Search found 376 matches

by geordie racer
Mon Feb 07, 2011 11:42 am
Forum: DCC RPG General
Topic: Ability Scores
Replies: 32
Views: 40742

Re: Ability Scores

Also, having only a single rulebook helps ensure that the DCC RPG remains a game based on Appendix N, rather than becoming a self-referential game about itself. Referees will continually find inspiration in Appendix N rather than in Rulebook #9's awesome new Underdark race (or whatever). +1!! And t...
by geordie racer
Sun Feb 06, 2011 2:43 pm
Forum: DCC RPG General
Topic: Designer's Blog #2: Pre-D&D Swords & Sorcery
Replies: 36
Views: 106193

Re: Designer's Blog #2: Pre-D&D Swords & Sorcery

I don't like my D&D games to be "D&Dish". I don't like for D&D to be about D&D. I like for D&D to be about the type of books found in Appendix N. I want my games to feel like Leiber and/or Howard and/or CAS and/or Homer and/or Jason and the Argonauts, etc. This is exac...
by geordie racer
Sun Feb 06, 2011 1:30 am
Forum: DCC RPG General
Topic: Ability Scores
Replies: 32
Views: 40742

Re: Ability Scores

an even simpler approach: - when you reach zero LP or less, roll on a Critical Injury table, maybe even with a dice type skewed to the more lethal outcomes.
by geordie racer
Thu Feb 03, 2011 11:43 pm
Forum: DCC RPG General
Topic: Beyond Appendix N
Replies: 12
Views: 18083

Re: Beyond Appendix N

If I could digress from Classic Mythology:

European folktales were sourced for a few magic items for OD&D

Other sources written about by Robert Kuntz:

Movie Time at Gary's House

Dave Arneson's love affair with Japanese monster movies

- Dragon Turtle !
by geordie racer
Thu Feb 03, 2011 1:27 pm
Forum: DCC RPG General
Topic: Question about Attribute bonuses, AC and Hit Points
Replies: 18
Views: 31327

Re: Question about Atribute bonuses, AC and Hit Points

smathis wrote:Sorry to go so stream-of-consciousness here.
Don't be, I found it interesting ! :)
by geordie racer
Thu Feb 03, 2011 8:14 am
Forum: DCC RPG General
Topic: Zocchi Dice - Seek out our own or for sale here?
Replies: 35
Views: 44132

Re: Zocchi Dice - Seek out our own or for sale here?

mshensley wrote:
geordie racer wrote:I received my weird Zocchi dice at the weekend and the funky d7 is great :D
How do you read it? I can't tell from the pictures I've seen.
The result is whatever faces up, whether it be the flat sides (6, 7) or the dots on/around the top edge - in the photo here, a 5 has just been rolled
by geordie racer
Thu Feb 03, 2011 7:38 am
Forum: DCC RPG General
Topic: Zocchi Dice - Seek out our own or for sale here?
Replies: 35
Views: 44132

Re: Zocchi Dice - Seek out our own or for sale here?

I received my weird Zocchi dice at the weekend and the funky d7 is great :D
by geordie racer
Wed Feb 02, 2011 10:30 am
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 103034

Re: The DCC RPG and Spellslinging

I'm hoping for unpredictable (maybe almost unfathomable) magic items - maybe random generator tables rather than a stock list.
by geordie racer
Sun Jan 30, 2011 2:51 pm
Forum: DCC RPG General
Topic: Challenging the stereotype
Replies: 19
Views: 26531

Re: Challenging the stereotype

I'm not sure what all the ability scores are for the DCC RPG, but a Luck save sounds like it could be a good "catch all" kind of save for when the DM doesn't know what would apply. Maybe Luck just modifies the target number for the Save. If you keep pushing your luck, do you have to chang...
by geordie racer
Sun Jan 30, 2011 2:47 pm
Forum: DCC RPG General
Topic: what game is most like the DCC RPG?
Replies: 62
Views: 66428

Re: what game is most like the DCC RPG?

what game is most like the DCC RPG?
In attitude, maybe Gabor Lux's Sword and Magic: Adventures on Formalhaut

Intelligent streamlined d20-style ruleset backed up by a quality Sword, Sorcery and Weird Science setting.
by geordie racer
Sat Jan 29, 2011 3:56 pm
Forum: DCC RPG General
Topic: Challenging the stereotype
Replies: 19
Views: 26531

Re: Challenging the stereotype

When I first saw the 3E 3-save system I hated it becasue it wasn't like the one I had been using, but as time has passed I like it more and more. Now I use it in my OD&D games. 1. Instead of giving specific categories, the 3-save system is more general and this seems more useful. Sometimes I'd ...
by geordie racer
Sat Jan 29, 2011 10:50 am
Forum: DCC RPG General
Topic: Challenging the stereotype
Replies: 19
Views: 26531

Re: Challenging the stereotype

I read on the mule abides of the use d20/d16 to use iterative attacks instead fo different rolls If you're rolling different dice but looking for the same number on each (?) it's surely going to speed things up though. I've played enough Tunnels and Trolls to know rolling a handful of dice in comba...
by geordie racer
Fri Jan 28, 2011 2:38 pm
Forum: DCC RPG General
Topic: Another Contest Idea for DCC RPG: Monsters!
Replies: 39
Views: 40603

Re: Another Contest Idea for DCC RPG: Monsters!

Exploration has been relegated to the back seat in many of today's modern games, and frankly, it's a sad sad thing. Parting the fronds in a deep, emerald-lit jungle location, to find a cyclopean ziggurat staring you in the face has gotta be one of the coolest things EVAR! (Channeling my 12 y/o daug...
by geordie racer
Fri Jan 28, 2011 9:32 am
Forum: DCC RPG General
Topic: Another Contest Idea for DCC RPG: Monsters!
Replies: 39
Views: 40603

Re: Another Contest Idea for DCC RPG: Monsters!

it has been proven that there was VERY little information lost from telling to telling. But often there were additions and twists. No-one is objective at all times - bias and background play their part, also the person passing on information may amplify the threat or play it down for personal or fa...
by geordie racer
Wed Jan 26, 2011 12:02 pm
Forum: DCC RPG General
Topic: Another Contest Idea for DCC RPG: Monsters!
Replies: 39
Views: 40603

Re: Another Contest Idea for DCC RPG: Monsters!

Different strokes, I suppose :) . I didn't think the game was about doing another D&D, I thought it was taking D20 to Appendix N. True, but lets be realistic. Even if they are mainly focusing on making a totally new fantasy game based solely on the Appendix N books, the 800lb gorilla on that li...
by geordie racer
Wed Jan 26, 2011 10:12 am
Forum: DCC RPG General
Topic: Another Contest Idea for DCC RPG: Monsters!
Replies: 39
Views: 40603

Re: Another Contest Idea for DCC RPG: Monsters!

I've always considered goblins, orcs, trolls, etc. to be part of the natural fauna of a D&D fantasy world. You could take a Conan story and substitute goblins for picts or orcs for hyrkanians and not miss a beat. And knowing that trolls hate fire is along the same lines as knowing that bears li...
by geordie racer
Tue Jan 25, 2011 11:02 pm
Forum: DCC RPG General
Topic: Another Contest Idea for DCC RPG: Monsters!
Replies: 39
Views: 40603

Re: Another Contest Idea for DCC RPG: Monsters!

I want to make the point very clearly that the concept of pre-D&D swords & sorcery requires breaking the conventions of D&D when it comes to predictable monsters. So far we have the first four modules written and in various stages of playtesting, and we've written all four of these with...
by geordie racer
Mon Jan 24, 2011 1:45 pm
Forum: DCC RPG General
Topic: Another Contest Idea for DCC RPG: Monsters!
Replies: 39
Views: 40603

Re: Another Contest Idea for DCC RPG: Monsters!

I agree, stuff like 'your Swanmay is sliced up, soon to be served with a subtle but fruity sauce' is just too specific.

So take 2 Banths :
old school
new school
In terms of complexity - which of these would a DCC Banth statblock be closer to ?
by geordie racer
Mon Jan 24, 2011 12:54 pm
Forum: DCC RPG General
Topic: Another Contest Idea for DCC RPG: Monsters!
Replies: 39
Views: 40603

Re: Another Contest Idea for DCC RPG: Monsters!

Great idea -can't wait for the Thark fumble table - 'all 4 arms in a knot'

What's a DCCrpg statblock gonna look like ?
by geordie racer
Sun Jan 23, 2011 12:16 pm
Forum: DCC RPG General
Topic: Contest for brand new campaign world for DCC
Replies: 16
Views: 21373

Re: Contest for brand new campaign world for DCC

Since Aereth has been defined under 3.x and 4e, what if the DCC RPG was Old Aereth , Aereth ages ago...?...It would allow known locations to be (p)re-visited with new(old) twists... along with exploration of hitherto unknown territories.... I'd like to see Aereth done in the wilderlands style- you ...
by geordie racer
Sat Jan 22, 2011 1:06 am
Forum: DCC RPG General
Topic: Contest for brand new campaign world for DCC
Replies: 16
Views: 21373

Re: Contest for brand new campaign world for DCC

Since Aereth has been defined under 3.x and 4e, what if the DCC RPG was Old Aereth , Aereth ages ago...? Just as DCC RPG is inspired by the 'historical' antecedants of the Fantasy Role Play Gaming hobby, the 'native' game world for the DCC RPG would be in it's own way historical. ...It would allow ...
by geordie racer
Thu Jan 20, 2011 1:47 pm
Forum: DCC RPG General
Topic: what game is most like the DCC RPG?
Replies: 62
Views: 66428

Re: what game is most like the DCC RPG?

finarvyn wrote: Any other ideas anyone?
I'd use the Critical Hits and Fumbles tables from the C&C-based Tombs & Terrors by Simon Washbourne.
by geordie racer
Wed Jan 19, 2011 3:09 pm
Forum: DCC RPG General
Topic: Beyond DCC RPG....
Replies: 17
Views: 24482

Re: Beyond DCC RPG....

Armies of Aereth - hex-crawling mass combat and siege warfare that functions at low level (with PCs as conscripts/grunts) and high level (PCs heading their own army). I'm NOT trying to be critical or negative toward your comment, but....isn't that D&D 4E's shtick (and Warhammer's...and Privatee...
by geordie racer
Tue Jan 18, 2011 10:57 pm
Forum: DCC RPG General
Topic: Beyond DCC RPG....
Replies: 17
Views: 24482

Re: Beyond DCC RPG....

Armies of Aereth - hex-crawling mass combat and siege warfare that functions at low level (with PCs as conscripts/grunts) and high level (PCs heading their own army).
by geordie racer
Mon Jan 17, 2011 10:44 am
Forum: DCC RPG General
Topic: Beyond DCC RPG....
Replies: 17
Views: 24482

Re: Beyond DCC RPG....

If you really want to engage your customers for the long run, involve them. Old School is about creativity, not just consumption. Many gamers support online projects (Petty Gods, S&W Monster Book etc) by contributing ideas/artwork/testing. Rather than just dish out more product after the ruleboo...

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