Search found 121 matches

by BanjoJohn
Fri Jan 01, 2021 6:05 pm
Forum: DCC RPG Adventure Modules
Topic: New versions of old mods
Replies: 2
Views: 685

Re: New versions of old mods

why not run it as-is? Statwise 3.x is basically exactly the same as DCC.
by BanjoJohn
Wed Dec 23, 2020 4:17 pm
Forum: Rules discussion
Topic: Word of Command, Lotus Stare = Suicide
Replies: 3
Views: 704

Re: Word of Command, Lotus Stare = Suicide

I like to use "sleep" or "yield" or maybe.. "dance" or "flee" for the word of command. Suicide seems so boring.
by BanjoJohn
Sat Nov 14, 2020 12:28 pm
Forum: Characters
Topic: Tips for thieves
Replies: 4
Views: 2051

Re: Tips for thieves

If your theif/group spends a lot of time in cities/towns/any place with some organized government, you could let the thief have fun trying to forge documents to get players past certain guards, or requisition resources. Thieves should be able to climb walls/ceilings kind of like spiderman or a comic...
by BanjoJohn
Sat Nov 14, 2020 12:19 pm
Forum: Rules discussion
Topic: Firing into Melee
Replies: 21
Views: 32806

Re: Firing into Melee

since this is being brought up again, gosh, you'd think there'd be a really nice bonus for doing missile weapons in close range. I mean... it would be easier to hit someone with a bow/arrow 10' away compared to 20', and 30', and 40', etc, not to mention there being less time for reflexive defenses a...
by BanjoJohn
Sun Nov 08, 2020 5:36 pm
Forum: Rules discussion
Topic: find and remove traps
Replies: 8
Views: 2357

Re: find and remove traps

In an ideal play session, I'd allow anyone to look for secret doors if they had a specific thing in mind.. like if they saw a book-case and decided to search the book-case for a secret door, or said they were searching the wall, or whatever. So.. anyone could search with a specific area in mind, wit...
by BanjoJohn
Fri Nov 06, 2020 8:54 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 5929

Re: Color Spray spell keeps winning battles

Lankhmar is connected to other worlds, who knows, maybe the necronomicon was let loose in the world along with a snarky shotgun wielding man.
by BanjoJohn
Mon Nov 02, 2020 11:39 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 5929

Re: Color Spray spell keeps winning battles

Give them a surprise, "Evil Dead" style. When the ghouls get knocked unconcious by the spell, they fall to the ground and splinter into many smaller ghouls that are awake. Now there's double the targets.
by BanjoJohn
Mon Oct 26, 2020 7:05 am
Forum: Rules discussion
Topic: PCs alignement & Patrons
Replies: 3
Views: 1214

Re: PCs alignement & Patrons

I don't think there's any restriction, but you could apply a bonus/penalty in how the patron treats the player if you wanted. A patron might be more friendly to a similarly aligned player and be more willing to forgive small mistakes, where a patron might begrudgingly accept an opposite aligned play...
by BanjoJohn
Mon Oct 26, 2020 6:54 am
Forum: DCC College - New Judges Start Here
Topic: Thief backstab
Replies: 9
Views: 3052

Re: Thief backstab

as long as you understand that the "natural" result of the die roll is what is needed to determine success/failure of the deed itself, then it doesn't matter too much if you're squeezing a bonus to hit and to damage by burning luck.
by BanjoJohn
Mon Oct 26, 2020 6:52 am
Forum: Rules discussion
Topic: find and remove traps
Replies: 8
Views: 2357

Re: find and remove traps

1d10 unless you think they have some reason to roll 1d20
by BanjoJohn
Fri Oct 23, 2020 6:37 am
Forum: DCC College - New Judges Start Here
Topic: Thief backstab
Replies: 9
Views: 3052

Re: Thief backstab

One thing I would say, is you could still add luck to the deed die, it doesn't make the deed successful, but it would add +1 to hit and +1 to damage for each point of luck, but thats just the way I see it.
by BanjoJohn
Wed Oct 21, 2020 3:34 am
Forum: DCC College - New Judges Start Here
Topic: Thief backstab
Replies: 9
Views: 3052

Re: Thief backstab

rules say you can burn luck to add to 'a roll', doesn't limit what kind of roll it is, so yes you can burn luck to add damage
by BanjoJohn
Sat Oct 03, 2020 4:28 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 5929

Re: Color Spray spell keeps winning battles

Maybe a big bad that has a mirror that reflects the spell back at the player?
by BanjoJohn
Wed Sep 30, 2020 3:05 am
Forum: Rules discussion
Topic: Color Spray spell keeps winning battles
Replies: 21
Views: 5929

Re: Color Spray spell keeps winning battles

Time to introduce big bads that have some protection against magical spells or something that boosts their saving throw against them? Or.. a big bad that does a spell dual with the player?
by BanjoJohn
Sun Sep 13, 2020 4:46 pm
Forum: Rules discussion
Topic: Adjusting dice chain
Replies: 10
Views: 3881

Re: Adjusting dice chain

If you are still looking for some way to encourage non-murder-hoboism, you could remind your players that they get the same XP for dealing with "encounters" whether through combat or peaceful dialog or some other clever way, and may even be rewarded bonus XP or some other reward for findin...
by BanjoJohn
Wed Aug 26, 2020 5:47 am
Forum: Rules discussion
Topic: "Can I roll a perception check?"
Replies: 5
Views: 2886

Re: "Can I roll a perception check?"

I like to use "roll 3d6 and try to get under your luck"
by BanjoJohn
Thu Aug 20, 2020 3:05 am
Forum: Suggestion Box
Topic: Goodman Games DCC Monster book?
Replies: 7
Views: 3777

Re: Goodman Games DCC Monster book?

More than these five? https://www.drivethrurpg.com/browse.php?keywords=monster+extractor+inner+ham&x=0&y=0&author=&artist=&pfrom=&pto= :wink: But those aren't goodman games, they may be good and for DCC, but they're third party. I can understand how some people might still b...
by BanjoJohn
Wed Aug 19, 2020 3:34 am
Forum: Suggestion Box
Topic: Goodman Games DCC Monster book?
Replies: 7
Views: 3777

Re: Goodman Games DCC Monster book?

Doesn't the section about monsters in the DCC rulebook make it pretty clear that they want you to be creative with your own monsters instead of relying on a book to give you all the stuff about monsters? Instead of a book that stats out monsters specifically, I could see a book that gives more rando...
by BanjoJohn
Tue Aug 18, 2020 9:27 am
Forum: Original Adventures Reincarnated (TSR Adventures)
Topic: The series so far
Replies: 5
Views: 11057

Re: The series so far

Just got my copy of the lost city, OAR #4, love the book, but now I feel like having them all together on a shelf will have no over-arching spine-theme. The spine on OAR#4 is purple like the cover, #2 & #3 have red spines, and #1 has a brown spine matching its cover. Now I'm wondering if #5 will...
by BanjoJohn
Tue Jul 21, 2020 4:38 am
Forum: DCC College - New Judges Start Here
Topic: Mighty Deeds for Monster
Replies: 7
Views: 5077

Re: Mighty Deeds for Monster

While I do not think monsters should have "mighty deeds" exactly like how a warrior does. I do think they can be cool by giving them special moves/attacks. My Canardian monsters have a special "duck-bill peck" attack that triggers a second follow up attack if they roll high enoug...
by BanjoJohn
Tue May 12, 2020 3:17 am
Forum: Original Adventures Reincarnated (TSR Adventures)
Topic: Where in the Forgotten Realms
Replies: 4
Views: 4224

Re: Where in the Forgotten Realms

I forgot about those realms so much that I don't know where they'd be put.
by BanjoJohn
Mon May 11, 2020 3:41 am
Forum: Rules discussion
Topic: Minor Birth Augurs for Luck 8-12
Replies: 9
Views: 6076

Re: Minor Birth Augurs for Luck 8-12

I can understand that a +0 bonus from your luck score can make the birth sign a little underwhelming, but that's just because most people in the world are unremarkable and untouched by the hands of fate, so to speak.
by BanjoJohn
Mon Mar 30, 2020 4:58 am
Forum: Rules discussion
Topic: Random encounters?
Replies: 6
Views: 4626

Re: Random encounters?

I guess if it's not really laid out as a specific suggestion in the adventure, you could do it any way you like. I keep a cummulative chance for random encounters each time I roll. So like.. first random encounter check, I roll d6 and on a 6 one happens, then on second check, I roll d6 and it happen...
by BanjoJohn
Mon Mar 30, 2020 3:45 am
Forum: DCC RPG Third Party Publishers
Topic: Greetings and welcome to the 3PP support forum
Replies: 17
Views: 47846

Re: Greetings and welcome to the 3PP support forum

May have been posted somewhere already, but I'm curious, what are the requirements for publishing something that is intended to be a 3rd party supplement or adventure for dcc rpg?
by BanjoJohn
Tue Mar 24, 2020 5:58 am
Forum: Magic and Spells
Topic: Lack of a cleric spell
Replies: 18
Views: 22915

Re: Lack of a cleric spell

I didn't say that, just that the god may be upset about giving healing to players without anything in return. You can still heal at like.. 1 HP a day with rest or something without using magic.

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