Search found 18 matches
- Fri Oct 13, 2017 8:47 pm
- Forum: DCC RPG General
- Topic: Advanced Dungeon Crawl Classics?
- Replies: 12
- Views: 39284
Re: Advanced Dungeon Crawl Classics?
I love DCC but it's turned out to be a little too barebones and basic for my group. We'd absolutely love to see DCC's incredible foundation built upon with more fleshed out advanced rules. Has anyone heard of any ideas or plans for an official Advanced DCC supplement or rulebook? Advanced rules for...
- Thu Oct 12, 2017 7:57 pm
- Forum: DCC RPG General
- Topic: Advanced Dungeon Crawl Classics?
- Replies: 12
- Views: 39284
Re: Advanced Dungeon Crawl Classics?
I love DCC but it's turned out to be a little too barebones and basic for my group. We'd absolutely love to see DCC's incredible foundation built upon with more fleshed out advanced rules. Has anyone heard of any ideas or plans for an official Advanced DCC supplement or rulebook? .....why? Why what?
- Thu Oct 12, 2017 1:58 pm
- Forum: DCC RPG General
- Topic: Advanced Dungeon Crawl Classics?
- Replies: 12
- Views: 39284
Advanced Dungeon Crawl Classics?
I love DCC but it's turned out to be a little too barebones and basic for my group. We'd absolutely love to see DCC's incredible foundation built upon with more fleshed out advanced rules. Has anyone heard of any ideas or plans for an official Advanced DCC supplement or rulebook?
- Thu Feb 05, 2015 7:06 am
- Forum: Rules discussion
- Topic: Tracking time and random encounters?
- Replies: 11
- Views: 22933
Re: Tracking time and random encounters?
DCC doesn't seem to be as detailed about resource management as games like D&D/LL, but part of that –I assume– is deliberate to leave things up to individual GMs. The note about tracking encumbrance seems to follow this vein. A character who carries too much weight is slowed down. Use common se...
- Wed Feb 04, 2015 5:08 pm
- Forum: Rules discussion
- Topic: Tracking time and random encounters?
- Replies: 11
- Views: 22933
Re: Tracking time and random encounters?
Was DCC not intended to track time as a way to speed up play/stay true to literature... Seeing that, I'm suddenly unsure what it meant here by "tracking time"... I usually think of it as just paying attention, and having torches run out (instead of burn for days), or make sure people eith...
- Wed Feb 04, 2015 12:01 pm
- Forum: Rules discussion
- Topic: Tracking time and random encounters?
- Replies: 11
- Views: 22933
Re: Tracking time and random encounters?
Was DCC not intended to track time as a way to speed up play/stay true to literature, or is time tracking one of those things like treasure that we're supposed to port over from other games?
- Tue Feb 03, 2015 10:43 pm
- Forum: DCC RPG General
- Topic: Best monster, treasure books to supplement DCC with?
- Replies: 19
- Views: 40394
Re: Best monster, treasure books to supplement DCC with?
Has anyone tried using the AD&D Encyclopedia Magica with DCC?
- Sun Feb 01, 2015 1:29 pm
- Forum: DCC RPG General
- Topic: Best monster, treasure books to supplement DCC with?
- Replies: 19
- Views: 40394
Re: Best monster, treasure books to supplement DCC with?
Cool, are the feats explained in the monster entries?
I recently saw the 3.5 magic item compendium; has anyone tried using it with DCC and had success?
I recently saw the 3.5 magic item compendium; has anyone tried using it with DCC and had success?
- Sat Jan 31, 2015 4:54 pm
- Forum: DCC RPG General
- Topic: Best monster, treasure books to supplement DCC with?
- Replies: 19
- Views: 40394
Re: Best monster, treasure books to supplement DCC with?
It's a 32 page random monster generator.Judge Perky wrote:That's what it is.
- Sat Jan 31, 2015 12:24 pm
- Forum: DCC RPG General
- Topic: Best monster, treasure books to supplement DCC with?
- Replies: 19
- Views: 40394
Re: Best monster, treasure books to supplement DCC with?
That's neat, but I was thinking more along the lines of Monster Manuals.bighara wrote:http://www.goodman-games.com/4375preview.html
- Sat Jan 31, 2015 11:14 am
- Forum: Rules discussion
- Topic: Tracking time and random encounters?
- Replies: 11
- Views: 22933
Tracking time and random encounters?
The DCC rule book doesn't really cover tracking time and introducing random encounters, which I've always found to be an important part of dungeon crawling to keep the players conscious of how long they're taking in a dangerous place. Is DCC not intended to track this, or is this one of those things...
- Sat Jan 31, 2015 11:09 am
- Forum: DCC RPG General
- Topic: Best monster, treasure books to supplement DCC with?
- Replies: 19
- Views: 40394
Best monster, treasure books to supplement DCC with?
The DCC rule book instructs us to use existing D&D books for Treasure and Monster info; which books do you guys find are best for this purpose and most innately compatible with DCC? I assume anything third or fourth edition D&D is out due to feats and powers, which leaves 1st, 2nd, and 5th e...
- Fri Jan 30, 2015 10:11 pm
- Forum: DCC RPG General
- Topic: DCC Annual: Content Wish List
- Replies: 21
- Views: 91603
Re: DCC Annual: Content Wish List
I'd love to see fleshed out material for the areas that were skipped in the rule book (magic items and treasure, monsters, procedures for random encounter checks and timekeeping, etc.)
- Mon Jun 16, 2014 6:44 am
- Forum: DCC RPG General
- Topic: Best sources for adding equipment/magic items and monsters
- Replies: 4
- Views: 9816
Best sources for adding equipment/magic items and monsters
I love DCC, but the core book is woefully light on equipment, magic items, and monsters. What are the best compatible sources for adding these in as the DCC book recommends? I've got the 2E monster manual but I'm not sure how compatible that is with DCC, or the 1e and 2e DMGs for that matter. I've a...
- Mon Jun 16, 2014 3:59 am
- Forum: Rules discussion
- Topic: Bringing back roll-under attribute checks?
- Replies: 15
- Views: 41760
Re: Bringing back roll-under attribute checks?
There's a lot of wisdom in the above comments, and I think its good to remind everyone about the dice chain because the way DCC uses it is a fairly new thing. Also I believe the book does say you can use a DC or roll under , I use both all the time, but I wouldn't look to the book to give me permis...
- Sun Jun 08, 2014 7:15 am
- Forum: Rules discussion
- Topic: Bringing back roll-under attribute checks?
- Replies: 15
- Views: 41760
Re: Bringing back roll-under attribute checks?
I don't recall seeing roll-under in the rule book.GnomeBoy wrote:The roll-under mechanic is certainly present in the game already -- it's basically a matter of taste on which sort of check to require, vs. a DC or a roll-under.
- Sun Jun 08, 2014 7:01 am
- Forum: Rules discussion
- Topic: Bringing back roll-under attribute checks?
- Replies: 15
- Views: 41760
Bringing back roll-under attribute checks?
I've been playing and loving DCC, but one mechanical issue keeps cropping up for me: the lack of meaningful difference between characters of wildly different attribute levels making attribute or skill checks. For example, a character with strength 9 trying to lift a heavy gate rolls 1d20 and a chara...
- Thu May 01, 2014 5:50 am
- Forum: Rules discussion
- Topic: What do you think of this home brew skill system?
- Replies: 6
- Views: 19846
What do you think of this home brew skill system?
Hey all, I recently discovered Dungeon Crawl Classics and I love it! From the dice to the art to the elegant rules it all harkens back to the feeling of discovering D&D as a kid. I love that there are no fiddly feats or skill points, but for my tastes I would like to see a skill system that take...