Search found 376 matches

by geordie racer
Fri Jun 10, 2011 7:32 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 330764

Re: Percentage Thief Skills

I think a good solution could be to publish the Thief in Joseph's preferred format in the Class section & to have an Appendix with an optional version. I'm against appendices of optional rules, I've seen how it muddies the game. Let's aim for a core game so when a person sits down at a tourname...
by geordie racer
Thu Jun 09, 2011 1:57 pm
Forum: Playtest Feedback: Other
Topic: Idea: Remove most negative penalties from DCCRPG
Replies: 34
Views: 77168

Re: Idea: Remove most negative penalties from DCCRPG

There are a lot of places where negative penalties are assigned to die rolls where it might make more sense for the entire die roll to be rethought. DCCRPG already does this in the two-weapon fighting rules. Instead of using the rules of 3e directly: -6 primary -10 secondary, it drops the die size ...
by geordie racer
Thu Jun 09, 2011 1:45 pm
Forum: Playtest Feedback: Other
Topic: Luck to survive?
Replies: 8
Views: 25543

Re: Luck to survive?

Aside from saves, it seems like a lot of life and death situations are the result of passive defense, not active rolls. The 'recover the body' roll is active though, Luck could be pumped into it to ensure survival. So maybe thieves and halflings are a lot more powerful (harder to permanently kill) ...
by geordie racer
Thu Jun 09, 2011 12:43 pm
Forum: Playtest Feedback: Other
Topic: Luck to survive?
Replies: 8
Views: 25543

Re: Luck to survive?

This would make Thieves and Halflings much less killable.
by geordie racer
Thu Jun 09, 2011 10:20 am
Forum: DCC RPG General
Topic: Selling DCC to my group
Replies: 26
Views: 35885

Re: Selling DCC to my group

Do you mean to imply (for example) that a Magic Missile and Fireball are really the same thing, only you fail at Fireball more often? Level does 3 things in the rules as presented: 1) It limits who has access to the spell 2) It affect the chance of success in casting indirectly since 1st level spel...
by geordie racer
Thu Jun 09, 2011 8:49 am
Forum: Playtest Feedback: Combat
Topic: Armor
Replies: 46
Views: 214864

Re: Armor

Let me add another voice to the opinion of increasing the effectiveness of shields somehow. I don't see it in the beta test rules, but I believe there was a rule in the last version of the full rules I have that a character can sacrifice their shield to completely negate all the damage from one att...
by geordie racer
Thu Jun 09, 2011 7:48 am
Forum: Playtest Feedback: Spells and Magic
Topic: Cleric spells by level VS Wizard spells known/level limit
Replies: 9
Views: 29915

Re: Cleric spells by level VS Wizard spells known/level limi

jmucchiello wrote: a tentacled and gilled freak like he is?
By high levels I reckon a wizard will be as monstrous as his patron. In fact, maybe that's the secret DCC rpg endgame - becoming a patron, hanging out on yr favourite plane till some no-name gongfarmer summons you back to earth.
by geordie racer
Wed Jun 08, 2011 2:18 pm
Forum: Playtest Feedback: Characters
Topic: Personality Skills
Replies: 13
Views: 16929

Re: Personality Skills

finarvyn wrote: I'd rather know that I could make an "agility check" or a "personality check" or a "strength check" and then apply the right attribute to a situation as it arises.

Maybe that's just me....
Nope, me too !
by geordie racer
Wed Jun 08, 2011 1:40 pm
Forum: Playtest Feedback: Combat
Topic: Armor
Replies: 46
Views: 214864

Re: Armor

I liked the way LotFP did away with AC bonuses and just said... if you're unarmored you get 12, in Leather you get 14, in Chain you get 16, in Scale you get 18 in Plate you get 20. And you only get a DEX bonus if you're unarmored or in Leather. I felt it made unarmored a really good option for the ...
by geordie racer
Wed Jun 08, 2011 12:11 pm
Forum: Playtest Feedback: Characters
Topic: Post your characters
Replies: 20
Views: 53254

Re: Post your characters

mshensley wrote:
geordie racer wrote: Farmer#2: STR +1, STA +1, PER -1, LCK -1 (Spell damage), HP 4, Pitchfork, Cow, Holy Water, 37cp
man, who brings a cow on an adventure? :lol:
A guy who wants to bag a minotaur ? or wants portable partial cover. Actually I've named the cow, she's called 'supper'
by geordie racer
Wed Jun 08, 2011 11:07 am
Forum: Playtest Feedback: Characters
Topic: Post your characters
Replies: 20
Views: 53254

Re: Post your characters

I need help making up names for the mass of 0 lvl pc's in a party. If they get to 1st Level, then I'll think about naming mine ! My wife and I rolled 6 between us, just noted the stat modifiers to save time, other stats average. Hers: Ditch Digger : STR -1, AGL -2, LCK +1 (Corruption rolls), HP 2, ...
by geordie racer
Wed Jun 08, 2011 10:42 am
Forum: Playtest Feedback: Combat
Topic: On average, how many goblins.....
Replies: 11
Views: 33721

Re: On average, how many goblins.....

Cheers ! I was just interested in comparing the DCC fighter to this cool post on D&D fighters
by geordie racer
Wed Jun 08, 2011 10:16 am
Forum: Playtest Feedback: Combat
Topic: On average, how many goblins.....
Replies: 11
Views: 33721

On average, how many goblins.....

does it take to kill a 1st level warrior ?
by geordie racer
Wed Jun 08, 2011 10:11 am
Forum: Playtest Feedback: Other
Topic: Monsters & Encounters
Replies: 6
Views: 9384

Re: Monsters & Encounters

talmor wrote:Of course, I'd also like to see an "Judges Guide" come out eventually with even more patrons, monsters, random dungeon tables, and the like. But I'm a dreamer in that way...
You could always write one... :wink:
by geordie racer
Wed Jun 08, 2011 8:27 am
Forum: Playtest Feedback: Characters
Topic: Percentage Thief Skills
Replies: 150
Views: 330764

Re: Percentage Thief Skills

"If your character’s background or class supports his know- ing such a skill, you may attempt a skill check." With a list of what each class can expect to be able to attempt in the class descriptions e.g. Warriors can expect to be able to repair armour and weapons (not make) like a blacks...
by geordie racer
Wed Jun 08, 2011 6:04 am
Forum: Playtest Feedback: Other
Topic: what you really like at first glance
Replies: 39
Views: 87497

Re: what you really like at first glance

islan wrote: it pretty much says that other classes can't do cool creative stuff.
Remember that Thieves and Halflings can burn Luck - and not just in combat.
by geordie racer
Tue Jun 07, 2011 9:58 pm
Forum: DCC RPG General
Topic: The beta rules will be available...
Replies: 65
Views: 90007

Re: The beta rules will be available...

Just downloaded (309!) - first impression - art and layout are top notch, the quick start is a good idea too :D
by geordie racer
Sun Jun 05, 2011 9:39 pm
Forum: DCC RPG General
Topic: The beta rules will be available...
Replies: 65
Views: 90007

Re: The beta rules will be available...

Nice one, Joseph :D
by geordie racer
Sun Jun 05, 2011 9:24 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

Of course but what if it's not memorized or already cast? Then pick another spell - a non-blaster one, that disables or restrains the enemy so the rest of the party get to do the damage for a change, or maybe he buffs up the party rather than being a one-man-army, or changes the environment to thei...
by geordie racer
Sun Jun 05, 2011 1:32 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 138650

Re: [Design Question] DCC RPG and 10 Levels

GnomeBoy wrote:Levels above 10 should be individual campaign boxed sets that deal with 'higher levels' as needed for the campaign therein. That, to me, would be beautiful.
+1 YES!!!
by geordie racer
Sun Jun 05, 2011 12:54 pm
Forum: DCC RPG General
Topic: Warriors and MDoA's
Replies: 63
Views: 67141

Re: Warriors and MDoA's

But the quote says: Interesting. The DM should add his own roll of the same MDoA die to the fumble chart (assuming the results get nastier the higher the fumble roll). 1st level warrior rolls a fumble while doing an MDoA. DM adds d3 to the fumble chart roll. 6th level warrior rolls a fumble etc DM ...
by geordie racer
Sun Jun 05, 2011 9:37 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

Unless you're fighting something that requires fire damage why not just cast an easier Level 1 Magic Missile spell ?

Maybe you could do away with Scorching Ray entirely and have fire as the most likely side effect of a Magic Missile - maybe encompassing the Fireball spell too at a higher roll.
by geordie racer
Sun Jun 05, 2011 5:51 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

I like Dragons at Dawn only having 40-50 spells and rules for spell research, it gives you enough to build on, then it's up to you. I really like that, too. I particularly like that only 3 spells in D@D do damage. How many spells do we need that basically say, “This spell creates a ball/beam/ray/ar...
by geordie racer
Sun Jun 05, 2011 4:19 am
Forum: DCC RPG General
Topic: Mercurial Magic in playtests
Replies: 2
Views: 5614

Mercurial Magic in playtests

Now mix into all of this what I call "mercurial magic." To quote the manuscript: The firstborn son of a witch hanged at trial wields black magic adroitly. An orphan raised by satyrs is a precocious student of druidry. Cosmic caprice determines skill in magic: birth order, family lineage, ...
by geordie racer
Sun Jun 05, 2011 3:34 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells, and what to do with them.... [long]
Replies: 68
Views: 168295

Re: Spells, and what to do with them.... [long]

I'm very much in favour of unique spells appearing in modules; to my mind, that best fits the bespoke nature of spells. If this is to be the case, there better be very clear rules on how a magic user can "collect" spells from foes during adventures, as that will be a veritable compulsion ...

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