Search found 379 matches

by bholmes4
Mon Jun 20, 2011 12:24 pm
Forum: Playtest Feedback: Characters
Topic: No Skill Chapter
Replies: 35
Views: 84463

Re: No Skill Chapter

Maybe the name "class die" was jmucchiello's concept but I think a lot of us expected that classes used the funky dice as bonuses from the start so this was one of the big disappointments when I got the beta rules (which I love mind you, I just think they need lots of tweaking still). When...
by bholmes4
Mon Jun 20, 2011 11:35 am
Forum: Playtest Feedback: Combat
Topic: Initiative and Two-Handed Weapons
Replies: 27
Views: 77670

Re: Initiative and Two-Handed Weapons

My group has adopted a house rule for initiative in Pathfinder that goes like: All players roll individual init on first round as normal, but the DM only rolls a single Initiative die for the baddies All PCs that beat the DM roll get to take a turn Then we just alternate between sides starting with...
by bholmes4
Mon Jun 20, 2011 2:43 am
Forum: Playtest Feedback: Characters
Topic: 3d6, in order
Replies: 91
Views: 189537

Re: 3d6, in order

Wow thanks. So that means the difference drops from about 10.5 to about 8 (but thats after 10 levels) since the abilities increased about 2.5 total points on average. That is still a huge difference from 4d6 even at top level.
by bholmes4
Mon Jun 20, 2011 2:36 am
Forum: Playtest Feedback: Characters
Topic: Birth Augur and Lucky Roll
Replies: 28
Views: 41266

Re: Birth Augur and Lucky Roll

Ogrepuppy wrote: You write that as if he's mythical or something... :lol:

It's the real Joseph Goodman, owner of Goodman Games. The Big Kahuna. The Head Honcho. The Boss (sorry, Springsteen, your title's been nabbed).
Lol I just couldn't think of his real name and was too lazy to look it up :)
by bholmes4
Mon Jun 20, 2011 1:54 am
Forum: Playtest Feedback: Characters
Topic: 3d6, in order
Replies: 91
Views: 189537

Re: 3d6, in order

Just tested this out for 6 characters over 10 levels, giving them one roll against an ability every 2 levels (at 2/4/6/8/10th level). I picked abilities based on those I thought a player would most likely roll against in that situation (considering class etc.). Since I would not allow rolls against ...
by bholmes4
Sun Jun 19, 2011 10:35 pm
Forum: Playtest Feedback: Other
Topic: Reflex vs Agility, Skills vs Thief Skills
Replies: 12
Views: 32135

Re: Reflex vs Agility, Skills vs Thief Skills

Reaper Steve wrote: Whew, that was a big first post!
Steve
But a good one!
by bholmes4
Sun Jun 19, 2011 10:32 pm
Forum: Playtest Feedback: Characters
Topic: 3d6, in order
Replies: 91
Views: 189537

Re: 3d6, in order

I get the feeling that we're losing the impact of "3d6 in order" when we start adding so many bonuses to the stats. A high roll is supposed to mean something, but the more other characters can add to their stats then the less value there is in that lucky roll. Or, players no longer have t...
by bholmes4
Sun Jun 19, 2011 10:11 pm
Forum: DCC RPG General
Topic: Hand-Tooled (0-level) Character Sheet
Replies: 24
Views: 45918

Re: Hand-Tooled (0-level) Character Sheet

WoW! A big thanks!
by bholmes4
Sun Jun 19, 2011 10:03 pm
Forum: Playtest Feedback: Combat
Topic: Initiative and Two-Handed Weapons
Replies: 27
Views: 77670

Re: Initiative and Two-Handed Weapons

I have to agree that if there is going to be a modifier to 2-hand weapons it should be positive. Having reach on your opponent is huge, and many 2-h weapons are very fast -- see Deadliest Warrior. But probably better if there were no modifier at all. But even better, use initiative by side whenever...
by bholmes4
Sun Jun 19, 2011 9:44 pm
Forum: Playtest Feedback: Characters
Topic: Warriors: "Lucky Weapon"
Replies: 27
Views: 65593

Re: Warriors: "Lucky Weapon"

I kind of like Birth Augurs going negative as well but I don't like that positive birth augurs can swing to negative and vice versa. I say a negative starting birth augur can only be increased to a 0, a positive can only be decreased to 0. Basically you were either born unlucky in an area or lucky. ...
by bholmes4
Sun Jun 19, 2011 9:39 pm
Forum: Playtest Feedback: Characters
Topic: Birth Augur and Lucky Roll
Replies: 28
Views: 41266

Re: Birth Augur and Lucky Roll

I do too, and I definitely think that non-Rogues/Halflings should be able to recover Luck as well. Recovering it based on actions in accordance with their alignment, doing particularly heroic actions, and/or deeds helping the cosmic powers. They do. If you look there is a post here by "Goodman...
by bholmes4
Sun Jun 19, 2011 9:36 pm
Forum: Playtest Feedback: Characters
Topic: Ability Score Modifier Progression
Replies: 15
Views: 21724

Re: Ability Score Modifier Progression

I could handle the last idea. I like that every range has two numbers except 9-12 which has 4 (at the 0 modifier). Works out nicely.

I don't want +4s though.
by bholmes4
Sun Jun 19, 2011 9:10 am
Forum: Playtest Feedback: Combat
Topic: Initiative and Two-Handed Weapons
Replies: 27
Views: 77670

Re: Initiative and Two-Handed Weapons

Given the several disadvantages to using larger two-handed weapons in DCC, I'd very much like to see it them offer characters the ability to get a first strike against approaching foes with shorter reaching weapons. To me this is why I don't like the -4 penalty to 2-handers and think it's probably ...
by bholmes4
Sat Jun 18, 2011 10:43 pm
Forum: Actual Play Reports
Topic: The Spell-Crypts of Thurfang Bormaug
Replies: 31
Views: 72944

Re: The Spell-Crypts of Thurfang Bormaug

Ha! I've been thinking about this quote today. I have two more players who are going to jump in on Saturday. Today, one of them, George C, rolled up his 3 guys. He rolled a 100 for his occupation (a woodcutter)! And on another character, he rolled up a soldier. He got a spear (d8!) and a shield! I ...
by bholmes4
Sat Jun 18, 2011 10:40 pm
Forum: DCC RPG General
Topic: 0 lvl PC weapon training
Replies: 7
Views: 10542

Re: 0 lvl PC weapon training

If a 0-level character handles multiple weapons over his career, he is considered trained in the last weapon he fought with. At 1st level, a character gains training in additional weapons, based on the class he chooses. Generally, using a weapon without training imposes a -4 attack penalty. However...
by bholmes4
Sat Jun 18, 2011 10:30 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spellburn abuse with Patron Bond, Find Familiar etc.
Replies: 13
Views: 24095

Re: Spellburn abuse with Patron Bond, Find Familiar etc.

Another option is to make spell burn a random roll. If a wizard chooses to spell burn roll a d6 and are forced to spend that many points. In fact they can just roll the d6 with the d20 when casting the spell. Easy and quick and removes the loop hole and mental math that goes on. It just seems odd th...
by bholmes4
Sat Jun 18, 2011 10:04 pm
Forum: Playtest Feedback: Combat
Topic: Weapons: Two-Handed Sword, X-bows, and Equalizing Damage
Replies: 29
Views: 63186

Re: Weapons: Two-Handed Sword, X-bows, and Equalizing Damage

Ok I see, yeah I suppose calling it Equalizing damage was a bit misleading on my part when I really want to shift the categories of some of the weapons so that their are more choices in the d8 range. As to your suggestion I was working on house rules for D&D that had sliding die shifts and class...
by bholmes4
Sat Jun 18, 2011 9:01 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spellburn abuse with Patron Bond, Find Familiar etc.
Replies: 13
Views: 24095

Re: Spellburn abuse with Patron Bond, Find Familiar etc.

Yes old school was like that but then again there were usually rules or a system in place for the major ways players could "game" the system. Afterall, wizards couldn't just cast fireballs or wish from the start, there were ability requirements, level limits and so on. Right now I am consi...
by bholmes4
Sat Jun 18, 2011 9:21 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spellburn abuse with Patron Bond, Find Familiar etc.
Replies: 13
Views: 24095

Re: Spellburn abuse with Patron Bond, Find Familiar etc.

Or you let them do it, give them a couple of days to recover so they are at -8 ( or 18 ) instead of -10 ( or 20 ) and then spring something on them. Appendix N is full of adventure inflicting itself upon characters. I like this and it's likely what I would do but I'd like a mechanic in place just t...
by bholmes4
Sat Jun 18, 2011 9:19 am
Forum: Playtest Feedback: Characters
Topic: Warriors: "Lucky Weapon"
Replies: 27
Views: 65593

Re: Warriors: "Lucky Weapon"

I dislike the steady powercreep of stackable +1 modifiers and prefer that a warrior's lucky weapon just ignores all negative Luck modifiers. Using this method the lucky weapon is a greater boon to Low-luck characters or those whose Luck fluctuates to low levels due to burning it. Charcters who alwa...
by bholmes4
Sat Jun 18, 2011 9:17 am
Forum: Playtest Feedback: Characters
Topic: 3d6, in order
Replies: 91
Views: 189537

Re: 3d6, in order

Now that I know luck can be awarded after adventures and such I think rolling 3d6 every 2 levels is the route I will go. That way really gimp characters might improve 3-5 points (remember this is by level 10 when they are truly heroic) and already strong characters may improve 0-3 (due to the diffic...
by bholmes4
Sat Jun 18, 2011 9:06 am
Forum: Playtest Feedback: Combat
Topic: Weapons: Two-Handed Sword, X-bows, and Equalizing Damage
Replies: 29
Views: 63186

Re: Weapons: Two-Handed Sword, X-bows, and Equalizing Damage

What do you mean? Like an elf does d6, an orc does d8 and an orge does 2d8 with ANY weapon. I don't understand what you mean a longsword in a wizard's hand is as effective as a dagger in a wizard's hand. Oh, I get it. When I said CLASS, I meant character class not weapon class. Wasn't that apparent...
by bholmes4
Fri Jun 17, 2011 11:59 pm
Forum: DCC RPG General
Topic: Gaining luck
Replies: 5
Views: 7449

Re: Gaining luck

Can you gain luck through deed so that it rises past your "natural" (original roll) score?
by bholmes4
Fri Jun 17, 2011 11:24 pm
Forum: DCC RPG General
Topic: Mithril Armor
Replies: 6
Views: 11008

Re: Mithril Armor

Lennon V. C. wrote:
Page 56 of DCC: RPG Beta wrote:Note that armor manufactured from mithril, adamantine, or other materials not containing iron may reduce the spell check penalty.
It seems they forgot to add that to the chart. Also it should be "Arcane" not "Spell".
Good eye. Hope this isn't overlooked.
by bholmes4
Fri Jun 17, 2011 11:19 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Spellburn abuse with Patron Bond, Find Familiar etc.
Replies: 13
Views: 24095

Spellburn abuse with Patron Bond, Find Familiar etc.

What is stopping a character, during downtime (ie. back in town), from spellburning a ton of points for spells like Patron Bond or Find Familiar? After a playtest today a wizard rolled Find Familiar and decided to cast it. He burned the require 10 points and extra 6 (but could have went further) and...

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