Search found 10 matches
- Mon Jan 04, 2010 8:14 am
- Forum: Dungeon Crawl Classics - General
- Topic: Supporting multiple systems within the DCC's
- Replies: 59
- Views: 130781
Re: Supporting multiple systems within the DCC's
I think that a module designed for 4e has different requirements (and probably a different approach) from modules designed for TSR editions, or even 3.x. Consequently, a module that was originally designed for 4e and then converted has little appeal, for me, especially since there are an increasing ...
- Sun Oct 07, 2007 10:12 pm
- Forum: DCC Modules - 4E
- Topic: What is the future of DCC w/ D&D 4.0?
- Replies: 18
- Views: 34962
- Sun Apr 22, 2007 12:51 am
- Forum: Suggestion Box
- Topic: More Castles & Crusades Adventures
- Replies: 3
- Views: 12311
- Thu Apr 19, 2007 8:59 pm
- Forum: d20/D&D Conversation
- Topic: What are you playing?
- Replies: 111
- Views: 380698
Re: What are you playing?
I've also started running a Holmes-based B4 - The Lost City game.Philotomy Jurament wrote:I'm running C&C (some in Wilderlands, some with Yggsburgh).
- Sat Apr 07, 2007 2:16 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 41956
With regard to primes then, would I say that the werebadger has dex/wis, etc. or just say that when using ranger or thief abilities it gets its level + I tend more towards treating it as a standard monster, rather than worrying about the details of adding classes; for a lycanthrope with rogue and r...
- Fri Apr 06, 2007 12:55 am
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 41956
Re: re:
How's that? That's not exactly how I'd do it, but it would work. The hit dice seem unnecessarily weird to me, though. I'd stick with standard "monster" hit dice that get you in the range (for attack and hit points), and then give the class abilities as "special abilities." Somet...
- Thu Apr 05, 2007 9:08 pm
- Forum: DCC Modules - Alternate Systems (1E, C&C, etc.)
- Topic: The Dragonfiend Pact to C&C
- Replies: 23
- Views: 41956
Well, I'd go beyond just giving them extra hit dice, but I wouldn't bother with any detailed/careful schemes for adding class levels -- more trouble than its worth, IMO. If I wanted a Wererat that's also a 5th level Rogue, I'd so something like this: 1. Start with a wererat. (3d8) 2. Give him two or...
- Mon Apr 02, 2007 3:00 pm
- Forum: Goodman Games General
- Topic: Castles&Crusades plug; not for the roleplaying squeamish
- Replies: 9
- Views: 19645
- Sat Mar 31, 2007 9:14 pm
- Forum: d20/D&D Conversation
- Topic: What are you playing?
- Replies: 111
- Views: 380698
Re: What are you playing?
Just curious what sort of d20 stuff people are playing lately, in addition to our stuff. I'm running C&C (some in Wilderlands, some with Yggsburgh). Other material I'm using includes: OSRIC modules Judges Guild material (from any source -- old JG, Necromancer Games material, your material, etc)...
- Sat Mar 31, 2007 9:00 pm
- Forum: Goodman Games General
- Topic: Castles&Crusades plug; not for the roleplaying squeamish
- Replies: 9
- Views: 19645