Search found 379 matches

by bholmes4
Sat Jun 25, 2011 12:49 pm
Forum: Playtest Feedback: Combat
Topic: Critical Hits with dice other than d20
Replies: 14
Views: 38608

Re: Critical Hits with dice other than d20

This is why I don't like using dice other than d20 for extra attacks etc. (Unless you have special cases like with the halfling which are easy to use). It's gimmicky for minimal rewards :it's not like their aren't modifiers already, is it really that hard to say I am +1 -4 = -3 to my roll? Probably ...
by bholmes4
Sat Jun 25, 2011 12:32 pm
Forum: Actual Play Reports
Topic: Experiment: Mists of Madness, converted for 0-level
Replies: 19
Views: 25776

Re: Experiment: Mists of Madness, converted for 0-level

I said that somewhat in jest, but they are in the module, which only costs a couple bucks. He puts stuff in a level 1 (4E) module like "The lock is easily picked. DC 20." Now an optimized level 1 4E thief would have a 50/50 at this lock, but even in 4E I'd likely lower and "easily pi...
by bholmes4
Sat Jun 25, 2011 5:42 am
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 241490

Re: Luck Kind of Sucks

Actually I like this cascading effect, I think dropping the stat but keeping the modifier the same would be even harder to explain to players 'yeh he has Str 18 and +3 mod, and you're down to Str 7, but guess what, you still have +3 mod.' That just sounds like a recipe for argument. You've dropped ...
by bholmes4
Sat Jun 25, 2011 5:15 am
Forum: Actual Play Reports
Topic: Experiment: Mists of Madness, converted for 0-level
Replies: 19
Views: 25776

Re: Experiment: Mists of Madness, converted for 0-level

Antonia steeled her nerves and attempted a combination attack as a mighty deed to attempt to spread her damage to the two remaining shades. A success, with an 18+3+2 on her attack and 8+3+2 damage. She felled the last two shades. I think you did this wrong. The MDoA roll doesn't count for the damag...
by bholmes4
Sat Jun 25, 2011 4:49 am
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 241490

Re: Luck Kind of Sucks

One game element that I dislike, which is well highlighted by Luck, is the cascading effect of having a stat go down in value. I've never cared for it, going back 30 years, that when an ability is damaged in some way that the modifier is tracked. It really became a problem in 3.x, where the damaged...
by bholmes4
Sat Jun 25, 2011 4:33 am
Forum: Playtest Feedback: Other
Topic: Idea: Remove most negative penalties from DCCRPG
Replies: 34
Views: 77215

Re: Idea: Remove most negative penalties from DCCRPG

Hamatko's reasons don't line up with the OP so how are his reasons valid for why you don't like it. As I said, only use different dice in permanent situations. Charging is not a permanent situation. So it is just a modifier. Hamatko's main concern was also stated by me: You never want a situation w...
by bholmes4
Sat Jun 25, 2011 4:14 am
Forum: Playtest Feedback: Spells and Magic
Topic: Higher Level Spells for BETA
Replies: 106
Views: 236573

Re: Higher Level Spells for BETA

finarvyn wrote:I'll start with Fireball now...
Once this hits the 22+ range I'm not sure I like the results. Too ridiculous (though maybe it plays better than it reads).
by bholmes4
Fri Jun 24, 2011 12:41 pm
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24959

Re: Options for non-mages

Please no.

Meinvt has some decent ideas but we don't need this.
by bholmes4
Fri Jun 24, 2011 12:39 pm
Forum: Playtest Feedback: Other
Topic: Idea: Remove most negative penalties from DCCRPG
Replies: 34
Views: 77215

Re: Idea: Remove most negative penalties from DCCRPG

Sounds good but I don't think it works as well in-play for Hamakto's reasons.

Changing a few dice here and there (ie. when dual wielding) we can work around but I'm not sure i want this pervasive in the system. Save those for the damage rolls, chart rolls etc.
by bholmes4
Fri Jun 24, 2011 1:02 am
Forum: Actual Play Reports
Topic: Portal Under the Stars Free RPG playtest report (spoilers)
Replies: 3
Views: 8166

Re: Portal Under the Stars Free RPG playtest report (spoiler

3. Spears in this game are long and not meant for throwing. For that you want Javelins.
4. If you download the GM tables you will find a monster crit table that you can substitute in for now. In the full rules you will have proper tables for monsters.
5. Yes.
by bholmes4
Thu Jun 23, 2011 11:32 pm
Forum: DCC RPG General
Topic: "Funky Dice" DCC-themed Dice Roller
Replies: 7
Views: 11655

Re: "Funky Dice" DCC-themed Dice Roller

Yeah I love this.
by bholmes4
Thu Jun 23, 2011 12:21 pm
Forum: Playtest Feedback: Characters
Topic: Luck
Replies: 27
Views: 39874

Re: Luck

I'm not saying it shouldn't change, I just don't know if it should be an ability score. Actually I'm not sure that it shouldn't be either, I just know right now it needs some fine tuning. You could always have it such that the thief and halfling are the only classes that increase their luck pool fro...
by bholmes4
Thu Jun 23, 2011 12:10 pm
Forum: DCC RPG General
Topic: Zocchi DIce Poll
Replies: 37
Views: 57880

Re: Zocchi DIce Poll

Yep, had to pay almost $30 a set with shipping to Canada.
by bholmes4
Thu Jun 23, 2011 12:08 pm
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 60540

Re: Would you use the DCC RPG for long term campaign play ?

By the way, I am looking at the Rogues Gallery from TSR (AD&D) to see what sort of stats and such the main players in Gygax's long term campaigns had as a point of reference. These are pretty heroic characters I am looking at. I just think that in long term play it's important that a player feel...
by bholmes4
Thu Jun 23, 2011 12:02 pm
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 60540

Re: Would you use the DCC RPG for long term campaign play ?

I echo what Smathis said. The slow wear down of your character (corruption, ability loss) does not lend itself to long term play. It's very cool for an adventure or two but long term you will drive your character in to the ground. In every way your character gets more powerful (hp, spell access, equ...
by bholmes4
Thu Jun 23, 2011 12:55 am
Forum: Playtest Feedback: Characters
Topic: Luck
Replies: 27
Views: 39874

Re: Luck

I personnaly think the whole Luck mechanic needs to be rethought. There are so many oddities to how it functions currently that I think it adds very little to the game other than a lot of head scratching "huh? that makes no sense" moments. My 2c. Actually I agree with this. I would like t...
by bholmes4
Wed Jun 22, 2011 11:21 pm
Forum: Playtest Feedback: Characters
Topic: Luck
Replies: 27
Views: 39874

Re: Luck

Alternately, the awards could just add to what you have at the moment. Which means thieves and halflings will essentially 'heal' that burned Luck faster -- unless somehow they didn't spend as much as the adventure is awarding them... I may use this but not sure I should. On one hand it really slows...
by bholmes4
Wed Jun 22, 2011 11:05 pm
Forum: DCC RPG General
Topic: Would you use the DCC RPG for long term campaign play ?
Replies: 46
Views: 60540

Re: Would you use the DCC RPG for long term campaign play ?

Right now, as is, now I won't use it for long term campaign play. It's clearly been playtested with one-offs and I think the game suffers for it right now. That said I love the system and have been working on house rules to solve some of these holes. I just wish this beta came out earlier so we migh...
by bholmes4
Wed Jun 22, 2011 9:17 pm
Forum: Playtest Feedback: Characters
Topic: Luck
Replies: 27
Views: 39874

Re: Luck

* If you're a halfling or thief, it recovers at the rate of 1 point per day. * For all classes, you can recover Luck by performing deeds worthy of the cosmic powers. Gain the favor of a deity or demigod, and you'll be favored by chance: reflected in an improvement to Luck. Hmm, now that I think abo...
by bholmes4
Wed Jun 22, 2011 9:05 pm
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25766

Re: Module from Free RPG Day is available

Thanks Joseph, email sent.

I paid through Paypal, not sure if that was the problem?
by bholmes4
Wed Jun 22, 2011 3:51 pm
Forum: DCC RPG General
Topic: Funky Dice & Weapon Damage?
Replies: 10
Views: 13625

Re: Funky Dice & Weapon Damage?

Yeah that is exactly my plan for magical items as well. You can do some interesting things with the funky dice so that you can spice up an otherwise boring +2 sword for instance. Maybe it's the Short Sword of Sharpness now, +2 hit, 1-10 damage, 1-16 on a natural 20. Really it's not much different th...
by bholmes4
Wed Jun 22, 2011 3:42 pm
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25766

Re: Module from Free RPG Day is available

Hmm, thanks. Wonder a limited number of pre-orders are getting them or everyone?

I'd just like to know so I can figure out if I should buy it or wait until I get my coupon.
by bholmes4
Wed Jun 22, 2011 1:41 pm
Forum: Playtest Feedback: Combat
Topic: Weapons: Two-Handed Sword, X-bows, and Equalizing Damage
Replies: 29
Views: 63186

Re: Weapons: Two-Handed Sword, X-bows, and Equalizing Damage

No math, wacky dice instead boring old dice, what's not to love about it. Also, I like the idea that a 0-level character MIGHT survive a glancing blow from an ogre VS the idea that it is impossible for a 0-level character to survive a glancing blow from an ogre (d6+6 is minimum 7. d4+Sta of +3 is m...
by bholmes4
Wed Jun 22, 2011 1:02 pm
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25766

Re: Module from Free RPG Day is available

Machpants wrote:Although it is not free unless you have pre-ordered the RPG (in which case you'll get a code)
Has this been stated officially some where?
by bholmes4
Wed Jun 22, 2011 4:13 am
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25766

Re: Module from Free RPG Day is available

I have no coupon either.

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