Search found 33 matches
- Thu May 17, 2007 9:33 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
- Replies: 6
- Views: 23743
Dungeoneer Adventures: Designer Diary #4: Beyond ChaoticGood
Beyond Chaotic Good. In Dungeoneer Adventures, there is no such thing as alignment. Heroes are good, monsters are evil. The glory/peril system reflects these distinctions and provides tangible rewards for heroism in the following manner: Heroes gain glory for fighting monsters. Heroes gain peril if ...
- Sat May 05, 2007 10:34 am
- Forum: Dungeoneer
- Topic: what is Dungeoneer?
- Replies: 11
- Views: 34977
classic dungeoner crawling
while we make no promises at this point
keep in mind
goodman publishes dungeoneer adventures rpg
goodman publishes the dungeon crawl classics
you do the math ...
keep in mind
goodman publishes dungeoneer adventures rpg
goodman publishes the dungeon crawl classics
you do the math ...
- Wed Mar 21, 2007 2:02 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #3: This is not chess
- Replies: 7
- Views: 26948
Dungeoneer Adventures: Designer Diary #3: This is not chess
This is not chess. Dungeoneer Adventures is not chess. Chess has been done. Thomas Denmark and I were sitting in a Thai restaurant in Larkspur, California. Pens were out, food had been pushed aside and the table was covered with paper. Graph paper, plain paper, paper with odd shaped regions drawn on...
- Sat Feb 17, 2007 11:00 am
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #2: No +1 Swords
- Replies: 7
- Views: 27553
Re: Dungeoneer Adventures: Designer Diary #2: No +1 Swords
We have sped things up and removed slow, boring, incremental progress from the game. Really, I hope that includes "AaOs" and "flanking" and "move" or "full-round" actions and.....well, I think you get the point. ;) While we have stripped down combat removed t...
- Tue Feb 13, 2007 4:58 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #2: No +1 Swords
- Replies: 7
- Views: 27553
Dungeoneer Adventures: Designer Diary #2: No +1 Swords
No +1 Swords Way back in the day the big kids next door let me join them for a dungeon stomping adventure. I will never quite understand why the 15 and 16 year old guys wanted to play with a 10 year old kid, but heck, stranger gaming groups have been formed. Way stranger. We were playing with the ve...
- Mon Jan 22, 2007 11:08 am
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #1: The Perilous Life
- Replies: 2
- Views: 18412
Answers to pressing questions.
>So, is there ANYTHING else you can divulge? Yes. >Will there be a gamemaster role? Yes. >Will a GM be optional? No. >Will there be rules for a campaign mode? Yes. >In the card game, players play against each other. Will the RPG model this also? No. >Will the role of GM rotate during the game? Not i...
- Wed Jan 17, 2007 2:38 pm
- Forum: Dungeoneer
- Topic: Dungeoneer Adventures: Designer Diary #1: The Perilous Life
- Replies: 2
- Views: 18412
Dungeoneer Adventures: Designer Diary #1: The Perilous Life
The Perilous Life. The Dungeoneer expandable card game provides an excellent (if slightly bloodthirsty) evenings entertainment. My friends and I love to scream and yell as we slap down an evil trap at just the right moment. We always appreciate a useful shift or warp that allows us to slip into our ...
- Sun Jul 09, 2006 11:54 am
- Forum: DCC Modules - 3E
- Topic: DCC #23: The Sunken Ziggurat
- Replies: 23
- Views: 69734
Sunken Ziggurat Official Answers
hi there thanks for your interest in "The Sunken Ziggurat" here are some official answers to your questions hollow spawn EXP award: hollow spawn, either summoned by green robes or the result of a dead hollow one are worth no additional experience hollow spawn full attack: hollow spawn almo...