Search found 779 matches

by jmucchiello
Mon May 21, 2012 8:41 pm
Forum: DCC RPG General
Topic: Goblinoid & Troglodyte alignment
Replies: 12
Views: 4418

Re: Goblinoid & Troglodyte alignment

I don't understand the problem Goblins and Troglodytes can be lawful. They will use order and discipline to wipe the stinky humans off the face of the planet. Unlike those stupid orcs who will attempt the same thing in a disorderly, undisciplined manner. (Pathetic creatures, right?) How is that hard...
by jmucchiello
Mon May 21, 2012 8:35 pm
Forum: DCC RPG General
Topic: been out of the loop...have a ?
Replies: 29
Views: 7767

Re: been out of the loop...have a ?

I'm guessing bill is correct. Amazon sell at a discount that could well kill Goodman's already slim margin on the book. When you consider that it's a very heavily illustrated book of thick, quality paper stock, hardcover, woven and glued in binding, heavy and thick (say hello to greater distributio...
by jmucchiello
Mon May 21, 2012 5:16 pm
Forum: Magic and Spells
Topic: Elf Magic
Replies: 4
Views: 4761

Re: Elf Magic

Yes.

Or no.

Choose whatever works best for you and your game.
by jmucchiello
Wed May 16, 2012 9:20 am
Forum: DCC RPG Third Party Publishers
Topic: Calling All 3PP!
Replies: 11
Views: 7464

Re: Calling All 3PP!

That's class. I wish I had something to sell, now. Bravo, sir.
by jmucchiello
Wed May 16, 2012 9:17 am
Forum: DCC RPG Third Party Publishers
Topic: Creature Catalog
Replies: 75
Views: 50352

Re: Creature Catalog

This book sounds interesting but it also sounds a bit disjoint. Why would a "Creature Catalog" have Mighty Deeds, Hex-based tabletop combat rules, and Patrons in it? At 250+ pages already, perhaps you should consider breaking it up into multiple products. Personally, selling a 250+ page PDF at $8 is...
by jmucchiello
Wed May 16, 2012 8:12 am
Forum: Rules discussion
Topic: Chain 10'
Replies: 10
Views: 5023

Re: Chain 10'

players selling down to one suit of armor because "no use" for extra suits, selling down to one melee and one ranged weapon because "no use" for backups Demonstration of someone who never encountered a rust monster lacking (likely out of game) knowledge of what it does. People roll their eyes at ru...
by jmucchiello
Wed May 16, 2012 8:04 am
Forum: Magic and Spells
Topic: Limits to Spell Burn?
Replies: 53
Views: 30742

Re: Limits to Spell Burn?

Raven_Crowking wrote:patron-imposed quests.
I think this is the simple solution to any casting of the Patron spells. They SHOULD require an immediate quest afterward so spellburning those spells means going on a quest with spellburn penalties. After that, let the wizard do as he wishes.
by jmucchiello
Mon May 14, 2012 1:07 pm
Forum: DCC RPG General
Topic: DCC Alignment question
Replies: 51
Views: 11573

Re: DCC Alignment question

Hobgoblins have been lawful evil since 1e AD&D and there are standard D&D campaign settings where Hobgoblins form walled communities and trade with the "good" races.

It's orcs and ogres that are the brutish, chaotic types.
by jmucchiello
Fri May 11, 2012 6:19 pm
Forum: Rules discussion
Topic: Expanded Occupations and Ability-Based Tables
Replies: 41
Views: 35182

Re: Expanded Occupations and Ability-Based Tables

Glad to see this beta-era idea come to fruition.
by jmucchiello
Thu May 10, 2012 9:07 am
Forum: DCC RPG General
Topic: DCC is DDNext
Replies: 60
Views: 11847

Re: DCC is DDNext

Don't even start with the art. I can go on for days on how the look of D&D has gone to s#!+. One of the reasons I can't stand Pathfinder either is the art. WotC and Paizo use the same fricking artists. It's hard to explain but their art reminds me of the 4e powers, uninspired & boring homogeneous c...
by jmucchiello
Thu May 10, 2012 8:38 am
Forum: DCC RPG General
Topic: Long-Term DCC Play
Replies: 57
Views: 14385

Re: Long-Term DCC Play

I am happy to agree that "the first rule of good gaming is having a good GM", but that doesn't prevent me from wanting to offer the tools to help make a mediocre GM good, a good GM great, and a crappy GM a little less crappy. I'm going to nitpick this. A good ruleset can lift up the average GM. But...
by jmucchiello
Thu May 10, 2012 8:18 am
Forum: DCC RPG General
Topic: Long-Term DCC Play
Replies: 57
Views: 14385

Re: Long-Term DCC Play

What I've been driven to with TA/TG is formulating tools to promote emergent play between adventures. "What's next" is defined by where the players are at the end of their last adventure and what happens to them on their way to the next one. There's also some work to be done fleshing out the player...
by jmucchiello
Thu May 10, 2012 8:07 am
Forum: DCC RPG General
Topic: Long-Term DCC Play
Replies: 57
Views: 14385

Re: Long-Term DCC Play

Based on my reading of RPG forums, long term campaigning has less to do with the game system and more to do with player commitment and group stability. Do you think that those things have nothing to do with the system used? No, I just think the system is a way less important part than you do (proba...
by jmucchiello
Wed May 09, 2012 6:03 pm
Forum: DCC RPG General
Topic: TSR's Hollow World
Replies: 12
Views: 4308

Re: TSR's Hollow World

And don't forget to read the original "Pelucidar" stories by Edgar Rice Boroughs for inspiration. That author was so ahead of his time! I never read Pelucidar but had the joy of all of the John Carter and Tarzan books. At the Earth's Core was actually the first ERB novel I read, borrowed from a fam...
by jmucchiello
Wed May 09, 2012 5:58 pm
Forum: DCC RPG General
Topic: DCC is DDNext
Replies: 60
Views: 11847

Re: DCC is DDNext

DimitriX wrote:Well, money is a good reason to not give DDN a look.
WTF. Who says you have to buy a book to take a look at it?
by jmucchiello
Tue May 08, 2012 9:14 pm
Forum: DCC RPG General
Topic: Books arrived...now I am pissed!
Replies: 49
Views: 10856

Re: Books arrived...now I am pissed!

Remember, not all books survive the funnel.
by jmucchiello
Tue May 08, 2012 9:13 pm
Forum: DCC RPG General
Topic: TSR's Hollow World
Replies: 12
Views: 4308

Re: TSR's Hollow World

And don't forget to read the original "Pelucidar" stories by Edgar Rice Boroughs for inspiration.
by jmucchiello
Tue May 08, 2012 9:08 pm
Forum: DCC RPG General
Topic: DCC is DDNext
Replies: 60
Views: 11847

Re: DCC is DDNext

My current draw for DCC is the artwork. My old school style need is currently being filled by Old School Hack. It is wonderfully simple. But I enjoy lots of different style games. I play RISUS and I play Champions. You can't get a wider level of light to heavy rulesets there I think. DCC is your DDN...
by jmucchiello
Tue May 08, 2012 8:47 pm
Forum: DCC RPG General
Topic: Long-Term DCC Play
Replies: 57
Views: 14385

Re: Long-Term DCC Play

I have a friend who started a 1e AD&D game in 1984. After a while he grafted on the Runequest skill system. While that game was running, he ran an online game (in the mid-90s no less) 500 years in the future using GURPS 3 rules. In 1998, I joined the AD&D1 game and remained with the game through the...
by jmucchiello
Tue May 08, 2012 7:38 pm
Forum: DCC RPG General
Topic: DCC Alignment question
Replies: 51
Views: 11573

Re: DCC Alignment question

LotR more complex (add in Saruman in the middle but working both ends) but either system could work well for a Middle-earth campaign. I don't see LotR as anything resembling complex. It's almost black and white in simplicity. Saruman is a small special case because he was usurped by Sauran. He was ...
by jmucchiello
Tue May 08, 2012 7:30 pm
Forum: Rules discussion
Topic: Critical Successes and Fumbles
Replies: 19
Views: 15963

Re: Critical Successes and Fumbles

On the subject at hand, I do try to explain to my players why I feel I should trump the rules either in their favor or not. Optimally, the players should not be aware of the rules at a level where they can tell when you are not using them. This is GM skill that requires experience and practice. But...
by jmucchiello
Tue May 08, 2012 6:47 pm
Forum: Judges' Forum
Topic: 0 Level Funnel Ideas...
Replies: 25
Views: 12814

Re: 0 Level Funnel Ideas...

The classic caravan guard turned on its ear can work. It also explains why 15-20 people might need to work together. Just have them all a part of a traveling group (pilgrims, traders, etc). In the pre-game background they get captured by slavers and you can throw them directly into a dungeon crawl s...
by jmucchiello
Mon Apr 30, 2012 10:18 am
Forum: DCC RPG General
Topic: Fighter Mighty Deeds
Replies: 40
Views: 7980

Re: Fighter Mighty Deeds

Deeds are still a big trade off damage-wise, aren't they? Your attack die isn't added to the damage roll if used for a Deed. Expect maybe I'm confused on that rule, as I can't find it now when I look. Did I invent that? That was an interpretation of the Beta rules that was bandied about here for a ...
by jmucchiello
Mon Apr 30, 2012 10:15 am
Forum: Characters
Topic: Movie Paraphrase
Replies: 9
Views: 5545

Re: Movie Paraphrase

Thanks. I posted it over at enworld and the 4e players didn't think it was funny. They're kind of touchy. That's because it doesn't map perfectly. It also excludes the 3e/pf players who dial up to 20. But for 4e, 30 is 10 more paragon PLUS 10 more epic than just 10. See the difference there? And ye...

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