Search found 4 matches
- Sun Feb 16, 2014 4:39 pm
- Forum: DCC RPG Adventure Modules
- Topic: Recommend a funnel module
- Replies: 3
- Views: 8540
Recommend a funnel module
Recommend me a 0 level DCC module. Goodman or 3rd party. my preferences: adventure should start with hapless funnelers forced into peril (unlike say portal under the stars where the saps chose danger) playable in 3 hour chunks possibility to lead into a dcc campaign, sandbox type. so the 0 level sho...
- Mon May 21, 2012 2:21 pm
- Forum: DCC RPG Adventure Modules
- Topic: Doom of the Savage Kings
- Replies: 22
- Views: 33250
Re: Doom of the Savage Kings
Like it. Are the stats for the village thieves missing or am i just blind?
- Mon Jul 04, 2011 1:07 pm
- Forum: Playtest Feedback: Characters
- Topic: 3d6, in order
- Replies: 91
- Views: 197979
Re: 3d6, in order
Heres my cunning 3d6 / 4d6 compromise: Roll 4d6. Three white dice and a red one. The white 3d6 is your 0 level starting stat The best 3 out of all 4 dice = AD&D style - is your potential stat. You can close the gap with your potential every time you gain a level, by rolling over your current sta...
- Sat Jun 11, 2011 1:29 pm
- Forum: Playtest Feedback: Other
- Topic: Luck for the Bad guys
- Replies: 2
- Views: 6550
Luck for the Bad guys
Do monsters and NPCs have luck? - and can they burn it?