Search found 27 matches

by Drew
Sat May 05, 2012 8:30 pm
Forum: DCC RPG General
Topic: The pre-order shipments have left the printer!
Replies: 310
Views: 802011

Re: The pre-order shipments have left the printer!

I'm not even getting excited about this. It is better if I just pretend nothing is coming and then I'll feel surprised when it gets here. Did I mention I'm in South Korea?
by Drew
Sat Apr 07, 2012 1:50 am
Forum: DCC RPG General
Topic: Archaisms and sesquipedalianisms
Replies: 2
Views: 5003

Re: Archaisms and sesquipedalianisms

From the description of the shadow in the monster section: "In the hoary depths of the Nine Hells, vengeful lich lords send damnable vassals on mortal errands. Thus born is the shadow: a simple-minded un-dead that materializes in the CREPUSCULAR hours lit by neither sun nor moon." Crepuscu...
by Drew
Fri Apr 06, 2012 4:58 am
Forum: DCC RPG General
Topic: Thankyou Goodman Games!
Replies: 16
Views: 21668

Re: Thankyou Goodman Games!

I have the advantage of living in radically different time zone and thus had most of the evening to check out the PDF. Holy cats is it awesome! I'm not sure when and how I'll be able to play this game, but reading it has been tremendous fun in and of itself. Some of the prose is fantastic (love the ...
by Drew
Wed Jul 06, 2011 5:14 am
Forum: DCC RPG General
Topic: My view of DCC before and after playing it for three games
Replies: 3
Views: 6207

Re: My view of DCC before and after playing it for three gam

Hey, we're all armchair game designers from time to time. Par for the course. I know there is a good percentage of folks around who really like DCC and want to help make it the best game it can be. I know there are things that I don't care for, but I'll be the first to admit that I've only played th...
by Drew
Fri Jul 01, 2011 11:33 pm
Forum: DCC RPG General
Topic: Inking Dice
Replies: 10
Views: 15814

Re: Inking Dice

Any tips for using a crayon? I couldn't really get it to work. I used a sharpie, but it looks kind of crappy, honestly. Also, I have a set of clear blue dice. What color would you recommend for those? I tried black but it's REALLY hard to read. When color a die with a crayon it's a 2-step process: ...
by Drew
Fri Jul 01, 2011 4:22 am
Forum: DCC RPG General
Topic: Inking Dice
Replies: 10
Views: 15814

Re: Inking Dice

Any tips for using a crayon? I couldn't really get it to work. I used a sharpie, but it looks kind of crappy, honestly.

Also, I have a set of clear blue dice. What color would you recommend for those? I tried black but it's REALLY hard to read.
by Drew
Tue Jun 28, 2011 12:26 am
Forum: DCC RPG General
Topic: Great Flavor Text
Replies: 9
Views: 12370

Re: Great Flavor Text

jmucchiello wrote:Actually, I didn't like that in the book but haven't really complained about because I know the great Leetore misunderstood the sibilant speakings of the sleepy god.
Why don't you like it? Not sure if serious.
by Drew
Sun Jun 26, 2011 6:58 pm
Forum: DCC RPG General
Topic: Great Flavor Text
Replies: 9
Views: 12370

Great Flavor Text

I love the following from the Beta rules: There are 716 wizard spells. No more, no less. This number is known because Leetore the Limicker, a great mage of the fourth aeon, successfully contacted a somnolent elder god that sussurated several secrets (in limerick form, of course) before drowsing off ...
by Drew
Fri Jun 24, 2011 5:51 am
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231770

Re: Luck Kind of Sucks

I disagree with a bunch of people on this post. But before you get upset, let me list the reasons why. Luck is not intended to be an ability that is burned consistently (except for halfings or theives). In my opinion and from the play tests we have run, luck is intended to be an 'oh Sh*t' type mech...
by Drew
Thu Jun 23, 2011 7:10 pm
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25014

Re: Module from Free RPG Day is available

I sent an email and got a reply and a code right away. Thanks!
by Drew
Wed Jun 22, 2011 4:10 am
Forum: DCC RPG General
Topic: Module from Free RPG Day is available
Replies: 21
Views: 25014

Re: Module from Free RPG Day is available

Hmmm...nothing here.
by Drew
Sun Jun 19, 2011 3:06 pm
Forum: Playtest Feedback: Characters
Topic: Luck Kind of Sucks
Replies: 105
Views: 231770

Luck Kind of Sucks

I hope I'm not kicking things off too negatively with that title. I ran my second solo playtest last night. I'll put the results up here and on my blog as soon as I can get them typed up. Before I head off to work for the day, I wanted to toss out a couple of thoughts that were rolling around in my ...
by Drew
Sun Jun 19, 2011 2:44 am
Forum: DCC RPG General
Topic: Free RPG Day
Replies: 78
Views: 86010

Re: Free RPG Day

I'm stuck in South Korea with nary an RPG store in sight. I did, however, meet some gamers down at the PX foodcourt who were playing Marvel Super Heroes RPG of all things. I might be able to find a group to playtest yet. Here's hoping the adventure appears as a PDF sooner rather than later.
by Drew
Wed Jun 15, 2011 6:22 am
Forum: Playtest Feedback: Characters
Topic: Birth Augur and Lucky Roll
Replies: 28
Views: 39302

Re: Birth Augur and Lucky Roll

I also like tovokas 's idea and reasoning. I think luck is well done in the number of things it modifes, from corruption to crits. Why not let the Birth Augur just be a small bit of luck or skill for the character, and then not have to fuss with it thereafter. Halflings and Thieves especially will ...
by Drew
Sun Jun 12, 2011 6:50 am
Forum: Playtest Feedback: Combat
Topic: Warrior Mighty Deed of Arms
Replies: 31
Views: 77287

Re: Warrior Mighty Deed of Arms

geordie racer wrote:
Drew wrote:I feel like I'm missing something here. Help me out, man.
I read your intial post again...
No worries, mate.
by Drew
Sun Jun 12, 2011 5:40 am
Forum: Playtest Feedback: Combat
Topic: Warrior Mighty Deed of Arms
Replies: 31
Views: 77287

Re: Warrior Mighty Deed of Arms

A consequence if the action die comes up a 1? I think you mean a consequence if the attack die comes up a 1. . I did mean that, yes. Those terms are too similar. It makes them confusing. Since only fighters and dwarves can attempt Mighty Deeds, why not have some negative effect occur if their attac...
by Drew
Sun Jun 12, 2011 5:21 am
Forum: Playtest Feedback: Combat
Topic: Warrior Mighty Deed of Arms
Replies: 31
Views: 77287

Re: Warrior Mighty Deed of Arms

Not to win the battle by eliminating/disabling/disarming the opposition before they deal damage. Even more so when dealing with creatures with a variety of attacks or area attacks. Maybe I'm missing your point, my friend. Are you saying that I might not want to fight defensively because it would be...
by Drew
Sun Jun 12, 2011 3:00 am
Forum: Playtest Feedback: Characters
Topic: More Charts?
Replies: 6
Views: 10892

More Charts?

Am I the only one who would like to see more random charts for character creation? DCC RPG 0 level characters are a ton of fun to make, and I absolutely LOVE the funnel method. I think it would be neat if the game included even more random charts for character creation. One could manages to squeeze ...
by Drew
Sun Jun 12, 2011 2:49 am
Forum: Playtest Feedback: Characters
Topic: Starting Equipment a Bit Confusing
Replies: 3
Views: 8538

Starting Equipment a Bit Confusing

On page 10, where it summarizes character creation, there is no mention of rolling on table 3-4 for a random piece of starting gear. It also says to "purchase gear", which seems to imply that you should buy your gear, hence the 5d12 starting copper. However, table 3-4 itself then tells you...
by Drew
Sun Jun 12, 2011 2:43 am
Forum: Playtest Feedback: Combat
Topic: Other Combat Rules: Charge
Replies: 4
Views: 17843

Re: Other Combat Rules: Charge

goodmangames wrote:Everybody can charge. Poor choice of words when I was writing that bit!
Yeah, I also took this to mean that the charge itself was an action separate from the attack, meaning that you need multiple actions in order to charge.
by Drew
Sun Jun 12, 2011 2:02 am
Forum: Playtest Feedback: Combat
Topic: Warrior Mighty Deed of Arms
Replies: 31
Views: 77287

Re: Warrior Mighty Deed of Arms

The reason to do this is that always being defensive prolongs the fight thus giving your opponent more chance to win. It does? How? If my warrior uses a Defensive Maneuver Mighty Deed, and he hits, he gains at least a +1 to his AC and does damage as normal. Again, I ask, why wouldn't I do this ever...
by Drew
Sat Jun 11, 2011 7:38 pm
Forum: Actual Play Reports
Topic: Drew's Solo Playtest
Replies: 8
Views: 25901

Re: Drew's Solo Playtest

Thanks. I thought it was funny when I read back through my notes and saw that poor Alfred the indentured servant hit nothing the whole time, then he was killed from behind by one of his allies. That guy's life sucked.
by Drew
Sat Jun 11, 2011 9:34 am
Forum: Actual Play Reports
Topic: Drew's Solo Playtest
Replies: 8
Views: 25901

Re: Drew's Solo Playtest

We begin with the PCs just outside the entrance to the Barbarian King's tomb. Dusk is falling, and they know that there are goblins inside. Their plan is to creep into the tomb quietly, hoping to get a jump on the goblins and defeat them as quickly as possible. Before they begin, Dog lights a bit of...
by Drew
Sat Jun 11, 2011 9:23 am
Forum: Playtest Feedback: Combat
Topic: Warrior Mighty Deed of Arms
Replies: 31
Views: 77287

Re: Warrior Mighty Deed of Arms

Yes, I don't care for the fact that there is no penalty, either. As a Warrior, why not make a Defensive Maneuver every round? If I hit and the Mighty Deed fails, I still do normal damage. If both are successful, I hit and it give me (and possibly others) a bonus to AC. Unless I have some other Might...
by Drew
Sat Jun 11, 2011 9:12 am
Forum: Actual Play Reports
Topic: Drew's Solo Playtest
Replies: 8
Views: 25901

Drew's Solo Playtest

Mods: Please move this to where you feel it best fits. Its not about combat specifically, but rather a recap of my solo playtest experiments. As such, its MOSTLY combat stuff. I'm overseas with no real group to playtest this with, but I'm excited about the game and wanted to give the rules a test ru...

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