Search found 779 matches
- Mon May 21, 2012 8:41 pm
- Forum: DCC RPG General
- Topic: Goblinoid & Troglodyte alignment
- Replies: 12
- Views: 25733
Re: Goblinoid & Troglodyte alignment
I don't understand the problem Goblins and Troglodytes can be lawful. They will use order and discipline to wipe the stinky humans off the face of the planet. Unlike those stupid orcs who will attempt the same thing in a disorderly, undisciplined manner. (Pathetic creatures, right?) How is that hard...
- Mon May 21, 2012 8:35 pm
- Forum: DCC RPG General
- Topic: been out of the loop...have a ?
- Replies: 29
- Views: 48944
Re: been out of the loop...have a ?
I'm guessing bill is correct. Amazon sell at a discount that could well kill Goodman's already slim margin on the book. When you consider that it's a very heavily illustrated book of thick, quality paper stock, hardcover, woven and glued in binding, heavy and thick (say hello to greater distributio...
- Mon May 21, 2012 5:16 pm
- Forum: Magic and Spells
- Topic: Elf Magic
- Replies: 4
- Views: 15850
Re: Elf Magic
Yes.
Or no.
Choose whatever works best for you and your game.
Or no.
Choose whatever works best for you and your game.
- Wed May 16, 2012 9:20 am
- Forum: DCC RPG Third Party Publishers
- Topic: Calling All 3PP!
- Replies: 11
- Views: 26134
Re: Calling All 3PP!
That's class. I wish I had something to sell, now. Bravo, sir.
- Wed May 16, 2012 9:17 am
- Forum: DCC RPG Third Party Publishers
- Topic: Creature Catalog
- Replies: 75
- Views: 149471
Re: Creature Catalog
This book sounds interesting but it also sounds a bit disjoint. Why would a "Creature Catalog" have Mighty Deeds, Hex-based tabletop combat rules, and Patrons in it? At 250+ pages already, perhaps you should consider breaking it up into multiple products. Personally, selling a 250+ page PD...
- Wed May 16, 2012 8:12 am
- Forum: Rules discussion
- Topic: Chain 10'
- Replies: 10
- Views: 22432
Re: Chain 10'
players selling down to one suit of armor because "no use" for extra suits, selling down to one melee and one ranged weapon because "no use" for backups Demonstration of someone who never encountered a rust monster lacking (likely out of game) knowledge of what it does. People r...
- Wed May 16, 2012 8:04 am
- Forum: Magic and Spells
- Topic: Limits to Spell Burn?
- Replies: 53
- Views: 122995
Re: Limits to Spell Burn?
I think this is the simple solution to any casting of the Patron spells. They SHOULD require an immediate quest afterward so spellburning those spells means going on a quest with spellburn penalties. After that, let the wizard do as he wishes.Raven_Crowking wrote:patron-imposed quests.
- Mon May 14, 2012 1:07 pm
- Forum: DCC RPG General
- Topic: DCC Alignment question
- Replies: 51
- Views: 104552
Re: DCC Alignment question
Hobgoblins have been lawful evil since 1e AD&D and there are standard D&D campaign settings where Hobgoblins form walled communities and trade with the "good" races.
It's orcs and ogres that are the brutish, chaotic types.
It's orcs and ogres that are the brutish, chaotic types.
- Fri May 11, 2012 6:19 pm
- Forum: Rules discussion
- Topic: Expanded Occupations and Ability-Based Tables
- Replies: 41
- Views: 96344
Re: Expanded Occupations and Ability-Based Tables
Glad to see this beta-era idea come to fruition.
- Thu May 10, 2012 9:07 am
- Forum: DCC RPG General
- Topic: DCC is DDNext
- Replies: 60
- Views: 115222
Re: DCC is DDNext
Don't even start with the art. I can go on for days on how the look of D&D has gone to s#!+. One of the reasons I can't stand Pathfinder either is the art. WotC and Paizo use the same fricking artists. It's hard to explain but their art reminds me of the 4e powers, uninspired & boring homog...
- Thu May 10, 2012 8:38 am
- Forum: DCC RPG General
- Topic: Long-Term DCC Play
- Replies: 57
- Views: 104260
Re: Long-Term DCC Play
I am happy to agree that "the first rule of good gaming is having a good GM", but that doesn't prevent me from wanting to offer the tools to help make a mediocre GM good, a good GM great, and a crappy GM a little less crappy. I'm going to nitpick this. A good ruleset can lift up the avera...
- Thu May 10, 2012 8:18 am
- Forum: DCC RPG General
- Topic: Long-Term DCC Play
- Replies: 57
- Views: 104260
Re: Long-Term DCC Play
What I've been driven to with TA/TG is formulating tools to promote emergent play between adventures. "What's next" is defined by where the players are at the end of their last adventure and what happens to them on their way to the next one. There's also some work to be done fleshing out ...
- Thu May 10, 2012 8:07 am
- Forum: DCC RPG General
- Topic: Long-Term DCC Play
- Replies: 57
- Views: 104260
Re: Long-Term DCC Play
Based on my reading of RPG forums, long term campaigning has less to do with the game system and more to do with player commitment and group stability. Do you think that those things have nothing to do with the system used? No, I just think the system is a way less important part than you do (proba...
- Wed May 09, 2012 6:03 pm
- Forum: DCC RPG General
- Topic: TSR's Hollow World
- Replies: 12
- Views: 25886
Re: TSR's Hollow World
And don't forget to read the original "Pelucidar" stories by Edgar Rice Boroughs for inspiration. That author was so ahead of his time! I never read Pelucidar but had the joy of all of the John Carter and Tarzan books. At the Earth's Core was actually the first ERB novel I read, borrowed ...
- Wed May 09, 2012 5:58 pm
- Forum: DCC RPG General
- Topic: DCC is DDNext
- Replies: 60
- Views: 115222
Re: DCC is DDNext
WTF. Who says you have to buy a book to take a look at it?DimitriX wrote:Well, money is a good reason to not give DDN a look.
- Tue May 08, 2012 9:14 pm
- Forum: DCC RPG General
- Topic: Books arrived...now I am pissed!
- Replies: 49
- Views: 112828
Re: Books arrived...now I am pissed!
Remember, not all books survive the funnel.
- Tue May 08, 2012 9:13 pm
- Forum: DCC RPG General
- Topic: TSR's Hollow World
- Replies: 12
- Views: 25886
Re: TSR's Hollow World
And don't forget to read the original "Pelucidar" stories by Edgar Rice Boroughs for inspiration.
- Tue May 08, 2012 9:08 pm
- Forum: DCC RPG General
- Topic: DCC is DDNext
- Replies: 60
- Views: 115222
Re: DCC is DDNext
My current draw for DCC is the artwork. My old school style need is currently being filled by Old School Hack. It is wonderfully simple. But I enjoy lots of different style games. I play RISUS and I play Champions. You can't get a wider level of light to heavy rulesets there I think. DCC is your DDN...
- Tue May 08, 2012 8:47 pm
- Forum: DCC RPG General
- Topic: Long-Term DCC Play
- Replies: 57
- Views: 104260
Re: Long-Term DCC Play
I have a friend who started a 1e AD&D game in 1984. After a while he grafted on the Runequest skill system. While that game was running, he ran an online game (in the mid-90s no less) 500 years in the future using GURPS 3 rules. In 1998, I joined the AD&D1 game and remained with the game thr...
- Tue May 08, 2012 7:38 pm
- Forum: DCC RPG General
- Topic: DCC Alignment question
- Replies: 51
- Views: 104552
Re: DCC Alignment question
LotR more complex (add in Saruman in the middle but working both ends) but either system could work well for a Middle-earth campaign. I don't see LotR as anything resembling complex. It's almost black and white in simplicity. Saruman is a small special case because he was usurped by Sauran. He was ...
- Tue May 08, 2012 7:30 pm
- Forum: Rules discussion
- Topic: Critical Successes and Fumbles
- Replies: 19
- Views: 46694
Re: Critical Successes and Fumbles
On the subject at hand, I do try to explain to my players why I feel I should trump the rules either in their favor or not. Optimally, the players should not be aware of the rules at a level where they can tell when you are not using them. This is GM skill that requires experience and practice. But...
- Tue May 08, 2012 6:47 pm
- Forum: Judges' Forum
- Topic: 0 Level Funnel Ideas...
- Replies: 25
- Views: 60057
Re: 0 Level Funnel Ideas...
The classic caravan guard turned on its ear can work. It also explains why 15-20 people might need to work together. Just have them all a part of a traveling group (pilgrims, traders, etc). In the pre-game background they get captured by slavers and you can throw them directly into a dungeon crawl s...
- Sun May 06, 2012 8:04 pm
- Forum: DCC RPG Third Party Publishers
- Topic: Brave Halfling Publishing: Appendix N Adventures
- Replies: 231
- Views: 1347652
Re: Brave Halfling Publishing: Appendix N Adventures
5 10-foot skulls? Fun.
- Mon Apr 30, 2012 10:18 am
- Forum: DCC RPG General
- Topic: Fighter Mighty Deeds
- Replies: 40
- Views: 78251
Re: Fighter Mighty Deeds
Deeds are still a big trade off damage-wise, aren't they? Your attack die isn't added to the damage roll if used for a Deed. Expect maybe I'm confused on that rule, as I can't find it now when I look. Did I invent that? That was an interpretation of the Beta rules that was bandied about here for a ...
- Mon Apr 30, 2012 10:15 am
- Forum: Characters
- Topic: Movie Paraphrase
- Replies: 9
- Views: 21661
Re: Movie Paraphrase
Thanks. I posted it over at enworld and the 4e players didn't think it was funny. They're kind of touchy. That's because it doesn't map perfectly. It also excludes the 3e/pf players who dial up to 20. But for 4e, 30 is 10 more paragon PLUS 10 more epic than just 10. See the difference there? And ye...