Search found 307 matches

by Hamakto
Thu Mar 03, 2011 12:06 pm
Forum: DCC RPG General
Topic: Just houserule it
Replies: 50
Views: 56934

Re: Just houserule it

I agree 100%. For instance, in my 30 years of playing rpgs, until 3e, no one ever tried to trip or sunder. Disarm only happened with warp wood or heat metal. On rare occasions, a wizard got grappled, or a party member who was charmed. We wanted to slay the giant, not roll around in the dirt with hi...
by Hamakto
Thu Mar 03, 2011 11:44 am
Forum: DCC RPG General
Topic: Warrior mechanics
Replies: 70
Views: 89789

Re: Warrior mechanics

Assuming I understand it's working correctly from one playtest: You tell the DM what you want to do. Then you roll, and determine if you were successful or not. I mean, really, you should always be telling the DM and the group what you're doing, so it's not like it's adding anything to the mix -- e...
by Hamakto
Thu Mar 03, 2011 11:20 am
Forum: DCC RPG General
Topic: Save or die
Replies: 52
Views: 60345

Re: Save or die

The only problem with "save or die" stuff is that players can react one of two ways: (1) free-wheeling, damn-the-torpedoes, let's get 'em style where they just do stuff for fun. (2) total withdraw, with fatalistic fear that anything could kill them and they can't do anything about it. I t...
by Hamakto
Tue Mar 01, 2011 2:26 pm
Forum: DCC RPG General
Topic: Blackdirge’s Dungeon Denizens as Monster Manual for DCC RPG?
Replies: 29
Views: 39505

Re: Blackdirge’s Dungeon Denizens as Monster Manual for DCC

This is where I would like to step in and possibly point out something as a different option. Instead of doing a yearly book, do a magazine every 2 or 3 months. This magazine would contain new material for the DCC RPG. It could then be bundled together every two years to be a compendium of sorts. Af...
by Hamakto
Tue Mar 01, 2011 11:24 am
Forum: DCC RPG General
Topic: Grappling in DCC?
Replies: 63
Views: 71153

Re: Grappling in DCC?

I'm comfortable with Warriors using MDoA and with Thieves using some variant of their 'sneak attack' (which I'm unfamiliar with in these rules, but fairly sure there exists something along these lines). I'm also aware that not everyone is going to like that. Aren't most wizards in the source materi...
by Hamakto
Tue Mar 01, 2011 6:55 am
Forum: DCC RPG General
Topic: Alignment and Religion
Replies: 17
Views: 20681

Re: Alignment and Religion

Ok... Is alignment too complex and grey of an area? In my mind it always has been that way. I think we could probably get away with four alignments. Lawful Lawful (Evil) Neutral Chaotic I would even go so far that you cannot be good without law being on your side (either laws of the lands or a stric...
by Hamakto
Tue Mar 01, 2011 6:22 am
Forum: DCC RPG General
Topic: Alignment and Religion
Replies: 17
Views: 20681

Re: Alignment and Religion

Once Palladium insisted that there is no such thing as someone who is True Neutral, I was done with that alignment system. There's no one that's absolutely Lawful Good, either, but what if I want to play a character in a game that's like that? Palladium thinks I shouldn't have the option. I think o...
by Hamakto
Mon Feb 28, 2011 3:14 pm
Forum: DCC RPG General
Topic: Grappling in DCC?
Replies: 63
Views: 71153

Re: Grappling in DCC?

I am going to ask a (possibly silly) question here? Isn't MDoA a Warrior class ability? Does that apply to Wizards, Thief and Cleric classes? Yes, MDoA is a warrior class ability, and as such, isn't available to other classes. (Based on the DunDraCon playtest, anyway.) I was originally presented as...
by Hamakto
Mon Feb 28, 2011 3:10 pm
Forum: DCC RPG General
Topic: Multi-classing in DCC RPG?
Replies: 54
Views: 69646

Re: Multi-classing in DCC RPG?

Player optimization rather than character optimization :wink: While I agree with you, it just leads to more player vs. DM type friction when you get something like this: Player: "Remember six adventures ago, we did spent a month in the elvish woods. I want to do Y because I practiced hunting w...
by Hamakto
Mon Feb 28, 2011 2:54 pm
Forum: DCC RPG General
Topic: Grappling in DCC?
Replies: 63
Views: 71153

Re: Grappling in DCC?

How about it's part of MDoA, and it gives you a bonus (how much you made the MDoA by?) to do whatever it is you want to do while the foe is grappled? They aren't completely at your mercy, but they are vulnerable. Want to knock them out? kill them? dress them up funny? "You made your MDoA by th...
by Hamakto
Mon Feb 28, 2011 12:19 pm
Forum: DCC RPG General
Topic: DCCRPG Playtest at GenghisCon 2011
Replies: 48
Views: 50942

Re: DCCRPG Playtest at GenghisCon 2011

So did I. :) To answer the question on "long-term effects of playing a wizard": that's exactly why I am running a long-term home game in addition to the con playtests! So far the dynamic in a long-term game is very different. The wizard players seem to be more cautious. They definitely us...
by Hamakto
Mon Feb 28, 2011 11:59 am
Forum: DCC RPG General
Topic: Blackdirge’s Dungeon Denizens as Monster Manual for DCC RPG?
Replies: 29
Views: 39505

Re: Blackdirge’s Dungeon Denizens as Monster Manual for DCC

I say a big NO to monster books. I will never buy another monster book. I agree with James Raggi (while acknowledging hyperbole) in his excellent Random Esoteric Creature Generator : "The idea of a standardized monster list for anything other than exemplar purposes is probably the worst thing ...
by Hamakto
Mon Feb 28, 2011 11:34 am
Forum: DCC RPG General
Topic: Multi-classing in DCC RPG?
Replies: 54
Views: 69646

Re: Multi-classing in DCC RPG?

Except for the influence of backgrounds, alignment and more importantly -the way the player plays the character - I would prefer to stick to the archetypes. Rather than have a totally balanced do-it-all character, I think a balanced party is a better ideal to aim for. If you want to play another cl...
by Hamakto
Mon Feb 28, 2011 9:00 am
Forum: DCC RPG General
Topic: Alignment and Religion
Replies: 17
Views: 20681

Re: Alignment and Religion

Random though here to (maybe) simplify things. Instead of having a character choose one of nine axis... write it in such a way that they choose a primary and secondary alignment focus. There are two separate axis: Lawful to Chaos Good to Evil A character picks one of the axis to be his primary chara...
by Hamakto
Mon Feb 28, 2011 8:23 am
Forum: DCC RPG General
Topic: Damage Reduction in DCC RPG
Replies: 43
Views: 52045

Re: Damage Reduction in DCC RPG

Let me try one more thing out there... If we go with my table like this (DR really stops at 3) Armor AC Bonus DR MAX AGL Bonus Leather +1 1 +5 Studded Leather +2 1 +4 Ring/Brigadine +2 2 +3 Chainmail +3 2 +2 Banded/Split +3 3 +1 Plate +4 3 +0 Shield +1 - -1 modifier And with the following changes to...
by Hamakto
Mon Feb 28, 2011 8:00 am
Forum: DCC RPG General
Topic: Grappling in DCC?
Replies: 63
Views: 71153

Re: Grappling in DCC?

My biggest problem with separate grappling or unarmed rules in D&D - why is either more complicated than hitting someone with a sword or an arrow? Because hitting someone with a sword does not directly hurt them... it just burns HP from a generic pool. Tackling someone can take them out w/out b...
by Hamakto
Mon Feb 28, 2011 6:50 am
Forum: DCC RPG General
Topic: Multi-classing in DCC RPG?
Replies: 54
Views: 69646

Re: Multi-classing in DCC RPG?

To multi-class, you pick a primary class... and then a secondary. Your take a 30% XP hist on all experience gained when you multi-class. This covers the additional experience necessary to acquire the secondary class. If I did this, I'd want a separate XP rate for multiclass characters. Not everyone...
by Hamakto
Mon Feb 28, 2011 6:18 am
Forum: DCC RPG General
Topic: Warrior mechanics
Replies: 70
Views: 89789

Re: Warrior mechanics

I think the MDAs will inform play-style if it's up to the GM. I may come up with a handy crib note list like I posted above just so I can keep impartial (I am *really* vulnerable to falling prey to moods when I'm hungry, for example). Also: will certain actions depend on the ability of the target t...
by Hamakto
Mon Feb 28, 2011 5:49 am
Forum: DCC RPG General
Topic: Grappling in DCC?
Replies: 63
Views: 71153

Re: Grappling in DCC?

I agree, grappling rules have always sucked, and by God I do not want to contribute to that ignominous chapter of D&D history! DCC RPG has a mechanic called the Free Whack. If you want to try something in combat that leaves you open, your opponent gets a Free Whack. (I suppose I should come up ...
by Hamakto
Sat Feb 26, 2011 10:18 pm
Forum: DCC RPG General
Topic: Multi-classing in DCC RPG?
Replies: 54
Views: 69646

Re: Multi-classing in DCC RPG?

I hope there is multiclassing, or at least enough class flexibility to not really require it. And I disgree with you JRR, I loathe Fighter/Magic Users in 1E and 3E, in 1E it is far too OP in 3E the opposite. What you need is some semblance of balance. I do see where you are coming from. I always li...
by Hamakto
Sat Feb 26, 2011 10:09 pm
Forum: DCC RPG General
Topic: Damage Reduction in DCC RPG
Replies: 43
Views: 52045

Re: Damage Reduction in DCC RPG

But what happens to the fragile mage with a 10 dex? Sure he shouldn't be in melee, but sometimes you can't help it. The brainy mage with a crappy physique is an archetype I'd like not to go away. The monsters are not going to do any more damage than they already do. So I do not expect his life expe...
by Hamakto
Sat Feb 26, 2011 10:07 pm
Forum: DCC RPG General
Topic: Damage Reduction in DCC RPG
Replies: 43
Views: 52045

Re: Damage Reduction in DCC RPG

In general I like your chart, Andy. I may have to consider my position on this again. Do I undersand correctly that you are proposing all three (AC, DR, and AGL Bonus) at the same time? It's a neat chart! 8) Yes. You also should and speed to the chart (i.e. heavier tanks are slower speed so tactica...
by Hamakto
Fri Feb 25, 2011 10:13 pm
Forum: DCC RPG General
Topic: Damage Reduction in DCC RPG
Replies: 43
Views: 52045

Re: Damage Reduction in DCC RPG

I've seen several posts with numbers about the effect of DR. Let me toss in some numbers of my own instead of trying to address each individual post's suggested effects. I should mention that these numbers aren't with any particular rules edition in mind, and I don't have any charts handy. It's sup...
by Hamakto
Fri Feb 25, 2011 9:49 am
Forum: DCC RPG General
Topic: Healing and clerics
Replies: 51
Views: 60781

Re: Healing and clerics

The solution to this is to not have mechanics that reward stupid behaviour. I use Gary's original falling damage - 1d6 per 10 feet, cumulative. A 30 foot fall is then 1d6 + 2d6 +3d6 for a total of 6d6. A 100 foot fall is certain death with that mechanic. That was just one example... here is another...
by Hamakto
Fri Feb 25, 2011 9:22 am
Forum: DCC RPG General
Topic: Grappling in DCC?
Replies: 63
Views: 71153

Re: Grappling in DCC?

*Andy looks into his crystal ball for information on the MDoA... but the Crystal ball is full of static* It's explained in the first post of the Warrior Mechanics thread Andy. *shakes his crystal balls some more and hooks up some shock therapy electrodes to his brain* Ahh... the picture is much cle...

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