Wow! Thanks a lot. I got the revised characters. This is exactly what I was hoping for. I am going to ask the group to drop everything and play this.
Kevin
Search found 13 matches
- Sun Jun 23, 2013 3:18 am
- Forum: DCC RPG Third Party Publishers
- Topic: 2012: Transylvanian Adventures & The Transylvanian Grimoire
- Replies: 581
- Views: 1726528
- Sat Jun 22, 2013 4:24 pm
- Forum: DCC RPG Third Party Publishers
- Topic: 2012: Transylvanian Adventures & The Transylvanian Grimoire
- Replies: 581
- Views: 1726528
Re: 2012: Transylvanian Adventures & The Transylvanian Grimo
Thanks for the explanation about the pre-gen characters. That was exactly the sort of explantion I hoping for. Now I have high hopes again for the classes. And then I read this... Prepared For Anything: The Hunter can permanently increase her Base ruin by +1 to retroactively have something planned o...
- Wed Jun 19, 2013 2:54 pm
- Forum: DCC RPG Third Party Publishers
- Topic: 2012: Transylvanian Adventures & The Transylvanian Grimoire
- Replies: 581
- Views: 1726528
Re: 2012: Transylvanian Adventures & The Transylvanian Grimo
Unfortunately, I get the following message: "The requested source file could not be found. Please contact us and let us know about this error."K. Yeah. It works now!!! Thanks. :D :D :D (... an hour later ...) I have read throgh the adventure, and I have some mixed feelings about it. Mostl...
- Wed Jun 19, 2013 3:26 am
- Forum: DCC RPG Third Party Publishers
- Topic: 2012: Transylvanian Adventures & The Transylvanian Grimoire
- Replies: 581
- Views: 1726528
Re: 2012: Transylvanian Adventures & The Transylvanian Grimo
Unfortunately, I get the following message:
"The requested source file could not be found. Please contact us and let us know about this error."
I sent an email requesting help.
Did it work for other people?
K.
"The requested source file could not be found. Please contact us and let us know about this error."
I sent an email requesting help.
Did it work for other people?
K.
- Fri Jun 14, 2013 7:31 pm
- Forum: DCC RPG Third Party Publishers
- Topic: 2012: Transylvanian Adventures & The Transylvanian Grimoire
- Replies: 581
- Views: 1726528
Re: 2012: Transylvanian Adventures & The Transylvanian Grimo
I am really looking forward to this. I love the theme, the villians, and above all else, the really cool character classes. I appreciate that there are bumps along the way, and will be happy to jump through a few hoops to get the final product. Having said that... WTF news = I'm still figuring out h...
- Fri Oct 12, 2012 7:39 pm
- Forum: DCC RPG Third Party Publishers
- Topic: 2012: Transylvanian Adventures & The Transylvanian Grimoire
- Replies: 581
- Views: 1726528
Re: 2012: Transylvanian Adventures & The Transylvanian Grimo
Thank you for the update. I have been admiring the forum from the shadows, and decided to add my voice. I was beginning to lose heart, thinking that this project may never see the light of day. (But then I thought that vampires and daylight do not really mix, so perhaps that is a good thing.) Regard...
- Fri Oct 12, 2012 12:23 am
- Forum: Magic and Spells
- Topic: Question about Automatic Critical via Spellburn
- Replies: 31
- Views: 63727
Re: Question about Automatic Critical via Spellburn
Thanks for the clarifications. So the rules as written result in a the maximum effect... The case in question was a final big boss battle at the end of the dungeon. The wizard used his patron bond to summon a demon ally. I need to go back and look at the numbers, but I am sure that the highest spell...
- Thu Oct 11, 2012 6:09 am
- Forum: Magic and Spells
- Topic: Question about Automatic Critical via Spellburn
- Replies: 31
- Views: 63727
Question about Automatic Critical via Spellburn
Fellow DCCers, I have a question about spellburn. According to the rules about spellburn (p.107), for every ability point expended, the wizard gains +1 to the next spell check roll. Also, "a wizard who sacrifices a full 20 points of ability scores automatically treats his next spell check as a ...
- Fri Mar 02, 2012 4:53 am
- Forum: DCC RPG General
- Topic: DCC preorder : international shipping ?
- Replies: 41
- Views: 71798
Re: DCC preorder : international shipping ?
I had a bit of a hard time too but I just did it. :D You need to follow the correct link (see ealier post). You will know you are in the correct place if the shipping cost does not have a drop down menu for choosing countries beside it. Also, the first time I was buying DCC RPG but it did not say &q...
- Wed Feb 22, 2012 5:48 pm
- Forum: DCC RPG General
- Topic: Preoder Over Sea
- Replies: 5
- Views: 8514
Re: Preoder Over Sea
I am in the same boat. I live in Japan and I also would like to pre-order the rule book and as many adventures as I can, and have them shipped overseas. Could you please be more specific as to the best way to do this? Is there same way to request that the shipment is held until everything ordered is...
- Thu Aug 25, 2011 5:51 pm
- Forum: DCC RPG General
- Topic: Online Playtests
- Replies: 7
- Views: 10754
Re: Online Playtests
Hey there, I run a DCC game -- beta rule set (for now at least :) ) over the internet. We use Skype and a dice rolling website to do all of the grunt work. THe Fantasy Grounds interface is also an option. Unfortunately, we expats living in East Asia, so I suspect the time zone is a problem. Here are...
- Mon Aug 08, 2011 8:07 pm
- Forum: DCC RPG General
- Topic: Over the 'net game evenings GMT+9 time zone
- Replies: 2
- Views: 5771
Re: Over the 'net game evenings GMT+9 time zone
Thanks for showing an interest. We are planning to start this week. We will meet on Wed. evenings from 8:30 p.m., GMT +9 time zone (Japan). We have not worked out the technical details. We will use Skype, and I will have Fantasy Grounds up and running. I will use Fantasy Grounds to track initiative ...
- Tue Aug 02, 2011 6:08 am
- Forum: DCC RPG General
- Topic: Over the 'net game evenings GMT+9 time zone
- Replies: 2
- Views: 5771
Over the 'net game evenings GMT+9 time zone
Hi all, Myself and two other guys are starting an online game. We will play for two or three hours a week on a weekday evening starting at 8:30 GMT+9. We will use Skype and optionally Fantasy Grounds (only for those players who want to see that maps, etc., live as we play). The game will be light, f...