Search found 49 matches
- Thu Jun 30, 2011 8:18 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 315998
Re: "Limiting" Corruption
The only thing I am against is making some spells PERFECTLY SAFE to cast. Not even Cantrip. Not even a Torch Spell. At least a 1 on the d20 should be something that the wizard is scared of no matter what he's casting. If you don't like corruption then fair enough, add the mishaps like it has just b...
- Mon Jun 27, 2011 6:18 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 315998
Re: "Limiting" Corruption
It fails 40+% of the time. That's crazy. What tool do you use of a continuing basis that fails outright ... 40% of the time? Magic is so unreliable only stark raving mad lunatics should be involved in it. Rational people don't devote their livelihoods to something with such low odds. While not perf...
- Mon Jun 27, 2011 2:21 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 315998
Re: "Limiting" Corruption
The real problem with magic now is it doesn't make sense for a sane person to get involved with it. If you have a tool that fails on average 40% of the time for competently trained individual why would you ever rely on such a tool? You would be that crazy? (40% equal 1st level wizard with 16 Int (o...
- Mon Jun 27, 2011 2:09 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Dumb idea: Two types of arcane magic
- Replies: 43
- Views: 116492
Re: Dumb idea: Two types of arcane magic
I'd allow Transmutation to be split in 2, maybe spells that affect yourself are White, if you mess with other people's body they're Black magic. (this way, if a Wiz wants to really be useful and cast "Bull's Strength" equivalent spell on the Warrior, he'd have to risk corruption!) To be A...
- Mon Jun 27, 2011 11:03 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Dumb idea: Two types of arcane magic
- Replies: 43
- Views: 116492
Re: Dumb idea: Two types of arcane magic
I preface this as a "dumb idea" because I suspect that there will be a number of posters who will cite "realism" and thereby dislike it. Bear with me.... What if there are fundamentally two main types of arcane magic. (By "arcane" I mean wizard magic; toss out clerics ...
- Fri Jun 24, 2011 8:38 pm
- Forum: Playtest Feedback: Combat
- Topic: Critical Hits with dice other than d20
- Replies: 14
- Views: 40169
Re: Critical Hits with dice other than d20
Yes, but it is picking a magic number that may not be possible for you to hit which I'm guessing is by design. Unless you have a +4 attack bonus or higher you are choosing to give up the ability to get critical hits if you dual wield. Yes, a choice. Such a terrible thing to contemplate. :) I don't ...
- Thu Jun 23, 2011 9:10 am
- Forum: DCC RPG General
- Topic: Dice: generating "Zocchi results" using "normal" polyhedrons
- Replies: 78
- Views: 483907
Re: Dice: generating "Zocchi results" using "normal" polyhed
+d9 :) Although writing R/15 onto the surface of d20 requires impeccable handwriting that I would lack. You could leave all the "R" sides blank and then reroll if you get a blank... The only problem I see with the blank dice thing is determining which one is a d7 and which one is a d8. Ot...
- Thu Jun 23, 2011 9:01 am
- Forum: DCC RPG General
- Topic: Zocchi DIce Poll
- Replies: 37
- Views: 61426
Re: Zocchi DIce Poll
I agree there should be a "DCC RPG Box Set" (or some such) which includes a set of the Zocchi dice. Price it reasonably, say $10 US over the cost of the book alone. I've got no clue about the actual costs of publishing so take this with a grain of salt. I wouldn't mind seeing a DCC RPG St...
- Thu Jun 23, 2011 8:39 am
- Forum: DCC RPG General
- Topic: Would you use the DCC RPG for long term campaign play ?
- Replies: 46
- Views: 64956
Re: Would you use the DCC RPG for long term campaign play ?
I think in its current state, there is a lot to be desired. I really hope the end-game has more to offer for the DM in terms of campaign play. I'm not sure what that'd look like at the moment, but I know I want it. +d% ( take that you Thief skill haters ) I see a lot of potential in the game for lo...
- Thu Jun 23, 2011 7:48 am
- Forum: DCC RPG General
- Topic: Zocchi DIce Poll
- Replies: 37
- Views: 61426
Re: Zocchi DIce Poll
I'm not sure how to vote, either. I already own a couple of sets, but I'm likely to buy more. I don't want to pay over $20 for a set of dice, but I've done so before if I like them. I'm really hoping for more choices soon. If I get them, I'll pay whatever is reasonable for them. Keep in mind that p...
- Wed Jun 22, 2011 6:58 pm
- Forum: Playtest Feedback: Combat
- Topic: Critical Hits with dice other than d20
- Replies: 14
- Views: 40169
Re: Critical Hits with dice other than d20
There have been several threads about this and no official answer that I'm aware of. I pointed out on a thread that rolling exactly 20 on a d16 just picks different magic number (whether it is 16 because you have a +4 bonus or 13 because you have a +7 bonus). So that rule by itself doesn't make sen...
- Wed Jun 22, 2011 3:04 pm
- Forum: Playtest Feedback: Characters
- Topic: Options for non-mages
- Replies: 18
- Views: 26027
Re: Options for non-mages
No, I don't want to gimp them. A warrior currently starts with 7 I suggest having a longer list, maybe 15 or 20. They can pick 7 start with, plus a style, and get more as they advance. A wizads spells get better as the wizard advances, and the wizard get's new spells but a warior, sure his MFoA get...
- Wed Jun 22, 2011 3:00 pm
- Forum: Playtest Feedback: Combat
- Topic: Weapons: Two-Handed Sword, X-bows, and Equalizing Damage
- Replies: 29
- Views: 66075
Re: Weapons: Two-Handed Sword, X-bows, and Equalizing Damage
That kind of reminds me of weapon damage in the 1st edition of Warhammer Fantasy Roleplay. Unfortunately, I gave my copy away years ago but I seem to remember that they had a couple of really broad categories for weapons and every thing in a category did the same damage. It kept things simple but en...
- Wed Jun 22, 2011 2:50 pm
- Forum: Playtest Feedback: Characters
- Topic: Options for non-mages
- Replies: 18
- Views: 26027
Re: Options for non-mages
Suggestion: Add more Mighty Feats of Arms to Warrior, Dwarf, and halfling, BUT, they only start with some number of them, and pick more as they advance. Add ones to let you get flavor to your class, Mounted Combat (knight), Rage (Barbarian), Woodland Combat (ranger), etc. This negates the need for ...
- Tue Jun 21, 2011 3:14 pm
- Forum: Playtest Feedback: Characters
- Topic: How is HP supposed to increase?
- Replies: 8
- Views: 13361
Re: How is HP supposed to increase?
Good catch. The description of Stamina in the stats chapter seems to elude to it but I can't find anywhere that specifically calls out adding your Stamina bonus to anything but your 0 level HP.
- Sat Jun 18, 2011 3:09 pm
- Forum: DCC RPG General
- Topic: Free RPG Day
- Replies: 78
- Views: 96470
Re: Free RPG Day
My FLGS didn't paticipate in Free RPG day. I ended up making trek to a game store a little over an hour away. I'm glad that I did. The store closest to me kind of focuses on TCGs and Wargames. This store has a much bigger RPG section and the used game section was respectable with a lot of used boar...
- Sat Jun 18, 2011 11:18 am
- Forum: DCC RPG General
- Topic: Free RPG Day
- Replies: 78
- Views: 96470
Re: Free RPG Day
My FLGS didn't paticipate in Free RPG day. I ended up making trek to a game store a little over an hour away. I'm glad that I did. The store closest to me kind of focuses on TCGs and Wargames. This store has a much bigger RPG section and the used game section was respectable with a lot of used board...
- Sat Jun 18, 2011 7:24 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Spellburn abuse with Patron Bond, Find Familiar etc.
- Replies: 13
- Views: 24818
Re: Spellburn abuse with Patron Bond, Find Familiar etc.
Or you let them do it, give them a couple of days to recover so they are at -8 ( or 18 ) instead of -10 ( or 20 ) and then spring something on them.
Appendix N is full of adventure inflicting itself upon characters.
Appendix N is full of adventure inflicting itself upon characters.
- Fri Jun 17, 2011 12:10 pm
- Forum: DCC RPG General
- Topic: D5 kind of sucks.
- Replies: 20
- Views: 30969
Re: D5 kind of sucks.
One thing I've found is that dropping it rather than throwing it with any sort of horizontal force seems to make the results more equitable. (I stress the word seems because it is a purely anecdotal observation) Also, to gain confidence in it's fairness, you could always test it using this method: ...
- Fri Jun 17, 2011 10:06 am
- Forum: DCC RPG General
- Topic: D5 kind of sucks.
- Replies: 20
- Views: 30969
D5 kind of sucks.
The mailman just showed up with my GameScience 5pc. Zocchi pack. The d5 seems a bit less than random. The large faces on the die are numbered 1 and 5 and seem to come up more frequently than the numbers on the edges. I'm going to have a hard time using this instead of just rolling a d10 and subtract...
- Thu Jun 16, 2011 8:58 pm
- Forum: Goodman Games General
- Topic: What's with all of the spam?
- Replies: 32
- Views: 71009
Re: Re:
I just delete their account and ban the username. That stops them faster. I've been doing a lot of this as well. Since I was annointed "Deputy Marv" I've been killing 20+ threads per day, sometimes 20+ threads several times per day. Good thing I'm a teacher and unemployed in the summer. N...
- Wed Jun 15, 2011 1:21 pm
- Forum: Playtest Feedback: Characters
- Topic: Birth Augur and Lucky Roll
- Replies: 28
- Views: 43791
Re: Birth Augur and Lucky Roll
I knew I saw Joseph Goodman post something about recovering luck in a different thread. Here is is: Hopefully I actually wrote this somewhere in the beta, but Luck can be restored in one of two ways. * If you're a halfling or thief, it recovers at the rate of 1 point per day. * For all classes, you ...
- Tue Jun 14, 2011 5:54 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: If wizards have patrons...
- Replies: 10
- Views: 19755
Re: If wizards have patrons...
A wizard is using the patron as a source of power to attain their own goals. The wizard may have some overlapping goals with the patron but ultimately doesn't see the patron's goals as anything but bargaining chips. A cleric on the other hand exists to spread the power of their deity and will seek t...
- Tue Jun 14, 2011 5:34 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Corruption and Spell Fumble
- Replies: 32
- Views: 95461
Re: Corruption and Spell Fumble
You could assign a corruption die to every spell. Order the chart so that the highest results are worse than the lower results. The size of the die would be a little subjective and be based on things like spell level, how much the spell alters reality, whether the spell does damage, etc. This could...
- Tue Jun 14, 2011 5:27 pm
- Forum: Playtest Feedback: Spells and Magic
- Topic: Corruption and Spell Fumble
- Replies: 32
- Views: 95461
Re: Corruption and Spell Fumble
You could assign a corruption die to every spell. Order the chart so that the highest results are worse than the lower results.
The size of the die would be a little subjective and be based on things like spell level, how much the spell alters reality, whether the spell does damage, etc.
The size of the die would be a little subjective and be based on things like spell level, how much the spell alters reality, whether the spell does damage, etc.