Search found 376 matches
- Thu Feb 17, 2011 7:31 am
- Forum: DCC RPG General
- Topic: Experience
- Replies: 43
- Views: 47508
Re: Experience
If you wanted to take DCC rpg's use of randomization into the area of advancement I remember Geoffrey posting on Jim Raggi's site about a method: At the conclusion of each session, each player rolls 1d20 for his character. On an adjusted roll of 20, the character gains a level. The roll is modified ...
- Thu Feb 17, 2011 7:03 am
- Forum: DCC RPG General
- Topic: Zocchi Dice - Seek out our own or for sale here?
- Replies: 35
- Views: 44132
Re: Zocchi Dice - Seek out our own or for sale here?
Those certainly are strange shaped dice. I've seen those before but haven't ever owned or actually used any. Regular dice have a certain "feel" to them (the way they bounce and roll on the table). Do these have a similar feel? Cylindrical dice have a clunky feel -of the Zocchi dice I find...
- Tue Feb 15, 2011 5:36 pm
- Forum: DCC RPG General
- Topic: Mass Combat and Appendix N
- Replies: 8
- Views: 11590
Re: Mass Combat and Appendix N
Which reminds me that I've never had the chance to check out TLG's Fields of Battle . Is it any good? Dunno, but I've got their Dogs of War: Felsentheim module which has minimal mass combat rules and a siege. The PCs aren't integrated into the battle mechanically but the GM can use hints and NPCs t...
- Tue Feb 15, 2011 10:31 am
- Forum: DCC RPG General
- Topic: Products you want from 3PP for the DCC RPG
- Replies: 14
- Views: 18263
Re: Products you want from 3PP for the DCC RPG
A vehicle supplement for ice yachts, sky galleons, rockets etc. (if that kind of stuff is not in the rpg.) maybe with simple pursuit and combat rules.
- Tue Feb 15, 2011 10:08 am
- Forum: DCC RPG General
- Topic: Contest for brand new campaign world for DCC
- Replies: 16
- Views: 21373
Re: Contest for brand new campaign world for DCC
Oooo -- I like that 'modular' world(s) idea a lot! You could pick up the pieces in any order, only the ones you were interested in, and fit them together as you saw fit -- not to mention mating them to world guides and gazetteers and such that you already own... Yes, I see this as it's strength, al...
- Mon Feb 14, 2011 12:00 pm
- Forum: DCC RPG General
- Topic: Experience
- Replies: 43
- Views: 47508
Re: Experience
I think adventuring should definitely be rewarded somehow. There was a fantastic article about that in one of the FightOn magazines. I think it was the last issue..but I could be wrong. It seemed to come up w/ a reasonable system of reward for certain actions related to exploration and adventure. T...
- Mon Feb 14, 2011 11:43 am
- Forum: DCC RPG General
- Topic: Contest for brand new campaign world for DCC
- Replies: 16
- Views: 21373
Re: Contest for brand new campaign world for DCC
The more books I read from Appendix N the more I believe that my ideal setting is probably a patchwork of dreamlands, planes, strange dimensions, alternate Earths, lost civilisations, and portals to other planets (Mars, Venus or Mongo) rather than just a single campaign world. These would be more li...
- Mon Feb 14, 2011 10:08 am
- Forum: DCC RPG General
- Topic: Experience
- Replies: 43
- Views: 47508
Re: Experience
XP for spending money is totally appropriate to help to emulate the more picaresque of Vance's tales. It isn't enough to earn it, they gotta keep hold of it long enough to spend it ! Maybe the XP for situational stuff like exploration can be added in the adventure modules themselves - if they are th...
- Sun Feb 13, 2011 2:31 pm
- Forum: DCC RPG General
- Topic: Mass Combat and Appendix N
- Replies: 8
- Views: 11590
Mass Combat and Appendix N
Mass combat in rpgs ranges from the very abstract ('treat each unit as a individual', 'biggest side goes a bonus') to the very complex. Usually PCs are just part of the rank and file, with only magic-users treated as special. From what I've read of Appendix N, the characters play a decisive role in ...
- Sun Feb 13, 2011 12:29 am
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 103034
Re: The DCC RPG and Spellslinging
My own Appendix N would definitely include the Noggin the Nog cartoon and books.Machpants wrote:@Geordie, yeah in that way 4E got it right. Love your avatar, haven't seen that guy since I was a kid!
- Sun Feb 13, 2011 12:25 am
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58825
Re: Healing and clerics
Interesting. You could just roll all combat injury on a table, with the difference between the number to hit and the number rolled giving you the nearest dice type. The table has ascending severity - damage could affect different attributes (Strength, Agility, Stamina). The Venusian sellsword needs ...
- Fri Feb 11, 2011 5:24 pm
- Forum: DCC RPG General
- Topic: So, what about combat?
- Replies: 48
- Views: 52011
Re: So, what about combat?
In the DCC rpg, will higher Armour Class equate to D&D style 'harder to hit' or is it more like greater damage reduction/absorption ?
- Fri Feb 11, 2011 4:51 pm
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58825
Re: Healing and clerics
But a simple compromise would be recovering 1/4 of hit points lost in the prior combat after a 10 minute rest. Simple and no convoluted system required. But what do these hit points represent if you don't want them to equal fatigue. Is it wounds that are just shrugged off ? Because at higher levels...
- Fri Feb 11, 2011 11:12 am
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 103034
Re: The DCC RPG and Spellslinging
Rituals would be things that got found, researched and handed out as potential treasure. Yes, I definitely think that Rituals are not something you receive by just being a certain level, you have to actively discover or research them - in Conan you're really not a sorcerer of great significance unt...
- Fri Feb 11, 2011 10:27 am
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58825
Re: Healing and clerics
And healing surges is a deal breaker for me. If they're in, I'm out. There's too big a disconnect. You don't know what kind of damage you took until it's healed. I get in a sword fight, and after the battle, if I use a healing surge, it means I wasn't cut, just exhausted, but if the cleric heals me...
- Fri Feb 11, 2011 8:49 am
- Forum: DCC RPG General
- Topic: Healing and clerics
- Replies: 51
- Views: 58825
Re: Healing and clerics
Well thought out smathis, I like these ideas. A character can choose to "burn" one point of Stamina (CON) to recover hit points. Not sure how many just yet. For this I'd want the amount recovered to be a dice roll rather than a set number, so a player can't get complacent thinking 'I have ...
- Thu Feb 10, 2011 1:04 pm
- Forum: DCC RPG General
- Topic: Experience
- Replies: 43
- Views: 47508
Experience
How is the rpg going to handle advancement, is it tied to Appendix N or is it 'vanilla' i.e is it XP for killing monsters, gaining gold, achieving objectives, exploration, a random advancement roll on a table at a session's end ?
- Wed Feb 09, 2011 3:22 pm
- Forum: DCC RPG General
- Topic: Handling skill check
- Replies: 26
- Views: 35933
Re: Handling skill check
Quoting from the Combat thread: Rolls of 20 are crits (if they're a combat roll) or maximum results (if they're a spell check roll). There are multiple crit tables, associated with character class and level. Your class/level dictates which table you roll on. Additionally, your level gives you a crit...
- Wed Feb 09, 2011 1:47 pm
- Forum: DCC RPG General
- Topic: Handling skill check
- Replies: 26
- Views: 35933
Re: Handling skill check
Spot-on summation, and skillburn could be fun to use. It's certainly evocative of last-ditch efforts - the hero would have failed to escape through the narrow opening if he had not dislocated his shoulder in order to haul himself through.
- Wed Feb 09, 2011 1:30 pm
- Forum: DCC RPG General
- Topic: Reading Appendix N
- Replies: 79
- Views: 83272
Re: Reading Appendix N
Am I a heretic because I prefer Kull to Conan ?
- Wed Feb 09, 2011 12:24 pm
- Forum: DCC RPG General
- Topic: The DCC RPG and Spellslinging
- Replies: 84
- Views: 103034
Re: The DCC RPG and Spellslinging
Also can spellburn be mitigated through actions like sacrifice? Can my character (or my character's arch-nemesis) get a +8 bang out of spellburn for the cost of only 2 points of Stamina by sacrificing a virgin in an appropriately skimpy chainmail bikini? I like how Microlite20 Conan does this: Inst...
- Wed Feb 09, 2011 12:17 pm
- Forum: DCC RPG General
- Topic: On saving throws
- Replies: 14
- Views: 21500
Re: On saving throws
That's what I do too - it works !mntnjeff wrote:This response will probably be laughed straight out of town...But, I've actually gone all the way back to a single saving throw / class or race. And allowed the PC to add an ability modifier (if existent) on a per-situational basis.
- Wed Feb 09, 2011 9:48 am
- Forum: DCC RPG General
- Topic: Races as Classes
- Replies: 12
- Views: 20807
Re: Races as Classes
How would we build a Holger Carlson, Valgard, Aragorn or Conan in DCC? Are there "multi-classing" rules? Rather than having builds, why not use backgrounds: Holger Carlson - a human fighter with the background - 'displaced' (as in time/space) - with a good alignment. Aragorn - a human fig...
- Wed Feb 09, 2011 12:29 am
- Forum: DCC RPG General
- Topic: Handling skill check
- Replies: 26
- Views: 35933
Re: Handling skill check
With race and class determining the dice type rather than a list of difficulty numbers.smathis wrote:Machpants wrote: Just roll over a target number and it happens. Maybe DCC can have something like that.
- Mon Feb 07, 2011 3:48 pm
- Forum: DCC RPG General
- Topic: Difference between C&C and DCC?
- Replies: 6
- Views: 10768
Re: Difference between C&C and DCC?
one game has equipment lists, detailed, with how much everything costs. Count up your pennies and proceed to your favourite store in Yggsburgh. I'll have some wolvesbane and a week's rations please. Shopping, so adventurous, non ? the other game - you probably have to thieve stuff from the bazaar th...