Search found 763 matches

by mythfish
Fri Jun 03, 2011 6:51 pm
Forum: DCC RPG General
Topic: Why I love the DCC RPG
Replies: 19
Views: 24638

Re: Why I love the DCC RPG

Castle white rock is one of the best mega dungeon moduals I have seen. Want to hear someting crazy though? when I tried to buy it from barnes and nobel they rang it up as 9.99 instead of 99.99. When I told the chasier lady that that was the wrong price she snaped rudley at me that it was the right ...
by mythfish
Thu Jun 02, 2011 4:13 pm
Forum: DCC RPG General
Topic: When will the dice sets be available?
Replies: 29
Views: 33328

Re: When will the dice sets be available?

Um, is it just me or do alot of those dice look like they would be really easy to roll in a baised way. The d7 for example has a side with the 7 on it that is much larger surface area than the other faces of the die, so it seems like it is not going to be very good and generating random numbers. It...
by mythfish
Mon May 30, 2011 8:01 pm
Forum: DCC RPG General
Topic: Any Prerequisites?
Replies: 22
Views: 22602

Re: Any Prerequisites?

Though keep in mind that from a playtesting point of view, min/maxing is definitely a good thing. Part of the point of playtesting is to try to break the game. :)
by mythfish
Mon May 30, 2011 7:52 pm
Forum: DCC RPG General
Topic: Why Levels?
Replies: 24
Views: 29765

Re: Why Levels?

I'll throw in with bholmes4 and dkeester here too. Levels are fun. They usually don't make any sense from a narrative standpoint. But a game with levels is almost Pavlovian in its capacity to keep players engaged and coming back to the table. I've played all sorts of games over the last 30 years. G...
by mythfish
Thu May 26, 2011 3:42 am
Forum: DCC RPG General
Topic: Levelling from 0 to 1
Replies: 55
Views: 64547

Re: Levelling from 0 to 1

I'll admit that 0-level games have been a blast, but I think eventually players may get bored with them. The problem is that 0-level adventures all sort-of resemble a Call of Cthulhu game, where insignificant investigators get bashed by extremely nasty badduns. I think that most fantasy gamers want...
by mythfish
Wed May 25, 2011 5:20 pm
Forum: DCC RPG General
Topic: Levelling from 0 to 1
Replies: 55
Views: 64547

Re: Levelling from 0 to 1

I agree. I'm not sure if it will become boring after a while, which is why I hope we get a flood of 0-level adventures to choose from, but the concept of a group of average guys getting caught up in something bigger than all of them ... and only a few survive to become heroes ... is what the DCC RP...
by mythfish
Tue May 24, 2011 5:05 pm
Forum: DCC RPG General
Topic: Any Prerequisites?
Replies: 22
Views: 22602

Re: Any Prerequisites?

My most recent playtest had a wizard with 4 INT.
by mythfish
Tue May 24, 2011 4:55 am
Forum: DCC RPG General
Topic: Levelling from 0 to 1
Replies: 55
Views: 64547

Re: Levelling from 0 to 1

I'm not so sure that starting at level 0 will always be desirable. There should be quite a bit of time between level 0 and level 1 to maintain some sort of realism. It would be kind of dumb for no-nothing peasants to get in a battle and the next day they suddenly have the ability to cast spells or ...
by mythfish
Thu May 19, 2011 8:35 am
Forum: DCC RPG General
Topic: How could we forget this...???
Replies: 23
Views: 28464

Re: How could we forget this...???

smathis wrote:Dwarves can boost any attack roll or save on a one-for-one basis according to how many alcohol beverages the player can down in 60 seconds.
I'm going to use this as a house rule.
by mythfish
Tue May 17, 2011 4:22 pm
Forum: DCC RPG General
Topic: Maps
Replies: 22
Views: 28535

Re: Maps

Reading the concerns about the detail level of this amazing map: What about making the player's map the ultra-cool, fully illustrated one? Then have the GM map be more simplified, yet full of critical details. That way both the players and the GM can "oooo and Ahhh" over the quality artwo...
by mythfish
Thu May 05, 2011 8:05 am
Forum: DCC RPG General
Topic: Elric's plate armor and Gandalf's sword
Replies: 77
Views: 82170

Re: Elric's plate armor and Gandalf's sword

Hang on a minute, his cloak is blowing one way, his/her hair is blowing another way and the tassels on the staff are blowing slightly in between the two. Must be magic around! Or the wind is blowing toward the viewer, and the cloak, hair, etc. are whipping back and forth... :) The wind is blowing h...
by mythfish
Wed May 04, 2011 3:33 am
Forum: DragonMech
Topic: Lots of Problems I noticed
Replies: 19
Views: 63588

Re: Lots of Problems I noticed

TheArsenal wrote:How can you make a force field using steam power?
How can you make a fireball with bat guano, words, and gestures? It's fantasy. *shrug*
by mythfish
Thu Apr 28, 2011 7:56 pm
Forum: DCC RPG General
Topic: Appendix N Recommendations and Adventuring Parties
Replies: 15
Views: 18680

Re: Appendix N Recommendations and Adventuring Parties

In The Hobbit, there is only one pc with his thirteen dwarf followers. Agreed. While the dwarves are all named, there are limited player characters in the group. Bilbo, of course, and perhaps you could argue that Thorin Oakenshield would have been a PC. Gandalf might be one, but he's pretty powerfu...
by mythfish
Sat Apr 23, 2011 8:42 am
Forum: DCC RPG General
Topic: Playtest report - in character
Replies: 8
Views: 12081

Playtest report - in character

One of my recent playtesters wrote up this report in character. He's a wizard with 4 Int, so his interpretation of things may be a bit skewed... And so it came to pass that I, the warlock Katada Demonbeard, known through all the lands as the Thurbinger of Doom, did go forth on another grand quest. I...
by mythfish
Thu Apr 14, 2011 10:38 am
Forum: DCC RPG General
Topic: Any playtest games at the Dicehead SIEGE con in Chattanooga?
Replies: 28
Views: 40246

Re: Any playtest games at the Dicehead SIEGE con in Chattano

Machpants, I'm going to be in and around Auckland in the middle of July. Google Maps says it's over eight hours' drive from Martinborough, but if you can make it I'll be glad to run a DCC RPG playtest for you and any other gamers you might know in the area! It would please me no end to have a play ...
by mythfish
Tue Apr 12, 2011 6:29 am
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 571641

Re: Upcoming playtests of DCC RPG

goodmangames wrote: Sorry, none at Gen Con this year! .
Not officially anyway. :) I'm still trying to work out the logistics to see if I can make it there or not, but if I do I'd be happy to run a couple "off the grid" games.
by mythfish
Sun Apr 10, 2011 9:37 pm
Forum: DragonMech
Topic: Monstrous mech manual
Replies: 23
Views: 80727

Re: Monstrous mech manual

I truly wish this HAD gone through, because just those two ideas alone are AWESOME. I could do so much with both of those concepts. Its truly a shame more people didn't clue into DragonMech, because the setting it honestly one of the most unique and versatile I've ever seen. I won't convert it to f...
by mythfish
Sun Apr 10, 2011 9:15 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 138674

Re: [Design Question] DCC RPG and 10 Levels

I want us all to win. I'm saying going from 1-5 is not a win. And I feel my opinion is being marginalized by the crowd who really has a say in the game's development. Hopefully Joseph, Harley, Tavis or someone sees the light on this issue because right now I feel like a gnat in a wind tunnel. It's ...
by mythfish
Sun Apr 10, 2011 5:45 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 138674

Re: [Design Question] DCC RPG and 10 Levels

A 5th level DCC Wizard can't cast "indefinitely until he gets unlucky". His spell bonus decreases by one after each casting attempt. Nope, that's the cleric. It also (as the rules stand now) only decreases on successful checks. The wizard can cast a spell over and over and over again with...
by mythfish
Sun Apr 10, 2011 6:51 am
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 138674

Re: [Design Question] DCC RPG and 10 Levels

And, again, I think that's a hard sell to prospective players: "You're going to be LESS powerful AND there's only FIVE levels!" I realize I'm in the minority when I say this, but to me that's a strong selling point. I usually start getting bored with D&D characters around levels 5-7 b...
by mythfish
Sat Apr 09, 2011 1:29 pm
Forum: DragonMech
Topic: For Your Inspriation
Replies: 10
Views: 42727

Re: For Your Inspriation

Not as visually "borg-y" as I'd hoped, but still looks cool. And definitely an interesting interpretation!
by mythfish
Fri Apr 08, 2011 3:20 pm
Forum: DCC RPG General
Topic: [Design Question] DCC RPG and 10 Levels
Replies: 140
Views: 138674

Re: [Design Question] DCC RPG and 10 Levels

Nobody cares in Call of Cthulhu about leveling up and getting new powers. Nobody plays Paranoia and feels that being Red Clearance all the time is restrictive. Why? Because no one really expects to make it through an entire adventure (much less a campaign) intact. Those rare characters that do survi...
by mythfish
Fri Apr 08, 2011 6:55 am
Forum: DCC RPG General
Topic: Wizards versus Warriors. Can Balance be found in Appendix N?
Replies: 29
Views: 31586

Re: Wizards versus Warriors. Can Balance be found in Appendi

joela wrote: the wizard had *very* low Hit Points
Or Conan got a good critical hit. In DCC RPG terms, it might have been that the two were pretty evenly matched, but Conan got lucky. Part of the "balance by randomness" philosophy.
by mythfish
Fri Apr 08, 2011 6:34 am
Forum: Actual Play Reports
Topic: Upcoming playtests of DCC RPG
Replies: 200
Views: 571641

Re: Upcoming playtests of DCC RPG

I'm road tripping to Iowa! Playtests will happen!


Wednesday, April 20 · 5:30pm - 10:00pm

Critical Hit Games
702 S. Gilbert Street. Ste 104
Iowa City, IA 52240

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