Search found 763 matches
- Sat Mar 11, 2006 2:14 pm
- Forum: DCC Modules - 3E
- Topic: DCC Hardcover?!
- Replies: 17
- Views: 32324
- Wed Mar 01, 2006 7:10 pm
- Forum: Etherscope
- Topic: Ether Sightings
- Replies: 10
- Views: 24712
- Sun Feb 26, 2006 6:19 pm
- Forum: DragonMech
- Topic: Monstrous mech manual
- Replies: 23
- Views: 80727
- Thu Feb 16, 2006 3:11 pm
- Forum: DragonMech
- Topic: House rules for the masses!
- Replies: 10
- Views: 21970
- Sun Feb 12, 2006 5:43 pm
- Forum: DCC Modules - 3E
- Topic: What some players will do, a CCD campaign
- Replies: 10
- Views: 19466
- Sun Jan 22, 2006 5:44 pm
- Forum: Etherscope
- Topic: ES creators hit the Great Metropolis's best gaming store
- Replies: 8
- Views: 20581
- Mon Jan 09, 2006 3:20 am
- Forum: DragonMech
- Topic: Range increments
- Replies: 7
- Views: 16482
How do most people handle mech to mech combat in their games? Is their much close range combat or it pretty much all long range stuff? Honestly, I try to minimize the amount of mech to mech combat that happens. Or I try to control the circumstances enough that I don't have to worry about the huge r...
- Fri Jan 06, 2006 11:41 am
- Forum: DragonMech
- Topic: DragonMech in the DoD world
- Replies: 4
- Views: 11758
- Mon Dec 26, 2005 2:00 pm
- Forum: DragonMech
- Topic: Coglayer jargon
- Replies: 4
- Views: 12507
Coglayer jargon
Here are some handy words for talking like a coglayer. VERBS: adjust, align, assemble, balance, calculate, calibrate, connect, depressurize, dismantle, equalize, fine tune, install, localize, lubricate, maintain, manufacture, overhaul, patch, pressurize, redirect, redline, regulate, release, replace...
- Mon Dec 12, 2005 1:43 pm
- Forum: Suggestion Box
- Topic: Wild Western Fantasy!
- Replies: 31
- Views: 80852
Have you read Far West by Richard Moore? That would make for a fun game setting.
- Fri Dec 02, 2005 4:13 am
- Forum: Goodman Games General
- Topic: Happy Birthday to Joseph & Goodman Games
- Replies: 4
- Views: 11183
- Wed Nov 23, 2005 3:08 pm
- Forum: DragonMech
- Topic: Monstrous mech manual
- Replies: 23
- Views: 80727
- Fri Nov 04, 2005 7:13 pm
- Forum: DragonMech
- Topic: Nekroborg!
- Replies: 6
- Views: 13564
More with the coglayer/bard stuff
Here is what my new coglayer/bard multiclass is using: Masterwork lute: Wavemaker: 1 lbs, 65 gp Folder: 1 lb, 2000 gp Noisemaker: 3 lbs, 300 gp (integrated) Refined Controls: 3lbs, 280 gp Amp: Wavemaker: 1 lb, 65 gp Amplifier: 1 lb, 200 gp Amplifier: 1 lb, 200 gp Headset: Wavemaker: 1 lb, 65 gp The ...
- Mon Sep 26, 2005 5:18 pm
- Forum: Goodman Games General
- Topic: DCC fanbase - what else do you play?
- Replies: 15
- Views: 28997
- Sat Sep 03, 2005 8:12 am
- Forum: Suggestion Box
- Topic: Spam accounts
- Replies: 0
- Views: 8927
Spam accounts
The number of posts by spambots is getting annoying. Whoever the admin for the board is (Joseph?) should go into the admin control panel and turn on the visual confirmation option to prevent spam bots from creating accounts. Admincp-->Configuration-->"Enable Visual Confirmation"-->Click YE...
- Mon Aug 22, 2005 4:16 pm
- Forum: Goodman Games General
- Topic: GEN CON!
- Replies: 28
- Views: 51135
No one can defeat the crocodile! I'm not much of a miniatures guy, but they were fine figures. The non-tournament DCC I ran went quite well. The players seemed quite happy with it, and a couple of them stopped by and bought some of the other ones. For that matter, at least one person from each game ...
- Mon Aug 15, 2005 10:50 am
- Forum: DragonMech
- Topic: Nekroborg!
- Replies: 6
- Views: 13564
- Sat Aug 13, 2005 11:26 am
- Forum: DragonMech
- Topic: Nekroborg!
- Replies: 6
- Views: 13564
Nekroborg!
Nekroborg is Highpoint's premiere heavy metal band! Formed by human bard Arn Guersson, the band really hit its stride three years ago when Arn met a gnomish coglayer by the name of Pobar Clankwhiddle. Clankwhiddle was amazed by Arn's vision, and devoted his considerable technical abilites to making ...
- Fri Aug 12, 2005 5:33 pm
- Forum: DragonMech
- Topic: Great In-Game Moments
- Replies: 5
- Views: 12509
Okay, I'll post another one to ruin your thread-killing streak. I had to run a session on short notice, and arrived a bit early to finish preparing (make some stuff up quick). I was looking through one guy's minis for some inspiration, and he had some iron cobras, which looked like perfect Dragonmec...
- Fri Aug 12, 2005 4:46 pm
- Forum: Goodman Games General
- Topic: Congrats to Goodman Games -- and here's to a great GenCon
- Replies: 2
- Views: 8429
- Thu Aug 11, 2005 12:20 pm
- Forum: DragonMech
- Topic: Coglayer's hall of ideas
- Replies: 1
- Views: 6803
- Mon Aug 08, 2005 8:59 am
- Forum: DragonMech
- Topic: New monster and it's environment!
- Replies: 4
- Views: 10981
Re: New monster and it's environment!
Heh, I thought you were going towards a Stench Elemental.Flushmaster wrote: Where am I going with this?
- Sat Aug 06, 2005 9:56 pm
- Forum: DragonMech
- Topic: Great In-Game Moments
- Replies: 5
- Views: 12509
- Thu Aug 04, 2005 11:17 am
- Forum: DragonMech
- Topic: DragonMech Questions
- Replies: 320
- Views: 596762
Also, in general, what should the ratio be for encounters with terrestrial opponents to lunar creatures? Which are more common? Lunar giants? Ygapmpo? Skinstealers? Dragons? The impression I get from The Shardsfall Quest is that the skinstealers are the dominant form of intelligent life on the moon...
- Wed Aug 03, 2005 9:48 pm
- Forum: Goodman Games General
- Topic: DCC fanbase - what else do you play?
- Replies: 15
- Views: 28997