Search found 469 matches

by cthulhudarren
Wed Feb 13, 2013 1:03 pm
Forum: DCC RPG General
Topic: Where are stats for mithril items?
Replies: 13
Views: 34091

Re: Where are stats for mithril items?

Hope that provides some food for thought. Personally, apart from being pretty and not hurting elf-kind, I wouldn't really give mithril any other benefits as it starts to advantage the Elf too much then, imo. Colin But we don't care about balance, now do we? Personally I'd make it lighter (-1d) on t...
by cthulhudarren
Wed Feb 13, 2013 12:53 pm
Forum: DCC RPG Third Party Publishers
Topic: Crawl! no.6 Classic Class Collection! Now on Sale!
Replies: 31
Views: 66516

Re: Crawl! no.6 Classic Class Collection! Now on Sale!

Note that a character’s occupation need not be determined randomly. If a player has a strong sense of the character’s background, he should feel free to use it. Starting trained weapon and trade goods can be determined thematically with the judge’s approval. Not in my game! Reeks of optimization to...
by cthulhudarren
Wed Feb 13, 2013 12:03 pm
Forum: DCC RPG General
Topic: The DCC RPG Economy. I think the prices are off.
Replies: 47
Views: 68137

Re: The DCC RPG Economy. I think the prices are off.

Thanks to imperialus. I looked at 'Grains To Gold' and it reconciles closely with DCC RPG prices. The only thing is that the idea that all characters have never held a gold coin is not 100%, as wages of most folks are around 5-7 silvers a day. Now I know a lot of pay may be paid in non-coin/barter, ...
by cthulhudarren
Wed Feb 13, 2013 5:26 am
Forum: DCC RPG General
Topic: Where are stats for mithril items?
Replies: 13
Views: 34091

Re: Where are stats for mithril items?

Possiblities include, but are not limited to: lighter weight (possibly manifesting as a lessened armor check and fumble die), more durable, rust resistant, counted as silver for harming creatures only harmed by silver or vulnerable to silver I would rule probably all of this. But then I would have ...
by cthulhudarren
Tue Feb 12, 2013 6:23 am
Forum: Rules discussion
Topic: infravision...need rules clarified please
Replies: 19
Views: 24771

Re: infravision...need rules clarified please

So you'd rule that anyone with night vision (darkvision) would also get light sensitivity? Makes sense.
by cthulhudarren
Tue Feb 12, 2013 5:45 am
Forum: Rules discussion
Topic: infravision...need rules clarified please
Replies: 19
Views: 24771

Re: infravision...need rules clarified please

Not to sh!t stir, but I read the races/class descriptions again last night. I would rule in my own game that Infravision=Darkvision. Seeing heat signatures allows too many wonky scenarios, though as Dak said, that could be used for gm fun and profit. I suppose Infravision is more Appendix N though. ...
by cthulhudarren
Tue Feb 12, 2013 5:26 am
Forum: DCC RPG Third Party Publishers
Topic: Crawl! no.6 Classic Class Collection! Now on Sale!
Replies: 31
Views: 66516

Re: Crawl! no.6 Classic Class Collection! Now on Sale!

I received my issue yesterday in sunny Florida... Woot! Love the art, the cover is money. I dug all the classes, but I don't like the ranger dual wielding thing. At. All. I'd cut that part out in my campaign but use the rest "as is". Love the new spell. Love the thief article, but I worry ...
by cthulhudarren
Mon Feb 11, 2013 5:10 pm
Forum: DCC RPG General
Topic: The DCC RPG Economy. I think the prices are off.
Replies: 47
Views: 68137

Re: The DCC RPG Economy. I think the prices are off.

ACKS is great for managing and establishing domains and such, but the price list is still off in the typical OSR way. Way too much gold! I'm almost thinking of converting a lot of costs straight from gold to silver pieces, except for really expensive things like armor. I remember that a broadsword r...
by cthulhudarren
Fri Feb 08, 2013 11:35 am
Forum: DCC RPG Adventure Modules
Topic: Larger modules to come?
Replies: 8
Views: 11758

Re: Larger modules to come?

I like the shorter modules best. I have enough trouble running the existing catalog in 3, sometimes 4 sessions. I also have two story ideas which I think, with judicious editing, I could cram into 1K stories which I would like to submit into an issue of Rev. Dak's Crawl , but I haven't started writ...
by cthulhudarren
Fri Feb 08, 2013 7:45 am
Forum: Rules discussion
Topic: Some more rules questions
Replies: 26
Views: 81655

Re: Some more rules questions

Because instead of taking a result of 20 and all the usual critical stuff to the roll, you instead roll with a +20 bonus on top of the rest of your typical stuff which could result in something like a 40+ check result. Yeah, and even if they do roll a one, they could just burn a luck point to avoid...
by cthulhudarren
Fri Feb 08, 2013 5:22 am
Forum: Rules discussion
Topic: Some more rules questions
Replies: 26
Views: 81655

Re: Some more rules questions

I don't understand. How is giving them an option to roll the d20 going to get a higher potential roll result than 20? Because instead of taking a result of 20 and all the usual critical stuff to the roll, you instead roll with a +20 bonus on top of the rest of your typical stuff which could result ...
by cthulhudarren
Fri Feb 08, 2013 5:20 am
Forum: DCC RPG Third Party Publishers
Topic: Patrons book live on drivethrurpg
Replies: 34
Views: 55772

Re: Patrons book live on drivethrurpg

Please keep us updated on when a dead tree version will be available!
by cthulhudarren
Fri Feb 08, 2013 5:19 am
Forum: DCC RPG Adventure Modules
Topic: Larger modules to come?
Replies: 8
Views: 11758

Re: Larger modules to come?

Scribe on, adventure writers! Everyone even ravencrow... he needs to get the Shanthopal setting written.
by cthulhudarren
Wed Feb 06, 2013 5:24 am
Forum: DCC RPG Third Party Publishers
Topic: Crawl! fanzine Digital Editions...! (pdf)
Replies: 19
Views: 32810

Re: Crawl! fanzine Digital Editions...! (pdf)

PDFs are awesome but printcopy r00Lz!
by cthulhudarren
Wed Feb 06, 2013 5:21 am
Forum: Rules discussion
Topic: infravision...need rules clarified please
Replies: 19
Views: 24771

Re: infravision...need rules clarified please

To me, "infravision" means to see heat signatures. "Darkvision" means to see in the dark. Does the rulebook say "they can see in the dark for 30'/60'/whatever?
by cthulhudarren
Tue Feb 05, 2013 12:56 pm
Forum: DCC RPG General
Topic: Best funnel for young players? Advice sought.
Replies: 11
Views: 12508

Re: Best funnel for young players? Advice sought.

- Save someone (especially an animal) - Train an animal...or monster...they all want pets - Give them a "weird" henchman -- in D&D this was invariably a kobold, but it could be anything - Give them opportunities to do other stuff These are awesome ideas. I remember some old DnD module...
by cthulhudarren
Tue Feb 05, 2013 12:53 pm
Forum: DCC RPG General
Topic: Best funnel for young players? Advice sought.
Replies: 11
Views: 12508

Re: Best funnel for young players? Advice sought.

cjoepar wrote:Why not build your own from scratch? I almost never run modules for anything, and when I do, I make significant modifications.
I have so many awesome DCC RPG modules, DnD modules, and LotFP modules that I wanna use 'em!
by cthulhudarren
Tue Feb 05, 2013 6:11 am
Forum: Rules discussion
Topic: Some more rules questions
Replies: 26
Views: 81655

Re: Some more rules questions

Raven_Crowking and I disagree about whether a Cleric ought to be able to spellburn divine aid, although the rules don't forbid it they do specifically say Clerics can't spellburn spell checks under normal circumstances. Also, Bless can provide longer lasting bonuses to spell checks; other spells or...
by cthulhudarren
Tue Feb 05, 2013 6:06 am
Forum: Magic and Spells
Topic: Clerics of different alignments and spell benefits to party
Replies: 20
Views: 29416

Re: Clerics of different alignments and spell benefits to pa

DEFINITELY give them disapproval if they are blessing other opposed alignments/deities, especially without proper donations.
by cthulhudarren
Tue Feb 05, 2013 6:01 am
Forum: DCC RPG General
Topic: Aereth maps on this site
Replies: 19
Views: 36110

Re: Aereth maps on this site

I'm hoping for a DCC RPG annual and a gm screen and dice before this!
by cthulhudarren
Tue Feb 05, 2013 5:58 am
Forum: Appendix N
Topic: outside the box
Replies: 12
Views: 29498

Re: outside the box

I remember that game. I had it. Can you even get it anymore? How do you remember the details of it? *Poof* -- http://www.gog.com/gamecard/darklands *Poof* -- http://www.eskimo.com/~mwirkk/dl/man/DL_man_TOC.htm *BLAM!* -- http://www.darklands.net/ Like a thunderstorm. Thank you ragboy. I should have...
by cthulhudarren
Tue Feb 05, 2013 5:54 am
Forum: Crawl-By-Post
Topic: The Secret of Bone Hill - L1 DCC conversion Play By Post
Replies: 1363
Views: 1410571

Re: The Secret of Bone Hill - L1 DCC conversion Play By Post

beermotor wrote:Keyword there is "both" I think... there's a chance for double MM effects.
Oh, I overlooked that. Sorry for the thread intrusion!
by cthulhudarren
Tue Feb 05, 2013 5:53 am
Forum: DCC RPG General
Topic: Best funnel for young players? Advice sought.
Replies: 11
Views: 12508

Best funnel for young players? Advice sought.

For now I think the only way I will be able to play DCC RPG is running for my 11 y.o. son. But I don't want to run the wrong kind of stories for his age. My preference would be for Sailors of the Starless Sea, I love that one. Do you think that has too much occult material for a kid? I was thinking ...
by cthulhudarren
Tue Feb 05, 2013 5:36 am
Forum: Crawl-By-Post
Topic: The Secret of Bone Hill - L1 DCC conversion Play By Post
Replies: 1363
Views: 1410571

Re: The Secret of Bone Hill - L1 DCC conversion Play By Post

I'll be using RavenCrowking's impromptu spell learning for wizards/elves http://ravencrowking.blogspot.ca/2012/05/dcc-new-house-rule-learning-spells-on.html From the blog post: "The effects of both Mercurial Magic checks take place whenever the wizard or elf casts this spell." Isn't this ...
by cthulhudarren
Mon Feb 04, 2013 1:32 pm
Forum: Appendix N
Topic: outside the box
Replies: 12
Views: 29498

Re: outside the box

I've dreamed of a conversion of Darklands for a while. Great video game set in medieval Germany. Very sandbox and innovative in the RPG realm. High points are: Alchemist class (and a detailed alchemy system), Clerics that are similar to DCC wizards (saints are their "patrons"), great, wha...

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