Search found 14 matches

by weezoh
Sat Jun 18, 2011 7:35 am
Forum: Playtest Feedback: Combat
Topic: Skeletons and other non-intelligent un-dead: Morale?
Replies: 7
Views: 23369

Re: Skeletons and other non-intelligent un-dead: Morale?

On page 79 under Morale it says: "Some creatures are immune to morale checks. Automatons, animated statues, golems, and other mindless creatures do not fear death and thus do nto make morale checks. The same is true of unintelligent undead such as zombies and skeletons." Doesn't this cove...
by weezoh
Fri Jun 17, 2011 7:39 pm
Forum: Playtest Feedback: Combat
Topic: Skeletons and other non-intelligent un-dead: Morale?
Replies: 7
Views: 23369

Re: Skeletons and other non-intelligent un-dead: Morale?

I agree with you - I wouldn't think non-intelligent undead would think of running away. Probably once you got to ghouls and above though I would start using the morale check.
by weezoh
Fri Jun 17, 2011 2:54 pm
Forum: Playtest Feedback: Characters
Topic: 3d6, in order
Replies: 91
Views: 182039

Re: 3d6, in order

I like the idea of rolling 3d6 but agree that every level might be too much. I'm thinking every 2 or 4 levels to keep the number of points down - normally id go with four but with the level 10 cap two might be more effective. Also, making the permanent loss of points temporary is a good way to go as...
by weezoh
Fri Jun 17, 2011 2:42 pm
Forum: DCC RPG General
Topic: D5 kind of sucks.
Replies: 20
Views: 28606

Re: D5 kind of sucks.

Yeah, it does better when dropped. I have yet to try it with my dice towers but I suspect it is much more apt to getting hung up somewhere.
by weezoh
Thu Jun 16, 2011 3:41 am
Forum: Playtest Feedback: Combat
Topic: Critical Hit Chart, first thoughts...
Replies: 22
Views: 57531

Re: Critical Hit Chart, first thoughts...

finarvyn wrote:
jmucchiello wrote:
Harley Stroh wrote:We were afraid to overload you with awesomeness. ;)
Look, let me go back in there and face the peril.
Nope. It's too perilous! :P

Nice to find a fellow "Monty Python" fan! 8)
I don't think you could swing a dead bishop around here and not hit one :wink:
by weezoh
Fri Jun 10, 2011 1:43 pm
Forum: DCC RPG General
Topic: Dice...
Replies: 100
Views: 138994

Re: Dice...

Sizzaxe wrote:Just got my two sets of Zocchi dice today!!! They're kewl! 8)
I got two zocchi packs from amazon yesterday - only drawback is no d7. I was glad to get them before the weekend though. I wish the d3 didn't have rock, paper, scissors on them so prominently though - the numbers are kind of small.
by weezoh
Wed Feb 25, 2009 4:06 pm
Forum: 4E Products
Topic: M2: Kingspire area map
Replies: 4
Views: 9982

Re: M2: Kingspire area map

Should there be specific huts marked K4 and K5 on the area map? Or is there an equal chance that any hut is either a 4 or 5? I actually debated about this on the final edit. Randomly determine whenever someone enters a hut, or choose as it suits your whim! OK thanks, I didn't figure there needed to...
by weezoh
Tue Feb 24, 2009 6:54 pm
Forum: 4E Products
Topic: M2: Kingspire area map
Replies: 4
Views: 9982

Re: M2: Kingspire area map

Arawn76 wrote:This is out :shock:

I've had my eyes peeled for this. When? Where? How?
I bought the PDF today from rpgnow. not a print copy
by weezoh
Tue Feb 24, 2009 1:48 pm
Forum: 4E Products
Topic: M2: Kingspire area map
Replies: 4
Views: 9982

M2: Kingspire area map

Should there be specific huts marked K4 and K5 on the area map? Or is there an equal chance that any hut is either a 4 or 5?
by weezoh
Thu Feb 05, 2009 7:10 pm
Forum: 4E Products
Topic: M1: Dragora's Dungeon Errata
Replies: 7
Views: 13612

Re: M1: Dragora's Dungeon Errata

I've only played a couple of 4E sessions but I never realized that you couldn't throw a spear. Is there some reason for this? I don't know - I'm relatively sure it has to do with them wanting to simplify the list so now you have three "spear group" weapons Javelin - one handed melee and h...
by weezoh
Thu Feb 05, 2009 12:20 pm
Forum: 4E Products
Topic: M1: Dragora's Dungeon Errata
Replies: 7
Views: 13612

M1: Dragora's Dungeon Errata

Is there any compiled errata for Dragora's Dungeon? The couple of errors i've seen so far have to do with treasure but just wondering if there's already something to reference. I imagine the errors i've seen are due to changing rules prior to the release of 4e here's what i'm planning to do: 1. 3 +1...
by weezoh
Tue Aug 05, 2008 4:45 am
Forum: DCC Modules - 4E
Topic: 4e goodman covers.
Replies: 36
Views: 56477

Re: 4e goodman covers.

Thanks for the sentiments. My Keep on the Shadowfell game is in full swing and doing well. There is a huge amount of excitement from us 26+ years-playing gamers. (All of us are over 30). :shock: Check out my website if you are interested in its progress. That site says it all on how psyched I am to...
by weezoh
Fri Jul 18, 2008 4:30 am
Forum: DCC Modules - 4E
Topic: 4e goodman covers.
Replies: 36
Views: 56477

Re: 4e goodman covers.

Thanks, I am glad you like it. I figured after 26 years with mostly the same people, it was time to level up our gaming experience by taking our gaming to the Internet, which I think is one of a Dungeonmaster's greatest assets. My site in addition to our wiki has really enhanced our gaming sessions...
by weezoh
Thu Jul 17, 2008 3:35 am
Forum: DCC Modules - 4E
Topic: 4e goodman covers.
Replies: 36
Views: 56477

Re: 4e goodman covers.

Thanks for the sentiments. My Keep on the Shadowfell game is in full swing and doing well. There is a huge amount of excitement from us 26+ years-playing gamers. (All of us are over 30). :shock: Check out my website if you are interested in its progress. That site says it all on how psyched I am to...

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