Search found 379 matches

by bholmes4
Tue Jun 05, 2012 6:20 pm
Forum: DCC RPG Third Party Publishers
Topic: CRAWL! fanzine
Replies: 138
Views: 420712

Re: CRAWL! fanzine

I got mine a week ago and it's a great first start. I hope future editions will have even more content, especially rule variations, patrons, spells and other inspirational ideas. Would definitely buy again.
by bholmes4
Tue Jun 05, 2012 5:02 pm
Forum: Characters
Topic: Killing the Cleric (and a few others)
Replies: 10
Views: 25544

Re: Killing the Cleric (and a few others)

Please keep us updated as you progress with this as I am planning something similar. I am considering removing the cleric as written and using the patron spells to simulate cultists. I want it left unclear if the gods even truly exist. Sure, supernatural patrons may offer you magical powers but are ...
by bholmes4
Sat Jun 02, 2012 9:12 am
Forum: DCC RPG General
Topic: Higher Level PC Generator for DCC?
Replies: 36
Views: 46316

Re: Higher Level PC Generator for DCC?

tovokas wrote: Wizards accumulating spells (random would be simple, but I'm guessing players would want some input?)
Both random and input options would be nice. Random for quick wacky generation of an npc, input for thematic NPCs or for quick PCs.
by bholmes4
Sat Jun 02, 2012 6:33 am
Forum: DCC RPG Community
Topic: 1st DCC session (partial)
Replies: 3
Views: 10029

Re: 1st DCC session (partial)

Uncool. That is only 98 years by my count.

And love the drinks :)
by bholmes4
Sat Jun 02, 2012 6:28 am
Forum: Rules discussion
Topic: Ability modifiers
Replies: 13
Views: 20222

Re: Ability modifiers

I'd say the Luck mod definitely changes. The only thing that stays the same is the Birth Augur. It's fiddly, but so are all the Ability changes. It has to be this. That second bullet point on p.19 should be re-worded though as it's definitely confusing. However everything else in the book and in th...
by bholmes4
Fri Jun 01, 2012 2:36 pm
Forum: DCC RPG Third Party Publishers
Topic: Tales From the Fallen Empire Kickstarter
Replies: 49
Views: 106905

Re: Tales From the Fallen Empire Kickstarter

ravenspoe wrote: Unfortunately we are only at 53% right now, but I am keeping fingers crossed that we reach 100% shortly.

Fingers crossed? I think it is a foregone conclusion now.

Once you add some stretch goals and give us some sneak peeks of the classes and such you should blow by it.
by bholmes4
Tue May 29, 2012 6:23 pm
Forum: DCC RPG General
Topic: First foray into DCC and RPGs in general for the family
Replies: 12
Views: 18839

Re: First foray into DCC and RPGs in general for the family

Awesome!

Definitely have to do something with this pig too. If it's not a polymorphed human at least let it "level" up in to a loyal war pig.
by bholmes4
Tue May 29, 2012 6:10 pm
Forum: DCC RPG Third Party Publishers
Topic: Tales From the Fallen Empire Kickstarter
Replies: 49
Views: 106905

Re: Tales From the Fallen Empire Kickstarter

As a Canadian do I need the international shipping option?

This is definitely interesting. Hopefully we get a sneak peek soon of the text (and classes) and not just the art.
by bholmes4
Tue May 29, 2012 12:49 pm
Forum: Rules discussion
Topic: Mighty Deeds Of Arms and other classes
Replies: 17
Views: 39329

Re: Mighty Deeds Of Arms and other classes

Cool can't wait to check it out.
by bholmes4
Mon May 21, 2012 5:33 pm
Forum: Rules discussion
Topic: Mighty Deeds Of Arms and other classes
Replies: 17
Views: 39329

Re: Mighty Deeds Of Arms and other classes

reverenddak: Sorry maybe I wasn't clear. I was responding to TheNobleDrake who seemed to be implying that he wouldn't let thieves attempt "deeds". Maybe that's not what he intended to imply but I was simply suggesting I would never stop such a thing just because a player wasn't a warrior. ...
by bholmes4
Sun May 20, 2012 7:10 pm
Forum: Rules discussion
Topic: Mighty Deeds Of Arms and other classes
Replies: 17
Views: 39329

Re: Mighty Deeds Of Arms and other classes

My favourite character ever was a thief-acrobat in 2nd edition. I must have drove the GM nuts with all my crazy stunts, swinging from chandeliers, attempting flying leaps and tumbles and what-not. I would hate to tell a character he can't leap off a balcony and try to land a knock-out blow on the or...
by bholmes4
Sun May 20, 2012 9:03 am
Forum: Judges' Forum
Topic: Planet of Fear
Replies: 12
Views: 17988

Re: Planet of Fear

Good stuff.
by bholmes4
Sun May 20, 2012 8:35 am
Forum: Rules discussion
Topic: Mighty Deeds Of Arms and other classes
Replies: 17
Views: 39329

Re: Mighty Deeds Of Arms and other classes

This actually came up recently for me. I didn't want to nerf creative thinking, but I didn't want the odds to be better than a 1st level Warrior's 1 in 3. So I chose 1 in 10 chance of succeeding if you hit for 0-lvl characters, 1 in 6 otherwise. Depending upon how that works, I might decrease the c...
by bholmes4
Wed May 16, 2012 7:15 am
Forum: Magic and Spells
Topic: Limits to Spell Burn?
Replies: 53
Views: 115237

Re: Limits to Spell Burn?

The whole point, to me at least, is to make sure that a player cannot ever be certain how long (or even how at all) he will recover from his spellburn - otherwise the mystery and danger go right out of the whole thing. Thank you. This is the angle I needed! Maybe I will create a spellburn table for...
by bholmes4
Tue May 15, 2012 9:26 am
Forum: Magic and Spells
Topic: Limits to Spell Burn?
Replies: 53
Views: 115237

Re: Limits to Spell Burn?

My thinking is that a wizard would rarely, if ever, submit themselves to negative penalties unless the fate of the world, or whatever, really is at stake. And, if they did, it would probably be against some big-bad guy and it would be towards the end of a major adventure or epic campaign. A wizard ...
by bholmes4
Mon May 14, 2012 9:09 pm
Forum: Magic and Spells
Topic: Limits to Spell Burn?
Replies: 53
Views: 115237

Re: Limits to Spell Burn?

The thing is you don't need to be gibbering mess to do this. If you are even "normal" and have strength of 10, agility of 11 and stamina of 11, you could burn down to a score of 4 in each for a total of +20 to your roll. Maybe get a halfling to add another +2 and you are +22 to your roll. ...
by bholmes4
Sun May 13, 2012 9:51 pm
Forum: Magic and Spells
Topic: Limits to Spell Burn?
Replies: 53
Views: 115237

Limits to Spell Burn?

I quickly looked through the book today and I still see a potential problem that was not addressed in the beta: What is stopping a wizard from spell burning all their available ability points between adventures to cast spells like Patron Bond or Find Familiar? I see no reason (other than fear the DM...
by bholmes4
Sat Apr 07, 2012 10:42 pm
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 242707

Re: Classic Modules

All of those are level 1+ by the way. I haven't actually played one of them (just the start of Stonehell) but I own all of them and they all look good. Dwimmermount will also work but it won't be ready for a bit I imagine. I have seen the first two levels though and I think it's going to be very, ve...
by bholmes4
Sat Apr 07, 2012 10:31 pm
Forum: DCC RPG General
Topic: Classic Modules
Replies: 117
Views: 242707

Re: Classic Modules

http://greyhawkgrognard.blogspot.ca/ In the free resources you can find Castle of the Mad Archmage. I haven't played it but it appears to be a very good (and free) mega dungeon. Edit: Based on Gary Gygax's notes and conversations on Castle Greyhawk. http://www.lulu.com/shop/michael-curtis/stonehell-...
by bholmes4
Thu Apr 05, 2012 8:59 pm
Forum: DCC RPG General
Topic: Preorders
Replies: 53
Views: 72657

Re: Preorders

So when are the actual books going out? This pdf is awesome but I want to wait for the book to read it...
by bholmes4
Thu Apr 05, 2012 8:50 pm
Forum: DCC RPG General
Topic: Preorders
Replies: 53
Views: 72657

Re: Preorders

This is almost too much art. This is crazy! :shock: :o :shock:

I really hope I can convince someone to DM this for me. I have my own campaign I am running but this looks like a lot of fun.
by bholmes4
Wed Feb 29, 2012 9:47 am
Forum: DCC RPG General
Topic: Adding modules to an existing pre-order?
Replies: 1
Views: 3610

Adding modules to an existing pre-order?

I think I want to add some of the modules to my DCC pre-order. How can I do this so that I can combine the shipping?
by bholmes4
Thu Dec 08, 2011 11:38 pm
Forum: Playtest Feedback: Characters
Topic: Some Playtest/Houserule Ideas: DWARVES and Spells/Halflings
Replies: 4
Views: 18138

Re: Some Playtest/Houserule Ideas: DWARVES and Spells/Halfli

I'm not a fan of the dwarves as written either and think your changes are closer to how I see them as well. I can't say I like spellburning at all but at least your rule helps address one of the beefs I have with it. I would be tempted to be even tougher. The halfling change is something I had consi...
by bholmes4
Sun Oct 23, 2011 6:26 am
Forum: Playtest Feedback: Characters
Topic: Class & Racial Class
Replies: 13
Views: 34759

Re: Class & Racial Class

The players need to look at it not as though they are making a Dwarf Warrior, a Halfling Warrior or an Elf Wizard. That's what I tell my players. Eventually they can choose other classes for those races but right now those are the only choices. Oh and the demi-human versions of those classes are dif...
by bholmes4
Tue Oct 18, 2011 3:05 pm
Forum: DCC RPG General
Topic: Loot=XP
Replies: 40
Views: 46445

Re: Loot=XP

This http://muleabides.wordpress.com/2010/04/04/theres-experience-in-them-thar-hills/ sums up why I like gold as xp better than I ever could. I also prefer variable experience requirements for the classes. Honestly it doesn't have a big impact on the game due to the way xp scales, maybe for one sess...

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