Search found 31 matches

by ogbendog
Thu Jun 30, 2011 9:46 am
Forum: Playtest Feedback: Spells and Magic
Topic: Cleric questions
Replies: 18
Views: 43959

Re: Cleric questions

note that wizards can't chuck spells all day, as they'll turn into tentacled monstrosities. so they'll have to do nothing, or swing a blade, shoot a bow, etc. which they suck at

so if clerics are limited, well, that seems balanced
by ogbendog
Wed Jun 29, 2011 3:50 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Cleric questions
Replies: 18
Views: 43959

Cleric questions

Appologies if this is in the rules, I can't find it

1 - can Clerics be in spell duels?
2 - can they use spellburn?
3 - do they roll for Mercurial magic when they learn spells?
by ogbendog
Fri Jun 24, 2011 1:32 pm
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24230

Re: Options for non-mages

then why are their spell lists
:)
by ogbendog
Fri Jun 24, 2011 12:24 pm
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24230

Re: Options for non-mages

that could be interesting

maybe let the pick "favored Mighty deeds" or something; they get a bonus with some of them.

the other half of my idea was to add mighty deeds to model the variety of roles a warrior can have. Mounted Combat for knight, Woodland combat for a ranger, rageing, etc.
by ogbendog
Fri Jun 24, 2011 10:27 am
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24230

Re: Options for non-mages

True, that is what it says.

My idea is, instead of having 7 and making GMs make up the rest, have a ton of them, and let them pick the ones they know.

the idea being, again, to give fighters the same soft of "I level up, I get a new ability" feeling that a wizard has.
by ogbendog
Fri Jun 24, 2011 10:23 am
Forum: Playtest Feedback: Characters
Topic: Wizard Spell checks
Replies: 8
Views: 14382

Re: Wizard Spell checks

I had a thought the other day about corruption. evidently people are concernedthat higher level wizard will be monstrs. what if, corruption is permanent if you use a d20. it' lasts a month if you use a d16, it lasts a week if you use a d12. so, if you have really good bonuses, you'd use a lower die,...
by ogbendog
Thu Jun 23, 2011 1:51 pm
Forum: Playtest Feedback: Spells and Magic
Topic: "Limiting" Corruption
Replies: 133
Views: 290963

Re: "Limiting" Corruption

Maybe they fade, slowly, unless you roll the same things twice. Then that is permanent
by ogbendog
Wed Jun 22, 2011 2:55 pm
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24230

Re: Options for non-mages

No, I don't want to gimp them. A warrior currently starts with 7 I suggest having a longer list, maybe 15 or 20. They can pick 7 start with, plus a style, and get more as they advance. A wizads spells get better as the wizard advances, and the wizard get's new spells but a warior, sure his MFoA get ...
by ogbendog
Wed Jun 22, 2011 2:09 pm
Forum: Playtest Feedback: Characters
Topic: Options for non-mages
Replies: 18
Views: 24230

Options for non-mages

One of the fun things about playing wizards, is that as you go up in level, you get more / new abilities; higher level spells, and/or more of them. This is one reason I liked playing wizards in the old days, rogues and fighters only got more HP, more tohits, better theif abilities; they got more of ...
by ogbendog
Tue Jun 21, 2011 3:42 pm
Forum: Playtest Feedback: Combat
Topic: Non-prof penalty
Replies: 26
Views: 66430

Re: Non-prof penalty

yeah, the "you were prof in the last thing you used" seems goofy. I like the idea that your orig prof carries over
by ogbendog
Tue Jun 21, 2011 11:45 am
Forum: Playtest Feedback: Combat
Topic: Non-prof penalty
Replies: 26
Views: 66430

Re: Non-prof penalty

it depends on if -2 at 0 level is to brutal. So far, -4 has been playtested, and rejected. no non-prof penality has been playtested, and accepted, it just has the weirdness of the -4 kicking in at first leve. if -2 is ok for 0 levels, that's probably fine, it just hasn't (to my knowledge) been playt...
by ogbendog
Tue Jun 21, 2011 10:27 am
Forum: Playtest Feedback: Combat
Topic: Non-prof penalty
Replies: 26
Views: 66430

Re: Non-prof penalty

why? the current rule is, you get your attack bonus to hit, or attack bonus -4 with non-prof wpns. Attack bonuses do escale at you get higher in level my idea is, the current attack bonus is only applied to wpns you are profient with, it's the equivalnet of saying that the non-prof penalty equals yo...
by ogbendog
Tue Jun 21, 2011 9:15 am
Forum: Playtest Feedback: Combat
Topic: Non-prof penalty
Replies: 26
Views: 66430

Re: Non-prof penalty

In a differnt thread, I suggested that there be no non-prof penalty, but that the class bonus to his only apply to proficnet weapons. So yeat, a 0 level char is +0 with everything.

a higher level char has a bonus to his with class wpns, and is still +0 with others.
by ogbendog
Mon Jun 20, 2011 6:49 am
Forum: Playtest Feedback: Characters
Topic: 3d6, in order
Replies: 91
Views: 179716

Re: 3d6, in order

One of the thoughts I had for luck was to add d4 minus luck bonus. So unluckly guys luck will go up more than lucky guys, and very lucky buy, there luck might go down also, if you do something like, cleanse an evil temple, a lawful character gets +d6 - d4 luck, the +d6 from the lawful gods, the -d4 ...
by ogbendog
Sun Jun 19, 2011 5:07 pm
Forum: DCC RPG General
Topic: 0 lvl PC weapon training
Replies: 7
Views: 10400

Re: 0 lvl PC weapon training

Here's an idea, what if instead of having a -4 non prof penalty, the bonus to hit from your class is your profiency penalty? It represents that you are trained in some wpns, but other wpns you ahve no training in so a 0 level char is +0 with everything a, for example, 3rd level cleric is +2 with his...
by ogbendog
Sun Jun 19, 2011 3:51 pm
Forum: Playtest Feedback: Combat
Topic: Non-prof penalty
Replies: 26
Views: 66430

Re: Non-prof penalty

I think I'd allow some wpns to be used, either at no penalty, or at reuced. things like club, staff, dagger, and sling
by ogbendog
Sun Jun 19, 2011 11:21 am
Forum: Playtest Feedback: Combat
Topic: Non-prof penalty
Replies: 26
Views: 66430

Re: Non-prof penalty

but 0 levels are prof with their starting weapons, why would the -4 ever come up? The only time I could see is a guy with a missle wpn picking up a melee, or the other way around

or PCs who "I decided to become an adventureer and bought a longsword" which defies logic to me.
by ogbendog
Sun Jun 19, 2011 5:58 am
Forum: DCC RPG General
Topic: 0 lvl PC weapon training
Replies: 7
Views: 10400

Re: 0 lvl PC weapon training

I just asked a similar question. So club boy can use any wpn as a 0 level, with no penalty, and as soon as he hit's level one, whatever he last use, that prof "carries over"?
by ogbendog
Sun Jun 19, 2011 5:56 am
Forum: Playtest Feedback: Combat
Topic: Non-prof penalty
Replies: 26
Views: 66430

Non-prof penalty

So, as I understand it, if you aren't profiecient with a weapon, you are -4 to hit with hit. 0-level characters are only proficient with their starting wpn. but the -4 is waived for them?

So a 0 level can use any weapon, but as soon as they level up, they can't?
by ogbendog
Sat Jun 18, 2011 10:49 am
Forum: Playtest Feedback: Spells and Magic
Topic: Spellburn abuse with Patron Bond, Find Familiar etc.
Replies: 13
Views: 23613

Re: Spellburn abuse with Patron Bond, Find Familiar etc.

The machanic might be, 1/6 chance every day in town of an encounter
by ogbendog
Wed Jun 15, 2011 3:14 pm
Forum: Playtest Feedback: Spells and Magic
Topic: Is corruption meant to be permanent?
Replies: 37
Views: 111120

Re: Is corruption meant to be permanent?

The problem with saying "Magic can hose you permanently, so you should be careful of using it" reminds me of my Jedi characters in my d20 Star Wars game. Jedi were headed a lightsaber and a bunch of force powers, then told that per the Jedi code, violence and force use should be a last res...
by ogbendog
Wed Jun 15, 2011 3:10 pm
Forum: DCC RPG General
Topic: Why no "WIS" Wisdom stat
Replies: 15
Views: 19648

Re: Why no "WIS" Wisdom stat

truth be told I was a bit skeptical of the change at first. But I guess I could come around to personality/charisma for Clerics. It certainly would help if a Cleric was charismatic to sway followers and convert heathans. Course not every Priest is charismatic, but then again that just means he has ...
by ogbendog
Wed Jun 15, 2011 1:56 pm
Forum: DCC RPG General
Topic: Why no "WIS" Wisdom stat
Replies: 15
Views: 19648

Re: Why no "WIS" Wisdom stat

Clerics use Personality (aka Charisma), which works for me
by ogbendog
Wed Jun 15, 2011 10:13 am
Forum: Playtest Feedback: Characters
Topic: Birth Augur and Lucky Roll
Replies: 28
Views: 38948

Re: Birth Augur and Lucky Roll

I would suggest something like, sins/virtues for each alignment. not a lot, just some basics / guidlines.
by ogbendog
Wed Jun 15, 2011 9:41 am
Forum: Playtest Feedback: Characters
Topic: Keeping the funnel going?
Replies: 7
Views: 11418

Re: Keeping the funnel going?

are there playtest modules available to use for our playtesting?

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