Search found 245 matches

by Machpants
Sat Feb 18, 2012 1:17 pm
Forum: DCC RPG General
Topic: Announcing Haven Goodman
Replies: 28
Views: 44435

Re: Announcing Haven Goodman

Congrats 8)
by Machpants
Fri Jul 08, 2011 11:19 pm
Forum: DCC RPG General
Topic: Gamestation Dice came today and I am sad
Replies: 45
Views: 58807

Re: Gamestation Dice came today and I am sad

Are you sure, it was mentioned with my set that some sanding to get rid of the bumps maybe required.
by Machpants
Wed Jun 22, 2011 3:12 pm
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25760

Re: Module from Free RPG Day is available

Goodman Games has sent you a coupon for a free downloadable copy of the product DCC RPG Free RPG Day Adventure Starter from RPGNow.com You can redeem this coupon during checkout. Just enter the following code in the box provided, and click on the redeem button. The coupon code is: xxxxxxxx Don't los...
by Machpants
Tue Jun 21, 2011 10:13 pm
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25760

Re: Module from Free RPG Day is available

Yeah I'll edit my post
by Machpants
Tue Jun 21, 2011 9:13 pm
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25760

Module from Free RPG Day is available

Although it is not free unless you have pre-ordered the RPG (in which case you'll get a code)

https://www.rpgnow.com/product_info.php ... s_id=92345&

Enjoy! :D
by Machpants
Tue Jun 21, 2011 12:24 pm
Forum: DCC RPG General
Topic: Joseph, update the free rpg day module pdf please?
Replies: 6
Views: 11475

Re: Joseph, update the free rpg day module pdf please?

Can you please tell me where the link to the module is?
by Machpants
Sat Jun 18, 2011 9:10 pm
Forum: Actual Play Reports
Topic: Free RPG Day: Pod-Caverns Under DCC RPG Rules
Replies: 8
Views: 13327

Re: Free RPG Day: Pod-Caverns Under DCC RPG Rules

Great report, sounds fun.

But, with no experience in play, I think that spell burn and luck are going to be the hardest thing to stop min-maxing and more thought needs to go into the rules of it. Or at least how to handle it.
by Machpants
Tue Jun 14, 2011 12:59 am
Forum: DCC RPG General
Topic: Links to DCC RPG Resources, updated 6/21
Replies: 121
Views: 791253

Re: Links to DCC RPG Resources, updated 6/13

I am having such fun just making up screes of 0 levellers!

The Grave digger with luck -3 and that applies to his turn unholy rolls :lol:
by Machpants
Mon Jun 13, 2011 11:54 pm
Forum: DCC RPG General
Topic: Dice: generating "Zocchi results" using "normal" polyhedrons
Replies: 78
Views: 471291

Re: Dice: generating "Zocchi results" using "normal" polyhed

Hehe I was going to quote you from RPGNet here, but ... you beat me too it :D
by Machpants
Mon Jun 13, 2011 11:25 pm
Forum: Playtest Feedback: Characters
Topic: Birth Augur and Lucky Roll
Replies: 28
Views: 41214

Re: Birth Augur and Lucky Roll

While I am not sure about your answer, I am with your reasoning. The majority of PCs your birth augur is really your doom augur. It is certainly an idea worth pursuing
by Machpants
Mon Jun 13, 2011 4:51 pm
Forum: DCC RPG General
Topic: Links to DCC RPG Resources, updated 6/21
Replies: 121
Views: 791253

Re: Links to DCC RPG Resources, updated 6/13

That is just too cool. Thanks muchly :)
by Machpants
Mon Jun 13, 2011 11:55 am
Forum: Playtest Feedback: Characters
Topic: Keeping the funnel going?
Replies: 7
Views: 11597

Re: Keeping the funnel going?

So I don't start A.N.Other thread a point came up on ENW. Some guidance on how to deal with players with all dead PCs and those with multi PCs left at the end/mid way through the funnel would be good. The funnel is a unique idea and thus needs more time spent on guidance using it for DMs and players...
by Machpants
Sun Jun 12, 2011 1:25 am
Forum: DCC RPG General
Topic: Links to DCC RPG Resources, updated 6/21
Replies: 121
Views: 791253

Re: Links to DCC RPG Resources, updated 6/11

Thanks but where is the d7?
by Machpants
Sat Jun 11, 2011 4:13 pm
Forum: Actual Play Reports
Topic: Drew's Solo Playtest
Replies: 8
Views: 26964

Re: Drew's Solo Playtest

That is really rather deadly, but hella amusing!
by Machpants
Sat Jun 11, 2011 3:40 pm
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 151352

Re: Dice...

I do want the full range d3, d5, d7, d14, d16, d24, d30, d34 in one package if that is what is needed for the game. This is pretty important to me, I like my dice to be a set, the fact you cannot get a d7 really sucks cos the d7 out there is horrid. GG needs to really get onto gamescience and push ...
by Machpants
Wed Jun 08, 2011 10:33 pm
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 330764

Re: Percentage Thief Skills

For those who want to try the "d20 version" of the thief, here is the set of abilities that I was using for most of 2010, before I changed them to percentile skills. Modifiers, huh? What are the DCs? Some tasks are harder than others and DC allows us to gauge this. DC 5 tasks are child’s ...
by Machpants
Wed Jun 08, 2011 2:02 am
Forum: Playtest Feedback: Characters
Topic: Demi-human classes...
Replies: 64
Views: 136021

Re: Demi-human classes...

Hamel has it, you cannot be a Dwarf Warrior or Elf Thief or Halfling Wizard. Your class is set if you start off as a demihuman, Dwarfs are always Dwarf class, all Elfs are Elf class, Halflings are all Halfling class.
by Machpants
Wed Jun 08, 2011 1:55 am
Forum: Playtest Feedback: Other
Topic: Monsters
Replies: 26
Views: 77017

Monsters

A small one, monster alignment is listed on the 9 alignment system rather than 3: LE, NE etc.

Also monsters are listed with Act 3d20, now does this mean 1x3d20 action or 3 x1d20 actions? I guess the second.
by Machpants
Wed Jun 08, 2011 1:51 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 330764

Re: Percentage Thief Skills

I agree the whole % for thieves and D20 for others doesn't make sense. I am an experienced (since BECMI) and that made me scratch my head. % is a hark back to early editions that is not required. The skill section is short and sweet and all that is needed (IMO) is for this" "If your charac...
by Machpants
Tue Jun 07, 2011 4:51 pm
Forum: DCC RPG General
Topic: The beta rules will be available...
Replies: 65
Views: 90007

Re: The beta rules will be available...

Jeffrey wrote:C'mon guys. It's gotta be Wednesday somewhere! :)
It's been Weds here for 13 hours!
by Machpants
Sun Jun 05, 2011 9:18 pm
Forum: DCC RPG General
Topic: The beta rules will be available...
Replies: 65
Views: 90007

Re: The beta rules will be available...

Oh what time? ;)
In UTC for the international audience!


Great news anyway, I am really looking forward to it, I guess Thursday morning or something here.
by Machpants
Sat Jun 04, 2011 4:34 pm
Forum: DCC RPG General
Topic: When will the dice sets be available?
Replies: 29
Views: 33315

Re: When will the dice sets be available?

The ones I brought from Zocchi/Game Science direct were poorly inked too.
by Machpants
Fri Jun 03, 2011 11:59 am
Forum: DCC RPG General
Topic: Hugh the Barbarian
Replies: 20
Views: 33908

Re: Hugh the Barbarian

Obelix seems to have lost some weight
Image
by Machpants
Sun May 29, 2011 11:13 pm
Forum: DCC RPG General
Topic: Levelling from 0 to 1
Replies: 55
Views: 64492

Re: Levelling from 0 to 1

GRRM's Song of Fire and Ice: Sir Loras of the Flowers is a Knight who has never seen real battle. He has trained with sword and lance since he could stand and ride. He is beyond 1st level certainly. Rob Stark has the same training and is also untested in real battle before he leads an army against ...

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