Search found 33 matches

by warpweaver
Thu Feb 14, 2008 4:44 pm
Forum: Dungeoneer
Topic: Upcoming Dungeoneer Adventures Games at Dundracon32
Replies: 2
Views: 14786

Gnome boy gains a glory for his enthusiasm!
by warpweaver
Thu Feb 14, 2008 12:21 pm
Forum: Dungeoneer
Topic: Upcoming Dungeoneer Adventures Games at Dundracon32
Replies: 2
Views: 14786

Upcoming Dungeoneer Adventures Games at Dundracon32

FYI

There will be multiple preview games of Dungeoneer Adventures at Dudracon in San Ramon California this weekend.

www.dundracon.com

Onwards to Glory!
by warpweaver
Fri Dec 21, 2007 10:21 am
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 46760

It's a complicated question. Many of the hero cards are perfectly compatible with XCG, some have different effects which are more or less powerful. For example, the Hero Background Calling, Curiosity, allows you to draw the top five cards of the hero deck, examine them and put any number of them bac...
by warpweaver
Thu Dec 20, 2007 3:45 pm
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 46760

Yes, but not all of them.
by warpweaver
Tue Nov 20, 2007 10:54 am
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 46760

It's in the rules as an optional rule.
We have kept things true to the dungeoneer tradition by including several optional rules you can use to expand or extend your game.
by warpweaver
Mon Nov 19, 2007 2:27 pm
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 46760

Thomas Denmark came up with a very clever way to play the game without physical cards. I prefer to play with cards, as they really help me organize my thoughts as a dungeonlord or as a hero. Remote play is not an explicit design goal, but we hope that the system is flexible enough that you could use...
by warpweaver
Tue Nov 13, 2007 3:23 pm
Forum: Dungeoneer
Topic: So what's gamemastering gonna be like?
Replies: 11
Views: 29857

Last Night ended in a Crushing Defeat for the Dungeonlord

The Dungeonlord got wacked last night! Dzintars and Michael, who got wiped out in a total party kill last month, redeemed themselves with a clear victory against an Epic scenario set in the great chasm in the Dunwin Wastes which separates Dolmeranthuz from Ilbor Paidan. Excellent hero design and ef...
by warpweaver
Fri Nov 09, 2007 12:32 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Questions & Answers #1
Replies: 0
Views: 12220

Dungeoneer Adventures: Questions & Answers #1

I didn't want this information buried in a thread where some of you might not find it, so here is a peek into the current DGA game environment in its is nearly complete state! Question Nº1: So, is there space for dramatic conflicts, even if their resolution has nothing to do with the system? Yes. I...
by warpweaver
Fri Nov 09, 2007 12:24 pm
Forum: Dungeoneer
Topic: General questions about the game
Replies: 22
Views: 46760

Dungeoneer Adventures: Questions & Answers

Question Nº1: So, is there space for dramatic conflicts, even if their resolution has nothing to do with the system? Yes. Thomas Denmark mentioned something about characters being created by the choice of 5 cards that determine different aspects of the character. QNº2 Let's say there's 4 cards of e...
by warpweaver
Sat Nov 03, 2007 9:15 am
Forum: Dungeoneer
Topic: So what's gamemastering gonna be like?
Replies: 11
Views: 29857

wow, finally a simple question! yes. it will be possible to do your own 'home brew' dungeoneer world thomas denmark has already put card templates up on his site i reccomend putting your DGA cards in sleeves that way, when you have home made cards mixed in you will not easily be able to tell them ap...
by warpweaver
Fri Nov 02, 2007 3:10 pm
Forum: Dungeoneer
Topic: So tell us what the typical encounter is like. . .
Replies: 2
Views: 15203

For now, take a look as Designer Diary #3: This is Not Chess.

That will give you a preview of combat tactics in DGA.

In addition to Design Diaries, we are going to have some playtest reports on the site shortly.

From those you can really get a feel for the system.

Onwards to Glory!
by warpweaver
Fri Nov 02, 2007 3:07 pm
Forum: Dungeoneer
Topic: Dungeoneer as a generic fantasy RPG
Replies: 4
Views: 18228

Please see design Diary #6: Hero Creation in 10 mins or less.
It should be up on the site shortly.
by warpweaver
Fri Nov 02, 2007 3:05 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #2: No +1 Swords
Replies: 7
Views: 26266

We recognize this is a difficult challenge.
We greatly appreciate your support and thank you for your questions.

Onwards to Glory!
by warpweaver
Fri Nov 02, 2007 3:01 pm
Forum: Dungeoneer
Topic: what is Dungeoneer?
Replies: 11
Views: 33508

Attributes: Melee- Magic - Speed

DGA has only 3 attributes. Melee Magic Speed Die rolls are either threats or challenges. In this way the basic rules of Dungeoneer Expandable Card Game are unchanged. In the next designer diary (right now being approved by Goodman Games and Thomas Denmark) you will learn all you need to know about h...
by warpweaver
Fri Nov 02, 2007 2:57 pm
Forum: Dungeoneer
Topic: So what's gamemastering gonna be like?
Replies: 11
Views: 29857

DGA is both a card game and a roleplaying game. We studied HeroQuest, Warhammer Quest as well as Talisman in some depth during the initial design phase. Dungeoneer Adventures is meant to be substantially more rich of a game, but we are aiming for a similar simplicity of gameplay. That being said, th...
by warpweaver
Fri Nov 02, 2007 11:26 am
Forum: Dungeoneer
Topic: So what's gamemastering gonna be like?
Replies: 11
Views: 29857

The Dungeonlord is the Antagonist.

The role of the dungeonlord is to create a real threat for the heroes. No rolling dice in secret to 'nerf' your blows for the sake of story. The plot is laid out in advance, and is represented as a quest tree. Our explicit design goal is to extend the Original Dungeoneer XCG concept (where each play...
by warpweaver
Tue Oct 30, 2007 9:30 am
Forum: Dungeoneer
Topic: Dungeoneer as a generic fantasy RPG
Replies: 4
Views: 18228

Sidebars

It was an interesting problem for us to make Dungeoneer adventures: i) accessible to the newcomer ii) appealing to the experienced Dungeoneer XCG player. Our solution is simple. The core rules deal with everything you need to run the game. We use sidebars to deal with topics that are of particular i...
by warpweaver
Sun Sep 30, 2007 11:38 am
Forum: Dungeoneer
Topic: Play-testers?
Replies: 4
Views: 18249

The most recent test of "Escape from Palanthion" at Gamescape North in San Rafael, California was a great success. All four heroes survived, barely. I don't know if it was just the great group of guys we had at the table, or if giving tangible glory rewards for the roleplay phase really is...
by warpweaver
Tue Sep 11, 2007 6:31 am
Forum: Dungeoneer
Topic: Play-testers?
Replies: 4
Views: 18249

Playtesters

The next organized playtest will be at Gamescape North in San Rafael California at 6pm on Monday, September 17th. Escape from Palanthion Dungeoneer Adventures Advance Playtest 3-4 Players GM - Richard Pocklington The high priest of Omnisus has been assassinated, and the bloody dagger is found in you...
by warpweaver
Thu Jul 12, 2007 12:59 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #3: This is not chess
Replies: 7
Views: 25589

Wow, our group is keeping a close eye on this game. Your design direction is looking visionary; in how you meld CCGs & RPG (while staying away from the ‘chess’ style so many other games are falling into). You seem to have broken the mold on so many RPG ‘sacred cows’ that we are eagerly awaiting...
by warpweaver
Thu Jul 12, 2007 12:54 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
Replies: 6
Views: 22505

It seems Wizards of the Coast is making a great effort to streamline the d20 system in the new Star Wars Saga Edition. There is also some speculation that these changes might find their way into D&D 4th Edition. Since 'streamlineing' the game also seems to be the goal of Dungeoneer, will you gu...
by warpweaver
Thu Jul 12, 2007 12:29 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #5: The Gold Standard
Replies: 7
Views: 23576

On the Expenditure of Glory

Are there any imposed restrictions (e.g., Referee) on what a PC could do with his glory, or do the players restrict themselves based on role-playing circumstance? Great question Banesfinger. As is often the case in an RPG, the answer is 'it depends'. There are many ways to spend your glory. Most of...
by warpweaver
Wed Jul 04, 2007 8:32 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #5: The Gold Standard
Replies: 7
Views: 23576

Treasure hordes are represented by a combination of two things: a) a glory reward b) opportunities to draw cards Each hero has a hand of cards. Once you have the Sword Fiendslayer in your hand, to find it, you use a ready action, pay the glory costs and place Fiendslayer into play. The ready action ...
by warpweaver
Tue Jul 03, 2007 6:10 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #5: The Gold Standard
Replies: 7
Views: 23576

Dungeoneer Adventures: Designer Diary #5: The Gold Standard

The Gold Standard Since the dawn of role-playing games we have used a gold standard to represent economic power. Gold pieces, silver pieces, copper pieces, platinum pieces, credits, scrip, paper bills, you name it. Almost any type of tangible currency that has ever existed has been made use of in so...
by warpweaver
Fri May 18, 2007 9:26 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
Replies: 6
Views: 22505

Calling Questions

On Monsters: Monster is a designation which can be applied to all sorts of creatures, from hideous green-skinned, three horned fiends, to cunning pirate queens. The Dungeonlord may, for a few peril, transform a character into a monster at the end of a role-play phase. Similarly, monsters may, under...

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