Search found 33 matches

by warpweaver
Thu May 17, 2007 9:33 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
Replies: 6
Views: 23743

Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood

Beyond Chaotic Good. In Dungeoneer Adventures, there is no such thing as alignment. Heroes are good, monsters are evil. The glory/peril system reflects these distinctions and provides tangible rewards for heroism in the following manner: Heroes gain glory for fighting monsters. Heroes gain peril if ...
by warpweaver
Sat May 05, 2007 10:34 am
Forum: Dungeoneer
Topic: what is Dungeoneer?
Replies: 11
Views: 34977

classic dungeoner crawling

while we make no promises at this point
keep in mind

goodman publishes dungeoneer adventures rpg
goodman publishes the dungeon crawl classics

you do the math ...
by warpweaver
Wed Mar 21, 2007 2:02 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #3: This is not chess
Replies: 7
Views: 26948

Dungeoneer Adventures: Designer Diary #3: This is not chess

This is not chess. Dungeoneer Adventures is not chess. Chess has been done. Thomas Denmark and I were sitting in a Thai restaurant in Larkspur, California. Pens were out, food had been pushed aside and the table was covered with paper. Graph paper, plain paper, paper with odd shaped regions drawn on...
by warpweaver
Sat Feb 17, 2007 11:00 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #2: No +1 Swords
Replies: 7
Views: 27553

Re: Dungeoneer Adventures: Designer Diary #2: No +1 Swords

We have sped things up and removed slow, boring, incremental progress from the game. Really, I hope that includes "AaOs" and "flanking" and "move" or "full-round" actions and.....well, I think you get the point. ;) While we have stripped down combat removed t...
by warpweaver
Tue Feb 13, 2007 4:58 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #2: No +1 Swords
Replies: 7
Views: 27553

Dungeoneer Adventures: Designer Diary #2: No +1 Swords

No +1 Swords Way back in the day the big kids next door let me join them for a dungeon stomping adventure. I will never quite understand why the 15 and 16 year old guys wanted to play with a 10 year old kid, but heck, stranger gaming groups have been formed. Way stranger. We were playing with the ve...
by warpweaver
Mon Jan 22, 2007 11:08 am
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #1: The Perilous Life
Replies: 2
Views: 18412

Answers to pressing questions.

>So, is there ANYTHING else you can divulge? Yes. >Will there be a gamemaster role? Yes. >Will a GM be optional? No. >Will there be rules for a campaign mode? Yes. >In the card game, players play against each other. Will the RPG model this also? No. >Will the role of GM rotate during the game? Not i...
by warpweaver
Wed Jan 17, 2007 2:38 pm
Forum: Dungeoneer
Topic: Dungeoneer Adventures: Designer Diary #1: The Perilous Life
Replies: 2
Views: 18412

Dungeoneer Adventures: Designer Diary #1: The Perilous Life

The Perilous Life. The Dungeoneer expandable card game provides an excellent (if slightly bloodthirsty) evenings entertainment. My friends and I love to scream and yell as we slap down an evil trap at just the right moment. We always appreciate a useful shift or warp that allows us to slip into our ...
by warpweaver
Sun Jul 09, 2006 11:54 am
Forum: DCC Modules - 3E
Topic: DCC #23: The Sunken Ziggurat
Replies: 23
Views: 69734

Sunken Ziggurat Official Answers

hi there thanks for your interest in "The Sunken Ziggurat" here are some official answers to your questions hollow spawn EXP award: hollow spawn, either summoned by green robes or the result of a dead hollow one are worth no additional experience hollow spawn full attack: hollow spawn almo...

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