I've got the GURPS sourcebook which works well as a sort of New Sun almanac but system-wise... well it's GURPS.
The most disappointing thing is that the bestiary doesn't have a picture for the Alzabo. Maybe they didn't think they could do Wolfe's most iconic monster justice?
Search found 11 matches
- Fri May 15, 2020 9:54 am
- Forum: DCC RPG General
- Topic: DCC Book of the New Sun
- Replies: 2
- Views: 9867
- Fri May 15, 2020 5:21 am
- Forum: DCC RPG General
- Topic: DCC Book of the New Sun
- Replies: 2
- Views: 9867
DCC Book of the New Sun
I need it! I've backed Saberhagen and am eagerly anticipating the Dying Earth set. New Sun would complete the post-apocalyptic fantasy trilogy.
If you don't do it I'll write it myself!!!
If you don't do it I'll write it myself!!!
- Thu May 14, 2020 1:33 pm
- Forum: Rules discussion
- Topic: Minor Birth Augurs for Luck 8-12
- Replies: 9
- Views: 30904
Re: Minor Birth Augurs for Luck 8-12
I feel like DCC RPG is actually very mechanics-focused and that's what I like about it. While D&D has encouraged GMs to cheat for decades now, DCC tells its Judges to roll out in the open. Good, simple mechanics like a bonus for your birth augur can be a springboard to creative gaming, which is ...
- Tue May 12, 2020 6:55 am
- Forum: Rules discussion
- Topic: Minor Birth Augurs for Luck 8-12
- Replies: 9
- Views: 30904
Re: Minor Birth Augurs for Luck 8-12
This is a great idea. I just started a campaign with The Hole in the Sky, and the players with +0 luck were pretty underwhelmed by their star sign changing. I wish I'd seen this post first!
Maybe I can retrofit something hmmm...
Maybe I can retrofit something hmmm...
- Wed May 06, 2020 9:34 am
- Forum: DCC College - New Judges Start Here
- Topic: Why are warriors so overpowered?
- Replies: 13
- Views: 59674
Re: Why are warriors so overpowered?
Until I read this post I didn't think warriors were overpowered because I thought the mighty deed die bonus only applied to to-hit rolls. Now that I see it's supposed to add to damage as well I agree with the OP! As the GM and only person who owns the rulebook, I might just keep playing the way I or...
- Wed May 06, 2020 5:41 am
- Forum: Judges' Forum
- Topic: City Maps & Settings
- Replies: 10
- Views: 41002
Re: City Maps & Settings
Maybe this goes without saying but... City-State of the Invincible Overlord is the go-to detailed city that hasn't been bested since 1979. I used it in my recent DCC campaign and could do so in a hundred others.
- Wed May 06, 2020 5:37 am
- Forum: DCC Dying Earth
- Topic: Dying Earth
- Replies: 40
- Views: 203804
Re: Dying Earth
Those covers are absolutely sick. I watched the twitch stream of the DCC playtest for Dying Earth and the city with the colored hats was just perfect. I will definitely be in on this package day 1!
- Wed May 06, 2020 5:33 am
- Forum: DCC Dying Earth
- Topic: Dying Earth - Turjan or Cugel
- Replies: 6
- Views: 36639
Re: Dying Earth - Turjan or Cugel
I absolutely adored the first two books (Dying Earth & Eyes). Every page had some fantastic, insane concept that was dying to be expressed. I found myself laughing out loud and constantly pestering my wife about the latest crazy event I just read. Then Cugel's Saga was fun in a mannerpunk sort o...
- Mon Mar 02, 2020 2:25 am
- Forum: Characters
- Topic: DCC Halfling only class that's worse than Basic D&D source
- Replies: 71
- Views: 351359
Re: DCC Halfling only class that's worse than Basic D&D source
Balance aside, the lack of scaling abilities is a big motivational issue. The halfling in our long campaign never really seemed to get much better as he leveled (I had to give him various powers and items to keep up his interest). It's not something that ruins the game and clever GMs/players can def...
- Sun Mar 01, 2020 7:29 am
- Forum: Characters
- Topic: Abolish the Thief Class
- Replies: 10
- Views: 46670
Re: Abolish the Thief Class
I've had the same thoughts but my instinct has always been to eliminate those spells that duplicate thief abilities. Wizards already have plenty of amazing powers, why should they be able to climb walls and open doors easily?
Of course, if you like super Wizards and don't like thieves, go crazy!
Of course, if you like super Wizards and don't like thieves, go crazy!
- Sat Nov 16, 2019 6:59 am
- Forum: DCC RPG Adventure Modules
- Topic: Chained Coffin wheel solution
- Replies: 0
- Views: 17074
Chained Coffin wheel solution
I just got the new hardcover supplement and I read through the whole Chained Coffin adventure and I can't figure out how the players are supposed to discover the solution to the wheel puzzle. It's an awesome add-in with all sorts of potential for interpretation and reasoning but as far as I can tell...