Search found 245 matches

by Machpants
Sat May 21, 2011 3:06 pm
Forum: DCC RPG General
Topic: PotC and DCC
Replies: 1
Views: 4998

Re: PotC and DCC

Yeah better be lucky that good! Although he is pretty good at most things too.

Advanced Fighting Fantasy 2 would cover this too, with luck as an important stat- there are only three Skill, Stamina and Luck.
by Machpants
Fri May 20, 2011 2:21 pm
Forum: DCC RPG General
Topic: How could we forget this...???
Replies: 23
Views: 28454

Re: How could we forget this...???

This all sounds good, just extra crazy differences... I have never wanted to play a halfling before, until now. The latest PFRPG halfling book has a prestige class based on luck, so that tickled my fancy too.
by Machpants
Mon May 16, 2011 11:50 pm
Forum: DCC RPG General
Topic: Paging Joseph Goodman!
Replies: 27
Views: 34317

Re: Paging Joseph Goodman!

More awesome art, cannot wait to get my hands on this. Any chance for priority for non RPG Day BETA prints to go to pre-orderers?
by Machpants
Mon May 16, 2011 11:46 pm
Forum: DCC RPG General
Topic: Maps
Replies: 22
Views: 28524

Re: Maps

Wahoo more joy for the DM, like the maps. Hopefully this will be the standard throughout
by Machpants
Thu May 12, 2011 12:17 pm
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 82120

Re: Elric's plate armor and Gandalf's sword

I'm not sure where there's wiggle room to insert a mechanic that (IMO) has been missing since day one. This has long been a sticking point with me and D&D (in all it's forms). It really sucks at being able to represent a competent, unarmored warrior which is far more common in fantasy literatur...
by Machpants
Mon May 09, 2011 1:42 pm
Forum: DCC RPG General
Topic: Origins of D&D ideas: monsters, classes, spells, etc.
Replies: 44
Views: 55281

Re: Origins of D&D ideas: monsters, classes, spells, etc.

LOL sorry it is my Kiwi accent, easy mistake to make ;)
by Machpants
Mon May 09, 2011 12:24 pm
Forum: DCC RPG General
Topic: Origins of D&D ideas: monsters, classes, spells, etc.
Replies: 44
Views: 55281

Re: Origins of D&D ideas: monsters, classes, spells, etc.

Yeah in now way did the DnD/1E thief cover that. No magic for a start! However the original thief was very uninspiring, and lacked anything useful skills wise cos their chance of success was so, so low. At least my first PC with his 2 HP and one (randomly rolled) spell could do something useful, eve...
by Machpants
Thu May 05, 2011 12:07 pm
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 82120

Re: Elric's plate armor and Gandalf's sword

My main reason for liking random encounters is that is becomes a challenge for me as DM. I know exactly what is waiting for the players (although not what they will do) a random encounter forces me to think on my feet. I enjoy that as a player and it is nice to have it as DM too.
by Machpants
Sun May 01, 2011 10:23 pm
Forum: DCC RPG General
Topic: When will the dice sets be available?
Replies: 29
Views: 33315

Re: When will the dice sets be available?

Yeah GMG really really need to get on to them and organise a full set of all the dice (including d7) that are a matching set.
by Machpants
Sat Apr 30, 2011 2:37 pm
Forum: DCC RPG General
Topic: Economics in DCC...Gold! Gold! Gold!
Replies: 36
Views: 43541

Re: Economics in DCC...Gold! Gold! Gold!

I prefer closer to what happened IRL. You had a gold coin (or several different weights) that was very very rarely seen and different sizes of silver coins. Copper and Iron (and brass etc) are not worth enough to be coins, as coins are just circular trading items of precious metal not representative...
by Machpants
Sat Apr 23, 2011 3:21 pm
Forum: DCC RPG General
Topic: Kill the Cleric?
Replies: 73
Views: 80605

Re: Kill the Cleric?

^ Nice idea.
by Machpants
Sat Apr 23, 2011 11:29 am
Forum: DCC RPG General
Topic: Playtest report - in character
Replies: 8
Views: 12081

Re: Playtest report - in character

That is awesome!
by Machpants
Sun Apr 17, 2011 10:41 pm
Forum: DCC RPG General
Topic: Encounter Levels and Random Encounters
Replies: 18
Views: 20940

Re: Encounter Levels and Random Encounters

It does make sense but a CR type system (even if not so precise) is still useful when not using a balanced encounter system. If you need to grab a low power bunch of enemies you can look at about the CR you want, and vice versa. However, unless there are a ton of monsters, it doesn't take much to ge...
by Machpants
Thu Apr 14, 2011 6:13 pm
Forum: DCC RPG General
Topic: Any playtest games at the Dicehead SIEGE con in Chattanooga?
Replies: 28
Views: 40238

Re: Any playtest games at the Dicehead SIEGE con in Chattano

I will send out some feelers, would you be OK if I put an sorta announcement on ENW and RPGNet to stir some interest? Possible DCC RPG Playtest game in July, Auckland NZ? Who knows I could work on the wife to see if I cold make it ;)

Cheers
by Machpants
Thu Apr 14, 2011 1:42 pm
Forum: DCC RPG General
Topic: Any playtest games at the Dicehead SIEGE con in Chattanooga?
Replies: 28
Views: 40238

Re: Any playtest games at the Dicehead SIEGE con in Chattano

Machpants, I'm going to be in and around Auckland in the middle of July. Google Maps says it's over eight hours' drive from Martinborough, but if you can make it I'll be glad to run a DCC RPG playtest for you and any other gamers you might know in the area! It would please me no end to have a play ...
by Machpants
Wed Apr 13, 2011 9:02 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 138648

Re: [Design Question] DCC RPG and 10 Levels

Great post, covers all my worries. Covering those levels but leaving the niceties to GM discretion (I am not a big building keep type guy) and further supplements (which expand the existing core rather than being required for all games) sounds great. WIN! :D
by Machpants
Wed Apr 13, 2011 8:56 pm
Forum: DCC RPG General
Topic: Any playtest games at the Dicehead SIEGE con in Chattanooga?
Replies: 28
Views: 40238

Re: Any playtest games at the Dicehead SIEGE con in Chattano

Great^ maybe extra print copies go first to those with pre-orders ;)

Amongst the vines: http://www.winesfrommartinborough.com/ :D
by Machpants
Tue Apr 12, 2011 4:13 pm
Forum: DCC RPG General
Topic: Questions about the Beta version
Replies: 13
Views: 16606

Re: Questions about the Beta version

I am looking forward to the playtest/BETA rules. But I also hope to see some form of timescale as to when we would see the expert set???
by Machpants
Tue Apr 12, 2011 3:58 pm
Forum: DCC RPG General
Topic: Have your attitudes towards DCC RPG changed since Jan. 3rd?
Replies: 113
Views: 130524

Re: Have your attitudes towards DCC RPG changed since Jan. 3

I am not sure where you got the backwards compatible vibe from, it has never seen that way to me. Being d20 based (like so many games) I reckon conversion will be easy and hopefuly doable on the fly. But I am totally down on the 5 levels thing and I think that is the norm on this very enthusiastic f...
by Machpants
Fri Apr 08, 2011 9:05 pm
Forum: DCC RPG General
Topic: Any playtest games at the Dicehead SIEGE con in Chattanooga?
Replies: 28
Views: 40238

Re: Any playtest games at the Dicehead SIEGE con in Chattano

So Free RPG day not really making it to NZ (we only have a handful of actual games stores mostly concentrating on WH40K type minis games); what from that day is available from the interent? Or is it all packs that get sent to participating stores?
by Machpants
Wed Apr 06, 2011 8:46 pm
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 67141

Re: Warriors and MDoA's

Since the core book is only going to level 5, not going to be a problem!
by Machpants
Wed Apr 06, 2011 8:27 pm
Forum: DCC RPG General
Topic: In the rules?? "What is a RPG?"
Replies: 25
Views: 27404

Re: In the rules?? "What is a RPG?"

Happy with that idea and makes sense to me.
by Machpants
Wed Apr 06, 2011 8:24 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 138648

Re: [Design Question] DCC RPG and 10 Levels

When I am OSing I def want to just 'suit up and delve', with minimal political stuff. So I would like to see a progression beynd 5 that doesn't involve getting a keep etc. But not having all the rules out for all levels can be a pain. Our Dragon Age game wasn't helped by the fact that levels 6+ stil...
by Machpants
Wed Apr 06, 2011 1:13 pm
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 67141

Re: Warriors and MDoA's

Yep warriors only, that is not to say the player can try to do these sort of advanced things, but not on an auto roll of the dice and with a hard DC. Theif want to disarm, well that is going to be hard work unless he comes up with a very clever way to achieve it.
by Machpants
Mon Apr 04, 2011 11:39 am
Forum: DCC RPG General
Topic: In the rules?? "What is a RPG?"
Replies: 25
Views: 27404

Re: In the rules?? "What is a RPG?"

That all makes good sense to me

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