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by geordie racer
Sun Jun 05, 2011 3:04 am
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 67141

Re: Warriors and MDoA's

But the quote says: Interesting. The DM should add his own roll of the same MDoA die to the fumble chart (assuming the results get nastier the higher the fumble roll). 1st level warrior rolls a fumble while doing an MDoA. DM adds d3 to the fumble chart roll. 6th level warrior rolls a fumble etc DM a...
by geordie racer
Sun Jun 05, 2011 12:46 am
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 67141

Re: Warriors and MDoA's

IIRC, Joseph told us that higher roll on MDoA should mean more nasty stunts. But I'm too lazy to find the reference now... Here we go, I'd forgotten about this: The rules include guidelines on what a disarm means if the warrior rolls a 3, a 4, a 5, etc. on his second die; what a blinding attack mea...
by geordie racer
Sat Jun 04, 2011 9:37 pm
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 67141

Re: Warriors and MDoA's

Interesting. The DM should add his own roll of the same MDoA die to the fumble chart (assuming the results get nastier the higher the fumble roll). That would mean that a fumble potentially has more dire effects for a higher level warrior because of the larger range on the dice e.g. 1-3 for a level...
by geordie racer
Sat Jun 04, 2011 12:54 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

Maybe, but there are some valid points to what they have to say and I'd hate for DCC to be known as "that game with a zillion pages of spells" so that no one wants to play it. The best-selling game at my FLGS is Pathfinder, where the core rulebook (500+ pages) has no monsters in it and so...
by geordie racer
Sat Jun 04, 2011 11:09 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

Marv, all the 'oh no not tables!' comments on the blogs are from people who advocate more 64 page flavourless generic retro-clones are the only way forward. Well they exist already, and I haven't seen any of those bloggers posting to this forum or putting forward any constructive comments. When they...
by geordie racer
Sat Jun 04, 2011 6:47 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

Personalized spellbooks are a great idea, more fun and practical than passing a copy of the rulebook around during play.
by geordie racer
Sat Jun 04, 2011 4:06 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

I favour condensing spells wherever possible. You say the 32 spells are 1st level - but how many of these cover the effects of higher level spells within their potential range ? - I've only seen the Magic Missile spell and that is hellish powerful at higher rolls. Surely a Charm Person spell encompa...
by geordie racer
Sat Jun 04, 2011 3:20 am
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 67141

Re: Warriors and MDoA's

Are you sure none of these are very powerful? Yes, but only in a limited sphere- in combat -compare this to wizards being able to invoke patrons - and at higher levels -launch magic missiles through a crystal ball, and I think there needs to be that probability of warrior's (as level increases) pul...
by geordie racer
Thu Jun 02, 2011 9:00 pm
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 570935

Re: Upcoming playtests of DCC RPG

To expand on my original comment - Paizo had a situation where any poster suggesting the numbers didn't work or the spell descriptions were open to abuse was met with a wall of ' DUDE, you're playing it wrong, my game rocks!' then getting censure or banned by the forum mods for being anti-the game. ...
by geordie racer
Wed Jun 01, 2011 7:36 am
Forum: DCC RPG General
Topic: Hugh the Barbarian
Replies: 20
Views: 33908

Re: Hugh the Barbarian

mshensley wrote:hmm... the woman looks like she should be holding a bow.
or a low slung guitar!
by geordie racer
Tue May 31, 2011 8:52 pm
Forum: DCC RPG General
Topic: Hugh the Barbarian
Replies: 20
Views: 33908

Re: Hugh the Barbarian

Yes, iconic, he's totally nailed it. :)
by geordie racer
Mon May 30, 2011 3:33 am
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 67141

Re: Warriors and MDoA's

I love the MDoA idea, though it seems like it needs tweaking still. What I am curious about is how the other classes get to pull off stunts though. I tend to agree it should be a warrior thing but the other classes should have a way to do it (I guess you can always let the DM decide on the fly, lik...
by geordie racer
Sun May 29, 2011 6:41 am
Forum: DCC RPG General
Topic: Encounter Levels and Random Encounters
Replies: 18
Views: 20940

Re: Encounter Levels and Random Encounters

Far more important for creating balanced encounters is having a good DM who knows what his players' characters can handle. Due to the greater level of randomization, the potential range of what they can handle is increased (upwards and maybe downwards too if they roll badly), so from a DMing point ...
by geordie racer
Fri May 27, 2011 1:37 pm
Forum: DCC RPG General
Topic: Levelling from 0 to 1
Replies: 55
Views: 64492

Re: Levelling from 0 to 1

Ravenheart87 wrote:We don't even know yet what 100 XP really means...
true, but not long now ! :)
by geordie racer
Fri May 27, 2011 1:08 pm
Forum: DCC RPG General
Topic: Levelling from 0 to 1
Replies: 55
Views: 64492

Re: Levelling from 0 to 1

As for why I think DCCRPG might have problems with it, it's just from how the classes gain effectiveness: better spell results, better attack results, etc. The higher level monsters might expect such results making lower level characters less effective against them. Since there won't be a big treas...
by geordie racer
Thu May 26, 2011 1:46 pm
Forum: DCC RPG General
Topic: Any Prerequisites?
Replies: 22
Views: 22600

Re: Any Prerequisites?

Trying to gain an advantage by the book needn't just be about character optimization. It can be something as simple as a 1st level wizard stocking up on oil flasks to bring some mayhem to the underdark. Powergaming is as old as the Haste spell, which Gygax's players interpreted to their advantage. O...
by geordie racer
Tue May 24, 2011 11:57 am
Forum: DCC RPG General
Topic: Designer’s Blog #4: Adventuring in DCC RPG
Replies: 59
Views: 97566

Re: Designer’s Blog #4: Adventuring in DCC RPG

Geoffrey wrote:
JediOre wrote:
Ravenheart87 wrote: How are dragons solved? :)

I'm wondering if dragons larger than a horse will exist. I'm not sure how many D&D style dragons exist in Appendix N.
One. Smaug.
Two. The 50' long firedrake in Three Hearts and Three Lions :)
by geordie racer
Sun May 22, 2011 7:47 am
Forum: DCC RPG General
Topic: Powergaming the DCC RPG
Replies: 5
Views: 10104

Re: Powergaming the DCC RPG

goodmangames wrote:Does that help? :)
Yes, thanks Joseph :). I like the 'story' explanation for dealing with the cleric/wizard combo too.
by geordie racer
Sun May 22, 2011 6:41 am
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 570935

Re: Upcoming playtests of DCC RPG

Paizo conducted a good marketing exercise. I don't think it was a solid playtest.
by geordie racer
Sun May 22, 2011 5:01 am
Forum: DCC RPG General
Topic: Powergaming the DCC RPG
Replies: 5
Views: 10104

Re: Powergaming the DCC RPG

finarvyn wrote:Sean, I like the way you think! :D I'm not sure I can duplicate it, but I like it.
Cheers Marv, I know that my players will always try to interpret the rules to their advantage, so just I'm preparing myself as well as I can :)
by geordie racer
Sun May 22, 2011 2:37 am
Forum: DCC RPG General
Topic: Powergaming the DCC RPG
Replies: 5
Views: 10104

Powergaming the DCC RPG

I thought I'd start a thread for posters to throw up powergaming thoughts, questions and issues. I'm not saying powergaming's right or wrong, just one way to test parts of the system. e.g. If there is more than one halfling in a party can they stack Luck bonuses ? Imagine the party consists of 1 wiz...
by geordie racer
Sat May 21, 2011 12:06 pm
Forum: DCC RPG General
Topic: Economics in DCC...Gold! Gold! Gold!
Replies: 36
Views: 43541

Re: Economics in DCC...Gold! Gold! Gold!

I typically use jrients' Ale & Wenching house rule for this. Works fairly well. Would be nice for DCC to have something comparable. I agree - but I bet some player spends as much money as possible on carousing to get the XP. Not all PC's need to be wenching & carousing types, so how about l...
by geordie racer
Fri May 20, 2011 3:22 am
Forum: DCC RPG General
Topic: I'm jealous
Replies: 13
Views: 15388

Re: I'm jealous

Shane Mangus has a copy too
Looking over the adventures, there are two contained within the adventure starter: The Portal Under the Stars (Level 0-1), by Joseph Goodman and The Infernal Crucible of Sezrekan the Mad (Level 5), by Harley Stroh.
by geordie racer
Fri May 20, 2011 12:14 am
Forum: DCC RPG General
Topic: Economics in DCC...Gold! Gold! Gold!
Replies: 36
Views: 43541

Re: Economics in DCC...Gold! Gold! Gold!

The point being that a dragon or other monter might not be interested in hoarding pennies and quarters but would be interested in big-price coins like gold. And those coins might be a real pain to spend anywhere. "Sure it's worth $1000, but I aint got any change for that kind of coin. Give me ...
by geordie racer
Thu May 19, 2011 12:23 am
Forum: DCC RPG General
Topic: How could we forget this...???
Replies: 23
Views: 28454

Re: How could we forget this...???

Stainless wrote:Detective work at its best.
Thanks, I try :)

Infravision - looking forward to all the old arguments we had back in the 80s with this.

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