Search found 30 matches
- Tue Aug 16, 2016 10:47 am
- Forum: All things A-R-T related
- Topic: Interview with Larry Elmore
- Replies: 0
- Views: 18527
Interview with Larry Elmore
http://www.nerdlouisville.org/episode-17-larry-elmore-part-1/ Part I Highlights: Introductions Legendary fantasy artist Larry Elmore Born and raised in Kentucky Baptist upbringing College at Western Kentucky University Vietnam, the lottery system, being drafted Success of senior show fantasy art Thr...
- Tue Jun 28, 2011 10:54 am
- Forum: Actual Play Reports
- Topic: Portal Under the Stars (6/19 Louisville, KY)
- Replies: 4
- Views: 11394
- Tue Jun 28, 2011 9:58 am
- Forum: DCC RPG General
- Topic: Will there be playtesting at Levels 6 to 10 ?
- Replies: 22
- Views: 27061
Re: Will there be playtesting at Levels 6 to 10 ?
I agree with the levels 1-5 being fleshed out and fully operational sentiment. Especially if 6-10 isn't even in the beginnings of writing. However, I've already plopped down $40 for a pre-order and I'm not sure if a Basic book with levels 1-5 is worth that. Now, a Basic boxed set with (Zocchi) dice ...
- Thu Jun 23, 2011 6:55 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: Higher Level Spells for BETA
- Replies: 106
- Views: 247729
Re: Higher Level Spells for BETA
Honestly, I'd like to see an updated PDF with the spell tables fixed and several higher level spells. Hell, if the Beta released a new PDF each month leading up to final release, with new/revised little tidbits in each release, that'd be amazing and keep people's interest for the long-haul and throu...
- Thu Jun 23, 2011 6:47 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: "Limiting" Corruption
- Replies: 133
- Views: 316000
Re: "Limiting" Corruption
I know a way to limit corruption.
Limit your spellcasting.
Limit your spellcasting.
- Thu Jun 23, 2011 5:50 am
- Forum: DCC RPG General
- Topic: Would you use the DCC RPG for long term campaign play ?
- Replies: 46
- Views: 64956
Re: Would you use the DCC RPG for long term campaign play ?
I think in its current state, there is a lot to be desired. I really hope the end-game has more to offer for the DM in terms of campaign play. I'm not sure what that'd look like at the moment, but I know I want it.
- Wed Jun 22, 2011 10:00 am
- Forum: Playtest Feedback: Combat
- Topic: Armor Class calculation
- Replies: 4
- Views: 23111
Re: Armor Class calculation
Yup. We noticed this in our playtest.
- Mon Jun 20, 2011 6:18 am
- Forum: Actual Play Reports
- Topic: Portal Under the Stars (6/19 Louisville, KY)
- Replies: 4
- Views: 11394
Re: Portal Under the Stars
More thoughts: I wish Portal Under the Stars had ramped up toward the deadlier traps vs. having the first three rooms be insanely deadly. This had the effect of putting the players on super-defensive to where they really missed the concept of interacting with their environment further than they abso...
- Mon Jun 20, 2011 5:56 am
- Forum: Actual Play Reports
- Topic: Portal Under the Stars (6/19 Louisville, KY)
- Replies: 4
- Views: 11394
Re: Portal Under the Stars
Interesting. On average about 1 in 36 characters rolled will have an 18 in a score, and less than 1 in 500 will have an 18 and another stat of 17 or higher. So, I'm a bit surprised that after all that the player isn't interested in running that character further. This particular player was a wife o...
- Mon Jun 20, 2011 5:00 am
- Forum: Actual Play Reports
- Topic: Portal Under the Stars (6/19 Louisville, KY)
- Replies: 4
- Views: 11394
Portal Under the Stars (6/19 Louisville, KY)
Had four players over last night for Free RPG Day (homebrewed) and I let them roll up 3 0-levels each (for a total of 12 PCs). I was pretty generous with clues for the most part. The lone dwarf in the party died from the searing flames of the first door. The Astrologer of the group chipped out the c...
- Mon Jun 20, 2011 4:38 am
- Forum: Actual Play Reports
- Topic: Free RPG day and my first DCC RPG adventure
- Replies: 11
- Views: 20187
Re: Free RPG day and my first DCC RPG adventure
Had four players over last night for Free RPG Day (homebrewed) and I let them roll up 3 0-levels each (for a total of 12 PCs). I was pretty generous with clues for the most part. The lone dwarf in the party died from the searing flames of the first door. The Astrologer of the group chipped out the c...
- Fri Jun 17, 2011 5:38 am
- Forum: Actual Play Reports
- Topic: Portal Under the Stars (6/15 - Austin, Texas)
- Replies: 3
- Views: 8135
Re: Portal Under the Stars (6/15 - Austin, Texas)
Great writeup. Thanks.
- Fri Jun 10, 2011 10:17 am
- Forum: Playtest Feedback: Characters
- Topic: Perception checks
- Replies: 26
- Views: 41145
Re: Perception checks
I know what the book says. And I know how 3e works. The flaw with bringing 3e into the equation is that 3e has no luck ability. DCCRPG does. My post was a suggestion to make a CHANGE to the rules. Comment on that. Isn't Luck a better fit for perception checks? Or not? Why or why not? Discuss. Intel...
- Fri Jun 10, 2011 10:12 am
- Forum: Playtest Feedback: Spells and Magic
- Topic: I don't understand "As above" in the spell charts.
- Replies: 4
- Views: 10535
Re: I don't understand "As above" in the spell charts.
Agreed. The full effect should be listed on each result.
- Fri Jun 10, 2011 7:01 am
- Forum: Playtest Feedback: Characters
- Topic: Weapon Training (Page 16)
- Replies: 26
- Views: 33031
Re: Weapon Training (Page 16)
Why not scrap the -4 penalty altogether, for 0-levels and for classed characters? Just have untrained weapons do a reduced damage die and use a worse crit table. That way if anybody wants to hit someone over the head with a chair or fence with a fireplace poker or try to backstab the king in the ga...
- Fri Jun 10, 2011 6:19 am
- Forum: Playtest Feedback: Characters
- Topic: Perception checks
- Replies: 26
- Views: 41145
Re: Perception checks
From the Free RPG Day adventure:
Observant characters (DC 12 Intelligence check) notice...
Observant characters (DC 12 Intelligence check) notice...
- Fri Jun 10, 2011 5:38 am
- Forum: Playtest Feedback: Characters
- Topic: Elves, Wizards, Balance, Oh My!
- Replies: 15
- Views: 25850
Re: Elves, Wizards, Balance, Oh My!
Another consideration: there's also only a 10% chance you'll get an elf as an occupation at 0-level. Then, you have to worry about her surviving the funnel.
- Fri Jun 10, 2011 5:14 am
- Forum: Playtest Feedback: Other
- Topic: Idea: Remove most negative penalties from DCCRPG
- Replies: 34
- Views: 80614
Re: Idea: Remove most negative penalties from DCCRPG
I totally agree.
- Thu Jun 09, 2011 11:15 am
- Forum: Playtest Feedback: Other
- Topic: changing the tone of DCC?
- Replies: 18
- Views: 26625
Re: changing the tone of DCC?
You're not totally inaccurate. The 3d6 down-the-line isn't DCC unique, but it's certainly a specific way to play for DCC compared to other games in the genre.jmucchiello wrote:Guess I haven't read as many retro-clones as you have.
![Wink ;)](./images/smilies/icon_wink.gif)
- Thu Jun 09, 2011 10:43 am
- Forum: Playtest Feedback: Other
- Topic: changing the tone of DCC?
- Replies: 18
- Views: 26625
Re: changing the tone of DCC (long but heartfelt)
Like, the 3d6 down the line for attributes for example. Lots of D&D games muck with that. For this game, Mr. Goodman wants you to do it his particular way. And, it's important to say that because it suits his vision for how the game should be played. Most of the retro-clones are just like this ...
- Thu Jun 09, 2011 9:54 am
- Forum: DCC RPG General
- Topic: Monster XP
- Replies: 16
- Views: 21624
Re: Monster XP
I'm interested to see how XP works in DCC. I don't plan to reward XP for killing monsters, but instead for recovering loot and exploration/discovery.
- Thu Jun 09, 2011 9:30 am
- Forum: Playtest Feedback: Other
- Topic: what you really like at first glance
- Replies: 39
- Views: 91616
Re: what you really like at first glance
Yes!Dreamslinger wrote:Spell Duels.
- Thu Jun 09, 2011 6:30 am
- Forum: Playtest Feedback: Other
- Topic: changing the tone of DCC?
- Replies: 18
- Views: 26625
Re: changing the tone of DCC (long but heartfelt)
However, I'm still in if the tone stays. I actually approve of in-your-face this-is-the-way-it-is style of communicating. I've just interacted with so many other people with different styles at work that that experience is starting to bleed over into my real life--I mean my gaming life. I think if ...
- Thu Jun 09, 2011 6:13 am
- Forum: Playtest Feedback: Other
- Topic: changing the tone of DCC?
- Replies: 18
- Views: 26625
Re: changing the tone of DCC (long but heartfelt)
The tone is what makes this game stand apart from other games. It's the first thing that caught my eye (along with the art), drew me in and made me want to play. You can tell the author has a particular vision for his game, and that speaks to game design goodness (the author knows what he wants and ...
- Thu Jun 09, 2011 5:25 am
- Forum: Playtest Feedback: Other
- Topic: 0 Lvl "Character Sheet"
- Replies: 23
- Views: 28166
Re: 0 Lvl "Character Sheet"
Awesome! Snatching this and using it!Alegur wrote:Here's a 3 up sheet for zero levels that I did this morning. Let me know if I'm missing anything important, this is based on a quick read through the rules while powering up all my equipment at work this morning.
http://www.box.net/shared/eba762rsvn