Search found 3159 matches
- Tue Nov 30, 2021 6:26 pm
- Forum: Rules discussion
- Topic: Question about "Withdrawl," page 95
- Replies: 42
- Views: 105073
Re: Question about "Withdrawl," page 95
I have allowed Warriors to use their Deed to defend when withdrawing, or to defend an ally, to prevent the free attack.
- Mon Nov 29, 2021 12:13 pm
- Forum: DCC RPG General
- Topic: The Doom That Came to Christmas Town
- Replies: 2
- Views: 9279
Re: The Doom That Came to Christmas Town
Frozen in Time.
- Sun Nov 28, 2021 5:23 pm
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 52566
- Sat Nov 27, 2021 7:07 pm
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 52566
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
Thank you very much... though randomly googling a couple of suggestions, I get many instances of "default world" adventures I cannot immediately distinguish from the regular faux-medieval gygaxian take. It's almost too much advice :) it would almost be better if you just provided those fe...
- Fri Nov 26, 2021 5:57 am
- Forum: DCC RPG Adventure Modules
- Topic: Suggestions for Frazettian Sword & Sorcery DCC modules
- Replies: 30
- Views: 52566
Re: Suggestions for Frazettian Sword & Sorcery DCC modules
Congrats on discovering Death Slaves! I agree; it is excellent! Here are some things you might want to look at. Not every thing on this list is going to meet your needs, but it is a place to start. Some of these items have entries in the DCC Trove of Treasures, which might give you more insight: htt...
- Tue Nov 23, 2021 1:02 pm
- Forum: DCC College - New Judges Start Here
- Topic: DCC campaigns without Clerics?
- Replies: 13
- Views: 26245
Re: DCC campaigns without Clerics?
DCC Lankhmar has no clerics, and addresses this. I would have to look up the exact rules, but I believe it is something along the lines of: You can spend 1 Luck per level to dress/examine your wounds, regaining 1 HD. Drinking various alcoholic draughts increases your healing. Thank you. I would ass...
- Tue Nov 23, 2021 4:23 am
- Forum: DCC College - New Judges Start Here
- Topic: DCC campaigns without Clerics?
- Replies: 13
- Views: 26245
Re: DCC campaigns without Clerics?
DCC Lankhmar has no clerics, and addresses this. I would have to look up the exact rules, but I believe it is something along the lines of: You can spend 1 Luck per level to dress/examine your wounds, regaining 1 HD. Drinking various alcoholic draughts increases your healing.
- Tue Nov 23, 2021 4:20 am
- Forum: Rules discussion
- Topic: No Funnel Backgrounds
- Replies: 10
- Views: 11356
Re: No Funnel Backgrounds
I believe this is another case where trying it might give you more insight.
- Mon Nov 22, 2021 6:23 am
- Forum: DCC College - New Judges Start Here
- Topic: Level-0 characters and Weapons Training
- Replies: 8
- Views: 17166
Re: Level-0 characters and Weapons Training
I'm sorry. To me your response appears defensive, and there should be no need.[/quote] Sorry if it comes across that way. I am very enthusiastic about this system! I am going to be travelling for a week, but when I return if you wanted to, I would be more than happy to example the system for you so...
- Mon Nov 22, 2021 6:08 am
- Forum: DCC College - New Judges Start Here
- Topic: Level-0 characters and Weapons Training
- Replies: 8
- Views: 17166
Re: Level-0 characters and Weapons Training
However, explaining "it's different because other rules are different" is no real explanation. Why do skill checks and attack rules follow different rules? What made the designers diverge them? The underlying d20 game engine is unified, and complication for complication's sake is not a be...
- Mon Nov 22, 2021 5:21 am
- Forum: Rules discussion
- Topic: Run ! Movement & Run ?
- Replies: 8
- Views: 19658
Re: Run ! Movement & Run ?
Thank you very much for your responses. I have not seen the Fence's Fortuitous Folly for Lankhmar yet. Is it included in the Lankhmar box ? Have a nice day ! Not in the box; sorry. The adventure includes a chase scene where normal rules are eschewed for what (to my mind when I wrote it, and seeming...
- Sun Nov 21, 2021 6:02 pm
- Forum: DCC College - New Judges Start Here
- Topic: Level-0 characters and Weapons Training
- Replies: 8
- Views: 17166
Re: Level-0 characters and Weapons Training
Check page 78. Using an untrained weapon is a -1d penalty, so 1d16 not 1d10. Hmm. so untrained weapon usage is different from untrained usage in general. How unfortunate. Unfortunate how? Skill checks and attack rolls follow different rules. * There are no fumbles or crits with skills. * A natural ...
- Sun Nov 21, 2021 5:46 pm
- Forum: Rules discussion
- Topic: Run ! Movement & Run ?
- Replies: 8
- Views: 19658
- Sun Nov 21, 2021 7:36 am
- Forum: Rules discussion
- Topic: Run ! Movement & Run ?
- Replies: 8
- Views: 19658
Re: Run ! Movement & Run ?
Page 77: "All characters can take another movement for their actions."
- Sun Nov 21, 2021 7:31 am
- Forum: DCC College - New Judges Start Here
- Topic: Level-0 characters and Weapons Training
- Replies: 8
- Views: 17166
Re: Level-0 characters and Weapons Training
Check page 78. Using an untrained weapon is a -1d penalty, so 1d16 not 1d10.
Note also that, regardless of the class you choose, you are always considered trained in the last funnel weapon you used. So if Sue picks up a longbow, and then becomes a wizard, she is trained in the longbow.
Note also that, regardless of the class you choose, you are always considered trained in the last funnel weapon you used. So if Sue picks up a longbow, and then becomes a wizard, she is trained in the longbow.
- Sun Oct 31, 2021 4:29 am
- Forum: DCC RPG General
- Topic: Anyone do Dune for DCC?
- Replies: 5
- Views: 44130
- Sat Oct 30, 2021 8:55 am
- Forum: DCC RPG General
- Topic: Anyone do Dune for DCC?
- Replies: 5
- Views: 44130
Re: Anyone do Dune for DCC?
If I was going to create a Dune setting, I would either use Galaxy Black (with DCC) or Stars Without Number (non-DCC).
- Tue Oct 19, 2021 7:47 am
- Forum: DCC RPG Third Party Publishers
- Topic: Transylvanian Adventures - Land of Phantoms - Ask-Me-Anything
- Replies: 7
- Views: 39007
Re: Transylvanian Adventures - Land of Phantoms - Ask-Me-Anything
Scott, so glad to see you back here! I feel really badly about losing touch when you wanted my help.
- Wed Sep 29, 2021 5:50 am
- Forum: DCC College - New Judges Start Here
- Topic: Patrons and Familiars Before Play
- Replies: 1
- Views: 8678
Re: Patrons and Familiars Before Play
Another silly question... if you were running a game that started at 1st level or had a downtime between 0th and 1st level, would you let characters start with familiars and/or patrons? Yes, but I would have the player decide which to do first, and how much spellburn they wanted to spend. Then I wo...
- Wed Sep 29, 2021 5:47 am
- Forum: DCC College - New Judges Start Here
- Topic: Relearning a Spell
- Replies: 4
- Views: 13477
Re: Relearning a Spell
My first post will be a silly question, awesome? I'll introduce myself later, when I'm not posting by phone. Would you allow a player to attempt to "relearn" a spell hoping for a better Mercurial Magic result, provided they did the in-game work of finding a tutor, a scroll, a captured spe...
- Wed Sep 29, 2021 5:45 am
- Forum: DCC RPG General
- Topic: Introductions Thread - Join the Band!
- Replies: 556
- Views: 3073297
- Sat Sep 25, 2021 11:46 am
- Forum: Original Adventures Reincarnated
- Topic: Reincarnated Ideas!
- Replies: 16
- Views: 40955
- Sat Sep 25, 2021 11:42 am
- Forum: Magic and Spells
- Topic: cast higher level spells
- Replies: 5
- Views: 15933
Re: cast higher level spells
I'd stick with 1st level spells at 1st Level. But if they discovered a higher level spell than they'd normally qualify for, they could try to learn it and cast it, leaving the gamble up to them... The class has a maximum spell level by level, and your Intelligence also affects your maximum spell le...
- Sat Sep 11, 2021 10:39 am
- Forum: DCC College - New Judges Start Here
- Topic: Converting Adventures
- Replies: 6
- Views: 19223
Re: Converting Adventures
Here are some general ideas about conversion: https://ravencrowking.blogspot.com/2013/06/conversions-to-dcc.html Here are some examples: https://ravencrowking.blogspot.com/2016/01/convert-me-skull-mountain.html Here is a deep dive into the stat block: https://ravencrowking.blogspot.com/2018/12/makin...
- Sun Aug 29, 2021 6:29 pm
- Forum: Judges' Forum
- Topic: Swarms
- Replies: 0
- Views: 16593
Swarms
I wrote a blog post about swarms, including a number of stat blocks.
It also includes a Crit table for swarms!
https://ravencrowking.blogspot.com/2021 ... swams.html
It also includes a Crit table for swarms!
https://ravencrowking.blogspot.com/2021 ... swams.html