Search found 7 matches
- Tue Jul 24, 2012 5:20 am
- Forum: DCC RPG Third Party Publishers
- Topic: Patrons supplement Kickstarter live!
- Replies: 320
- Views: 1138591
Re: Patrons supplement Kickstarter live!
Just signed up for $100, very much looking forward to this!
- Fri Jul 20, 2012 4:46 am
- Forum: DCC RPG Third Party Publishers
- Topic: 3PP Product Listing
- Replies: 84
- Views: 444993
Re: 3PP Product Listing
Has anybody heard of this on Indigeogo? http://www.indiegogo.com/Unusualsuspects?a=891545 Sounds interesting but hadn't seen any chatter about it on the boards. I'm assuming it is Joseph-approved but wasn't sure. EDIT: Never mind, answered my own question. http://www.goodman-games.com/forums/viewtop...
- Fri Jul 06, 2012 11:57 am
- Forum: DCC RPG Third Party Publishers
- Topic: Adventures with Purple Duck Games
- Replies: 66
- Views: 102247
Re: Adventures with Purple Duck Games
Makes sense...just ordered the PDF!
- Fri Jul 06, 2012 9:54 am
- Forum: DCC RPG Third Party Publishers
- Topic: Adventures with Purple Duck Games
- Replies: 66
- Views: 102247
Re: Adventures with Purple Duck Games
Is this module available in print or just as a PDF?
- Thu Jun 28, 2012 11:47 am
- Forum: Rules discussion
- Topic: Two questions regarding deeds of arms
- Replies: 47
- Views: 82243
Re: Two questions regarding deeds of arms
That's a fair point regarding degree of success. It sounds like it would be within the listed rules to say that a "just made it" MD to disarm the Captain of the Guard might instead nick him in the wrist and give a -2 to his next attack. I don't have a problem with players having their mome...
- Thu Jun 28, 2012 11:22 am
- Forum: Rules discussion
- Topic: Two questions regarding deeds of arms
- Replies: 47
- Views: 82243
Re: Two questions regarding deeds of arms
Disclaimer: I have not played the game yet, just read through the rules fairly thoroughly. That said, I can see DevilSwine's point. MD's were my biggest balance concern after looking through the book. It seems like MD's would happen quite a bit by about 4th Lv and would lead to a lot of walk-overs b...
- Fri Jun 22, 2012 9:50 am
- Forum: DCC RPG Adventure Modules
- Topic: Modules For the actual DCC RPG
- Replies: 20
- Views: 45894
Re: Modules For the actual DCC RPG
I for one would love to see official Goodman Games conversions of the old Dungeon Crawl Classics modules. I know some feel comfortable just "winging it" or doing their own conversions but for me and maybe others its helpful to have a conversion done. Castle Whiterock would be a great place...