Search found 138 matches

by BanjoJohn
Mon Jun 14, 2021 6:24 am
Forum: Rules discussion
Topic: Wizard/Elf Wants a Lower Spell Result
Replies: 6
Views: 391

Re: Wizard/Elf Wants a Lower Spell Result

Some spells specifically say that you can choose a lower result. Ekim's Mystical Mask is one example. In the "General" information it says "the wizard may choose to invoke an effect of lesser power than his spell check roll to produce a weaker but potentially more useful result" ...
by BanjoJohn
Fri May 28, 2021 5:27 am
Forum: Judges' Forum
Topic: Megadungeons
Replies: 7
Views: 1306

Re: Megadungeons

In general I don't much like mega-dungeons as a concept. I don't think they work no matter what game system you're using. Like.. it just doesn't seem fun or engaging to have your characters trapped in a dungeon for weeks trying to work their way through. And maybe they're not trapped for a week, wha...
by BanjoJohn
Wed May 12, 2021 3:30 am
Forum: Rules discussion
Topic: Help Blending B/X into DCC
Replies: 13
Views: 4649

Re: Help Blending B/X into DCC

Still a pretty cool idea. I do like adding gold/xp into DCC, i just like.. "earning" levels, and only getting 1-4 XP per encounter makes it a slog. And getting "milestone" style level ups just feels wrong to me. So getting loot to earn more xp seems like a good addition.
by BanjoJohn
Tue May 11, 2021 4:15 am
Forum: DCC College - New Judges Start Here
Topic: Q: How do you handle 0 to 1st level transition?
Replies: 7
Views: 2183

Re: Q: How do you handle 0 to 1st level transition?

That's super cool! And thanks for giving the walk-through, which makes your approach practical & do-able. For the second part: by "free spells" do you mean giving the wizard the 4 spells that come at level 1? I'm thinking that having no spells at level-up could make gameplay a lot les...
by BanjoJohn
Mon May 10, 2021 3:26 am
Forum: DCC College - New Judges Start Here
Topic: Q: How do you handle 0 to 1st level transition?
Replies: 7
Views: 2183

Re: Q: How do you handle 0 to 1st level transition?

The battle rages on, adrenaline is pumping through the blood of these poor peasants as horrible monsters try to kill and consume them. The heavy metal riffs reverb through the air as they scream loudly, stabbing wildly with their scissors and shovels into the entrails of these creatures to ensure th...
by BanjoJohn
Tue Apr 13, 2021 3:39 am
Forum: Judges' Forum
Topic: Mosnter Creation Rules
Replies: 6
Views: 4398

Re: Mosnter Creation Rules

first I decide how many HD it has, then I decide if it uses natural-style attacks or weapons, etc. Then I decide if I can give it anything special that makes it cool.
by BanjoJohn
Wed Mar 24, 2021 8:26 am
Forum: Rules discussion
Topic: Saving Throws - Goodman Games response?
Replies: 10
Views: 5892

Re: Saving Throws - Goodman Games response?

just a language problem.
by BanjoJohn
Thu Mar 11, 2021 4:14 am
Forum: Rules discussion
Topic: Indentifying Magic Items
Replies: 4
Views: 2646

Re: Indentifying Magic Items

wait.. you asked the same thing in the judges section a few days ago?
by BanjoJohn
Tue Mar 09, 2021 11:14 am
Forum: Rules discussion
Topic: Blinded or speachless
Replies: 2
Views: 2057

Re: Blinded or speachless

I guess I'm kinda stuck in the mindset of D&D where, some spells do require you to be able to say something out loud to cast them, so you'd be unable to cast those spells while you are muted.
by BanjoJohn
Mon Mar 08, 2021 11:30 am
Forum: Judges' Forum
Topic: Identifying Magic Items
Replies: 2
Views: 1904

Re: Identifying Magic Items

Well, "Quest for it" or.. get an eccentric witch, oracle, druid, or other magical NPC to help identify it, at a cost or favor for a favor. If you're able to cast "Detect Magic" high enough you get some idea what enchantment items might have.
by BanjoJohn
Tue Mar 02, 2021 5:49 am
Forum: Magic and Spells
Topic: Enlarge is OP, tell me why not!!!
Replies: 14
Views: 27353

Re: Enlarge is OP, tell me why not!!!

Again, I don't see a problem with this. Besides, cleric's using bless chain buffs with some other spells are more OP than a wizard with enlarge.
by BanjoJohn
Wed Feb 17, 2021 4:05 am
Forum: DCC RPG General
Topic: Class/Alignment combo mechanics?
Replies: 14
Views: 13046

Re: Class/Alignment combo mechanics ?.

For clerics, your alignment determine what kinds of monsters are effected by your "Turn Enemy" spell ability. Also, it changes the amount of healing you do to other characters based on their alignment, also it changes the weapons you are proficient in. For thieves, your alignment and level...
by BanjoJohn
Tue Feb 09, 2021 12:57 pm
Forum: DCC RPG General
Topic: Awarding XP
Replies: 3
Views: 2467

Re: Awarding XP

Yeah, I like to think of "Encounter" as being things like... traps, hidden doors, combat encounters, finding treasure, solving a puzzle, unlocking a locked door/chest. If you're in a long term campaign I also like to think of like... having a useful discussion with an NPC where you learn a...
by BanjoJohn
Mon Feb 08, 2021 8:06 am
Forum: Suggestion Box
Topic: Republishing of Appendix N
Replies: 0
Views: 3866

Republishing of Appendix N

Might be unreasonable, but much of appendix N is out of print. Would be cool if they could be re-released as PDFs if printing new collections wasn't feasible.
by BanjoJohn
Tue Feb 02, 2021 11:05 am
Forum: Rules discussion
Topic: Patron Bond
Replies: 7
Views: 4891

Re: Patron Bond

cast the spell first time for the first patron "hey guy, I wana enter a partnership with you" Second time "hey guy, I wana renegotiate" Third time "hey guy.. I know i'm kinda annoying, and you punished me the last time I wanted to renegotiate, but this time I have a good fee...
by BanjoJohn
Thu Jan 28, 2021 4:05 am
Forum: DCC RPG General
Topic: How to create an interesting setting?
Replies: 2
Views: 3232

Re: How to create an interesting setting?

Thanks for the help, I'll keep those ideas in mind.
by BanjoJohn
Wed Jan 27, 2021 11:17 am
Forum: DCC RPG General
Topic: How to create an interesting setting?
Replies: 2
Views: 3232

How to create an interesting setting?

Not that I don't enjoy other settings that are out there, but I have some ideas for an interesting new setting. At least I think its interesting. And I'm wondering what might be a viable minimum amount of information or setting specific rules and information is needed to make a good setting for peop...
by BanjoJohn
Fri Jan 01, 2021 6:05 pm
Forum: DCC RPG Adventure Modules
Topic: New versions of old mods
Replies: 2
Views: 3774

Re: New versions of old mods

why not run it as-is? Statwise 3.x is basically exactly the same as DCC.
by BanjoJohn
Wed Dec 23, 2020 4:17 pm
Forum: Rules discussion
Topic: Word of Command, Lotus Stare = Suicide
Replies: 6
Views: 5821

Re: Word of Command, Lotus Stare = Suicide

I like to use "sleep" or "yield" or maybe.. "dance" or "flee" for the word of command. Suicide seems so boring.
by BanjoJohn
Sat Nov 14, 2020 12:28 pm
Forum: Characters
Topic: Tips for thieves
Replies: 4
Views: 5231

Re: Tips for thieves

If your theif/group spends a lot of time in cities/towns/any place with some organized government, you could let the thief have fun trying to forge documents to get players past certain guards, or requisition resources. Thieves should be able to climb walls/ceilings kind of like spiderman or a comic...
by BanjoJohn
Sat Nov 14, 2020 12:19 pm
Forum: Rules discussion
Topic: Firing into Melee
Replies: 21
Views: 39507

Re: Firing into Melee

since this is being brought up again, gosh, you'd think there'd be a really nice bonus for doing missile weapons in close range. I mean... it would be easier to hit someone with a bow/arrow 10' away compared to 20', and 30', and 40', etc, not to mention there being less time for reflexive defenses a...
by BanjoJohn
Sun Nov 08, 2020 5:36 pm
Forum: Rules discussion
Topic: find and remove traps
Replies: 8
Views: 6533

Re: find and remove traps

In an ideal play session, I'd allow anyone to look for secret doors if they had a specific thing in mind.. like if they saw a book-case and decided to search the book-case for a secret door, or said they were searching the wall, or whatever. So.. anyone could search with a specific area in mind, wit...
by BanjoJohn
Fri Nov 06, 2020 8:54 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 14424

Re: Color Spray spell keeps winning battles

Lankhmar is connected to other worlds, who knows, maybe the necronomicon was let loose in the world along with a snarky shotgun wielding man.
by BanjoJohn
Mon Nov 02, 2020 11:39 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 14424

Re: Color Spray spell keeps winning battles

Give them a surprise, "Evil Dead" style. When the ghouls get knocked unconcious by the spell, they fall to the ground and splinter into many smaller ghouls that are awake. Now there's double the targets.
by BanjoJohn
Mon Oct 26, 2020 7:05 am
Forum: Rules discussion
Topic: PCs alignement & Patrons
Replies: 3
Views: 3746

Re: PCs alignement & Patrons

I don't think there's any restriction, but you could apply a bonus/penalty in how the patron treats the player if you wanted. A patron might be more friendly to a similarly aligned player and be more willing to forgive small mistakes, where a patron might begrudgingly accept an opposite aligned play...

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