Search found 376 matches

by geordie racer
Thu Feb 17, 2011 7:31 am
Forum: DCC RPG General
Topic: Experience
Replies: 43
Views: 47508

Re: Experience

If you wanted to take DCC rpg's use of randomization into the area of advancement I remember Geoffrey posting on Jim Raggi's site about a method: At the conclusion of each session, each player rolls 1d20 for his character. On an adjusted roll of 20, the character gains a level. The roll is modified ...
by geordie racer
Thu Feb 17, 2011 7:03 am
Forum: DCC RPG General
Topic: Zocchi Dice - Seek out our own or for sale here?
Replies: 35
Views: 44132

Re: Zocchi Dice - Seek out our own or for sale here?

Those certainly are strange shaped dice. I've seen those before but haven't ever owned or actually used any. Regular dice have a certain "feel" to them (the way they bounce and roll on the table). Do these have a similar feel? Cylindrical dice have a clunky feel -of the Zocchi dice I find...
by geordie racer
Tue Feb 15, 2011 5:36 pm
Forum: DCC RPG General
Topic: Mass Combat and Appendix N
Replies: 8
Views: 11590

Re: Mass Combat and Appendix N

Which reminds me that I've never had the chance to check out TLG's Fields of Battle . Is it any good? Dunno, but I've got their Dogs of War: Felsentheim module which has minimal mass combat rules and a siege. The PCs aren't integrated into the battle mechanically but the GM can use hints and NPCs t...
by geordie racer
Tue Feb 15, 2011 10:31 am
Forum: DCC RPG General
Topic: Products you want from 3PP for the DCC RPG
Replies: 14
Views: 18263

Re: Products you want from 3PP for the DCC RPG

A vehicle supplement for ice yachts, sky galleons, rockets etc. (if that kind of stuff is not in the rpg.) maybe with simple pursuit and combat rules.
by geordie racer
Tue Feb 15, 2011 10:08 am
Forum: DCC RPG General
Topic: Contest for brand new campaign world for DCC
Replies: 16
Views: 21373

Re: Contest for brand new campaign world for DCC

Oooo -- I like that 'modular' world(s) idea a lot! You could pick up the pieces in any order, only the ones you were interested in, and fit them together as you saw fit -- not to mention mating them to world guides and gazetteers and such that you already own... Yes, I see this as it's strength, al...
by geordie racer
Mon Feb 14, 2011 12:00 pm
Forum: DCC RPG General
Topic: Experience
Replies: 43
Views: 47508

Re: Experience

I think adventuring should definitely be rewarded somehow. There was a fantastic article about that in one of the FightOn magazines. I think it was the last issue..but I could be wrong. It seemed to come up w/ a reasonable system of reward for certain actions related to exploration and adventure. T...
by geordie racer
Mon Feb 14, 2011 11:43 am
Forum: DCC RPG General
Topic: Contest for brand new campaign world for DCC
Replies: 16
Views: 21373

Re: Contest for brand new campaign world for DCC

The more books I read from Appendix N the more I believe that my ideal setting is probably a patchwork of dreamlands, planes, strange dimensions, alternate Earths, lost civilisations, and portals to other planets (Mars, Venus or Mongo) rather than just a single campaign world. These would be more li...
by geordie racer
Mon Feb 14, 2011 10:08 am
Forum: DCC RPG General
Topic: Experience
Replies: 43
Views: 47508

Re: Experience

XP for spending money is totally appropriate to help to emulate the more picaresque of Vance's tales. It isn't enough to earn it, they gotta keep hold of it long enough to spend it ! Maybe the XP for situational stuff like exploration can be added in the adventure modules themselves - if they are th...
by geordie racer
Sun Feb 13, 2011 2:31 pm
Forum: DCC RPG General
Topic: Mass Combat and Appendix N
Replies: 8
Views: 11590

Mass Combat and Appendix N

Mass combat in rpgs ranges from the very abstract ('treat each unit as a individual', 'biggest side goes a bonus') to the very complex. Usually PCs are just part of the rank and file, with only magic-users treated as special. From what I've read of Appendix N, the characters play a decisive role in ...
by geordie racer
Sun Feb 13, 2011 12:29 am
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 103034

Re: The DCC RPG and Spellslinging

Machpants wrote:@Geordie, yeah in that way 4E got it right. Love your avatar, haven't seen that guy since I was a kid!
My own Appendix N would definitely include the Noggin the Nog cartoon and books. :)
by geordie racer
Sun Feb 13, 2011 12:25 am
Forum: DCC RPG General
Topic: Healing and clerics
Replies: 51
Views: 58825

Re: Healing and clerics

Interesting. You could just roll all combat injury on a table, with the difference between the number to hit and the number rolled giving you the nearest dice type. The table has ascending severity - damage could affect different attributes (Strength, Agility, Stamina). The Venusian sellsword needs ...
by geordie racer
Fri Feb 11, 2011 5:24 pm
Forum: DCC RPG General
Topic: So, what about combat?
Replies: 48
Views: 52011

Re: So, what about combat?

In the DCC rpg, will higher Armour Class equate to D&D style 'harder to hit' or is it more like greater damage reduction/absorption ?
by geordie racer
Fri Feb 11, 2011 4:51 pm
Forum: DCC RPG General
Topic: Healing and clerics
Replies: 51
Views: 58825

Re: Healing and clerics

But a simple compromise would be recovering 1/4 of hit points lost in the prior combat after a 10 minute rest. Simple and no convoluted system required. But what do these hit points represent if you don't want them to equal fatigue. Is it wounds that are just shrugged off ? Because at higher levels...
by geordie racer
Fri Feb 11, 2011 11:12 am
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 103034

Re: The DCC RPG and Spellslinging

Rituals would be things that got found, researched and handed out as potential treasure. Yes, I definitely think that Rituals are not something you receive by just being a certain level, you have to actively discover or research them - in Conan you're really not a sorcerer of great significance unt...
by geordie racer
Fri Feb 11, 2011 10:27 am
Forum: DCC RPG General
Topic: Healing and clerics
Replies: 51
Views: 58825

Re: Healing and clerics

And healing surges is a deal breaker for me. If they're in, I'm out. There's too big a disconnect. You don't know what kind of damage you took until it's healed. I get in a sword fight, and after the battle, if I use a healing surge, it means I wasn't cut, just exhausted, but if the cleric heals me...
by geordie racer
Fri Feb 11, 2011 8:49 am
Forum: DCC RPG General
Topic: Healing and clerics
Replies: 51
Views: 58825

Re: Healing and clerics

Well thought out smathis, I like these ideas. A character can choose to "burn" one point of Stamina (CON) to recover hit points. Not sure how many just yet. For this I'd want the amount recovered to be a dice roll rather than a set number, so a player can't get complacent thinking 'I have ...
by geordie racer
Thu Feb 10, 2011 1:04 pm
Forum: DCC RPG General
Topic: Experience
Replies: 43
Views: 47508

Experience

How is the rpg going to handle advancement, is it tied to Appendix N or is it 'vanilla' i.e is it XP for killing monsters, gaining gold, achieving objectives, exploration, a random advancement roll on a table at a session's end ?
by geordie racer
Wed Feb 09, 2011 3:22 pm
Forum: DCC RPG General
Topic: Handling skill check
Replies: 26
Views: 35933

Re: Handling skill check

Quoting from the Combat thread: Rolls of 20 are crits (if they're a combat roll) or maximum results (if they're a spell check roll). There are multiple crit tables, associated with character class and level. Your class/level dictates which table you roll on. Additionally, your level gives you a crit...
by geordie racer
Wed Feb 09, 2011 1:47 pm
Forum: DCC RPG General
Topic: Handling skill check
Replies: 26
Views: 35933

Re: Handling skill check

Spot-on summation, and skillburn could be fun to use. It's certainly evocative of last-ditch efforts - the hero would have failed to escape through the narrow opening if he had not dislocated his shoulder in order to haul himself through.
by geordie racer
Wed Feb 09, 2011 1:30 pm
Forum: DCC RPG General
Topic: Reading Appendix N
Replies: 79
Views: 83272

Re: Reading Appendix N

Am I a heretic because I prefer Kull to Conan ?
by geordie racer
Wed Feb 09, 2011 12:24 pm
Forum: DCC RPG General
Topic: The DCC RPG and Spellslinging
Replies: 84
Views: 103034

Re: The DCC RPG and Spellslinging

Also can spellburn be mitigated through actions like sacrifice? Can my character (or my character's arch-nemesis) get a +8 bang out of spellburn for the cost of only 2 points of Stamina by sacrificing a virgin in an appropriately skimpy chainmail bikini? I like how Microlite20 Conan does this: Inst...
by geordie racer
Wed Feb 09, 2011 12:17 pm
Forum: DCC RPG General
Topic: On saving throws
Replies: 14
Views: 21500

Re: On saving throws

mntnjeff wrote:This response will probably be laughed straight out of town...But, I've actually gone all the way back to a single saving throw / class or race. And allowed the PC to add an ability modifier (if existent) on a per-situational basis.
That's what I do too - it works ! :)
by geordie racer
Wed Feb 09, 2011 9:48 am
Forum: DCC RPG General
Topic: Races as Classes
Replies: 12
Views: 20807

Re: Races as Classes

How would we build a Holger Carlson, Valgard, Aragorn or Conan in DCC? Are there "multi-classing" rules? Rather than having builds, why not use backgrounds: Holger Carlson - a human fighter with the background - 'displaced' (as in time/space) - with a good alignment. Aragorn - a human fig...
by geordie racer
Wed Feb 09, 2011 12:29 am
Forum: DCC RPG General
Topic: Handling skill check
Replies: 26
Views: 35933

Re: Handling skill check

smathis wrote:
Machpants wrote: Just roll over a target number and it happens. Maybe DCC can have something like that.
With race and class determining the dice type rather than a list of difficulty numbers.
by geordie racer
Mon Feb 07, 2011 3:48 pm
Forum: DCC RPG General
Topic: Difference between C&C and DCC?
Replies: 6
Views: 10768

Re: Difference between C&C and DCC?

one game has equipment lists, detailed, with how much everything costs. Count up your pennies and proceed to your favourite store in Yggsburgh. I'll have some wolvesbane and a week's rations please. Shopping, so adventurous, non ? the other game - you probably have to thieve stuff from the bazaar th...

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