That is a pretty good idea. Thanks!Rostranor wrote:What about a mercurial use of magic roll every time the spell is relearned?
Search found 5 matches
- Sat Jan 05, 2013 11:27 am
- Forum: Rules discussion
- Topic: Two House Rules
- Replies: 13
- Views: 15462
Re: Two House Rules
- Fri Jan 04, 2013 9:21 am
- Forum: Rules discussion
- Topic: Two House Rules
- Replies: 13
- Views: 15462
Re: Two House Rules
@Skyscraper I think that, on the general case, you are completely right. I just think that, maybe, it might be an interesting option for players to try things that, because they are so risky, have a lower chance of success. However, now that I think of it, maybe this should be done by changing the A...
- Thu Jan 03, 2013 2:49 pm
- Forum: Rules discussion
- Topic: Two House Rules
- Replies: 13
- Views: 15462
Re: Two House Rules
I try to look at magic as not some nifty science formula that you can learn by going to wizard school but as a price that must be paid to have . :twisted: You can only give so much of yourself to magic. After a point there's nothing to trade. Ha ha ha ha! True, this is a nice way to look at it, and...
- Thu Jan 03, 2013 12:39 pm
- Forum: Rules discussion
- Topic: Two House Rules
- Replies: 13
- Views: 15462
Re: Two House Rules
1. You might try DCC as-is first, and house rule it second. Sometimes a tweak that seems to be needed when reading a rulebook turns out not to be needed so much once you experience the game itself. I agree with you here. I usually try to do exactly that. However, I would rather not introduce such a...
- Thu Jan 03, 2013 10:02 am
- Forum: Rules discussion
- Topic: Two House Rules
- Replies: 13
- Views: 15462
Two House Rules
Hello there! I am a new user to this forum, having joined just last night. And while I had the DCC RPG rulebook for a whiled now, I haven't had the opportunity to play it yet. Still, I enjoyed reading it a lot, and it seems that I will finally get the opportunity to try it out in the next few months...