Search found 32 matches

by brainszine
Fri Apr 27, 2018 4:46 pm
Forum: Rules discussion
Topic: Missile Fire Attacks and Damage
Replies: 5
Views: 18598

Re: Missile Fire Attacks and Damage

They should, being that of high agility you'd have better aim to hit those soft spots, but the rules say no.
by brainszine
Mon Jan 01, 2018 10:43 am
Forum: Judges' Forum
Topic: Death Rituals
Replies: 3
Views: 24584

Re: Death Rituals

From Spellburn podcast: Dead characters are taped to a column at the game store and left for all to peruse! Love it.
by brainszine
Wed Dec 20, 2017 8:19 am
Forum: Judges' Forum
Topic: Death Rituals
Replies: 3
Views: 24584

Death Rituals

I like the idea of having a specific ritual for character deaths. The rubber stamp is a good example, but it could be more elaborate. I like to cue some bagpipe music and ceremonially inserting the character sheet into the Valhalla file (to await the end of time). What do you do when a PC dies?
by brainszine
Mon Jul 24, 2017 5:20 pm
Forum: Rules discussion
Topic: Level Equivalency?
Replies: 3
Views: 10965

Level Equivalency?

I've been trying to match the published modules with the ability level of my PCs, and each module comes with a recommended number and level of characters. It's pretty clear that Judges consider 3 or 4 zero level characters equivalent to 1 first level, which is what makes a first level module playabl...
by brainszine
Fri Jul 07, 2017 9:32 am
Forum: Judges' Forum
Topic: Betrayal response
Replies: 4
Views: 19694

Re: Betrayal response

I would take a cue from Paranoia RPG, the game where the characters are supposed to betray each other. At the onset of the adventure each character receives special instructions and knows that all other players have opposing instructions. That way, they expect their peers to betray them and have a f...
by brainszine
Sun Apr 30, 2017 7:43 am
Forum: DCC RPG Adventure Modules
Topic: Moon-Slaves of the Cannibal Kingdom
Replies: 1
Views: 14384

Moon-Slaves of the Cannibal Kingdom

Excited to play this new adventure, but not really sure how the Moonhir works: At night the pedestal in the center serves as both a portal and a fountain? I can't picture it. Does standing on the platform activate the portal? If so, how do the players access the contents of the pool? There is descri...
by brainszine
Fri Feb 03, 2017 7:11 am
Forum: Judges' Forum
Topic: Elfland?
Replies: 26
Views: 72534

Re: Elfland?

Elfland is called the Deep Woods by men and no mortals may enter under penalty of death. The King of Elfland is tasked with guarding the gate to the Underworld and his subjects may pass back and forth freely to visit their mother Ildavir who resides below the earth with the other Neutral gods. Elve...
by brainszine
Wed Feb 01, 2017 12:22 pm
Forum: Judges' Forum
Topic: Elfland?
Replies: 26
Views: 72534

Re: Elfland?

Elfland is called the Deep Woods by men and no mortals may enter under penalty of death. The King of Elfland is tasked with guarding the gate to the Underworld and his subjects may pass back and forth freely to visit their mother Ildavir who resides below the earth with the other Neutral gods. Elves...
by brainszine
Wed Jan 11, 2017 5:55 am
Forum: Judges' Forum
Topic: Making Traps Fun
Replies: 5
Views: 15650

Re: Making Traps Fun

Solution: Give clues so the trap is more like a puzzle. Thank you! Follow up: How do you use the Detect Trap skill of thieves? If the clues are there to indicate that something's up, is Detect Trap only used to confirm the suspicion? If there are enough clues, the party will already 'know' there is ...
by brainszine
Mon Jan 09, 2017 2:01 pm
Forum: Judges' Forum
Topic: Making Traps Fun
Replies: 5
Views: 15650

Making Traps Fun

Maybe there's no answer to this question, but how can I make traps more fun for my players? They just feel like a 'gotcha' or a lame game of Simon Says, as in: "You die... because you forgot to say 'I search for traps'!" They are very anti-climactic compared to combat and never seem to adv...
by brainszine
Sun Jan 08, 2017 8:44 am
Forum: Rules discussion
Topic: Damage and Death questions
Replies: 6
Views: 13193

Re: Damage and Death questions

My reading is that you may use Bleeding Out rules if you can access your fallen comrade immediately and Recovering The Body rules if you cannot, but you don't get both. If you're high level and you have a cleric standing right behind you, yeah, it's hard to die. But you lose -1 Stamina every time, s...
by brainszine
Fri Sep 30, 2016 5:58 am
Forum: Judges' Forum
Topic: maps and fog of war
Replies: 4
Views: 13848

Re: maps and fog of war

I can't duplicate those awesome Doug Kovacs maps on graph paper, and the maps are usually the best part of any adventure, so where I can I photoshop the maps for the players' eyes. This is easy with some (Frozen In Time, Elzemon and the Blood-drinking Box) but no good for others (People of the Pit, ...
by brainszine
Fri Jul 01, 2016 10:22 pm
Forum: Magic and Spells
Topic: Clerical Healing Failure
Replies: 3
Views: 11411

Re: Clerical Healing Failure

You can try to heal the same wound as many times as you like, but each failed roll increases your Disapproval Range.
by brainszine
Sun May 22, 2016 7:09 am
Forum: Rules discussion
Topic: First timer, couple questions
Replies: 4
Views: 17563

Re: First timer, couple questions

1. A round is 10 seconds.
2. Yes, but the weapon is considered untrained and attacks with 1d16 instead of 1d20.
3. Yes, let them spend Luck.
4. I tell them the DC so they can decide if it's worth it.
by brainszine
Wed Apr 06, 2016 6:48 am
Forum: Judges' Forum
Topic: Which character does the monster attack?
Replies: 6
Views: 25768

Which character does the monster attack?

How do you decide which character the monster attacks on its turn? It's been suggested in the forums that it's the character with the lowest Luck, but that is boring when over-applied: In each encounter the monster always attacks the same guy? It's possible to use miniatures to plot combat and have ...
by brainszine
Fri Jan 15, 2016 4:56 pm
Forum: Judges' Forum
Topic: Character Sheets for Magic Weapons
Replies: 7
Views: 16481

Re: Character Sheets for Magic Weapons

I don't really like the terminology "Plus & Type" but can't think of a better way to put it...
by brainszine
Fri Jan 15, 2016 4:55 pm
Forum: Judges' Forum
Topic: Character Sheets for Magic Weapons
Replies: 7
Views: 16481

Re: Character Sheets for Magic Weapons

Second draft:
by brainszine
Sun Jan 10, 2016 7:30 am
Forum: Judges' Forum
Topic: Character Sheets for Magic Weapons
Replies: 7
Views: 16481

Re: Character Sheets for Magic Weapons

Bare-bones version:
by brainszine
Sat Jan 09, 2016 4:23 pm
Forum: Judges' Forum
Topic: Character Sheets for Magic Weapons
Replies: 7
Views: 16481

Character Sheets for Magic Weapons

Since all magic weapons are unique in DCC, a character sheet could be employed. Mine looks like this: Name: Plus/Type: Intelligence: Alignment: Bane: Communication: Special Purpose: Special Powers: (Portrait) I think it should be distributed blank, and the player can fill in the details of the weapo...
by brainszine
Mon Dec 28, 2015 6:41 pm
Forum: Characters
Topic: Trained Weapons Chart
Replies: 3
Views: 10563

Re: Trained Weapons Chart

Corrected version:
by brainszine
Fri Dec 25, 2015 11:57 am
Forum: Characters
Topic: Trained Weapons Chart
Replies: 3
Views: 10563

Re: Trained Weapons Chart

Thief is trained in crossbow but not club. oops
by brainszine
Fri Dec 25, 2015 11:54 am
Forum: Characters
Topic: Trained Weapons Chart
Replies: 3
Views: 10563

Trained Weapons Chart

Here's a chart summarizing the trained weapons for all classes.
Trained Weapons2.jpg
Trained Weapons2.jpg (109.62 KiB) Viewed 10563 times
Anybody wanna proofread?
by brainszine
Wed Dec 02, 2015 2:25 pm
Forum: Rules discussion
Topic: Luck question
Replies: 7
Views: 12844

Re: Luck question

Luck is the same as the other abilities in this regard: There are two ways to roll. The regular roll has a DC, and you gotta roll higher than that (with the possibility of a fumble or critical hit), but the other kind of roll, the low roll, doesn't seem to have a name. In this low roll, there's no D...
by brainszine
Sun Nov 15, 2015 2:00 pm
Forum: Rules discussion
Topic: using luck for impossible results
Replies: 5
Views: 13100

Re: using luck for impossible results

Other modifiers allow "impossible" scores, so why not Luck? I mean, if your weapon does 1d10 damage, your Strength modifier could allow you to cause more than 10 points damage. I would treat burned Luck points the same as any other modifier.
by brainszine
Tue Oct 27, 2015 5:54 am
Forum: Rules discussion
Topic: Why the boost to D8 for the War Hammer
Replies: 5
Views: 13956

Re: Why the boost to D8 for the War Hammer

Because it's awesome? Now the warhammer is popular again. All the dwarves are throwing away their longswords, as they should, and even the Lawful clerics can do 1d8 damage now (considering that Chaotic clerics get all the bad-ass weaponry, the d8 warhammer balances it out a little).

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