in the wild (i.e., forums like rpg.net, the rpgsite, etc.) the main stated turn-offs for the game are; the dice, the 0-level charact...
by Stainless
Wed Jun 08, 2011 10:35 pm
Forum: DCC RPG General
Topic: To: Harley Stroh, Regarding: DCC RPG Beta Rules
Replies: 2
Views: 3270

Re: To: Harley Stroh, Regarding: DCC RPG Beta Rules

Someone will eventually put the file up as a torrent and then you can download it in parts over as long a time period as you want. But of course I can understand that you want the file...NOW!
by Stainless
Wed Jun 08, 2011 10:32 pm
Forum: DCC RPG General
Topic: the Artwork - keep it Black, White and BOLD!
Replies: 35
Views: 18180

Re: the Artwork - keep it Black, White and BOLD!

Just goes to show, it's all in the eye of the beholder.

I also wonder if this is all the art that will be in the book. Remember, the text will be increasing somewhat (e.g., levels 6 - 10 info) as Joseph clearly states in the intro. That would help space out the art and not make it seem so crowded.
by Stainless
Wed Jun 08, 2011 12:04 pm
Forum: DCC RPG General
Topic: the Artwork - keep it Black, White and BOLD!
Replies: 35
Views: 18180

Re: the Artwork - keep it Black, White and BOLD!

I agree that for me B&W art is the way to go. I have commented elsewhere that I think there may be a bit too much art in the book. Also for me, I'd really like to see the attempt at humorous cartoons removed. It does nothing for me, other than to turn me off.
by Stainless
Wed Jun 08, 2011 2:37 am
Forum: Playtest Feedback: Characters
Topic: A woodcutter could scale a wall?
Replies: 10
Views: 7076

Re: A woodcutter could scale a wall?

Walls aren't always a completely shear plane. They can have ledges, window sills, drain pipes, chimney breasts, etc. In general, I would assume a wood cutter has the strength/stamina/dexterity/technique/experience/inclination and general head for heights that allows them to more easily climb walls.

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