Search found 47 matches

by Pilgrim
Fri Jan 06, 2012 3:08 pm
Forum: DCC RPG General
Topic: Countdown Thread
Replies: 105
Views: 143298

Re: Countdown Thread

So, the limited-edition cover is for those that pre-order? If so, outstanding. :D
by Pilgrim
Tue Jan 03, 2012 12:34 pm
Forum: DCC RPG General
Topic: Countdown Thread
Replies: 105
Views: 143298

Re: Countdown Thread

I'm one of the 3PP so I've gotten a look at DCC. I know it's annoying to hear over and over about how awesome something unseen is or is going to be. And I apologize for piling on in that regard. But I'd like to say that this DCC book looks fantastic. It is going to be well worth the wait. I'm only ...
by Pilgrim
Sat Dec 31, 2011 9:14 am
Forum: DCC RPG General
Topic: Countdown Thread
Replies: 105
Views: 143298

Re: Countdown Thread

While I am dismayed to see that it will be mid-late spring before the game arrives, I'm also glad it will be later in the spring if it means that the game will be top notch. It's also good to hear from some of the members who are seeing previews, I'm really stoked to hear it's looking good.

:D
by Pilgrim
Thu Dec 29, 2011 10:18 am
Forum: DCC RPG General
Topic: Pre-order shipping charges?
Replies: 6
Views: 8139

Pre-order shipping charges?

Just a heads up, not sure if anyone else noticed this or not. I pre-ordered the Core Rulebook last night and the shipping was $5.00, which was fine. This morning I decided I would go ahead and order the first 3-4 modules also, but as I added each item to the checkout, it would also add another $4 sh...
by Pilgrim
Sat Dec 24, 2011 12:43 pm
Forum: DCC RPG General
Topic: Art Preview: Jeff Dee
Replies: 5
Views: 10927

Re: Art Preview: Jeff Dee

Awesome. This book is sooooooooo gonna rock.
by Pilgrim
Sat Dec 24, 2011 12:41 pm
Forum: Playtest Feedback: Combat
Topic: Clarification Question
Replies: 4
Views: 18751

Re: Clarification Question

Awesome. Thanks, GB.
by Pilgrim
Fri Dec 23, 2011 7:50 pm
Forum: Playtest Feedback: Combat
Topic: Clarification Question
Replies: 4
Views: 18751

Re: Clarification Question

Yeah, I understand that, but my question concerns the wording between a successful attack against an opponent, which states the total on the action die must be "equal to or higher" than the target's AC, whereas under the MDoA section is states that the action roll has to "exceed"...
by Pilgrim
Thu Dec 22, 2011 9:40 am
Forum: Playtest Feedback: Combat
Topic: Clarification Question
Replies: 4
Views: 18751

Clarification Question

Just wanted to make sure I'm not misunderstanding the MDoA action roll. It's only a success if the roll "exceeds" the target's AC, not "equal' to?
by Pilgrim
Sun Dec 18, 2011 9:09 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spells per day (spell loss)
Replies: 2
Views: 16667

Spells per day (spell loss)

Reading through the section on magic, it would appear that a Wizard only loses the ability to cast a spell if they roll spell failure. Is this the case or am I mis-reading the intent of the spells as written? For example if a Wizard successfully casts Magic Missile, does the effect go off AND the wi...
by Pilgrim
Fri Dec 16, 2011 5:11 am
Forum: DCC RPG General
Topic: One thing I would like to see...
Replies: 16
Views: 18031

One thing I would like to see...

Once the game is out and rolling for a while. I would love to see GG put out an adventure to rival ToEE or something similar. I know there are a lot of standard adventures on the pipeline and I look forward to playing all of them. But I would love to see a something big, akin to the super modules of...
by Pilgrim
Sun Dec 04, 2011 9:12 am
Forum: DCC RPG General
Topic: Art Preview: Jeff Easley
Replies: 9
Views: 12914

Re: Art Preview: Jeff Easley

Wow, if those pieces don't scream gaming goodness I don't know what does. February can't get here soon enough. Great stuff.
by Pilgrim
Thu Oct 20, 2011 3:30 am
Forum: DCC RPG General
Topic: How I gave different XP to each player
Replies: 7
Views: 9622

Re: How I gave different XP to each player

Just curious, but, what constitutes worst, average and best?
by Pilgrim
Tue Oct 18, 2011 3:50 pm
Forum: DCC RPG General
Topic: Loot=XP
Replies: 40
Views: 48749

Re: Loot=XP

The point is what 2000 xp means for a fighter vs a thief vs a wizard is not dependent on some weird abstraction of what those classes are. It is dependent on whatever the game designer wants. And I suspect this game designer will want the impression that 3rd level is 3rd level is 3rd level for all ...
by Pilgrim
Fri Oct 14, 2011 4:13 am
Forum: DCC RPG General
Topic: Loot=XP
Replies: 40
Views: 48749

Re: Loot=XP

I have to say, I'm a bit baffled at just how casual some players take magic. Perhaps, therein, is where the problem lay with a modern view of D&D versus older. Being able to cast a spell, even something as lowly as "magic mouth" is leaps and bounds above anything that a thief or fighte...
by Pilgrim
Wed Oct 12, 2011 10:25 am
Forum: DCC RPG General
Topic: Loot=XP
Replies: 40
Views: 48749

Re: Loot=XP

But in doing so, you break the balance between classes. Magic-users have to gain more XP due to the power they wield, thieves level faster than other classes. The balance between classes depends on this differentiation between levels to keep things in check. By leveling the entire party at once, the...
by Pilgrim
Mon Oct 10, 2011 7:29 am
Forum: DCC RPG General
Topic: Loot=XP
Replies: 40
Views: 48749

Re: Loot=XP

For me, it's all about hardcore mode and truly earning advancement for my characters. I really dislike playing with a gimme, whether with magic items, dice rolls, or leveling. When I play I want to know that my playing earned the levels, earned the rewards, through smart, careful, and often times lu...
by Pilgrim
Sat Oct 08, 2011 4:22 pm
Forum: Playtest Feedback: Characters
Topic: Stat Increases As Levels Increase
Replies: 20
Views: 53101

Re: Stat Increases As Levels Increase

Even though I'm really more in the "No natural stat advancement" camp, I could work with the "chance at a +1 every so often" method if necessary.
by Pilgrim
Sat Oct 08, 2011 4:19 pm
Forum: Playtest Feedback: Characters
Topic: Alternative to "3d6, in order"
Replies: 36
Views: 93477

Re: 3d6, in order

Your way produces more "serious" adventurers, the regular way can be a bit more comedic. This was the intention. I know my friends wouldn't like to play underpowered characters. But I don't want them to play optimized characters. Unfortunately, if your players are really that adverse to n...
by Pilgrim
Sat Oct 08, 2011 8:25 am
Forum: DCC RPG General
Topic: To Mini Or Not To Mini
Replies: 21
Views: 25378

Re: To Mini Or Not To Mini

Generally, I'm of the mind that minis shouldn't be required, though can be used as long as the game is divorced form using them for anything more than clarification during combat or similar situation.
by Pilgrim
Fri Oct 07, 2011 5:09 am
Forum: Playtest Feedback: Characters
Topic: 3d6, in order
Replies: 91
Views: 197818

Re: 3d6, in order

A small increase I wouldn't mind, but when you start increasing stats every other level or something similar, it seems like the focus of the characters shifts to an emphasis on whether or not the Stat scores are high (good) enough, which often leads to the problem of min-maxing and then a dislike of...
by Pilgrim
Fri Oct 07, 2011 4:53 am
Forum: DCC RPG General
Topic: New to the forums and DCCRPG
Replies: 4
Views: 6923

Re: New to the forums and DCCRPG

Abchiptop wrote:Make sure you grab the updated thief and cleric pdfs. It'll play fine without them, but they're more balanced now
Awesome. Thanks for the heads up.
by Pilgrim
Sun Oct 02, 2011 7:53 am
Forum: DCC RPG General
Topic: New to the forums and DCCRPG
Replies: 4
Views: 6923

New to the forums and DCCRPG

Hi all, I picked up a copy of the Free RPG Day module for DCC RPG at Origins, but stuck it up on my shelf with all the other swag I picked up when I returned home. It wasn't until this weekend that I stumbled across it and actually took a look. After visiting the site and getting the beta rules, I h...

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